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authorGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-10-20 23:21:07 -0300
committerGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-10-20 23:21:07 -0300
commit1e3d3a3c0bca912ebdf18ae337814b2f434ec442 (patch)
tree7711e509fca9fd4b4ddcc7185cbaa897086f9266 /conf/map/battle
parentdf3f7552e61d1dae45e83c55ff36b95ab95181bb (diff)
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Added setting to keep traps invisible when triggered
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/skill.conf15
1 files changed, 12 insertions, 3 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index 6923e729b..cb219740f 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -139,12 +139,21 @@ skill_nofootset: 1
gvg_traps_target_all: 1
// Hunter's traps visibility setting (with HiddenTrap: true on skill_db.conf)
+// Here we have 2 configs:
+// visibility stands to how traps are displayed by default:
// 0: Traps are always visible to everyone (Hercules/Pre-renewal)
// 1: Traps with HiddenTrap: true are hidden in versus maps (PvP/GvG/BG)
// 2: Traps with HiddenTrap: true are always invisible (Renewal) (Default)
-// Notes: Invisibility applies to players that are not in caster's party.
-// Invisible traps can be made visible to everyone with Hunter's Detecting skill.
-trap_visibility: 2
+// Notes: - Invisibility applies to players that are not in caster's party.
+// - Invisible traps can be made visible to everyone with Hunter's Detecting skill.
+//
+// display_on_trigger tells if HiddenTraps should become visible once triggered
+// 0: Do not make traps visible once triggered (except for Ankle Snare) (Aegis)
+// 1: Always make traps visible once triggered (Hercules)
+trap_options: {
+ visibility: 2
+ display_on_trigger: 1
+}
// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
// 1: Enable players to damage the floras outside of versus grounds.