From 1e3d3a3c0bca912ebdf18ae337814b2f434ec442 Mon Sep 17 00:00:00 2001 From: "Guilherme G. Menaldo" Date: Sat, 20 Oct 2018 23:21:07 -0300 Subject: Added setting to keep traps invisible when triggered --- conf/map/battle/skill.conf | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'conf/map/battle') diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index 6923e729b..cb219740f 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -139,12 +139,21 @@ skill_nofootset: 1 gvg_traps_target_all: 1 // Hunter's traps visibility setting (with HiddenTrap: true on skill_db.conf) +// Here we have 2 configs: +// visibility stands to how traps are displayed by default: // 0: Traps are always visible to everyone (Hercules/Pre-renewal) // 1: Traps with HiddenTrap: true are hidden in versus maps (PvP/GvG/BG) // 2: Traps with HiddenTrap: true are always invisible (Renewal) (Default) -// Notes: Invisibility applies to players that are not in caster's party. -// Invisible traps can be made visible to everyone with Hunter's Detecting skill. -trap_visibility: 2 +// Notes: - Invisibility applies to players that are not in caster's party. +// - Invisible traps can be made visible to everyone with Hunter's Detecting skill. +// +// display_on_trigger tells if HiddenTraps should become visible once triggered +// 0: Do not make traps visible once triggered (except for Ankle Snare) (Aegis) +// 1: Always make traps visible once triggered (Hercules) +trap_options: { + visibility: 2 + display_on_trigger: 1 +} // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. -- cgit v1.2.3-70-g09d2