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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-01-02 09:40:01 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-01-02 09:40:01 +0000
commitbdc1c715db65c2d9378dcff685c4b6b87d752da7 (patch)
tree8e61570a2c4e91eaa34c96e2967068e1e927ec07 /conf/battle
parent063d2e1d4f802a4379bef408ce968a49d209f90f (diff)
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-Follow up r17065
--removing useless check on skill_id --fix few broken atcommand due to failed sscanf -Change skill_amotion_leniency as pointed out on tid:76492 so amotion delay wont be twice by default, (also increase intervall if you do want higher acd) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17072 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/skill.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 51d364be2..39e1b357a 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -44,7 +44,7 @@ castrate_dex_scale: 150
vcast_stat_scale: 530
// What level of leniency should the skill system give for skills when
-// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100)
+// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)
//
// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
// The time difference between client and server varies so allowing 90% leniency
@@ -274,4 +274,4 @@ invincible.nodamage: no
// Dancing Weapon Switch
// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
// Default: yes
-dancing_weaponswitch_fix: yes \ No newline at end of file
+dancing_weaponswitch_fix: yes