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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-31 20:33:14 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-31 20:33:14 +0000
commitf7d5467fe7dedb73784adebd9a7b31a906692a23 (patch)
treeffcd7db730a739852370df11076bcadb1d4dbdd2 /conf/battle
parent93c79a7017522d87e06b67af1959ecccff32cb7e (diff)
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Removed obsolete `mob_clear_delay` config (since r5707) (bugreport:137)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15532 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/monster.conf4
1 files changed, 0 insertions, 4 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 301a1b8eb..779a69f43 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -183,10 +183,6 @@ mob_remove_damaged: yes
// Delay before removing mobs from empty maps (default 5 min = 300 secs)
mob_remove_delay: 300000
-// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off)
-// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10.
-mob_clear_delay: 0
-
// Defines on who the mob npc_event gets executed when a mob is killed.
// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
// Type 0: On the player that did the most damage to the mob.