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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-19 20:53:36 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-19 20:53:36 +0000
commitd7af6a74ec465f3e741cddeb222b208d4fd38f46 (patch)
treedab314abfdc188b4d372e93a93b1a296c5c61e5b /conf-tmpl
parentcba78be11327390da594bf212497e088cc42d8f6 (diff)
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- Fixed parsing of @kamic/@kamib to check for case.
- Now you can hide from Pressure. - Weapon endowing will work on targets already endowed with the same element. - Now reseff cards will take effect even if the status change is passed with &8 flag. In short, now reseff are ALWAYS applied to the status change defense. - Removed a missing break that was making AM_TWILIGHT2/3 always fail. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5327 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/battle.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index a2546a04f..42f5cd934 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -159,7 +159,7 @@ pc_status_def_rate: 100
mob_status_def_rate: 100
// Maximum resistance to status changes. (10000 = 100%)
-// NOTE: This is applied after cards and equipment.
-// So inmunity cards will be capped to this value.
+// NOTE: This is applied before cards and equipment.
+// So inmunity cards can go beyond to this value.
pc_max_status_def: 10000
mob_max_status_def: 10000