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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 20:14:02 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 20:14:02 +0000
commit14394f24221e0ef3f5a04d30ebd5495217ed9365 (patch)
tree0610899ed9027b9a1dcab270100bc7cf41a557de /conf-tmpl
parentd719a7dcec9a7f99c7c945f3d4effa386b102bab (diff)
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- Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings (they were named rate rather than delay in monster.conf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6254 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/monster.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index a2b3c7b69..dc9322f26 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -98,9 +98,9 @@ mob_count_rate: 100
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
-mob_spawn_rate: 100
-plant_spawn_rate: 100
-boss_spawn_rate: 100
+mob_spawn_delay: 100
+plant_spawn_delay: 100
+boss_spawn_delay: 100
// Should mobs not spawn within the viewing range of players?
// 0 is disabled, otherwise it is the number of retries before giving up