From 14394f24221e0ef3f5a04d30ebd5495217ed9365 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 24 Apr 2006 20:14:02 +0000 Subject: - Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings (they were named rate rather than delay in monster.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6254 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index a2b3c7b69..dc9322f26 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -98,9 +98,9 @@ mob_count_rate: 100 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) -mob_spawn_rate: 100 -plant_spawn_rate: 100 -boss_spawn_rate: 100 +mob_spawn_delay: 100 +plant_spawn_delay: 100 +boss_spawn_delay: 100 // Should mobs not spawn within the viewing range of players? // 0 is disabled, otherwise it is the number of retries before giving up -- cgit v1.2.3-70-g09d2