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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-02 02:51:34 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-02 02:51:34 +0000
commit53b6e99c8d8e27bfb1d7d22ed32013005b4c7469 (patch)
treeb6c348130ebe8b104188fcfd2d432347962f0445 /conf-tmpl
parent396001e8663d1fa0f8476f0bad7243317f70ab9d (diff)
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- Altered status_calc_pc so that equipment scripts are ran before card-scripts.
- Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. - These two together, should fix Tao Gunka Card. - npc_debug_warps() will now be invoked if warp_point_debug is set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6925 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/misc.conf2
1 files changed, 2 insertions, 0 deletions
diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf
index 2534f1ac8..eb21bfbbd 100644
--- a/conf-tmpl/battle/misc.conf
+++ b/conf-tmpl/battle/misc.conf
@@ -94,6 +94,8 @@ skill_sp_override_grffile: no
cardillust_read_grffile: yes
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
+// It will also run on start-up a warp-check to print out which warp points lead directly on
+// top of on-touch npcs (which can lead to infinite loopback warping situations)
warp_point_debug: no
// Choose if server begin with night (yes) or day (no)