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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-09 14:21:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-09 14:21:41 +0000 |
commit | 173c3195ade5a6cdfe20c49e7f184a6b1336ca19 (patch) | |
tree | f85048abbba257b7418b8f379ed2b858088945d7 /conf-tmpl/battle/monster.conf | |
parent | 71ae3526c038b1aceb0400c6c798f2a69234087b (diff) | |
download | hercules-173c3195ade5a6cdfe20c49e7f184a6b1336ca19.tar.gz hercules-173c3195ade5a6cdfe20c49e7f184a6b1336ca19.tar.bz2 hercules-173c3195ade5a6cdfe20c49e7f184a6b1336ca19.tar.xz hercules-173c3195ade5a6cdfe20c49e7f184a6b1336ca19.zip |
- Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well.
- Modified multi_level_up behaviour to work as specified by Kyoki.
- removed functions pc_next[base/job]after as they are no longer needed.
- Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit)
- Added back water elemental targets being inmune to SC_FREEZE
- Fixed the status_change_start line in charsave.c (I knew I was forgetting something)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 0ba19d6c2..2ffe40015 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -149,7 +149,7 @@ mob_remove_delay: 300000 mob_clear_delay: 0 // Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0) +// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) // Type 0: On the player that did the most damage to the mob. // NOTE: This affects who gains the Castle when the Emperium is broken. mob_npc_event_type: 1 |