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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-14 19:33:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-14 19:33:58 +0000
commitc95a4a42eede44242b930f965518e10eaedd9832 (patch)
tree078a15f20bf6389ebbc0ae749716128b65e1b66d /conf-tmpl/battle/battle.conf
parent6c93f50fb63d97059355e18865d4da54e14b9ca1 (diff)
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- Increased Shield Chain's range by one. It is now a ranged skill.
- Added SC_CHANGEUNDEAD to differentiate it from the other elemental change skills. It now fails on Undead/Dark elemental targets. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10008 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r--conf-tmpl/battle/battle.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 4b520dfee..59284580c 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -69,10 +69,10 @@ multihit_delay: 80
// (Setting to no/0 will be like always endure)
player_damage_delay_rate: 100
-// Undead type differeniate.
+// Should race or element be used to consider someone undead?
// 0 = element undead
// 1 = race undead
-// 2 = both
+// 2 = both (either one works)
undead_detect_type: 0
// Does HP recover if hit by an attribute that's same as your own? (Note 1)