From c95a4a42eede44242b930f965518e10eaedd9832 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 14 Mar 2007 19:33:58 +0000 Subject: - Increased Shield Chain's range by one. It is now a ranged skill. - Added SC_CHANGEUNDEAD to differentiate it from the other elemental change skills. It now fails on Undead/Dark elemental targets. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10008 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf-tmpl/battle/battle.conf') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 4b520dfee..59284580c 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -69,10 +69,10 @@ multihit_delay: 80 // (Setting to no/0 will be like always endure) player_damage_delay_rate: 100 -// Undead type differeniate. +// Should race or element be used to consider someone undead? // 0 = element undead // 1 = race undead -// 2 = both +// 2 = both (either one works) undead_detect_type: 0 // Does HP recover if hit by an attribute that's same as your own? (Note 1) -- cgit v1.2.3-70-g09d2