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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
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Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata() * mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload * the clif_buylist() function once again hides invalid npc shop items * it is no longer possible to purchase nonexistent items from a npc shop * npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,16 +3,6 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
-2008/04/27
- * Fixed "suggest parentheses around assignment ..." gcc warning [Toms]
- * Some major changes to @reloaditemdb to allow unloading of any item
- while map server is running.
- - Delete any item from inventory/cart/open storages that went missing
- during the reload.
- - Delete item from any shop that has this item.
- - Refresh item screen for anyone who has a shop open.
- - Delete mob db drop table references.
- - Delete item from storage during load if it isn't in the item db. [Kevin]
2008/04/26
* Added script function hasquest. [Kevin]
* Fixed OnGuildBreak. [Kevin]