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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-06 21:11:12 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-06 21:11:12 +0000
commit492c1822dc5c36972ed21873af9b353ec1864b20 (patch)
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parent89a228e0aa57b695a7f990ee6777f38cbdd2460c (diff)
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- Renamed the mob mode Cast-Sensor Melee to Cast-Sensor idle since these mobs really should only be cast-sensing when they are not after another target.
- Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9426 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2004/12/06
+ * Renamed the mob mode Cast-Sensor Melee to Cast-Sensor idle since these
+ mobs really should only be cast-sensing when they are not after another
+ target. [Skotlex]
+ * Added a Aegis Mob Type -> eA Mode table conversion to the mob modes doc.
+ [Skotlex]
* Updated sql-files [Playtester]
* Gave a minimum think time to the dummy mob and to clones. [Skotlex]
* Moved setting a mob's chase/attack states from the mob_ai to unit_attack