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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-16 20:53:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-16 20:53:05 +0000
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- Updated the Dancer job quest to attach a player to the main timer script.
- Updated script commands startnpctimer, stopnpctimer, initnpctimer so you can attach a player to them, this is done because the attach/detach functions can't be used to attach to a different script than the one currently running. - Some script code cleaning - Updated the script_command reference with the new flag values of [start/stop/init]npctimer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9872 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/02/16
+ * Updated script commands startnpctimer, stopnpctimer, initnpctimer so you
+ can attach a player to them, this is done because the attach/detach
+ functions can't be used to attach to a different script than the one
+ currently running.
+ * Updated the script_command reference with the new flag values of
+ [start/stop/init]npctimer.
* Modified the "guardian" spawn script command, it no longer receives a
"amount" argument (since that only leads to trouble), if the class is
negative, it'll pick a random class the same way the monster spawn script