From 25a64bfba88fc3b03a6f8ebef897f447fb3fc61d Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 16 Feb 2007 20:53:05 +0000 Subject: - Updated the Dancer job quest to attach a player to the main timer script. - Updated script commands startnpctimer, stopnpctimer, initnpctimer so you can attach a player to them, this is done because the attach/detach functions can't be used to attach to a different script than the one currently running. - Some script code cleaning - Updated the script_command reference with the new flag values of [start/stop/init]npctimer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9872 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cd2bd8dac..477cfebb2 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/02/16 + * Updated script commands startnpctimer, stopnpctimer, initnpctimer so you + can attach a player to them, this is done because the attach/detach + functions can't be used to attach to a different script than the one + currently running. + * Updated the script_command reference with the new flag values of + [start/stop/init]npctimer. * Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script -- cgit v1.2.3-60-g2f50