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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-06 18:38:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-06 18:38:51 +0000
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- Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state.
- Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,31 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/02/06
+ * Venom Splasher update: [Skotlex]
+ - always hits (but splash damage targets can still avoid it)
+ - Being hit does not cancels it,
+ - works at 75% or less of target's HP
+ - being hit normally while under the count has a chance of causing poison.
+ - Damage is +400% + 50*lv%
+ * Using autoloot with no arguments now toggles it between @autoloot 0 and
+ @autoloot 100% [Skotlex]
+ * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
+ * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
+ * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
+ * Altered slave behaviour. No more random walking, will stay within 2 cells
+ of their master. [Skotlex]
+ * Reverted the Summon Slave behaviour to not adjust level based on number
+ of current slaves. [Skotlex]
+ * Coma no longer sends SP to 1. [Skotlex]
+ * Updated Meteor so that when level 11 or more is casted, the area over
+ which meteors fall is tripled. [Skotlex]
+ * Dark elemental characters are now inmune to Curse. [Skotlex]
+ * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
+ * Changed the map zone reading from using pow to a bit shift. [Skotlex]
+ * Experience has now been changed to unsigned int, and is read as such from
+ the dbs. [Skotlex]
+ * Increased HT_DETECTING seek range to 7x7 [Skotlex]
2006/02/05
* Added some of eAIRC bot code, written by me and LittleWolf.
It is disabled and has no configuration options yet, as it is not finished. [Valaris]