From e7096ca70629c5fd5f824cec8e2d4307e8578913 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 6 Feb 2006 18:38:51 +0000 Subject: - Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state. - Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 111297ed4..f6dceae4e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,31 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS +2006/02/06 + * Venom Splasher update: [Skotlex] + - always hits (but splash damage targets can still avoid it) + - Being hit does not cancels it, + - works at 75% or less of target's HP + - being hit normally while under the count has a chance of causing poison. + - Damage is +400% + 50*lv% + * Using autoloot with no arguments now toggles it between @autoloot 0 and + @autoloot 100% [Skotlex] + * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex] + * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex] + * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex] + * Altered slave behaviour. No more random walking, will stay within 2 cells + of their master. [Skotlex] + * Reverted the Summon Slave behaviour to not adjust level based on number + of current slaves. [Skotlex] + * Coma no longer sends SP to 1. [Skotlex] + * Updated Meteor so that when level 11 or more is casted, the area over + which meteors fall is tripled. [Skotlex] + * Dark elemental characters are now inmune to Curse. [Skotlex] + * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex] + * Changed the map zone reading from using pow to a bit shift. [Skotlex] + * Experience has now been changed to unsigned int, and is read as such from + the dbs. [Skotlex] + * Increased HT_DETECTING seek range to 7x7 [Skotlex] 2006/02/05 * Added some of eAIRC bot code, written by me and LittleWolf. It is disabled and has no configuration options yet, as it is not finished. [Valaris] -- cgit v1.2.3-60-g2f50