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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-16 20:53:05 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-16 20:53:05 +0000 |
commit | 25a64bfba88fc3b03a6f8ebef897f447fb3fc61d (patch) | |
tree | 4fac6cd4d963eca6d31cc4f3248701472ee2dc6b /Changelog-Trunk.txt | |
parent | 6196f0e6d34dba214a1598d7df7ab2f07b860a07 (diff) | |
download | hercules-25a64bfba88fc3b03a6f8ebef897f447fb3fc61d.tar.gz hercules-25a64bfba88fc3b03a6f8ebef897f447fb3fc61d.tar.bz2 hercules-25a64bfba88fc3b03a6f8ebef897f447fb3fc61d.tar.xz hercules-25a64bfba88fc3b03a6f8ebef897f447fb3fc61d.zip |
- Updated the Dancer job quest to attach a player to the main timer script.
- Updated script commands startnpctimer, stopnpctimer, initnpctimer so you can attach a player to them, this is done because the attach/detach functions can't be used to attach to a different script than the one currently running.
- Some script code cleaning
- Updated the script_command reference with the new flag values of [start/stop/init]npctimer.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9872 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cd2bd8dac..477cfebb2 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/02/16 + * Updated script commands startnpctimer, stopnpctimer, initnpctimer so you + can attach a player to them, this is done because the attach/detach + functions can't be used to attach to a different script than the one + currently running. + * Updated the script_command reference with the new flag values of + [start/stop/init]npctimer. * Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script |