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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-14 21:35:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-14 21:35:53 +0000
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- Hiding cancels Close Confine.
- Added the move enable condition to High Jump and Jump Kick. - ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted. - Moved the berserk_cancel_buffs code to status_change_start. - Moved most checks of status_isimmune() to status_get_sc_def - Allowed Endow skills to go through status_isinmune characters. - Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards. - Fixed PR_BENEDICTIO not taking away all SP - Fixed the most horrible typo ever. (SC_STAN -> SC_STUN) - Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards. - Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
-
+2006/02/14
+ * Hiding cancels Close Confine now. [Skotlex]
+ * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
+ check if the skill is ground targetted. [Skotlex]
+ * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
+ * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
+ * Allowed Endow skills to go through status_isinmune characters. [Skotlex]
+ * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
+ * Modified the way Status changes are linked to skills for an easier to
+ read implementation (see status_initChangeTables). [Skotlex]
2006/02/13
* Added battle config sc_def_rate which adjusts natural defense of
characters against status changes (see conf/battle/battle.conf). [Skotlex]