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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-15 19:17:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-15 19:17:47 +0000
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- Removed the ->prev != NULL checks in skill_attack due to the fact that the code should check elsewhere how it should behave (eg: if traps are not cleared on death, stepping on one afterwards SHOULD cause damage)
- Removed use of packet 0x1c9 for skill_unit display, except for Graffiti (which is the only unit which requires the much larger packet) - clif_getareachar_skillunit will sent the unit_id of UNT_ATTACK_SKILLS for traps (this is to prevent them from displaying on the client) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6091 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,9 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/15
+ * Updated skill_attack to allow characters not on a map to attack (enables
+ traps and the like to work when they aren't cleared on the character's
+ death) [Skotlex]
+ * Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
+ (which is the only unit which requires the much larger packet) [Skotlex]
+ * clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
+ traps (this is to prevent them from displaying on the client) [Skotlex]
* Updated libs, Updated vc project files, And deleted uneeded DLLs.
Credits to ALZ. [Zido]
-
2006/04/14
* Updated sql-files/mob_db.sql to current. [Skotlex]
* Fixed being able to do all the stuff you shouldn't be able to during the