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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-20 14:53:23 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-20 14:53:23 +0000
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* Some more updates to the skill unit code
- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL - Heat now depends on the interval settings rather than firewall_hits_on_undead - if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms) - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/10/20
+ * Some more updates to the skill unit code [Playtester]
+ - renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL
+ - Heat now depends on the interval settings rather than firewall_hits_on_undead
+ - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed
2007/10/19
* Added bonusautoscript and bonusautoscript2. These are used to attach a
script to a player which gets executed on attack (or when attacked). This