From d797656909b641d32ad5e419987e6ec63a47929c Mon Sep 17 00:00:00 2001 From: Playtester Date: Sat, 20 Oct 2007 14:53:23 +0000 Subject: * Some more updates to the skill unit code - renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL - Heat now depends on the interval settings rather than firewall_hits_on_undead - if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms) - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 48c6cc7cd..f9035fa5f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/10/20 + * Some more updates to the skill unit code [Playtester] + - renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL + - Heat now depends on the interval settings rather than firewall_hits_on_undead + - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed 2007/10/19 * Added bonusautoscript and bonusautoscript2. These are used to attach a script to a player which gets executed on attack (or when attacked). This -- cgit v1.2.3-70-g09d2