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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-07-28 01:12:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-07-28 01:12:28 +0000
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* Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage.
* Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info. * Updated entry for npc_randomattack in the skill database, now uses the newly added -3 element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14365 54d463be-8e91-2dee-dedb-b68131a5f0ec
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2010/07/27
+ * Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage. [L0ne_W0lf]
+ * Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info.
2010/06/27
* Rev. 14358 Follow up to r14357. Moved where sd is checked for existance in specialeffect2. [L0ne_W0lf]
* Rev. 14357 Updated specialeffect2 to accept player names. (follow up to r14353) [L0ne_W0lf]