From 9210ad1f04b6c6917f45c093f9a013a11082daa7 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Wed, 28 Jul 2010 01:12:28 +0000 Subject: * Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage. * Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info. * Updated entry for npc_randomattack in the skill database, now uses the newly added -3 element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14365 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 84adbf7db..03fc4b67e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2010/07/27 + * Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage. [L0ne_W0lf] + * Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info. 2010/06/27 * Rev. 14358 Follow up to r14357. Moved where sd is checked for existance in specialeffect2. [L0ne_W0lf] * Rev. 14357 Updated specialeffect2 to accept player names. (follow up to r14353) [L0ne_W0lf] -- cgit v1.2.3-60-g2f50