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author | skyleo <skyleo@skyleo.de> | 2020-03-14 16:49:59 +0100 |
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committer | skyleo <skyleo@skyleo.de> | 2020-03-14 16:49:59 +0100 |
commit | ab5c275e3915def5ce4f1cdd0928a4115db50cb6 (patch) | |
tree | 9475b9b47e900f5d04c1d418ecb818915ecb54e9 | |
parent | 2764e41addcb28863a6d9de5b0407eba9855fa77 (diff) | |
download | hercules-ab5c275e3915def5ce4f1cdd0928a4115db50cb6.tar.gz hercules-ab5c275e3915def5ce4f1cdd0928a4115db50cb6.tar.bz2 hercules-ab5c275e3915def5ce4f1cdd0928a4115db50cb6.tar.xz hercules-ab5c275e3915def5ce4f1cdd0928a4115db50cb6.zip |
Fix wrong return-value on success by unit->walktobl
This bugged aggressive monsters for example, as they wouldn't move to
you and just do a move animation on 1 cell, stationary.
Introduced by fe378985d5267bee1f73049c826ad4f1e9c2b9c4
-rw-r--r-- | src/map/unit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index d2cfcb03d..dd644d8d1 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -730,7 +730,7 @@ static int unit_walktobl(struct block_list *bl, struct block_list *tbl, int rang if (unit->walk_toxy_sub(bl) == 0 && (flag & 2) != 0) { set_mobstate(bl); - return 0; + return 1; } return 0; } |