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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-17 09:45:22 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-17 09:45:22 +0000
commita2e15285da9da6bdd83015091d8963c4584ec5d5 (patch)
tree10d7f71d97e379013a9260c4976cfc893c3f38d1
parente5502df6fd36e307cc50b7b6871d0aedb4606397 (diff)
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Assassin Cross of Sunset fix, bugreport:4631 credits to epoque
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15153 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index d86a78a1f..80ecfd3dc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8529,7 +8529,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
}
break;
case BA_ASSASSINCROSS:
- val1 = 100+(10*skilllv)+status->agi; // ASPD increase
+ val1 = 100+(10*skilllv)+(status->agi/10); // ASPD increase
if(sd)
val1 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
break;