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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-08 19:58:00 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-08 19:58:00 +0000
commit883bf494656473ac23f3e7087bbfa58a36b7ae3f (patch)
treeb1958d798c2a34b72c119b534207f23913839da7
parentf7f08f6551b94f5e9e1ce907fca6ed132ac814c7 (diff)
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* Updated Renewal 'Mjolnir' item (bugreport:6646)
* Updated slots on RWC 2008 Dragon Helms (bugreport:6645) * Other minor changes... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16765 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/pre-re/item_db.txt6
-rw-r--r--db/re/item_db.txt8
-rw-r--r--doc/item_bonus.txt4
-rw-r--r--doc/script_commands.txt20
-rw-r--r--npc/other/guildpvp.txt5
-rw-r--r--npc/other/pvp.txt4
-rw-r--r--npc/re/cities/dicastes.txt2
-rw-r--r--sql-files/item_db.sql6
-rw-r--r--sql-files/item_db_re.sql8
9 files changed, 32 insertions, 31 deletions
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt
index 6049036d2..624b80138 100644
--- a/db/pre-re/item_db.txt
+++ b/db/pre-re/item_db.txt
@@ -2618,9 +2618,9 @@
5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
-5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
-5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
+5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
+5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index 4169bc208..a8e587d7d 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -826,7 +826,7 @@
1527,Quadrille,Quadrille,4,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
1528,Grand_Cross,Grand Cross,4,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
1529,Iron_Driver,Iron Driver,4,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
-1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
+1530,Mjolnir,Mjolnir,4,20,,6000,350,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; autobonus "{ bonus bSplashRange,1; }",50,10000; },{},{}
1531,Spanner,Wrench,4,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
1532,Stunner_,Stunner,4,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
1533,Warrior_Balmung,Warrior's Balmung,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{}
@@ -3028,9 +3028,9 @@
5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
-5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
-5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
-5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
+5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
+5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
+5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 9e5fda2f9..258c7c3d5 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -88,9 +88,9 @@ bonus bAtkEle,n; Gives the player's attacks element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bDefEle,n; Gives the player's defense element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
-bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
+bonus bSplashRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
Only the highest among all is applied
-bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
+bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index bb2e10a4e..18abbfd2c 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -7386,10 +7386,10 @@ and max are optional parameters and doesn't need to be set. You will find below
little List for an explenation of what those values are for.
Values:
-Party ID : Party ID of the invoking character. [Required Parameter]
-amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
-min : Minimum Level needed to join the Instance. [Optional Parameter]
-max : Maxium Level allowed to join the Instance. [Optional Parameter]
+Party ID: Party ID of the invoking character. [Required Parameter]
+amount: Amount of needed Partymembers for the Instance. [Optional Parameter]
+min: Minimum Level needed to join the Instance. [Optional Parameter]
+max: Maxium Level allowed to join the Instance. [Optional Parameter]
If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter.
If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon.
@@ -7400,22 +7400,22 @@ but one of them is offline, the other Player won't be able to join the Memorial
Also, here are some examples of how this Command will work inside a script:
-if(instance_check_party(getcharid(1),2,2,149)){
+if (instance_check_party(getcharid(1),2,2,149)) {
mes "Ok, your party is complete and meets the Memorial Dungeons requirement.",
- mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
+ mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
close;
-}else{
+} else {
mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements.";
close;
}
You also can use set .@party_id,getcharid(1); for example to save the Players Party ID.
-if(instance_check_party(.@party_id,2,2,149)){
+if (instance_check_party(.@party_id,2,2,149)) {
mes "Ok, your party is complete and meets the Memorial Dungeons requirement.",
- mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
+ mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
close;
-}else{
+} else {
mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements.";
close;
}
diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt
index 34143b748..2afa86e8d 100644
--- a/npc/other/guildpvp.txt
+++ b/npc/other/guildpvp.txt
@@ -41,12 +41,13 @@ pvp_y_room,77,85,4 script Guild Battle Guide 105,{
mes "of Team "+.@j+". Are you ready";
mes "to be transported there now?";
next;
- if(select("Yes:No")==2) {
+ if(select("Yes:No") == 2) {
mes "[Guild Battle Guide]";
mes "Alright, I hope to";
mes "see you again on";
mes "the PvP fields!";
- close; }
+ close;
+ }
mes "[Guild Battle Guide]";
mes "Great! Have a good time~";
close2;
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 3fb2833a9..1444ef374 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -153,7 +153,7 @@
case 5:
mes "[PVP Narrator]";
mes "With war raging between monsters";
- mes "and humans, This competition";
+ mes "and humans, this competition";
mes "among people - PVP -";
mes "encourages us all to get";
mes "stronger. Come again,";
@@ -211,7 +211,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
}
mes "[Gate Keeper]";
mes "With war raging between monsters";
- mes "and humans, This competition";
+ mes "and humans, this competition";
mes "among people - PVP -";
mes "encourages us all to get";
mes "stronger. Come again,";
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index 3ff67c16a..bef3df8d3 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -22,7 +22,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
- close; }
+ close; }
mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
mes "¡÷¡ø¡ñ ¡ü ¡ü";
mes "¡ù¢²¢³ ¢²";
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index 2311a9d0f..8e9e4d263 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -2649,9 +2649,9 @@ REPLACE INTO `item_db` VALUES (5447,'Frog_Cap','Frog Hat',5,20,NULL,500,NULL,3,N
REPLACE INTO `item_db` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,449,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,450,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (5450,'Sun_Cap','Solar Hat',5,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,20,1,451,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5454,'Dog_Cap_','Puppy Hat',5,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{bonus bCritical,100;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bIgnoreMdefRate,100;}",10,3000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL);
REPLACE INTO `item_db` VALUES (5455,'Geographer_Band_','Decorative Geographer',5,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5456,'Vacation_Hat_','Summer Hat',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL);
diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql
index 20f1f7f8b..a2fdc148e 100644
--- a/sql-files/item_db_re.sql
+++ b/sql-files/item_db_re.sql
@@ -857,7 +857,7 @@ REPLACE INTO `item_db_re` VALUES (1526,'Slash','Slash',4,20,NULL,1000,'145',NULL
REPLACE INTO `item_db_re` VALUES (1527,'Quadrille','Quadrille',4,20,NULL,900,'165',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1528,'Grand_Cross','Grand Cross',4,20,NULL,1500,'140',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1529,'Iron_Driver','Iron Driver',4,20,NULL,3000,'155',NULL,2,NULL,0x00008100,7,2,2,3,'78',1,8,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'250',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'350',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; autobonus "{bonus bSplashRange,1;}",50,10000;}',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1531,'Spanner','Wrench',4,20,NULL,2500,'115',NULL,1,NULL,0x00008110,7,2,2,3,'55',1,8,'bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1532,'Stunner_','Stunner',4,60000,NULL,2000,'140',NULL,1,2,0x00008110,7,2,2,3,'27',1,8,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1533,'Warrior_Balmung','Warrior\'s Balmung',4,20,NULL,1000,'170',NULL,1,NULL,0xFFFFFFFF,7,2,2,4,'48',1,8,'bonus bAllStats,5;',NULL,NULL);
@@ -3059,9 +3059,9 @@ REPLACE INTO `item_db_re` VALUES (5447,'Frog_Cap','Frog Hat',5,20,NULL,500,NULL,
REPLACE INTO `item_db_re` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,449,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,450,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5450,'Sun_Cap','Solar Hat',5,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,'20',1,451,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5454,'Dog_Cap_','Puppy Hat',5,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{bonus bCritical,100;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bIgnoreMdefRate,100;}",10,3000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5455,'Geographer_Band_','Decorative Geographer',5,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5456,'Vacation_Hat_','Summer Hat',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL);