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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-07-02 14:08:42 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-07-03 06:27:15 +0200
commit752ecfc8203261cf4531867bb18240090683f79b (patch)
tree86b5e206f3e22e4c64d3350c544acaa56c15406b
parent115f9a94e8088f4ec4e4c73aeacd947e1374dd9f (diff)
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Update cards which use bSubDefEle/bMagicSubDefEle bonus
-rw-r--r--db/re/item_db.conf28
1 files changed, 14 insertions, 14 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 0601dc6f6..c2beab4d3 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -46776,8 +46776,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Neutral,20;
- bonus2 bAddEle,Ele_Neutral,5;
+ bonus3(bSubDefEle, Ele_Neutral, 20, 3);
+ bonus2(bAddEle, Ele_Neutral, 5);
">
},
{
@@ -46789,8 +46789,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Water,20;
- bonus2 bAddEle,Ele_Water,5;
+ bonus3(bSubDefEle, Ele_Water, 20, 3);
+ bonus2(bAddEle, Ele_Water, 5);
">
},
{
@@ -46802,8 +46802,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Earth,20;
- bonus2 bAddEle,Ele_Earth,5;
+ bonus3(bSubDefEle, Ele_Earth, 20, 3);
+ bonus2(bAddEle, Ele_Earth, 5);
">
},
{
@@ -46815,8 +46815,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Wind,20;
- bonus2 bAddEle,Ele_Wind,5;
+ bonus3(bSubDefEle, Ele_Wind, 20, 3);
+ bonus2(bAddEle, Ele_Wind, 5);
">
},
{
@@ -46844,8 +46844,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Poison,20;
- bonus2 bAddEle,Ele_Poison,5;
+ bonus3(bSubDefEle, Ele_Poison, 20, 3);
+ bonus2(bAddEle, Ele_Poison, 5);
">
},
{
@@ -46857,8 +46857,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Holy,20;
- bonus2 bAddEle,Ele_Holy,5;
+ bonus3(bSubDefEle, Ele_Holy, 20, 3);
+ bonus2(bAddEle, Ele_Holy, 5);
">
},
{
@@ -46870,8 +46870,8 @@ item_db: (
Weight: 10
Loc: "EQP_SHIELD"
Script: <"
- bonus2 bSubEle,Ele_Dark,20;
- bonus2 bAddEle,Ele_Dark,5;
+ bonus3(bSubDefEle, Ele_Dark, 20, 3);
+ bonus2(bAddEle, Ele_Dark, 5);
">
},
{