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authorshenhuyong <shenhuyong@hotmail.com>2013-09-29 16:00:40 +0800
committershenhuyong <shenhuyong@hotmail.com>2013-09-29 16:00:40 +0800
commit715016aa21dae454fbe430e9c806fd8cef769a27 (patch)
tree75cb544bc3c4aba9ccf7fa9befa1716b2196c925
parent608c1314e4db3cbb6653fe8e1a2cfc9413302747 (diff)
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* Fixed Bug #7708
http://hercules.ws/board/tracker/issue-7708-mandragora-howl-chance-way-too-high/ Mandragora Howl chance --- way too high. Base on a patch of the fix made by Rytech in 3ceam.
-rw-r--r--db/re/skill_db.txt2
-rw-r--r--src/map/skill.c17
-rw-r--r--src/map/status.c5
3 files changed, 13 insertions, 11 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 9296d34da..723545f0a 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -1009,7 +1009,7 @@
2489,11,6,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,weapon,0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,none,0, GN_HELLS_PLANT,Hell's Plant
2491,0,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
-2492,0,6,4,0,0x3,6:7:8:9:10,5,1,yes,0,0,0,none,0, GN_MANDRAGORA,Howling of Mandragora
+2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0, GN_MANDRAGORA,Howling of Mandragora
2493,11,6,16,0,0x1,0,1,1,yes,0,0,0,none,0, GN_SLINGITEM,Sling Item
2494,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, GN_CHANGEMATERIAL,Change Material
2495,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0, GN_MIX_COOKING,Mix Cooking
diff --git a/src/map/skill.c b/src/map/skill.c
index fe9703741..ae69738a6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8915,12 +8915,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case GN_MANDRAGORA:
if( flag&1 ) {
- if ( clif->skill_nodamage(bl, src, skill_id, skill_lv,
- sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) )
- status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
- } else
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
- src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
+ int chance = 25 + 10 * skill_lv - (status_get_vit(bl) + status_get_luk(bl)) / 5;
+ if ( chance < 10 )
+ chance = 10;//Minimal chance is 10%.
+ if ( rand()%100 < chance ) {//Coded to both inflect the status and drain the target's SP only when successful. [Rytech]
+ sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
+ status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
+ }
+ } else if ( sd ) {
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
+ clif->skill_nodamage(bl, src, skill_id, skill_lv, 1);
+ }
break;
case GN_SLINGITEM:
diff --git a/src/map/status.c b/src/map/status.c
index dbce2f7f4..bb2efb505 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4277,7 +4277,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
if(sc->data[SC_MARIONETTE])
int_ += ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF;
if(sc->data[SC_MANDRAGORA])
- int_ -= 5 + 5 * sc->data[SC_MANDRAGORA]->val1;
+ int_ -= 4 * sc->data[SC_MANDRAGORA]->val1;
if(sc->data[SC_COCKTAIL_WARG_BLOOD])
int_ += sc->data[SC_COCKTAIL_WARG_BLOOD]->val1;
if(sc->data[SC_INSPIRATION])
@@ -6328,9 +6328,6 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
tick -= 1000 * ((status->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5));
tick = max(tick,10000);
break;
- case SC_MANDRAGORA:
- sc_def = (st->vit+st->luk)/5;
- break;
case SC_KYOUGAKU:
tick -= 1000 * status_get_int(bl) / 20;
break;