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authorevera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 22:16:38 +0000
committerevera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 22:16:38 +0000
commit49fef518f8303db53fcdf4dc8113d6bcf4ea1ee4 (patch)
tree69476fc04d4489313984318e878e64680d29bba0
parent3749a1a7585dd207ce249287585f2450b5c50ca5 (diff)
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fixed some typos
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7401 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/airports/airships.txt15
-rw-r--r--npc/cities/alberta.txt59
3 files changed, 39 insertions, 36 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index aefa1bcb0..b06381a7a 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -39,6 +39,7 @@ Playtester
Date Added
======
06/29
+ * Fixed many typos on cities/alberta.txt and airports/airships.txt, with information from Crono/Hollengrhen [Evera]
* Stricted up penal servitude conditions [Lupus]
- Restricted Novices Castles entrance of TK/Highs to 80 BaseLevel
06/28
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index 23c763608..25e73c29e 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 0.5
+//= 0.5a
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 0.3 Implemented some more NPCs [MasterOfMuppets]
//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
//= 0.5 Removed Duplicates [Silent]
+//= 0.5aFixed a typo [Evera]
//============================================================
//============================================================
@@ -83,7 +84,7 @@ OnTimer45000:
mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
end;
OnTimer55000:
- mapannounce "airplane.gat","Currently we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
+ mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
end;
OnTimer65000:
set $airplanelocation,0;
@@ -108,7 +109,7 @@ OnTimer110000:
mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
end;
OnTimer120000:
- mapannounce "airplane.gat","Currently we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
+ mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
end;
OnTimer130000:
set $airplanelocation,0;
@@ -133,7 +134,7 @@ OnTimer175000:
mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
end;
OnTimer185000:
- mapannounce "airplane.gat","Currently we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
+ mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
end;
OnTimer195000:
set $airplanelocation,0;
@@ -158,7 +159,7 @@ OnTimer240000:
mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
end;
OnTimer250000:
- mapannounce "airplane.gat","Currently we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
+ mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
end;
OnTimer260000:
stoptimer;
@@ -619,7 +620,7 @@ OnTimer45000:
mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
end;
OnTimer55000:
- mapannounce "airplane_01.gat","Currently we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
+ mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
end;
OnTimer65000:
set $airplanelocation2,0;
@@ -644,7 +645,7 @@ OnTimer110000:
mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
end;
OnTimer120000:
- mapannounce "airplane_01.gat","Currently we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
+ mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
end;
OnTimer130000:
stoptimer;
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 47cf01ca1..b8482a44a 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.0
+//= 2.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -20,6 +20,7 @@
//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
//= 2.0 Removed Duplicates [Silent]
+//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera]
//============================================================
//NewsPaper(?)
@@ -30,14 +31,14 @@ alberta.gat,148,60,3 script Man#03 833,{end;}
// Young Man -----------------------------------------------------------
alberta_in.gat,20,183,6 script Young Man 49,{
mes "[Merchant]";
- mes "People say that ^0000ffGungnir^000000, the legendary spear, never misses its' target. If that's true, then it's simply amazing.";
+ mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
close;
}
// Merchant -------------------------------------------------
alberta.gat,97,51,7 script Merchant#01 84,{
mes "[Merchant]";
- mes "When you travel to many places like I do, you often here a lot of rumors. There is one rumor I heard that is really interesting.";
+ mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
next;
mes "[Merchant]";
mes "Apparently there are cards which seal the power of certain monsters within them.";
@@ -108,14 +109,14 @@ alberta.gat,62,156,2 script Phina 102,{
mes "You know... the ones that play around with the flies that make that buzzing noise.";
next;
mes "[Phina]";
- mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
+ mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
next;
mes "[Phina]";
- mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces.";
+ mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces.";
emotion e_wah;
next;
mes "[Phina]";
- mes "I sure learned my lesson that day. NEVER taught any creature cause if they get angry, you'll be in a world of hurt.";
+ mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt.";
close;
R_0:
mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
@@ -134,13 +135,13 @@ alberta.gat,93,174,2 script Grandma 103,{
mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
next;
mes "[Grandma]";
- mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around.";
+ mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around.";
next;
mes "[Grandma]";
- mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
+ mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
next;
mes "[Grandma]";
- mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
+ mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
next;
mes "[Grandma]";
mes "They then created an event called the ^0000ddSunken Ship^000000.";
@@ -152,7 +153,7 @@ alberta.gat,93,174,2 script Grandma 103,{
mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
next;
mes "[Grandma]";
- mes "I have to say though, that I don't think it's worth risking your life for......";
+ mes "I have to say, though, I don't think it's worth risking your life for......";
close;
}
@@ -240,7 +241,7 @@ alberta.gat,189,151,5 script Sailor Fisk 100,{
L_NoZeny:
mes "[Sailor Fisk]";
- mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you don't have it.";
+ mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it.";
close;
M_End:
close;
@@ -253,7 +254,7 @@ alberta.gat,190,173,4 script Phelix 85,{
mes "What the hell are you doing here?";
next;
mes "[Phelix]";
- mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!";
+ mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!";
next;
mes "[Phelix]";
mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
@@ -337,7 +338,7 @@ alberta.gat,195,151,3 script Paul 86,{
L_NoZeny:
mes "[Paul]";
- mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you don't have it.";
+ mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it.";
mes "Please come back later when you have enough.";
close;
}
@@ -359,7 +360,7 @@ MEnd:
alberta.gat,247,123,5 script Gotanblue 709,{
if(TURTLE) goto L_Turtle;
mes "[Gotanblue]";
- mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
+ mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
next;
mes "[Gotanblue]";
mes "Do you know what I mean?.....";
@@ -367,7 +368,7 @@ alberta.gat,247,123,5 script Gotanblue 709,{
L_Turtle:
mes "[Gotanblue]";
- mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!";
+ mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!";
M_Menu:
next;
menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;
@@ -418,7 +419,7 @@ M_Menu:
emotion e_gasp;
next;
mes "[Gotanblue]";
- mes "Amazingly the ship held together and we were able to continue on.";
+ mes "Amazingly, the ship held together and we were able to continue on.";
next;
mes "[Gotanblue]";
mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
@@ -431,7 +432,7 @@ M_Menu:
mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition.";
next;
mes "[Gotanblue]";
- mes "According to his journal, the man had come by himself to find the island. Unfortunately we could not find him anywhere.";
+ mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him.";
next;
mes "[Gotanblue]";
mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
@@ -442,7 +443,7 @@ M_Menu:
mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
next;
mes "[Gotanblue]";
- mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautiful thing in the world'.";
+ mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'.";
next;
mes "[Gotanblue]";
mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
@@ -472,15 +473,15 @@ M_Menu:
emotion e_omg;
next;
mes "[Gotanblue]";
- mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta....";
+ mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta....";
next;
mes "[Gotanblue]";
- mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
+ mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island.";
emotion e_sob;
goto M_Menu;
M_2:
mes "[Gotanblue]";
- mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
+ mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??";
emotion e_what;
next;
mes "[Gotanblue]";
@@ -506,7 +507,7 @@ M_Menu:
close;
sL_Zeny:
mes "[Gotanblue]";
- mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!";
+ mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!";
emotion e_what;
close;
sM_End:
@@ -564,7 +565,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
next;
mes "[Turtle Grandpa]";
- mes "I for one believe it does.... it HAS TOO!!......";
+ mes "I for one believe it does.... It HAS TO!!......";
emotion e_gasp;
next;
mes "[Turtle Grandpa]";
@@ -589,7 +590,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
next;
mes "[Turtle Grandpa]";
- mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island.";
+ mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island.";
next;
mes "[Turtle Grandpa]";
mes "But for reasons unknown, the crew became stranded on the island forever!!";
@@ -633,16 +634,16 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
next;
mes "[Turtle Grandpa]";
mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
- mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck.";
+ mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck.";
close;
M_End:
mes "[Turtle Grandpa]";
- mes "whooops......";
+ mes "Whooops......";
next;
mes "!!KA-PLOP!!(collapses on the floor)";
next;
mes "[Turtle Grandpa]";
- mes "he he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
+ mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
close;
}
@@ -691,7 +692,7 @@ alberta.gat,248,90,1 script Jornadan Niliria 121,{
next;
mes "[Jornadan Niliria]";
mes "There is an unusually dense area of fog that surrounds the island.";
- mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons.";
+ mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon.";
next;
mes "[Jornadan Niliria]";
mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
@@ -732,7 +733,7 @@ alberta.gat,247,93,1 script A Voyage Log 111,{
mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
next;
mes "[A Voyage Log]";
- mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon....";
+ mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon....";
next;
mes "[A Voyage Log]";
mes "= 04:10 =";