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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-08 08:24:21 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-08 08:24:21 +0000
commit43b24cf7d789caf1e7d88310597fe4386fb62451 (patch)
tree8c370b0f7b2bfd653774d1ac37b3476f83a6e408
parent2cc906601b811c4059f3fe9922f4ab3cee732dcb (diff)
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fixed job changer
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5955 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/custom/jobs/jobmaster.txt290
-rw-r--r--npc/quests/quests_lighthalzen.txt4
3 files changed, 154 insertions, 143 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 4458757a6..21cd65eea 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -27,6 +27,9 @@ Nexon
Date Added
======
+04/08
+ * Fixed lighthalzen mobster a bit? [Vicious]
+ * Fixed job changer? [Vicious]
04/04
* Re-fixed looping warps of Lutie village, thanks to Dr.Evil [Lupus]
* Added missing Warpra Agent to Hugel. Thanks to Justin84
diff --git a/npc/custom/jobs/jobmaster.txt b/npc/custom/jobs/jobmaster.txt
index cc8f5e18c..01a04a1f5 100644
--- a/npc/custom/jobs/jobmaster.txt
+++ b/npc/custom/jobs/jobmaster.txt
@@ -1,19 +1,23 @@
//===== eAthena Script =======================================
//= eAthena Jobchanger AKA Job Master
//===== By: ==================================================
-//= eAthena Dev Team [LunatikBunnie] (Editted by Amada`) (editted again by lilaznkilla)
+//= eAthena Dev Team [LunatikBunnie] (Editted by Amada`)
//===== Current Version: =====================================
-//= 1.2d
+//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Changes your job without asking too much
//= For other info, please contact me at Lunatikbunnie@gmail.com
//= Editted menu to avoid button mashing.
+//= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus]
+//= script leaves grabage variable: 'lastJob'
+//= 1.4 Added NJ/GS, changed all job numbers to Job_* constants.
+//= All credits go to pxxx [Skotlex]
//============================================================
// ------------------------------ Start ------------------------------
-prontera.gat,152,192,6 script Job Master 833,{
+prontera.gat,153,193,6 script Job Master 123,{
// Variable Setup
set @MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)
set @GivePlat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
@@ -23,36 +27,35 @@ prontera.gat,152,192,6 script Job Master 833,{
if(SkillPoint != 0) goto L_skillUsed;
if(Class == Job_Novice) goto L_novice;
if(JobLevel <10) goto L_notEn;
- if((Class ==Job_Novice_High) && ((lastJob ==7) || (lastJob ==14))) goto L_cHsword;
- if((Class ==Job_Novice_High) && ((lastJob ==9) || (lastJob ==16))) goto L_cHmage;
- if((Class ==Job_Novice_High) && ((lastJob ==11) || (lastJob ==19) || (lastJob ==20))) goto L_cHarcher;
- if((Class ==Job_Novice_High) && ((lastJob ==8) || (lastJob ==15))) goto L_cHacolyte;
- if((Class ==Job_Novice_High) && ((lastJob ==10) || (lastJob ==18))) goto L_cHmerchant;
- if((Class ==Job_Novice_High) && ((lastJob ==12) || (lastJob ==17))) goto L_cHthief;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Knight) || (lastJob ==Job_Crusader))) goto L_cHsword;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Wizard) || (lastJob ==Job_Sage))) goto L_cHmage;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Hunter) || (lastJob ==Job_Bard) || (lastJob ==Job_Dancer))) goto L_cHarcher;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Priest) || (lastJob ==Job_Monk))) goto L_cHacolyte;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Blacksmith) || (lastJob ==Job_Alchem))) goto L_cHmerchant;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Assassin) || (lastJob ==Job_Rogue))) goto L_cHthief;
if(JobLevel <@MinimumJB) goto L_notEn;
- if(Class ==1) goto L_iSword;
- if(Class ==2) goto L_iMage;
- if(Class ==3) goto L_iArcher;
- if(Class ==4) goto L_iAcolyte;
- if(Class ==5) goto L_iMerchant;
- if(Class ==6) goto L_iThief;
- if(Class ==4046) goto L_iTKD;
- if(Class ==24) goto L_GS;
- if(checkfalcon(0) == 1 || checkcart(0) == 1 || checkriding(0) == 1) goto L_remove;
- if(lastJob ==7) goto L_iKnight;
- if(lastJob ==8) goto L_iPriest;
- if(lastJob ==9) goto L_iWizard;
- if(lastJob ==10) goto L_iBlacksmith;
- if(lastJob ==11) goto L_iHunter;
- if(lastJob ==12) goto L_iAssassin;
- if(lastJob ==14) goto L_iCrusader;
- if(lastJob ==15) goto L_iMonk;
- if(lastJob ==16) goto L_iSage;
- if(lastJob ==17) goto L_iRogue;
- if(lastJob ==18) goto L_iAlchemist;
- if(lastJob ==19) goto L_iBard;
- if(lastJob ==20) goto L_iDancer;
- if((Class >=7) && (Class <=20)) goto L_rebirth;
+ if(Class ==Job_Swordman) goto L_iSword;
+ if(Class ==Job_Mage) goto L_iMage;
+ if(Class ==Job_Archer) goto L_iArcher;
+ if(Class ==Job_Acolyte) goto L_iAcolyte;
+ if(Class ==Job_Merchant) goto L_iMerchant;
+ if(Class ==Job_Thief) goto L_iThief;
+ if(Class ==Job_Taekwon) goto L_iTaekwon;
+ if(checkfalcon(0) || checkcart(0) || checkriding(0)) goto L_remove;
+ if(lastJob ==Job_Knight) goto L_iKnight;
+ if(lastJob ==Job_Priest) goto L_iPriest;
+ if(lastJob ==Job_Wizard) goto L_iWizard;
+ if(lastJob ==Job_Blacksmith) goto L_iBlacksmith;
+ if(lastJob ==Job_Hunter) goto L_iHunter;
+ if(lastJob ==Job_Assassin) goto L_iAssassin;
+ if(lastJob ==Job_Crusader) goto L_iCrusader;
+ if(lastJob ==Job_Monk) goto L_iMonk;
+ if(lastJob ==Job_Sage) goto L_iSage;
+ if(lastJob ==Job_Rogue) goto L_iRogue;
+ if(lastJob ==Job_Alchem) goto L_iAlchemist;
+ if(lastJob ==Job_Bard) goto L_iBard;
+ if(lastJob ==Job_Dancer) goto L_iDancer;
+ if((Class >=Job_Knight) && (Class <=Job_Dancer)) goto L_rebirth;
close;
// Novice
@@ -62,69 +65,77 @@ prontera.gat,152,192,6 script Job Master 833,{
if(JobLevel<10) goto L_notEn;
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
- menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_archer,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief",L_thief,"Super Novice",L_superN,"Learn Taekwondo",L_TKD,"Gunslinger",L_GS;
+ menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_archer,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief",L_thief,"Super Novice",L_superN,"Taekwon",L_taekwon,"Gunslinger",L_gun,"Ninja",L_ninja;
// Change to Swordsman
L_sword:
- mes "Are you SURE you want to become a ^ff0000Swordsman^000000?";
- menu "No",L_quit,"Yes",-;
- jobchange 1;
- if(GivePlat ==1) goto L_givePlat;
- close;
-// Change to Gunslinger
- L_GS:
- mes "Are you SURE you want to be a ^ff0000Gunslinger^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 24;
+ jobchange Job_Swordman;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Mage
L_mage:
- mes "Are you SURE you want to become a ^ff0000Mage^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 2;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Mage;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Archer
L_archer:
- mes "Are you SURE you want to become a ^ff0000Archer^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 3;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Archer;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Acolyte
L_acolyte:
- mes "Are you SURE you want to become a ^ff0000Acolyte^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 4;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Acolyte;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Merchant
L_merchant:
- mes "Are you SURE you want to become a ^ff0000Merchant^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 5;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Merchant;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Thief
L_thief:
- mes "Are you SURE you want to become a ^ff0000Thief^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 6;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Thief;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Super Novice
L_superN:
- mes "Are you SURE you want to become a ^ff0000Super Novice^000000?";
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if(BaseLevel<@SupNovM) goto L_notSup;
- jobchange 23;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_SuperNovice;
+ if(@GivePlat) goto L_GivePlat;
close;
-
-//Change to Taekwondo
- L_TKD:
- mes "Are you SURE you want to learn a ^ff0000Taekwondo^000000?";
+// Change to Taekwon
+ L_taekwon:
+ mes "Are you SURE?";
+ menu "No",L_quit,"Yes",-;
+ jobchange Job_Taekwon;
+ callfunc "F_ClearJobVar";
+ close;
+// Change to Gunslinger
+ L_gun:
+ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 4046;
+ jobchange Job_Gunslinger;
+ callfunc "F_ClearJobVar";
+ close;
+// Change to Ninja
+ L_ninja:
+ mes "Are you SURE?";
+ menu "No",L_quit,"Yes",-;
+ jobchange Job_Ninja;
+ callfunc "F_ClearJobVar";
close;
// Change to Knight/Crusader
@@ -135,14 +146,14 @@ prontera.gat,152,192,6 script Job Master 833,{
L_knight:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 7;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Knight;
+ if(@GivePlat) goto L_GivePlat;
close;
L_crusader:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 14;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Crusader;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Wizard/Sage
L_iMage:
@@ -152,14 +163,14 @@ prontera.gat,152,192,6 script Job Master 833,{
L_wizard:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 9;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Wizard;
+ if(@GivePlat) goto L_GivePlat;
close;
L_sage:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 16;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Sage;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Hunter/Bard/Dancer
L_iArcher:
@@ -169,8 +180,8 @@ prontera.gat,152,192,6 script Job Master 833,{
L_hunter:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 11;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Hunter;
+ if(@GivePlat) goto L_GivePlat;
close;
L_bandd:
if(sex==0) goto L_dancer;
@@ -178,14 +189,14 @@ prontera.gat,152,192,6 script Job Master 833,{
L_bard:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 19;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Bard;
+ if(@GivePlat) goto L_GivePlat;
close;
L_dancer:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 20;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Dancer;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Priest/Monk
L_iAcolyte:
@@ -195,14 +206,14 @@ prontera.gat,152,192,6 script Job Master 833,{
L_priest:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 8;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Priest;
+ if(@GivePlat) goto L_GivePlat;
close;
L_monk:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 15;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Monk;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Blacksmith/Alchemist
L_iMerchant:
@@ -212,14 +223,14 @@ prontera.gat,152,192,6 script Job Master 833,{
L_blacksmith:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 10;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Blacksmith;
+ if(@GivePlat) goto L_GivePlat;
close;
L_alchemist:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 18;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Alchem;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Assassin/Rogue
L_iThief:
@@ -229,36 +240,32 @@ prontera.gat,152,192,6 script Job Master 833,{
L_assassin:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 12;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Assassin;
+ if(@GivePlat) goto L_GivePlat;
close;
L_rogue:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 17;
- if(GivePlat ==1) goto L_givePlat;
+ jobchange Job_Rogue;
+ if(@GivePlat) goto L_GivePlat;
+ close;
+// Change to Star Gladiator/Soul Linker
+ L_iTaekwon:
+ mes "^ff0000[Job Master]^000000";
+ mes "Welcome, please select the job you wish to change into";
+ menu "Star Gladiator",L_SG,"Soul Linker",L_SL;
+ L_SG:
+ mes "Are you SURE?";
+ menu "No",L_quit,"Yes",-;
+ jobchange Job_Star_Gladiator;
+ callfunc "F_ClearJobVar";
+ close;
+ L_SL:
+ mes "Are you SURE?";
+ menu "No",L_quit,"Yes",-;
+ jobchange Job_Soul_Linker;
+ callfunc "F_ClearJobVar";
close;
-// Change to Star Knight/Soul Linker
- L_iTKD:
- if(JobLevel <40) goto L_NRTKD;
- mes "^ff0000[Job Master]^000000";
- mes "Welcome, please select the job you wish to change into";
- menu "Soul linker",L_SL,"Star Knight",L_SK;
- L_SL:
- mes "Do want to become a Soul linker?";
- menu "No",L_quit,"Yes",-;
- jobchange 4049;
- close;
- L_SK:
- mes "Do yo want to be a Star knight?";
- menu "No",L_quit,"Yes",-;
- jobchange 4047;
- close;
- L_NRTKD:
- mes "You are not ready to learn the secret arts of taekwondo";
- next;
- mes "Come back here when you are stronger";
- close;
// Rebirth
L_rebirth:
mes "^ff0000[Job Master]^000000";
@@ -273,15 +280,15 @@ prontera.gat,152,192,6 script Job Master 833,{
skill 142,1,0;
skill 143,1,0;
mes "^ff0000[Job Master]^000000";
- mes "You are now reborn";
- mes "Please come again soon";
+ mes "You are now reborn.";
+ mes "Please come again soon.";
close;
L_cHsword:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Swordsman?";
next;
menu "No",L_quit,"Yes",-;
- jobchange Job_swordsman_High;
+ jobchange Job_Swordman_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -290,7 +297,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Mage?";
next;
menu "No",L_quit,"Yes",-;
- jobchange Job_mage_High;
+ jobchange Job_Mage_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -299,7 +306,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Archer?";
next;
menu "No",L_quit,"Yes",-;
- jobchange Job_archer_High;
+ jobchange Job_Archer_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -308,7 +315,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Acolyte?";
next;
menu "No",L_quit,"Yes",-;
- jobchange Job_acolyte_High;
+ jobchange Job_Acolyte_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -317,7 +324,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Merchant?";
next;
menu "No",L_quit,"Yes",-;
- jobchange Job_merchant_High;
+ jobchange Job_Merchant_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -326,7 +333,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Thief?";
next;
menu "No",L_quit,"Yes",-;
- jobchange Job_thief_High;
+ jobchange Job_Thief_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -336,7 +343,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Lord Knight?";
menu "No",L_quit,"Yes",-;
jobchange Job_Lord_Knight;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Paladin
L_iCrusader:
@@ -344,7 +351,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Paladin?";
menu "No",L_quit,"Yes",-;
jobchange Job_Paladin;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to High Priest
L_iPriest:
@@ -352,7 +359,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Priest?";
menu "No",L_quit,"Yes",-;
jobchange Job_High_Priest;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Champion
L_iMonk:
@@ -360,7 +367,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Champion?";
menu "No",L_quit,"Yes",-;
jobchange Job_Champion;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Whitesmith
L_iBlacksmith:
@@ -368,7 +375,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Whitesmith?";
menu "No",L_quit,"Yes",-;
jobchange Job_Whitesmith;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Creator
L_iAlchemist:
@@ -376,7 +383,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Creator?";
menu "No",L_quit,"Yes",-;
jobchange Job_Creator;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to High Wizard
L_iWizard:
@@ -384,7 +391,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a High Wizard?";
menu "No",L_quit,"Yes",-;
jobchange Job_High_Wizard;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Professor
L_iSage:
@@ -392,7 +399,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Professor?";
menu "No",L_quit,"Yes",-;
jobchange Job_Professor;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Sniper
L_iHunter:
@@ -400,7 +407,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Sniper?";
menu "No",L_quit,"Yes",-;
jobchange Job_Sniper;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Clown
L_iBard:
@@ -408,7 +415,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Clown?";
menu "No",L_quit,"Yes",-;
jobchange Job_Clown;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Gypsy
L_iDancer:
@@ -416,7 +423,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Gypsy?";
menu "No",L_quit,"Yes",-;
jobchange Job_Gypsy;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Assassin Cross
L_iAssassin:
@@ -424,7 +431,7 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into an Assassin Cross?";
menu "No",L_quit,"Yes",-;
jobchange Job_Assassin_Cross;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Change to Stalker
L_iRogue:
@@ -432,17 +439,18 @@ prontera.gat,152,192,6 script Job Master 833,{
mes "Do you want to change into a Stalker?";
menu "No",L_quit,"Yes",-;
jobchange Job_Stalker;
- if(GivePlat ==1) goto L_givePlat;
+ if(@GivePlat) goto L_GivePlat;
close;
// Giving Platinum Skills
- L_givePlat:
- if (BaseJob==Job_SuperNovice) goto L_sSuperN;
- if ((Class==Job_Swordman) || (Class==7) || (Class==13) || (Class==14)|| (Class==21) || (Class==4002) || (Class==4008)) goto L_sSword;
- if ((Class==Job_Mage) || (Class==9) || (Class==16) || (Class==4003) || (Class==4010) || (Class==4017)) goto L_sMage;
- if ((Class==Job_Archer) || (Class==11) || (Class==19) || (Class==20) || (Class==4004) || (Class==4012) || (Class==4020) || (Class==4021)) goto L_sArcher;
- if ((Class==Job_Acolyte) || (Class==8) || (Class==15) || (Class==50) || (Class==54) || (Class==61) || (Class==4005) || (Class==4009) || (Class==4016)) goto L_sAcolyte;
- if ((Class==Job_Merchant) || (Class==10) || (Class==18) || (Class==51) || (Class==56) || (Class==64) || (Class==4006) || (Class==4011) || (Class==4019)) goto L_sMerchant;
- if ((Class==Job_Thief) || (Class==12) || (Class==17) || (Class==52) || (Class==58) || (Class==63) || (Class==4007) || (Class==4013) || (Class==4018)) goto L_sThief;
+ L_GivePlat:
+ if (BaseClass==Job_SuperNovice) goto L_sSuperN;
+ if (BaseClass==Job_Swordman) goto L_sSword;
+ if (BaseClass==Job_Mage) goto L_sMage;
+ if (BaseClass==Job_Archer) goto L_sArcher;
+ if (BaseClass==Job_Acolyte) goto L_sAcolyte;
+ if (BaseClass==Job_Merchant) goto L_sMerchant;
+ if (BaseClass==Job_Thief) goto L_sThief;
+ close;
L_sSuperN:
skill 142,1,0;
close;
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index c0d9bbc26..54ba08079 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -77,7 +77,7 @@ MakeMob:
mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
- monster "lighthalzen.gat",0,0,"Mobster",1592,1,"Mobs::MobKilled";
+ monster "lighthalzen.gat",0,0,"Mobster",1592,1,"AlertChk::MobKilled";
}
set $@lhz_alert, 1;
@@ -89,7 +89,7 @@ ClearMob:
if($@lhz_alert == 0) goto ChkEnd;
set $@mobcount, 0;
mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
- killmonster "lighthalzen.gat","Mobs::MobKilled";
+ killmonster "lighthalzen.gat","AlertChk::MobKilled";
set $@lhz_alert, 0;
set $@sneakguard, 0;
setnpctimer 0;