diff options
author | shennetsind <ind@henn.et> | 2013-06-14 08:56:59 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-06-14 08:56:59 -0300 |
commit | 35dcafcc79892075bfbd5087b44116c6328cc533 (patch) | |
tree | e3f0384980e03ef7baa41ea91dddf4ed4a701962 | |
parent | 5a942993dd12ae7d85b1633a58b0dc23f85832c2 (diff) | |
parent | 074b15c84bf9b624eee18ba31587d08d0a94ed49 (diff) | |
download | hercules-35dcafcc79892075bfbd5087b44116c6328cc533.tar.gz hercules-35dcafcc79892075bfbd5087b44116c6328cc533.tar.bz2 hercules-35dcafcc79892075bfbd5087b44116c6328cc533.tar.xz hercules-35dcafcc79892075bfbd5087b44116c6328cc533.zip |
Merge branch 'master' of https://github.com/HerculesWS/Hercules
-rw-r--r-- | db/const.txt | 539 | ||||
-rw-r--r-- | db/pre-re/item_db.txt | 26 | ||||
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | db/re/item_db.txt | 30 | ||||
-rw-r--r-- | db/re/skill_db.txt | 4 | ||||
-rw-r--r-- | db/re/skill_unit_db.txt | 10 | ||||
-rw-r--r-- | src/config/const.h | 2 | ||||
-rw-r--r-- | src/map/battle.c | 21 | ||||
-rw-r--r-- | src/map/npc.c | 4 | ||||
-rw-r--r-- | src/map/packets.h | 6 | ||||
-rw-r--r-- | src/map/script.c | 6 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 3 |
13 files changed, 341 insertions, 316 deletions
diff --git a/db/const.txt b/db/const.txt index f65529cfb..cef0593e1 100644 --- a/db/const.txt +++ b/db/const.txt @@ -589,7 +589,6 @@ bVariableCastrate 2054 bSkillUseSP 2055 bMagicAtkEle 2056 bFixedCast 2057 - bVariableCast 2058 EQI_HEAD_TOP 1 @@ -756,22 +755,23 @@ SC_CURSE 5 SC_SILENCE 6 SC_CONFUSION 7 SC_BLIND 8 -SC_BLEEDING 9 +SC_BLOODING 9 SC_DPOISON 10 +SC_BURNING 11 SC_PROVOKE 20 SC_ENDURE 21 SC_TWOHANDQUICKEN 22 -SC_CONCENTRATE 23 +SC_CONCENTRATION 23 SC_HIDING 24 SC_CLOAKING 25 -SC_ENCPOISON 26 +SC_ENCHANTPOISON 26 SC_POISONREACT 27 SC_QUAGMIRE 28 SC_ANGELUS 29 SC_BLESSING 30 -SC_SIGNUMCRUCIS 31 -SC_INCREASEAGI 32 -SC_DECREASEAGI 33 +SC_CRUCIS 31 +SC_INC_AGI 32 +SC_DEC_AGI 33 SC_SLOWPOISON 34 SC_IMPOSITIO 35 SC_SUFFRAGIUM 36 @@ -780,40 +780,40 @@ SC_BENEDICTIO 38 SC_KYRIE 39 SC_MAGNIFICAT 40 SC_GLORIA 41 -SC_AETERNA 42 +SC_LEXAETERNA 42 SC_ADRENALINE 43 -SC_WEAPONPERFECTION 44 +SC_WEAPONPERFECT 44 SC_OVERTHRUST 45 SC_MAXIMIZEPOWER 46 SC_TRICKDEAD 47 -SC_LOUD 48 +SC_SHOUT 48 SC_ENERGYCOAT 49 SC_BROKENARMOR 50 SC_BROKENWEAPON 51 -SC_HALLUCINATION 52 -SC_WEIGHT50 53 -SC_WEIGHT90 54 -SC_ASPDPOTION0 55 -SC_ASPDPOTION1 56 -SC_ASPDPOTION2 57 -SC_ASPDPOTION3 58 -SC_SPEEDUP0 59 -SC_SPEEDUP1 60 -SC_ATKPOTION 61 -SC_MATKPOTION 62 +SC_ILLUSION 52 +SC_WEIGHTOVER50 53 +SC_WEIGHTOVER90 54 +SC_ATTHASTE_POTION1 55 +SC_ATTHASTE_POTION2 56 +SC_ATTHASTE_POTION3 57 +SC_ATTHASTE_INFINITY 58 +SC_MOVHASTE_HORSE 59 +SC_MOVHASTE_INFINITY 60 +SC_PLUSATTACKPOWER 61 +SC_PLUSMAGICPOWER 62 SC_WEDDING 63 SC_SLOWDOWN 64 -SC_ANKLE 65 +SC_ANKLESNARE 65 SC_KEEPING 66 SC_BARRIER 67 -SC_STRIPWEAPON 68 -SC_STRIPSHIELD 69 -SC_STRIPARMOR 70 -SC_STRIPHELM 71 -SC_CP_WEAPON 72 -SC_CP_SHIELD 73 -SC_CP_ARMOR 74 -SC_CP_HELM 75 +SC_NOEQUIPWEAPON 68 +SC_NOEQUIPSHIELD 69 +SC_NOEQUIPARMOR 70 +SC_NOEQUIPHELM 71 +SC_PROTECTWEAPON 72 +SC_PROTECTSHIELD 73 +SC_PROTECTARMOR 74 +SC_PROTECTHELM 75 SC_AUTOGUARD 76 SC_REFLECTSHIELD 77 SC_SPLASHER 78 @@ -831,24 +831,24 @@ SC_SAFETYWALL 89 SC_RUWACH 90 SC_EXTREMITYFIST 91 SC_EXPLOSIONSPIRITS 92 -SC_COMBO 93 +SC_COMBOATTACK 93 SC_BLADESTOP_WAIT 94 SC_BLADESTOP 95 -SC_FIREWEAPON 96 -SC_WATERWEAPON 97 -SC_WINDWEAPON 98 -SC_EARTHWEAPON 99 +SC_PROPERTYFIRE 96 +SC_PROPERTYWATER 97 +SC_PROPERTYWIND 98 +SC_PROPERTYGROUND 99 SC_VOLCANO 100 SC_DELUGE 101 SC_VIOLENTGALE 102 SC_WATK_ELEMENT 103 SC_ARMOR 104 -SC_ARMOR_ELEMENT 105 +SC_ARMORPROPERTY 105 SC_NOCHAT 106 SC_BABY 107 SC_AURABLADE 108 SC_PARRYING 109 -SC_CONCENTRATION 110 +SC_LKCONCENTRATION 110 SC_TENSIONRELAX 111 SC_BERSERK 112 SC_FURY 113 @@ -863,10 +863,10 @@ SC_WINDWALK 121 SC_MELTDOWN 122 SC_CARTBOOST 123 SC_CHASEWALK 124 -SC_REJECTSWORD 125 -SC_MARIONETTE 126 -SC_MARIONETTE2 127 -SC_CHANGEUNDEAD 128 +SC_SWORDREJECT 125 +SC_MARIONETTE_MASTER 126 +SC_MARIONETTE 127 +SC_PROPERTYUNDEAD 128 SC_JOINTBEAT 129 SC_MINDBREAKER 130 SC_MEMORIZE 131 @@ -876,170 +876,170 @@ SC_DEVOTION 134 SC_SACRIFICE 135 SC_STEELBODY 136 SC_ORCISH 137 -SC_READYSTORM 138 -SC_READYDOWN 139 -SC_READYTURN 140 -SC_READYCOUNTER 141 -SC_DODGE 142 +SC_STORMKICK_READY 138 +SC_DOWNKICK_READY 139 +SC_TURNKICK_READY 140 +SC_COUNTERKICK_READY 141 +SC_DODGE_READY 142 SC_RUN 143 -SC_SHADOWWEAPON 144 +SC_PROPERTYDARK 144 SC_ADRENALINE2 145 -SC_GHOSTWEAPON 146 +SC_PROPERTYTELEKINESIS 146 SC_KAIZEL 147 SC_KAAHI 148 SC_KAUPE 149 -SC_ONEHAND 150 +SC_ONEHANDQUICKEN 150 SC_PRESERVE 151 -SC_BATTLEORDERS 152 -SC_REGENERATION 153 -SC_DOUBLECAST 154 +SC_GDSKILL_BATTLEORDER 152 +SC_GDSKILL_REGENERATION 153 +SC_DOUBLECASTING 154 SC_GRAVITATION 155 -SC_MAXOVERTHRUST 156 +SC_OVERTHRUSTMAX 156 SC_LONGING 157 SC_HERMODE 158 -SC_SHRINK 159 -SC_SIGHTBLASTER 160 -SC_WINKCHARM 161 -SC_CLOSECONFINE 162 -SC_CLOSECONFINE2 163 -SC_DANCING 164 -SC_ELEMENTALCHANGE 165 -SC_RICHMANKIM 166 -SC_ETERNALCHAOS 167 -SC_DRUMBATTLE 168 -SC_NIBELUNGEN 169 -SC_ROKISWEIL 170 -SC_INTOABYSS 171 -SC_SIEGFRIED 172 -SC_WHISTLE 173 -SC_ASSNCROS 174 -SC_POEMBRAGI 175 -SC_APPLEIDUN 176 -SC_MODECHANGE 177 -SC_HUMMING 178 -SC_DONTFORGETME 179 -SC_FORTUNE 180 -SC_SERVICE4U 181 -SC_STOP 182 -SC_SPURT 183 -SC_SPIRIT 184 -SC_COMA 185 -SC_INTRAVISION 186 -SC_INCALLSTATUS 187 -SC_INCSTR 188 -SC_INCAGI 189 -SC_INCVIT 190 -SC_INCINT 191 -SC_INCDEX 192 -SC_INCLUK 193 -SC_INCHIT 194 -SC_INCHITRATE 195 -SC_INCFLEE 196 -SC_INCFLEERATE 197 -SC_INCMHPRATE 198 -SC_INCMSPRATE 199 -SC_INCATKRATE 200 -SC_INCMATKRATE 201 -SC_INCDEFRATE 202 -SC_STRFOOD 203 -SC_AGIFOOD 204 -SC_VITFOOD 205 -SC_INTFOOD 206 -SC_DEXFOOD 207 -SC_LUKFOOD 208 -SC_HITFOOD 209 -SC_FLEEFOOD 210 -SC_BATKFOOD 211 -SC_WATKFOOD 212 -SC_MATKFOOD 213 -SC_SCRESIST 214 -SC_XMAS 215 -SC_WARM 216 -SC_SUN_COMFORT 217 -SC_MOON_COMFORT 218 -SC_STAR_COMFORT 219 -SC_FUSION 220 -SC_SKILLRATE_UP 221 -SC_SKE 222 -SC_KAITE 223 -SC_SWOO 224 -SC_SKA 225 -SC_TKREST 226 -SC_MIRACLE 227 -SC_MADNESSCANCEL 228 -SC_ADJUSTMENT 229 -SC_INCREASING 230 -SC_GATLINGFEVER 231 -SC_TATAMIGAESHI 232 -SC_UTSUSEMI 233 -SC_BUNSINJYUTSU 234 -SC_KAENSIN 235 -SC_SUITON 236 -SC_NEN 237 -SC_KNOWLEDGE 238 -SC_SMA 239 -SC_FLING 240 -SC_AVOID 241 -SC_CHANGE 242 -SC_BLOODLUST 243 -SC_FLEET 244 -SC_SPEED 245 -SC_DEFENCE 246 -SC_INCASPDRATE 247 -SC_INCFLEE2 248 -SC_JAILED 249 -SC_ENCHANTARMS 250 -SC_MAGICALATTACK 251 -SC_SUMMER 256 -SC_EXPBOOST 257 -SC_ITEMBOOST 258 -SC_BOSSMAPINFO 259 -SC_LIFEINSURANCE 260 -SC_INCCRI 261 -//SC_INCDEF 262 -//SC_INCBASEATK 263 -//SC_FASTCAST 264 -SC_MDEF_RATE 265 -//SC_HPREGEN 266 -SC_INCHEALRATE 267 -SC_PNEUMA 268 -SC_AUTOTRADE 269 -SC_KSPROTECTED 270 -SC_ARMOR_RESIST 271 -SC_SPCOST_RATE 272 -SC_COMMONSC_RESIST 273 -SC_SEVENWIND 274 -SC_DEF_RATE 275 -//SC_SPREGEN 276 -SC_WALKSPEED 277 -SC_REBIRTH 284 -//SC_SKILLCASTRATE 285 -//SC_DEFRATIOATK 286 -//SC_HPDRAIN 287 -//SC_SKILLATKBONUS 288 -SC_ITEMSCRIPT 289 -SC_S_LIFEPOTION 290 -SC_L_LIFEPOTION 291 -SC_JEXPBOOST 292 -//SC_IGNOREDEF 293 -SC_HELLPOWER 294 -SC_INVINCIBLE 295 -SC_INVINCIBLEOFF 296 -SC_MANU_ATK 297 -SC_MANU_DEF 298 -SC_SPL_ATK 299 -SC_SPL_DEF 300 -SC_MANU_MATK 301 -SC_SPL_MATK 302 -SC_FOOD_STR_CASH 303 -SC_FOOD_AGI_CASH 304 -SC_FOOD_VIT_CASH 305 -SC_FOOD_DEX_CASH 306 -SC_FOOD_INT_CASH 307 -SC_FOOD_LUK_CASH 308 -SC_FEAR 309 -SC_BURNING 310 -SC_FREEZING 311 +SC_TAROTCARD 159 +SC_CR_SHRINK 160 +SC_WZ_SIGHTBLASTER 161 +SC_DC_WINKCHARM 162 +SC_RG_CCONFINE_M 163 +SC_RG_CCONFINE_S 164 +SC_DANCING 165 +SC_ARMOR_PROPERTY 166 +SC_RICHMANKIM 167 +SC_ETERNALCHAOS 168 +SC_DRUMBATTLE 169 +SC_NIBELUNGEN 170 +SC_ROKISWEIL 171 +SC_INTOABYSS 172 +SC_SIEGFRIED 173 +SC_WHISTLE 174 +SC_ASSNCROS 175 +SC_POEMBRAGI 176 +SC_APPLEIDUN 177 +SC_MODECHANGE 178 +SC_HUMMING 179 +SC_DONTFORGETME 180 +SC_FORTUNE 181 +SC_SERVICEFORYOU 182 +SC_STOP 183 +SC_STRUP 184 +SC_SOULLINK 185 +SC_COMA 186 +SC_CLAIRVOYANCE 187 +SC_INCALLSTATUS 188 +SC_CHASEWALK2 189 +SC_INCAGI 190 +SC_INCVIT 191 +SC_INCINT 192 +SC_INCDEX 193 +SC_INCLUK 194 +SC_INCHIT 195 +SC_INCHITRATE 196 +SC_INCFLEE 197 +SC_INCFLEERATE 198 +SC_INCMHPRATE 199 +SC_INCMSPRATE 200 +SC_INCATKRATE 201 +SC_INCMATKRATE 202 +SC_INCDEFRATE 203 +SC_FOOD_STR 204 +SC_FOOD_AGI 205 +SC_FOOD_VIT 206 +SC_FOOD_INT 207 +SC_FOOD_DEX 208 +SC_FOOD_LUK 209 +SC_FOOD_BASICHIT 210 +SC_FOOD_BASICAVOIDANCE 211 +SC_BATKFOOD 212 +SC_WATKFOOD 213 +SC_MATKFOOD 214 +SC_SCRESIST 215 +SC_XMAS 216 +SC_WARM 217 +SC_SUN_COMFORT 218 +SC_MOON_COMFORT 219 +SC_STAR_COMFORT 220 +SC_FUSION 221 +SC_SKILLRATE_UP 222 +SC_SKE 223 +SC_KAITE 224 +SC_SWOO 225 +SC_SKA 226 +SC_EARTHSCROLL 227 +SC_MIRACLE 228 +SC_GS_MADNESSCANCEL 229 +SC_GS_ADJUSTMENT 230 +SC_GS_ACCURACY 231 +SC_GS_GATLINGFEVER 232 +SC_NJ_TATAMIGAESHI 233 +SC_NJ_UTSUSEMI 234 +SC_NJ_BUNSINJYUTSU 235 +SC_NJ_KAENSIN 236 +SC_NJ_SUITON 237 +SC_NJ_NEN 238 +SC_KNOWLEDGE 239 +SC_SMA_READY 240 +SC_FLING 241 +SC_HLIF_AVOID 242 +SC_HLIF_CHANGE 243 +SC_HAMI_BLOODLUST 244 +SC_HLIF_FLEET 245 +SC_HLIF_SPEED 246 +SC_HAMI_DEFENCE 247 +SC_INCASPDRATE 248 +SC_PLUSAVOIDVALUE 249 +SC_JAILED 250 +SC_ENCHANTARMS 251 +SC_MAGICALATTACK 252 +SC_STONESKIN 253 +SC_CRITICALWOUND 254 +SC_MAGICMIRROR 255 +SC_SLOWCAST 256 +SC_SUMMER 257 +SC_CASH_PLUSEXP 258 +SC_CASH_RECEIVEITEM 259 +SC_CASH_BOSS_ALARM 260 +SC_CASH_DEATHPENALTY 261 +SC_CRITICALPERCENT 262 +SC_PROTECT_MDEF 266 +SC_HEALPLUS 268 +SC_PNEUMA 269 +SC_AUTOTRADE 270 +SC_KSPROTECTED 271 +SC_ARMOR_RESIST 272 +SC_ATKER_BLOOD 273 +SC_TARGET_BLOOD 274 +SC_TK_SEVENWIND 275 +SC_PROTECT_DEF 276 +SC_WALKSPEED 278 +SC_MER_FLEE 279 +SC_MER_ATK 280 +SC_MER_HP 281 +SC_MER_SP 282 +SC_MER_HIT 283 +SC_MER_QUICKEN 284 +SC_REBIRTH 285 +SC_ITEMSCRIPT 290 +SC_S_LIFEPOTION 291 +SC_L_LIFEPOTION 292 +SC_CASH_PLUSONLYJOBEXP 293 +SC_HELLPOWER 295 +SC_INVINCIBLE 296 +SC_INVINCIBLEOFF 297 +SC_MANU_ATK 298 +SC_MANU_DEF 299 +SC_SPL_ATK 300 +SC_SPL_DEF 301 +SC_MANU_MATK 302 +SC_SPL_MATK 303 +SC_FOOD_STR_CASH 304 +SC_FOOD_AGI_CASH 305 +SC_FOOD_VIT_CASH 306 +SC_FOOD_DEX_CASH 307 +SC_FOOD_INT_CASH 308 +SC_FOOD_LUK_CASH 309 +SC_FEAR 310 +SC_FROSTMISTY 311 SC_ENCHANTBLADE 312 SC_DEATHBOUND 313 SC_MILLENNIUMSHIELD 314 @@ -1065,17 +1065,17 @@ SC_WHITEIMPRISON 333 SC_MARSHOFABYSS 334 SC_RECOGNIZEDSPELL 335 SC_STASIS 336 -SC_SPHERE_1 337 -SC_SPHERE_2 338 -SC_SPHERE_3 339 -SC_SPHERE_4 340 -SC_SPHERE_5 341 +SC_SUMMON1 337 +SC_SUMMON2 338 +SC_SUMMON3 339 +SC_SUMMON4 340 +SC_SUMMON5 341 SC_READING_SB 342 -SC_FREEZINGSPELL 343 +SC_FREEZINGSP 343 SC_FEARBREEZE 344 SC_ELECTRICSHOCKER 345 SC_WUGDASH 346 -SC_BITE 347 +SC_WUGBITE 347 SC_CAMOUFLAGE 348 SC_ACCELERATION 349 SC_HOVERING 350 @@ -1104,7 +1104,7 @@ SC_DEATHHURT 372 SC_PYREXIA 373 SC_OBLIVIONCURSE 374 SC_LEECHESEND 375 -SC_REFLECTDAMAGE 376 +SC_LG_REFLECTDAMAGE 376 SC_FORCEOFVANGUARD 377 SC_SHIELDSPELL_DEF 378 SC_SHIELDSPELL_MDEF 379 @@ -1121,24 +1121,24 @@ SC_STRIKING 389 SC_WARMER 390 SC_VACUUM_EXTREME 391 SC_PROPERTYWALK 392 -SC_SWINGDANCE 393 -SC_SYMPHONYOFLOVER 394 -SC_MOONLITSERENADE 395 -SC_RUSHWINDMILL 396 +SC_SWING 393 +SC_SYMPHONY_LOVE 394 +SC_MOONLIT_SERENADE 395 +SC_RUSH_WINDMILL 396 SC_ECHOSONG 397 SC_HARMONIZE 398 -SC_VOICEOFSIREN 399 -SC_DEEPSLEEP 400 +SC_SIREN 399 +SC_DEEP_SLEEP 400 SC_SIRCLEOFNATURE 401 SC_GLOOMYDAY 402 SC_GLOOMYDAY_SK 403 -SC_SONGOFMANA 404 -SC_DANCEWITHWUG 405 -SC_SATURDAYNIGHTFEVER 406 -SC_LERADSDEW 407 +SC_SONG_OF_MANA 404 +SC_DANCE_WITH_WUG 405 +SC_SATURDAY_NIGHT_FEVER 406 +SC_LERADS_DEW 407 SC_MELODYOFSINK 408 -SC_BEYONDOFWARCRY 409 -SC_UNLIMITEDHUMMINGVOICE 410 +SC_BEYOND_OF_WARCRY 409 +SC_UNLIMITED_HUMMING_VOICE 410 SC_SITDOWN_FORCE 411 SC_NETHERWORLD 412 SC_CRESCENTELBOW 413 @@ -1146,20 +1146,20 @@ SC_CURSEDCIRCLE_ATKER 414 SC_CURSEDCIRCLE_TARGET 415 SC_LIGHTNINGWALK 416 SC_RAISINGDRAGON 417 -SC_GT_ENERGYGAIN 418 -SC_GT_CHANGE 419 -SC_GT_REVITALIZE 420 +SC_GENTLETOUCH_ENERGYGAIN 418 +SC_GENTLETOUCH_CHANGE 419 +SC_GENTLETOUCH_REVITALIZE 420 SC_GN_CARTBOOST 421 -SC_THORNSTRAP 422 -SC_BLOODSUCKER 423 -SC_SMOKEPOWDER 424 -SC_TEARGAS 425 +SC_THORNS_TRAP 422 +SC_BLOOD_SUCKER 423 +SC_FIRE_EXPANSION_SMOKE_POWDER 424 +SC_FIRE_EXPANSION_TEAR_GAS 425 SC_MANDRAGORA 426 SC_STOMACHACHE 427 SC_MYSTERIOUS_POWDER 428 SC_MELON_BOMB 429 SC_BANANA_BOMB 430 -SC_BANANA_BOMB_SITDOWN 431 +SC_BANANA_BOMB_SITDOWN_POSTDELAY 431 SC_SAVAGE_STEAK 432 SC_COCKTAIL_WARG_BLOOD 433 SC_MINOR_BBQ 434 @@ -1186,7 +1186,7 @@ SC__IGNORANCE 454 SC__LAZINESS 455 SC__UNLUCKY 456 SC__WEAKNESS 457 -SC__STRIPACCESSORY 458 +SC__STRIPACCESSARY 458 SC__MANHOLE 459 SC__BLOODYLUST 460 SC_CIRCLE_OF_FIRE 461 @@ -1228,7 +1228,7 @@ SC_WILD_STORM 496 SC_WILD_STORM_OPTION 497 SC_PETROLOGY 498 SC_PETROLOGY_OPTION 499 -SC_CURSED_SOIL 450 +SC_CURSED_SOIL 500 SC_CURSED_SOIL_OPTION 501 SC_UPHEAVAL 502 SC_UPHEAVAL_OPTION 503 @@ -1241,45 +1241,54 @@ SC_GLORYWOUNDS 509 SC_SOULCOLD 510 SC_HAWKEYES 511 SC_ODINS_POWER 512 -SC_RAID 513 -SC_FIRE_INSIGNIA 514 -SC_WATER_INSIGNIA 515 -SC_WIND_INSIGNIA 516 -SC_EARTH_INSIGNIA 517 -SC_PUSH_CART 518 -SC_SPELLBOOK1 519 -SC_SPELLBOOK2 520 -SC_SPELLBOOK3 521 -SC_SPELLBOOK4 522 -SC_SPELLBOOK5 523 -SC_SPELLBOOK6 524 -SC_MAXSPELLBOOK 525 -SC_INCMHP 526 -SC_INCMSP 527 -SC_PARTYFLEE 528 -SC_MEIKYOUSISUI 529 -SC_JYUMONJIKIRI 530 -SC_KYOUGAKU 531 -SC_IZAYOI 532 -SC_ZENKAI 533 -SC_KAGEHUMI 534 -SC_KYOMU 535 -SC_KAGEMUSYA 536 -SC_ZANGETSU 537 -SC_GENSOU 538 -SC_AKAITSUKI 539 -SC_STYLE_CHANGE 540 -SC_GOLDENE_FERSE 541 -SC_ANGRIFFS_MODUS 542 -SC_ERASER_CUTTER 543 -SC_OVERED_BOOST 544 -SC_LIGHT_OF_REGENE 545 -SC_ASH 546 -SC_GRANITIC_ARMOR 547 -SC_MAGMA_FLOW 548 -SC_PYROCLASTIC 549 -SC_PARALYSIS 550 -SC_PAIN_KILLER 551 +SC_FIRE_INSIGNIA 513 +SC_WATER_INSIGNIA 514 +SC_WIND_INSIGNIA 515 +SC_EARTH_INSIGNIA 516 +SC_PUSH_CART 517 +SC_SPELLBOOK1 518 +SC_SPELLBOOK2 519 +SC_SPELLBOOK3 520 +SC_SPELLBOOK4 521 +SC_SPELLBOOK5 522 +SC_SPELLBOOK6 523 +SC_SPELLBOOK7 524 +SC_INCMHP 525 +SC_INCMSP 526 +SC_PARTYFLEE 527 +SC_MEIKYOUSISUI 528 +SC_KO_JYUMONJIKIRI 529 +SC_KYOUGAKU 530 +SC_IZAYOI 531 +SC_ZENKAI 532 +SC_KG_KAGEHUMI 533 +SC_KYOMU 534 +SC_KAGEMUSYA 535 +SC_ZANGETSU 536 +SC_GENSOU 537 +SC_AKAITSUKI 538 +SC_STYLE_CHANGE 539 +SC_GOLDENE_FERSE 540 +SC_ANGRIFFS_MODUS 541 +SC_ERASER_CUTTER 542 +SC_OVERED_BOOST 543 +SC_LIGHT_OF_REGENE 544 +SC_VOLCANIC_ASH 545 +SC_GRANITIC_ARMOR 546 +SC_MAGMA_FLOW 547 +SC_PYROCLASTIC 548 +SC_NEEDLE_OF_PARALYZE 549 +SC_PAIN_KILLER 550 +SC_EXTREMITYFIST2 551 +SC_RAID 552 +SC_DARKCROW 553 +SC_FULL_THROTTLE 554 +SC_REBOUND 555 +SC_UNLIMIT 556 +SC_KINGS_GRACE 557 +SC_TELEKINESIS_INTENSE 558 +SC_OFFERTORIUM 559 +SC_FRIGG_SONG 560 e_gasp 0 e_what 1 diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index f632e582a..31a57ed6f 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -2936,7 +2936,7 @@ //5767,Samurai_Mask,Samurai Mask,5,20,,300,,1,,0,0xFFFFFFFF,7,2,1,,50,0,644,{},{},{} //5768,Sakura_Coronet,Sakura Coronet,5,20,,800,,1,,1,0xFFFFFFFF,7,2,256,,1,1,645,{ bonus bMdef,3; },{},{} //5769,Gold_Angel_Sculpture,Gold Angel Sculpture,5,100,,0,,2,,0,0xFFFFFFFF,7,2,256,,70,0,646,{},{},{} -5770,Splash_Hat,Splash Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,1,349,{ autobonus "{ sc_start SC_WINDWEAPON, 180000, 1; }", 3, 180000, BF_WEAPON, "{ specialeffect2 EF_ENHANCE; }"; },{},{} +5770,Splash_Hat,Splash Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,1,349,{ autobonus "{ sc_start SC_PROPERTYWIND, 180000, 1; }", 3, 180000, BF_WEAPON, "{ specialeffect2 EF_ENHANCE; }"; },{},{} 5771,Family_Hat,Family Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,1,109,{ bonus bDex,1; bonus bMdef,1; },{},{} //5772,Red_Navy_Hat,Red Navy Hat,5,3000,,500,,1,,0,0xFFFFFFFF,7,2,256,,95,1,651,{},{},{} //5773,Navy_Beret,Navy Beret,5,3000,,500,,1,,0,0xFFFFFFFF,7,2,256,,95,1,652,{},{},{} @@ -4577,7 +4577,7 @@ 12030,Box_Of_Grudge,Box of Resentment,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSATTACKPOWER,60000,20; },{},{} 12031,Sleepy_Box,Box of Drowsiness,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSMAGICPOWER,60000,20; },{},{} 12032,Box_Of_Storm,Box of Storms,11,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{} -12033,Box_Of_Sunlight,Box of Sunlight,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Intravision,30000,0; },{},{} +12033,Box_Of_Sunlight,Box of Sunlight,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CLAIRVOYANCE,30000,0; },{},{} 12034,Painting_Box,Box of Panting,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,9; if(rand(1000)<300) sc_start SC_Silence,30000,0; },{},{} 12035,Lotto_Box01,Lotto Box 01,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7361,7370),1; },{},{} 12036,Lotto_Box02,Lotto Box 02,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7371,7380),1; },{},{} @@ -4840,7 +4840,7 @@ 12295,PC_Bang_Coin_Box2,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2739,1; },{},{} 12296,PC_Bang_Coin_Box3,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,1; },{},{} 12297,PC_Bang_Coin_Box4,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,2; },{},{} -12298,SP_Potion,SP Consumption Reduction Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPCOST_RATE,3600000,15; },{},{} +12298,SP_Potion,SP Consumption Reduction Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKER_BLOOD,3600000,15; },{},{} 12299,Mega_Resist_Potion,Mega Resist Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COMMONSC_RESIST,3600000,10; },{},{} 12300,Wild_Rose_Scroll,Wild Rose Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1965,1800000; },{},{} 12301,Doppelganger_Scroll,Doppelganger Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1966,1800000; },{},{} @@ -4895,7 +4895,7 @@ 12350,Angeling_Potion,Angeling Potion,11,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,120000,5; itemskill "AL_ANGELUS",5; },{},{} 12351,Shout_Megaphone,Scream Megaphone,11,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "MC_LOUD",1; },{},{} 12352,Dun_Tele_Scroll3,Dungeon Teleport Scroll 3,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12353,Tiny_Waterbottle,Small Bottle,2,800,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WATERWEAPON,90000,1; },{},{} +12353,Tiny_Waterbottle,Small Bottle,2,800,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PROPERTYWATER,90000,1; },{},{} 12354,Buche_De_Noel,Buche De Noel,2,2,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_ANGELUS; sc_start SC_INCMHPRATE,600000,3; sc_start SC_INCMSPRATE,600000,3; sc_start SC_INCHITRATE,600000,3; sc_start SC_CRITICALPERCENT,600000,7; },{},{} 12355,Xmas_Gift,Xmas Gift,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Xmas_Gift),1; },{},{} 12356,Louise_Costume_Box,Louise Costume Box,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Louise_Costume_Box),1; },{},{} @@ -5015,7 +5015,7 @@ 12472,F_Convex_Mirror,F Convex Mirror,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12473,RWC_Parti_Box,RWC Parti Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12474,RWC_Final_Comp_Box,RWC Final Comp Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12475,Cure_Free,Cure Free,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_SILENCE; sc_end SC_BLOODING; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_ORCISH; sc_end SC_CHANGEUNDEAD; itemheal 500,0; },{},{} +12475,Cure_Free,Cure Free,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_SILENCE; sc_end SC_BLOODING; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_ORCISH; sc_end SC_PROPERTYUNDEAD; itemheal 500,0; },{},{} 12476,PCBang_Coupon_Box3,PCBang Coupon Box3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12477,Gift_Bundle,Gift Bundle,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12478,Chance_Box,Chance Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} @@ -6349,14 +6349,14 @@ 14534,Small_Life_Potion,Small Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0; },{},{} 14535,Med_Life_Potion,Medium Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0; },{},{} 14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 182; sc_start SC_CRITICALPERCENT,300000,30; },{},{} -14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_INCHEALRATE,1800000,20; },{},{} +14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_HEALPLUS,1800000,20; },{},{} 14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20; },{},{} -14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Dark,1,0; },{},{} -14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0; },{},{} -14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,60000,3; },{},{} -14542,B_Def_Potion,Big Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,180000,3; },{},{} -14543,S_Mdef_Potion,Small Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,60000,3; },{},{} -14544,B_Mdef_Potion,Big Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,180000,3; },{},{} +14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Dark,1,0; },{},{} +14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Holy,1,0; },{},{} +14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_PROTECT_DEF,60000,3; },{},{} +14542,B_Def_Potion,Big Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_PROTECT_DEF,180000,3; },{},{} +14543,S_Mdef_Potion,Small Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_PROTECT_MDEF,60000,3; },{},{} +14544,B_Mdef_Potion,Big Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_PROTECT_MDEF,180000,3; },{},{} 14545,Battle_Manual_X3,Field Manual 300%,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CASH_PLUSEXP,1800000,300; },{},{} 14546,Fire_Cracker_Love,I Love You Firecracker,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{} 14547,Fire_Cracker_Wday,Whiteday Firecracker,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{} @@ -6536,7 +6536,7 @@ // 18595,Horn_Of_Ancient,Horn of Ancient,5,40,,200,,8,,1,0xFFFFFFFF,7,2,256,,50,1,757,{ autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} 18596,Sprout_Hat,Sprout Hat,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{} -18597,Mercury_Riser,Mercury Riser,5,40,,200,,10,,1,0xFFFFFFFF,7,2,256,,0,,759,{ bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }},{},{} +18597,Mercury_Riser,Mercury Riser,5,40,,200,,10,,1,0xFFFFFFFF,7,2,256,,0,,759,{ bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; } },{},{} // 18600,Cat_Ear_Beret,Cat Ear Beret,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bSubRace,RC_DemiHuman,7; } },{},{} // diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 9a2c4bafb..abcda323b 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1188,7 +1188,7 @@ //-- AB_SILENTIUM 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000 //-- AB_OFFERTORIUM -5011,4000,0,0,90000,0,0,-1 +5011,4000,0,0,90000,0,0 //========================================== //===== Warlock ============================ @@ -1672,7 +1672,7 @@ //-- KO_MAKIBISHI 3010,0,0,0,12000:14000:16000:18000:20000,10000,10000 //-- KO_MEIKYOUSISUI -3011,3000,0,0,10000,0 +3011,3000,0,0,10000,0,10000 //-- KO_ZANZOU 3012,0,1000,0,30000:27000:24000:21000:18000,0,0 //-- KO_KYOUGAKU diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 52b872afc..94a988e12 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -1181,10 +1181,10 @@ 2118,Arm_Guard_,Arm Guard,5,10000,,150,,50,,1,0x02000000,7,2,32,,20,1,1,{},{},{} 2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,45,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{} 2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,45,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{} -2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; }; },{},{} +2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; },{},{} 2122,Platinum_Shield,Platinum Shield,5,20,,1200,,95,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{} 2123,Orleans_Server,Orleans's Server,5,20,,1000,,75,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; },{},{} -2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; } },{},{} +2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; },{},{} 2125,Strong_Shield,Strong Shield,5,20,,2500,,90,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} 2126,Guyak_Shield,Guyak Shield,5,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,1,1,2,{ bonus bMdef,2; bonus bMagicDamageReturn,2; autobonus2 "{ bonus bShortWeaponDamageReturn,5; }",20,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; },{},{} 2127,Secular_Mission,Secular Mission,5,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubRace,RC_NonBoss,25; bonus2 bSubRace,RC_Boss,25; },{},{} @@ -1197,7 +1197,7 @@ 2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,35,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{} 2135,Shadow_Guard,Shadow Guard,5,20,,800,,52,,1,0x00020000,2,2,32,,70,1,2,{},{},{} 2136,Cracked_Buckler,Cracked Buckler,5,0,,0,,5,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bAddEle,Ele_Neutral,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,10; bonus bMdef,1; },{},{} -2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,5,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; } },{},{} +2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,5,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; },{},{} 2138,Bradium_Shield,Bradium Shield,5,20,,1800,,98,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{} 2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0x00000400,7,2,32,,99,0,1,{},{},{} 2140,Energy_Rune_Guard,Energy Rune Guard,5,20,,0,,70,,1,0x00000080,7,2,32,,99,1,4,{ bonus bMaxSPrate,2; },{},{} @@ -3461,7 +3461,7 @@ 5767,Samurai_Mask,Samurai Mask,5,20,,300,,1,,0,0xFFFFFFFF,7,2,1,,50,0,644,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; },{},{} 5768,Sakura_Coronet,Sakura Coronet,5,20,,800,,1,,1,0xFFFFFFFF,7,2,256,,1,1,645,{ bonus bMdef,3; bonus bMaxSP,25; },{},{} 5769,Gold_Angel_Sculpture,Gold Angel Sculpture,5,100,,0,,2,,0,0xFFFFFFFF,7,2,256,,70,0,646,{ skill "RG_GRAFFITI",1; },{},{} -5770,Splash_Hat,Splash Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,1,349,{ autobonus "{ sc_start SC_WINDWEAPON,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +5770,Splash_Hat,Splash Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,1,349,{ autobonus "{ sc_start SC_PROPERTYWIND,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} 5771,Family_Hat,Family Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,1,109,{ bonus bDex,1; bonus bMdef,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; skill "PR_MAGNIFICAT",1; },{},{} //5772,Red_Navy_Hat,Red Navy Hat,5,3000,,500,,1,,0,0xFFFFFFFF,7,2,256,,95,1,651,{},{},{} //5773,Navy_Beret,Navy Beret,5,3000,,500,,1,,0,0xFFFFFFFF,7,2,256,,95,1,652,{},{},{} @@ -5329,7 +5329,7 @@ 12030,Box_Of_Grudge,Box of Resentment,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSATTACKPOWER,60000,20; },{},{} 12031,Sleepy_Box,Box of Drowsiness,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSMAGICPOWER,60000,20; },{},{} 12032,Box_Of_Storm,Box of Storms,11,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{} -12033,Box_Of_Sunlight,Box of Sunlight,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Intravision,30000,0; },{},{} +12033,Box_Of_Sunlight,Box of Sunlight,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CLAIRVOYANCE,30000,0; },{},{} 12034,Painting_Box,Box of Panting,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,9; if(rand(1000)<300) sc_start SC_Silence,30000,0; },{},{} 12035,Lotto_Box01,Lotto Box 01,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7361,7370),1; },{},{} 12036,Lotto_Box02,Lotto Box 02,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7371,7380),1; },{},{} @@ -5592,7 +5592,7 @@ 12295,PC_Bang_Coin_Box2,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2739,1; },{},{} 12296,PC_Bang_Coin_Box3,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,1; },{},{} 12297,PC_Bang_Coin_Box4,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,2; },{},{} -12298,SP_Potion,SP Consumption Reduction Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPCOST_RATE,3600000,15; },{},{} +12298,SP_Potion,SP Consumption Reduction Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKER_BLOOD,3600000,15; },{},{} 12299,Mega_Resist_Potion,Mega Resist Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COMMONSC_RESIST,3600000,10; },{},{} 12300,Wild_Rose_Scroll,Wild Rose Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1965,1800000; },{},{} 12301,Doppelganger_Scroll,Doppelganger Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1966,1800000; },{},{} @@ -5647,7 +5647,7 @@ 12350,Angeling_Potion,Angeling Potion,11,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,120000,5; itemskill "AL_ANGELUS",5; },{},{} 12351,Shout_Megaphone,Scream Megaphone,11,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "MC_LOUD",1; },{},{} 12352,Dun_Tele_Scroll3,Dungeon Teleport Scroll 3,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12353,Tiny_Waterbottle,Small Bottle,2,800,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WATERWEAPON,90000,1; },{},{} +12353,Tiny_Waterbottle,Small Bottle,2,800,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PROPERTYWATER,90000,1; },{},{} 12354,Buche_De_Noel,Buche De Noel,2,2,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_ANGELUS; sc_start SC_INCMHPRATE,600000,3; sc_start SC_INCMSPRATE,600000,3; sc_start SC_INCHITRATE,600000,3; sc_start SC_CRITICALPERCENT,600000,7; },{},{} 12355,Xmas_Gift,Xmas Gift,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Xmas_Gift),1; },{},{} 12356,Louise_Costume_Box,Louise Costume Box,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_Louise_Costume_Box),1; },{},{} @@ -7194,14 +7194,14 @@ 14534,Small_Life_Potion,Small Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0; },{},{} 14535,Med_Life_Potion,Medium Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0; },{},{} 14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 182; sc_start SC_CRITICALPERCENT,300000,30; },{},{} -14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_INCHEALRATE,1800000,20; },{},{} +14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_HEALPLUS,1800000,20; },{},{} 14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20; },{},{} -14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Dark,1,0; },{},{} -14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0; },{},{} -14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,60000,3; },{},{} -14542,B_Def_Potion,Big Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,180000,3; },{},{} -14543,S_Mdef_Potion,Small Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,60000,3; },{},{} -14544,B_Mdef_Potion,Big Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,180000,3; },{},{} +14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Dark,1,0; },{},{} +14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Holy,1,0; },{},{} +14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_PROTECT_DEF,60000,3; },{},{} +14542,B_Def_Potion,Big Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_PROTECT_DEF,180000,3; },{},{} +14543,S_Mdef_Potion,Small Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_PROTECT_MDEF,60000,3; },{},{} +14544,B_Mdef_Potion,Big Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_PROTECT_MDEF,180000,3; },{},{} 14545,Battle_Manual_X3,Field Manual 300%,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CASH_PLUSEXP,1800000,300; },{},{} 14546,Fire_Cracker_Love,I Love You Firecracker,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{} 14547,Fire_Cracker_Wday,Whiteday Firecracker,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{} @@ -7808,7 +7808,7 @@ 18594,Magni_Cap_,Magni Cap,5,30000,,1000,,9,,1,0xFFFFFFFE,7,2,256,,0,1,250,{ bonus bStr,2; },{},{} 18595,Horn_Of_Ancient,Horn of Ancient,5,40,,200,,8,,1,0xFFFFFFFF,7,2,256,,50,1,757,{ autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} 18596,Sprout_Hat,Sprout Hat,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{} -18597,Mercury_Riser,Mercury Riser,5,40,,200,,10,,1,0xFFFFFFFF,7,2,256,,0,,759,{ bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }},{},{} +18597,Mercury_Riser,Mercury Riser,5,40,,200,,10,,1,0xFFFFFFFF,7,2,256,,0,,759,{ bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; } },{},{} 18598,Mini_Tree_J,Mini Tree J,5,20,,50,,0,,1,0xFFFFFFFF,7,2,256,,0,0,727,{ bonus bMdef,20; },{},{} 18599,Black_Devil_Mask,Black Devil Mask,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,760,{ bonus bAllStats,2; },{},{} 18600,Cat_Ear_Beret,Cat Ear Beret,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,761,{ bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bSubRace,RC_DemiHuman,7; } },{},{} diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index e472626d4..cf53b968c 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -9,8 +9,8 @@ // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill -// 0x02 - Has splash area -// 0x04 - Damage should be split among targets +// 0x02 - Has splash area (requires source modification) +// 0x04 - Damage should be split among targets (requires 0x02 in order to work) // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index 7468c6cc3..bece02852 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -2,7 +2,7 @@ // // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 // target = friend (party +guildmates +neutral players) / party / guild -// ally (party +guildmates) / all / enemy +// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' // 0x002(UF_NOREITERRATION) Spell cannot be stacked // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets @@ -180,7 +180,7 @@ 8409,0xef, , 0, 1,1000,friend,0x018 //EL_ZEPHYR 8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA -10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP -10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS -10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD -10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES +10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP +10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS +10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD +10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES diff --git a/src/config/const.h b/src/config/const.h index a37cf696e..f4a2821f8 100644 --- a/src/config/const.h +++ b/src/config/const.h @@ -93,9 +93,11 @@ #define MAX_CARTS 5 #endif /* Client Supports Party Recruit or Party Booking? */ +#ifdef PACKETVER_RE #if (PACKETVER == 20120410) || (PACKETVER == 20120418) #define PARTY_RECRUIT #endif +#endif // Renewal variable cast time reduction #ifdef RENEWAL_CAST #define VARCAST_REDUCTION(val){ \ diff --git a/src/map/battle.c b/src/map/battle.c index 1fa35116e..31fe502f6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1185,9 +1185,13 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li **/ defType def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. short def2 = tstatus->def2, vit_def; - +#ifdef RENEWAL def1 = status_calc_def2(target, tsc, def1, false); // equip def(RE) def2 = status_calc_def(target, tsc, def2, false); // status def(RE) +#else + def1 = status_calc_def(target, tsc, def1, false); // equip def(RE) + def2 = status_calc_def2(target, tsc, def2, false); // status def(RE) +#endif if( sd ){ i = sd->ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS]; @@ -1291,10 +1295,13 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li { defType mdef = tstatus->mdef; short mdef2= tstatus->mdef2; - +#ifdef RENEWAL mdef2 = status_calc_mdef(target, tsc, mdef2, false); // status mdef(RE) mdef = status_calc_mdef2(target, tsc, mdef, false); // equip mde(RE) - +#else + mdef2 = status_calc_mdef2(target, tsc, mdef2, false); // status mdef(RE) + mdef = status_calc_mdef(target, tsc, mdef, false); // equip mde(RE) +#endif if( flag&1 ) mdef = 0; @@ -5134,10 +5141,10 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } - } - if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !is_boss(src) ){ - NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100); - rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !is_boss(src) ){ + NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100); + rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + } } } else { if (sd && sd->bonus.long_weapon_damage_return){ diff --git a/src/map/npc.c b/src/map/npc.c index 5e03191e7..f4027096c 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -276,7 +276,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat clif->scriptclear(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); return 0; } #endif @@ -1245,7 +1245,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) /** * Update the last NPC iteration **/ - sd->npc_idle_tick = gettick(); + sd->npc_idle_tick = iTimer->gettick(); #endif /** diff --git a/src/map/packets.h b/src/map/packets.h index 43b36e033..244f19ed8 100644 --- a/src/map/packets.h +++ b/src/map/packets.h @@ -2025,6 +2025,12 @@ packet(0x020d,-1); #endif +#ifndef PACKETVER_RE +#if PACKETVER >= 20120604 + packet(0x0861,18,clif->pPartyBookingRegisterReq,2,4,6); +#endif +#endif + //2012-06-18aRagexeRE #if PACKETVER >= 20120618 packet(0x0983,29); diff --git a/src/map/script.c b/src/map/script.c index 0ef12f74d..60f741d6c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3355,7 +3355,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) * We're done with this NPC session, so we cancel the timer (if existent) and move on **/ if( sd->npc_idle_timer != INVALID_TIMER ) { - delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); + iTimer->delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); sd->npc_idle_timer = INVALID_TIMER; } #endif @@ -3396,8 +3396,8 @@ static void script_attach_state(struct script_state* st) **/ #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer == INVALID_TIMER ) - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); - sd->npc_idle_tick = gettick(); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_tick = iTimer->gettick(); #endif } } diff --git a/src/map/status.c b/src/map/status.c index 096e673c2..8363b8021 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -10916,7 +10916,7 @@ int status_get_matk(struct block_list *bl, int flag){ } if ((bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk - || sc->data[SC_RECOGNIZEDSPELL]) + || (sc && sc->data[SC_RECOGNIZEDSPELL])) status->matk_min = status->matk_max; #ifdef RENEWAL diff --git a/src/map/unit.c b/src/map/unit.c index 371a75ac7..7b270adc7 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -327,7 +327,8 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS); // Count walk path cells #ifdef OFFICIAL_WALKPATH if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between - && wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (wpd.path_len > 14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. return 0; #endif if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) ) |