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author | blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-20 10:36:47 +0000 |
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committer | blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-20 10:36:47 +0000 |
commit | 257fe561030da149765bbda130739b8246e06ae4 (patch) | |
tree | f0f4580ca69ce2150731ced2f0244a9c1ea194b8 | |
parent | 1cc40cd6ab43b323711ee41a13297680aecbdce1 (diff) | |
download | hercules-257fe561030da149765bbda130739b8246e06ae4.tar.gz hercules-257fe561030da149765bbda130739b8246e06ae4.tar.bz2 hercules-257fe561030da149765bbda130739b8246e06ae4.tar.xz hercules-257fe561030da149765bbda130739b8246e06ae4.zip |
Heh. Took me quite a while to figure this out... but yeah. As of this revision, the change is at line 445 in status.c.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5670 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c655c8c51..454d860a1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/18
+ * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking
+ them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89]
* Documentation update on NPC whisper and rid2name. [Lance]
* Fixed event_kill_pc to behave like what it should instead of another replication
of event_death. Added script function rid2name to convert bl ids to name. [Lance]
diff --git a/src/map/status.c b/src/map/status.c index 8d187ffa1..452f57ed5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -441,7 +441,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int if (sc->data[SC_DANCING].timer != -1)
{
if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
- && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
+ && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW
+ && skill_num != BA_DISSONANCE && skill_num != DC_UGLYDANCE) //[blackhole89] - these hit even (only, in fact) if you are dancing too
return 0;
if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION)
return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
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