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authorAlexander Kozlov <landergate@landergate.com>2015-08-03 18:32:22 +0300
committerAlexander Kozlov <landergate@landergate.com>2015-08-03 18:32:22 +0300
commit7f619dba0c45b56093605f2981e51be85a558e65 (patch)
treef79d6003eee25765698a38c45270e514c17f7363
parent98f0b788375a5256248477234538835dcc078de0 (diff)
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Fixed a bug in Lv4 Weapon Quest
Always results "0" in dialog. An ancient one. Discovered by Aafemt.
-rw-r--r--npc/quests/lvl4_weapon_quest.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index a2839d0cc..e55a57afc 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -2870,7 +2870,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
if (.@shobu > 1) {
mes "[Hein]";
mes "Let's see...";
- mes "You won " + shobu + " times.";
+ mes "You won " + .@shobu + " times.";
mes "You're really good at game!";
mes "Yes, your luck is at its highest!";
next;
@@ -3333,7 +3333,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
next;
if (.@shobu > 1) {
mes "[Waltboughst]";
- mes "Excellent. You won " + shobu + " times,";
+ mes "Excellent. You won " + .@shobu + " times,";
mes "so your luck must be really high.";
mes "That means we can begin~!";
next;