From 7f619dba0c45b56093605f2981e51be85a558e65 Mon Sep 17 00:00:00 2001
From: Alexander Kozlov <landergate@landergate.com>
Date: Mon, 3 Aug 2015 18:32:22 +0300
Subject: Fixed a bug in Lv4 Weapon Quest

Always results "0" in dialog.
An ancient one. Discovered by Aafemt.
---
 npc/quests/lvl4_weapon_quest.txt | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index a2839d0cc..e55a57afc 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -2870,7 +2870,7 @@ niflheim,187,280,3	script	Hein#lv4	4_M_NFDEADMAN,{
 		if (.@shobu > 1) {
 			mes "[Hein]";
 			mes "Let's see...";
-			mes "You won " + shobu + " times.";
+			mes "You won " + .@shobu + " times.";
 			mes "You're really good at game!";
 			mes "Yes, your luck is at its highest!";
 			next;
@@ -3333,7 +3333,7 @@ niflheim,331,72,3	script	Waltboughst#lv4	4_M_NFDEADMAN,{
 		next;
 		if (.@shobu > 1) {
 			mes "[Waltboughst]";
-			mes "Excellent. You won " + shobu + " times,";
+			mes "Excellent. You won " + .@shobu + " times,";
 			mes "so your luck must be really high.";
 			mes "That means we can begin~!";
 			next;
-- 
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