#!/usr/bin/perl
#
# Copyright (c) Hercules Dev Team, licensed under GNU GPL.
# See the LICENSE file
# Base Author: Dastgir @ http://hercules.ws
#
# This Script converts quest_db.txt to quest_db.conf format.
# usage example: perl tools/questdbconverter.pl < db/quest_db.txt > db/quest_db.conf
#
use strict;
use warnings;
sub parse_questdb (@) {
my @input = @_;
foreach (@input) {
chomp $_;
# Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title
if( $_ =~ qr/^
(?<prefix>(?:\/\/[^0-9]*)?)
(?<QuestID>[0-9]+)[^,]*,[\s\t]*
(?<TimeLimit>[0-9]+)[^,]*,[\s\t]*
(?<Target1>[0-9]+)[^,]*,[\s\t]*
(?<Val1>[0-9]+)[^,]*,[\s\t]*
(?<Target2>[0-9]+)[^,]*,[\s\t]*
(?<Val2>[0-9]+)[^,]*,[\s\t]*
(?<Target3>[0-9]+)[^,]*,[\s\t]*
(?<Val3>[0-9]+)[^,]*,[\s\t]*
"(?<QuestTitle>[^"]*)"
/x ) {
my %cols = map { $_ => $+{$_} } keys %+;
print "/*\n" if $cols{prefix};
print "$cols{prefix}\n" if $cols{prefix} and $cols{prefix} !~ m|^//[\s\t]*$|;
print "{\n";
print "\tId: $cols{QuestID}\n";
print "\tName: \"$cols{QuestTitle}\"\n";
print "\tTimeLimit: $cols{TimeLimit}\n" if $cols{TimeLimit};
print "\tTargets: (\n" if $cols{Target1} || $cols{Target2} || $cols{Target3};
print "\t{\n" if $cols{Target1};
print "\t\tMobId: $cols{Target1}\n" if $cols{Target1};
print "\t\tCount: $cols{Val1}\n" if $cols{Target1};
print "\t},\n" if $cols{Target1};
print "\t{\n" if $cols{Target2};
print "\t\tMobId: $cols{Target2}\n" if $cols{Target2};
print "\t\tCount: $cols{Val2}\n" if $cols{Target2};
print "\t},\n" if $cols{Target2};
print "\t{\n" if $cols{Target3};
print "\t\tMobId: $cols{Target3}\n" if $cols{Target3};
print "\t\tCount: $cols{Val3}\n" if $cols{Target3};
print "\t},\n" if $cols{Target3};
print "\t)\n" if $cols{Target1} || $cols{Target2} || $cols{Target3};
print "},\n";
print "*/\n" if $cols{prefix};
} elsif( $_ =~ /^\/\/(.*)$/ ) {
my $s = $1;
print "// $s\n" unless $s =~ /^[\s\t]*$/;
} elsif( $_ !~ /^\s*$/ ) {
print "// Error parsing: $_\n";
}
}
}
print <<"EOF";
quest_db: (
// Quest Database
/******************************************************************************
************* Entry structure ************************************************
******************************************************************************
{
Id: Quest ID [int]
Name: Quest Name [string]
TimeLimit: Time Limit (seconds) [int, optional]
Targets: ( [array, optional]
{
MobId: Mob ID [int]
Count: [int]
},
... (can repeated up to MAX_QUEST_OBJECTIVES times)
)
Drops: (
{
ItemId: Item ID to drop [int]
Rate: Drop rate [int]
MobId: Mob ID to match [int, optional]
},
... (can be repeated)
)
},
******************************************************************************/
EOF
parse_questdb(<>);
print ")\n";