-- Copyright (c) Hercules Dev Team, licensed under GNU GPL.
-- See the LICENSE file
-- Base Author: Dastgir @ http://hercules.ws
--
-- This script requires lua 5.1 to run.
getmetatable('').__call = string.sub
require('math')
--Bit Operators
local tab = { -- tab[i][j] = xor(i-1, j-1)
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, },
{1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14, },
{2, 3, 0, 1, 6, 7, 4, 5, 10, 11, 8, 9, 14, 15, 12, 13, },
{3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12, },
{4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11, },
{5, 4, 7, 6, 1, 0, 3, 2, 13, 12, 15, 14, 9, 8, 11, 10, },
{6, 7, 4, 5, 2, 3, 0, 1, 14, 15, 12, 13, 10, 11, 8, 9, },
{7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8, },
{8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7, },
{9, 8, 11, 10, 13, 12, 15, 14, 1, 0, 3, 2, 5, 4, 7, 6, },
{10, 11, 8, 9, 14, 15, 12, 13, 2, 3, 0, 1, 6, 7, 4, 5, },
{11, 10, 9, 8, 15, 14, 13, 12, 3, 2, 1, 0, 7, 6, 5, 4, },
{12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3, },
{13, 12, 15, 14, 9, 8, 11, 10, 5, 4, 7, 6, 1, 0, 3, 2, },
{14, 15, 12, 13, 10, 11, 8, 9, 6, 7, 4, 5, 2, 3, 0, 1, },
{15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, },
}
function bxor (a,b)
local res, c = 0, 1
while a > 0 and b > 0 do
local a2, b2 = math.fmod(a, 16), math.fmod(b, 16)
res = res + tab[a2+1][b2+1]*c
a = (a-a2)/16
b = (b-b2)/16
c = c*16
end
res = res + a*c + b*c
return res
end
local ff = 2^32 - 1
function bnot (a) return (ff - a) end
function band (a,b) return ((a+b) - bxor(a,b))/2 end
function bor (a,b) return (ff - band(ff - a, ff - b)) end
function default_value(input,default)
if (input==nil) then
return default
else
return input
end
end
print("-----------------------------------------------------------------")
print("----------------- item_*.txt to ItemDB.conf --------------------")
print("------------------- By Dastgir[Hercules] ------------------------")
print("-----------------------------------------------------------------")
if (arg[1]==nil) then --If any argument is missing, error
print("Invalid Command:")
print('Usage: item_merge.lua'
..' {item_db.conf}'
..' {item_trade.txt}'
..' {item_buyingstore.txt}'
..' {item_delay.txt}'
..' {item_nouse.txt}'
..' {item_stack.txt}'
..' {item_avail.txt}'
..' {output.conf}'
--..' {sql_update_file.sql}'
)
print("","If you have default names of *.txt files, then just run this tool")
print("","","","\"item_merge.lua item_db.conf\"")
os.exit()
end
arg[2] = default_value(arg[2],"item_trade.txt")
arg[3] = default_value(arg[3],"item_buyingstore.txt")
arg[4] = default_value(arg[4],"item_delay.txt")
arg[5] = default_value(arg[5],"item_nouse.txt")
arg[6] = default_value(arg[6],"item_stack.txt")
arg[7] = default_value(arg[7],"item_avail.txt")
arg[8] = default_value(arg[8],string.sub(arg[1],1,-6).."_converted.conf")
function replace_char(pos, str, r)
return str:sub(1, pos-1) .. r .. str:sub(pos+1)
end
function ltrim(trb)
return (trb:gsub("^%s*", ""))
end
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
function d_t_s_quotes(s) --Double Quotes to Single Quotes and Comment Replacer
s = s:gsub('\\\\',"\\")
--Replace Lua Comments to C Style
s = s:gsub('%-%-%[%[', '/%*')
s = s:gsub("%-%-%]%]", '%*/')
local newline = ParseCSVLine(s,"\n")
if (#newline==0) then
newline[1] = s
end
for i=1,#newline do
if(string.sub(ltrim(newline[i]),1,2)=="--") then
newline[i] = newline[i]:gsub("%-%-", '//', 1)
end
end
s = MergeCSVLine(newline)
return s
end
function st_fill_zero(s) --Fill remaining zero in Job Field of item_db
zeros = ""
if (s:len()>=8) then
return s
else
for i=1,(8-s:len()) do
zeros = zeros.."0"
end
zeros = zeros..""..s
end
--print(s:len(),zeros)
return zeros
end
function newline(s,a) --Add Newline to Scripts Field
if ((#(ParseCSVLine(s,"\n"))) > 1) then
if(a==1) then
return "\n"
else
return "\n\t"
end
else
return ""
end
end
function MergeCSVLine(linetbl)
local merged_tbl = ""
for j=1,#linetbl do
if (j==#linetbl) then
merged_tbl = merged_tbl..linetbl[j]
else
merged_tbl = merged_tbl..linetbl[j].."\n"
end
end
return merged_tbl
end
function ParseCSVLine (line,sep) --Parse CSV for itemdb_*.txt fields
local res = {}
local pos = 1
sep = sep or ','
while true do
local c = string.sub(line,pos,pos)
if (c == "") then break end
if (c == '"') then
local txt = ""
repeat
local startp,endp = string.find(line,'^%b""',pos)
txt = txt..string.sub(line,startp+1,endp-1)
pos = endp + 1
c = string.sub(line,pos,pos)
if (c == '"') then txt = txt..'"' end
until (c ~= '"')
table.insert(res,txt)
assert(c == sep or c == "")
pos = pos + 1
else
local startp,endp = string.find(line,sep,pos)
if (startp) then
table.insert(res,string.sub(line,pos,startp-1))
pos = endp + 1
else
table.insert(res,string.sub(line,pos))
break
end
end
end
return res
end
function deepcopy(orig) --Copy one table to other
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end
function parse_line(line2,typl) --1=trade
line_number = line_number+1
csv = ParseCSVLine(line2,",")
csv1 = ParseCSVLine(csv[1],"\t")
csv2 = ParseCSVLine(csv[1]," ")
csv4 = tonumber(csv1[1])
if (csv4==nil) then
csv4 = csv2[1]
if (csv4 == nil) then
csv4 = csv[1]
end
end
k=tonumber(csv4)
if (typl==3) then
if (item_db2[k] ~= nil) then
item_db2[k].BuyingStore = true
--sql_update = sql_update.."UPDATE `item_db` SET `buyingstore` = 1 WHERE `id`="..csv4..";\n"
end
return
end
if (#csv<1) then
return
end
k=tonumber(csv4)
if (item_db2[k]~=nil) then
if(typl>1 and typl~=3 and typl~=4 and typl~=7) then
m=3
else
m=2
end
csv1 = ParseCSVLine(csv[m],"\t")
csv2 = ParseCSVLine(csv[m]," ")
csv3 = tonumber(csv1[1])
if (csv3==nil) then
csv3 = csv2[1]
if (csv3 == nil) then
csv3 = csv[m]
end
end
if (csv3==nil) then
print("Invalid format on "..arg[m]..", line:"..line_number..", Skipping.")
return
end
if (typl==2 and #csv==3) then
item_db2[k].trade_flag = tonumber(csv[2])
item_db2[k].trade_override = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `trade_flag` = "..tonumber(csv[2]).." AND `trade_group` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
--No 3, since its parsed differently.
elseif (typl==4 and #csv>=2) then
if (tonumber(csv3)~=nil) then
item_db2[k].Delay = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `delay` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
end
elseif (typl==5 and #csv==3) then
item_db2[k].nouse_flag = tonumber(csv[2])
item_db2[k].nouse_override = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `nouse_flag` = "..tonumber(csv[2]).." and `nouse_group` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
elseif (typl==6 and #csv==3) then
item_db2[k].Stack1 = tonumber(csv[2])
item_db2[k].Stack2 = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `stack_amount` = "..tonumber(csv[2]).." and `stack_flag` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
elseif (typl==7 and #csv==2) then
item_db2[k].Sprite = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `avail` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
else
print("Invalid format on "..arg[typl]..", line:"..line_number..", Skipping.")
--[[
--Debug Lines
print("Invalid CSV",#csv,typl)
for mo=1,#csv do
print("csv["..mo.."]",csv[mo])
end
os.exit()
--]]
end
end
return
end
function check_val(field) --Check if field null
if (field == nil) then
return("")
end
return(field)
end
function check_val_bool(field) --Checks boolean value
if (field == false or field == "false") then
return "false"
elseif (field == true or field == "true") then
return "true"
end
return ""
end
function check_val_two(field) --Check [a, b] types of field
local field1,field2
field1 = ""
field2 = ""
if (field~=nil) then
if (#field==2) then
if (field[1][1] ~= nil and field[2] ~= nil) then
field1 = field[1][1]
field2 = field[2]
elseif (field[1][1] ~= nil and field[2] == nil) then
field1 = field[1][1]
else
field2 = field[2]
end
elseif(#field==1) then
field1 = field[1]
end
end
return field1, field2
end
function item_db_write(s) --Write into item_db
for i=1,65535 do ----Last ID till now
if (s[i]~=nil) then
s[i].Atk = check_val(s[i].Atk)
s[i].Matk = check_val(s[i].Matk)
s[i].EquipLv = check_val(s[i].EquipLv)
if ((s[i].Atk == "" or s[i].Atk == 0) and (s[i].Matk == "" or s[i].Matk == 0)) then --Both Nil
s[i].at = ""
elseif (s[i].Atk ~= "" and (s[i].Matk == "" or s[i].Matk == 0)) then
s[i].at = s[i].Atk
elseif ((s[i].Atk == "" or s[i].Atk == 0) and s[i].Matk ~= "") then
s[i].at = "0:"..s[i].Matk
else
s[i].at = s[i].Atk..":"..s[i].Matk
end
s[i].Refine = check_val_bool(s[i].Refine)
s[i].BindOnEquip = check_val_bool(s[i].BindOnEquip)
s[i].BuyingStore = check_val_bool(s[i].BuyingStore)
s[i].Script = check_val(s[i].Script)
s[i].OnEquipScript = check_val(s[i].OnEquipScript)
s[i].OnUnequipScript = check_val(s[i].OnUnequipScript)
s[i].ELv1, s[i].ELv2 = check_val_two(s[i].EquipLv)
s[i].EquipMin = s[i].EquipLv[1] --Equip Min
s[i].EquipMax = s[i].EquipLv[2] --Equip Max
s[i].Script = d_t_s_quotes(s[i].Script)
s[i].OnEquipScript = d_t_s_quotes(s[i].OnEquipScript)
s[i].OnUnequipScript = d_t_s_quotes(s[i].OnUnequipScript)
file3:write("{\n")
--four Must fields to write.
file3:write("\tId: "..(s[i].Id).."\n")
file3:write("\tAegisName: \""..(s[i].AegisName).."\"\n")
file3:write("\tName: \""..(s[i].Name).."\"\n")
file3:write("\tType: "..(s[i].Type).."\n")
if (check_val(s[i].Buy)~="") then
file3:write("\tBuy: "..(s[i].Buy).."\n")
end
if (check_val(s[i].Sell)~="") then
file3:write("\tSell: "..(s[i].Sell).."\n")
end
if (check_val(s[i].Weight)~="") then
file3:write("\tWeight: "..(s[i].Weight).."\n")
end
if (s[i].Atk~="") then
file3:write("\tAtk: "..(s[i].Atk).."\n")
end
if (s[i].Matk~="") then
file3:write("\tMatk: "..(s[i].Matk).."\n")
end
if (check_val(s[i].Def)~="") then
file3:write("\tDef: "..(s[i].Def).."\n")
end
if (check_val(s[i].Range)~="") then
file3:write("\tRange: "..(s[i].Range).."\n")
end
if (check_val(s[i].Slots)~="") then
file3:write("\tSlots: "..(s[i].Slots).."\n")
end
if (check_val(s[i].Job)~="") then
file3:write("\tJob: 0x"..st_fill_zero(string.upper(string.format("%x",s[i].Job))).."\n") --Convert to Hex,Make it to UpperCase, Fill with zero's
end
if (check_val(s[i].Upper)~="") then
file3:write("\tUpper: "..(s[i].Upper).."\n")
end
if (check_val(s[i].Gender)~="") then
file3:write("\tGender: "..(s[i].Gender).."\n")
end
if (check_val(s[i].Loc)~="") then
file3:write("\tLoc: "..(s[i].Loc).."\n")
end
if (check_val(s[i].WeaponLv)~="") then
file3:write("\tWeaponLv: "..(s[i].WeaponLv).."\n")
end
if (s[i].ELv1~="" and s[i].ELv2~="" ) then --Both Not Empty
file3:write("\tEquipLv: ["..(s[i].ELv1)..", "..(s[i].ELv2).."]\n")
else
if(s[i].ELv1~="") then --First not empty
file3:write("\tEquipLv: "..(s[i].ELv1).."\n")
end
end
if (check_val(s[i].Refine)~="") then
file3:write("\tRefine: "..(s[i].Refine).."\n")
end
if (check_val(s[i].View)~="") then
file3:write("\tView: "..(s[i].View).."\n")
end
if (s[i].BindOnEquip~="") then
file3:write("\tBindOnEquip: "..(s[i].BindOnEquip).."\n")
end
if (s[i].BuyingStore~="") then
file3:write("\tBuyingStore: true\n")
end
if (check_val(s[i].Delay) ~= "") then
file3:write("\tDelay: "..(s[i].Delay).."\n")
end
if (check_val(s[i].trade_flag)~="" and check_val(s[i].trade_override)~="" ) then
file3:write("\tTrade: {\n")
if (s[i].trade_override > 0 and s[i].trade_override < 100) then
file3:write("\t\toverride: ".. s[i].trade_override .."\n")
end
if (band(s[i].trade_flag,1)>0) then
file3:write("\t\tnodrop: true\n")
end
if (band(s[i].trade_flag,2)>0) then
file3:write("\t\tnotrade: true\n")
end
if (band(s[i].trade_flag,4)>0) then
file3:write("\t\tpartneroverride: true\n")
end
if (band(s[i].trade_flag,8)>0) then
file3:write("\t\tnoselltonpc: true\n")
end
if (band(s[i].trade_flag,16)>0) then
file3:write("\t\tnocart: true\n")
end
if (band(s[i].trade_flag,32)>0) then
file3:write("\t\tnostorage: true\n")
end
if (band(s[i].trade_flag,64)>0) then
file3:write("\t\tnogstorage: true\n")
end
if (band(s[i].trade_flag,128)>0) then
file3:write("\t\tnomail: true\n")
end
if (band(s[i].trade_flag,256)>0) then
file3:write("\t\tnoauction: true\n")
end
file3:write("\t}\n")
end
if (check_val(s[i].nouse_flag)~="" and check_val(s[i].nouse_override)~="" ) then
file3:write("\tNouse: {\n")
if (tonumber(s[i].nouse_override) > 0 and tonumber(s[i].nouse_override) < 100) then
file3:write("\t\toverride: ".. s[i].nouse_override .."\n")
end
if (band(s[i].nouse_flag,1)>0) then
file3:write("\t\tsitting: true\n")
end
file3:write("\t}\n")
end
if check_val((s[i].Stack1)~="" and check_val(s[i].Stack2)~="" ) then
file3:write("\tStack: ["..(s[i].Stack1)..", "..(s[i].Stack2).."]\n")
end
if (check_val(s[i].Sprite)~="" ) then
file3:write("\tSprite: "..(s[i].Sprite).."\n")
end
if (s[i].Script ~= "") then
file3:write("\tScript: <\""..newline(s[i].Script,1)..""..s[i].Script.."\">\n")
end
if (s[i].OnEquipScript ~= "") then
file3:write("\tOnEquipScript: <\""..newline(s[i].OnEquipScript,1)..""..s[i].OnEquipScript.."\">\n")
end
if (s[i].OnUnequipScript ~= "") then
file3:write("\tOnUnequipScript: <\""..newline(s[i].OnUnequipScript,1)..""..s[i].OnUnequipScript.."\">\n")
end
file3:write("},\n")
end
end
end
for i=1,7 do
if (file_exists(arg[i])==false) then
print("Error: ",arg[i]," Not Found")
os.exit()
end
end
file = assert(io.open(arg[1])) --Open ItemDB And Read its contents
contents = file:read'*a'
file:close()
--Replacing Contents
find = { '\\', '\'', '//', '/%*', '%*/', '<\"', '\">', 'Id([^:]?):([^\n]+)', 'AegisName([^:]?):([^\n]+)', 'Name([^:]?):([^\n]+)', 'Type([^:]?):([^\n]+)', 'Buy([^:]?):([^\n]+)', 'Sell([^:]?):([^\n]+)', 'Weight([^:]?):([^\n]+)', 'Atk([^:]?):([^\n]+)', 'Matk([^:]?):([^\n]+)', 'Def([^:]?):([^\n]+)', 'Range([^:]?):([^\n]+)', 'Slots([^:]?):([^\n]+)', 'Job([^:]?):([^\n]+)', 'Upper([^:]?):([^\n]+)', 'Gender([^:]?):([^\n]+)', 'Loc([^:]?):([^\n]+)', 'WeaponLv([^:]?):([^\n]+)', 'EquipLv([^:]?):([^\n]+)', 'Refine([^:]?):([^\n]+)', 'View([^:]?):([^\n]+)', 'BindOnEquip([^:]?):([^\n]+)', "BuyingStore([^:]?):([^\n]+)", "Delay([^:]?):([^\n]+)", "Stack([^:]?): %[([^,]+), ([^]]+)%]", "Sprite([^:]?):([^\n]+)", 'override([^:]?):([^\n]+)', 'nodrop([^:]?):([^\n]+)', 'notrade([^:]?):([^\n]+)', 'partneroverride([^:]?):([^\n]+)', 'noselltonpc([^:]?):([^\n]+)', 'nocart([^:]?):([^\n]+)', 'nostorage([^:]?):([^\n]+)', 'nogstorage([^:]?):([^\n]+)', 'nomail([^:]?):([^\n]+)', 'noauction([^:]?):([^\n]+)', 'sitting([^:]?):([^\n]+)', 'Script([^:]?):', 'OnEquipScript([^:]?):', 'OnUnequipScript([^:]?):', 'EquipLv([^=]?)= %[([^,]+), ([^]]+)%],', 'EquipLv([^=]?)= ([^,]+),', 'item_db: %(', '= ""', '= \n', ',,'}
replace = {'\\\\', '\\\'', '--', '--[[', '--]]', '[==[', ']==],', 'Id%1=%2,', 'AegisName%1=%2,', 'Name%1=%2,', 'Type%1=%2,', 'Buy%1=%2,', 'Sell%1=%2,', 'Weight%1=%2,', 'Atk%1=%2,', 'Matk%1=%2,', 'Def%1=%2,', 'Range%1=%2,', 'Slots%1=%2,', 'Job%1=%2,', 'Upper%1=%2,', 'Gender%1=%2,', 'Loc%1=%2,', 'WeaponLv%1=%2,', 'EquipLv%1=%2,', 'Refine%1=%2,', 'View%1=%2,', 'BindOnEquip%1=%2,', "BuyingStore%1=%2,", "Delay%1=%2,", "Stack%1= {%2, %3},", "Sprite%1=%2,", 'override%1=%2,', 'nodrop%1=%2,', 'notrade%1=%2,', 'partneroverride%1=%2,', 'noselltonpc%1=%2,', 'nocart%1=%2,', 'nostorage%1=%2,', 'nogstorage%1=%2,', 'nomail%1=%2,', 'noauction%1=%2,', 'sitting%1=%2,', 'Script%1=', 'OnEquipScript%1=', 'OnUnequipScript%1=', 'EquipLv%1= {%2, %3},', 'EquipLv%1= {%2},', 'item_db = {', '= "",', '= "",\n', ',' }
findk=0
if #find==#replace then --Check if both table matches
start_time = os.time()
print("-- Putting ",arg[1]," Items into Memory")
--Replace Every Strings
contents = contents:gsub("Nouse: {([^}]+)}","Nouse= {%1},") --It needs to be done first.
contents = contents:gsub("Trade: {([^}]+)}","Trade= {%1},") --It needs to be done first.
for i=1,#find do
contents = contents:gsub(find[i],replace[i])
end
--Check for last ) in item_db (it auto breaks if found, can have many empty lines on end)
for i=1,1000000 do
if (string.sub(contents,-i,-i) == ")") then
findk = 1
contents = replace_char(contents:len()-i+1,contents,'}')
end
if (findk==1) then break end
end
else
print('Error, Cannot Convert to Lua(Code:1['..#find..' '..#replace..'])')
os.exit()
end
item_db = {} --Initialize Empty item_db table
a = assert(loadstring(contents)) --Load the string as lua code
a() --Execute it so it gets loaded into item_db table
e_time = os.difftime((os.time())-start_time) --Time Taken
print("---- Total Items Found"," = ",#item_db,"(".. e_time .."s)")
csv = {}
item_db2 = {}
for i=1,#item_db do
item_db2[item_db[i].Id] = deepcopy(item_db[i])
end
--Initializing Global Tables
csv = {}
csv1 = {}
csv2 = {}
csv3 = ""
csv4 = 0
--sql_update = ""
k=0
line = ""
--file4 = io.open(arg[9],"w")
for m=2,7 do --arg[2] to arg[7] = item_*.txt
line_number = 0
sp_file = assert(io.open(arg[m]))
for line in sp_file:lines() do
if ( line ~= "" and line:sub(1,2)~="//") then --If Line is comment or empty, don't parse it
parse_line(line,m)
end
end
print(arg[m],"Done")
sp_file:close()
--os.exit()
end
--file4:write(sql_update)
--file4:close()
print("-- Writing Item_DB")
file3 = io.open(arg[8],"w") --Open Output File
file3:write('item_db: (\n'
..'// Items Database\n'
..'//\n'
..'/******************************************************************************\n'
..' ************* Entry structure ************************************************\n'
..' ******************************************************************************\n'
..'{\n'
..' // =================== Mandatory fields ===============================\n'
..' Id: ID (int)\n'
..' AegisName: "Aegis_Name" (string)\n'
..' Name: "Item Name" (string)\n'
..' // =================== Optional fields ================================\n'
..' Type: Item Type (int, defaults to 3 = etc item)\n'
..' Buy: Buy Price (int, defaults to Sell * 2)\n'
..' Sell: Sell Price (int, defaults to Buy / 2)\n'
..' Weight: Item Weight (int, defaults to 0)\n'
..' Atk: Attack (int, defaults to 0)\n'
..' Matk: Magical Attack (int, defaults to 0, ignored in pre-re)\n'
..' Def: Defense (int, defaults to 0)\n'
..' Range: Attack Range (int, defaults to 0)\n'
..' Slots: Slots (int, defaults to 0)\n'
..' Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)\n'
..' Upper: Upper mask (int, defaults to any = 0x3f)\n'
..' Gender: Gender (int, defaults to both = 2)\n'
..' Loc: Equip location (int, required value for equipment)\n'
..' WeaponLv: Weapon Level (int, defaults to 0)\n'
..' EquipLv: Equip required level (int, defaults to 0)\n'
..' EquipLv: [min, max] (alternative syntax with min / max level)\n'
..' Refine: Refineable (boolean, defaults to true)\n'
..' View: View ID (int, defaults to 0)\n'
..' BindOnEquip: true/false (boolean, defaults to false)\n'
..' BuyingStore: true/false (boolean, defaults to false)\n'
..' Delay: Delay to use item (int, defaults to 0)\n'
..' Trade: { (defaults to no restrictions)\n'
..' override: GroupID (int, defaults to 100)\n'
..' nodrop: true/false (boolean, defaults to false)\n'
..' notrade: true/false (boolean, defaults to false)\n'
..' partneroverride: true/false (boolean, defaults to false)\n'
..' noselltonpc: true/false (boolean, defaults to false)\n'
..' nocart: true/false (boolean, defaults to false)\n'
..' nostorage: true/false (boolean, defaults to false)\n'
..' nogstorage: true/false (boolean, defaults to false)\n'
..' nomail: true/false (boolean, defaults to false)\n'
..' noauction: true/false (boolean, defaults to false)\n'
..' }\n'
..' Nouse: { (defaults to no restrictions)\n'
..' override: GroupID (int, defaults to 100)\n'
..' sitting: true/false (boolean, defaults to false)\n'
..' }\n'
..' Stack: [amount, type] (int, defaults to 0)\n'
..' Sprite: SpriteID (int, defaults to 0)\n'
..' Script: <"\n'
..' Script\n'
..' (it can be multi-line)\n'
..' ">\n'
..' OnEquipScript: <" OnEquip Script (can also be multi-line) ">\n'
..' OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">\n'
..'},\n'
..'******************************************************************************/\n')
item_db_write(item_db2)
file3:write('\n)\n')
file3:close() --Close Output File
os.exit()