// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef MAP_HOMUNCULUS_H
#define MAP_HOMUNCULUS_H
#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data
#include "common/mmo.h"
struct map_session_data;
#define MAX_HOM_SKILL_REQUIRE 5
#define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX)
#define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0)
#ifdef RENEWAL
#define HOMUN_LEVEL_STATWEIGHT_VALUE 0
#define APPLY_HOMUN_LEVEL_STATWEIGHT()( \
hom->str_value = hom->agi_value = \
hom->vit_value = hom->int_value = \
hom->dex_value = hom->luk_value = hom->level / 10 - HOMUN_LEVEL_STATWEIGHT_VALUE \
)
#else
#define APPLY_HOMUN_LEVEL_STATWEIGHT()
#endif
struct h_stats {
unsigned int HP, SP;
unsigned short str, agi, vit, int_, dex, luk;
};
struct s_homunculus_db {
int base_class, evo_class;
char name[NAME_LENGTH];
struct h_stats base, gmin, gmax, emin, emax;
int foodID ;
int baseASPD ;
long hungryDelay ;
unsigned char element, race, base_size, evo_size;
};
enum {
HOMUNCULUS_CLASS,
HOMUNCULUS_FOOD
};
enum {
MH_MD_FIGHTING = 1,
MH_MD_GRAPPLING
};
enum {
SP_ACK = 0x0,
SP_INTIMATE = 0x1,
SP_HUNGRY = 0x2,
};
enum homun_state {
HOM_ST_ACTIVE = 0,/* either alive or dead */
HOM_ST_REST = 1,/* is resting (vaporized) */
HOM_ST_MORPH = 2,/* in morph state */
};
struct homun_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_homunculus_db *homunculusDB; //[orn]
struct s_homunculus homunculus; //[orn]
struct map_session_data *master; //pointer back to its master
int hungry_timer; //[orn]
unsigned int exp_next;
char blockskill[MAX_SKILL]; // [orn]
int64 masterteleport_timer;
};
struct homun_skill_tree_entry {
short id;
unsigned char max;
unsigned char joblv;
short intimacylv;
struct {
short id;
unsigned char lv;
} need[MAX_HOM_SKILL_REQUIRE];
}; // Celest
enum homun_type {
HT_REG, // Regular Homunculus
HT_EVO, // Evolved Homunculus
HT_S, // Homunculus S
HT_INVALID = -1, // Invalid Homunculus
};
struct homun_dbs {
unsigned int exptable[MAX_LEVEL];
struct view_data viewdb[MAX_HOMUNCULUS_CLASS];
struct s_homunculus_db db[MAX_HOMUNCULUS_CLASS];
struct homun_skill_tree_entry skill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
};
/* homunculus.c interface */
struct homunculus_interface {
struct homun_dbs *dbs;
/* */
void (*init) (bool minimal);
void (*final) (void);
void (*reload) (void);
void (*reload_skill) (void);
/* */
struct view_data* (*get_viewdata) (int class_);
enum homun_type (*class2type) (int class_);
void (*damaged) (struct homun_data *hd);
int (*dead) (struct homun_data *hd);
int (*vaporize) (struct map_session_data *sd, enum homun_state flag);
int (*delete) (struct homun_data *hd, int emote);
int (*checkskill) (struct homun_data *hd, uint16 skill_id);
int (*calc_skilltree) (struct homun_data *hd, int flag_evolve);
int (*skill_tree_get_max) (int id, int b_class);
void (*skillup) (struct homun_data *hd, uint16 skill_id);
bool (*levelup) (struct homun_data *hd);
int (*change_class) (struct homun_data *hd, short class_);
bool (*evolve) (struct homun_data *hd);
bool (*mutate) (struct homun_data *hd, int homun_id);
int (*gainexp) (struct homun_data *hd, unsigned int exp);
unsigned int (*add_intimacy) (struct homun_data * hd, unsigned int value);
unsigned int (*consume_intimacy) (struct homun_data *hd, unsigned int value);
void (*healed) (struct homun_data *hd);
void (*save) (struct homun_data *hd);
unsigned char (*menu) (struct map_session_data *sd,unsigned char menu_num);
bool (*feed) (struct map_session_data *sd, struct homun_data *hd);
int (*hunger_timer) (int tid, int64 tick, int id, intptr_t data);
void (*hunger_timer_delete) (struct homun_data *hd);
int (*change_name) (struct map_session_data *sd,char *name);
bool (*change_name_ack) (struct map_session_data *sd, char* name, int flag);
int (*db_search) (int key,int type);
bool (*create) (struct map_session_data *sd, struct s_homunculus *hom);
void (*init_timers) (struct homun_data * hd);
bool (*call) (struct map_session_data *sd);
bool (*recv_data) (int account_id, struct s_homunculus *sh, int flag);
bool (*creation_request) (struct map_session_data *sd, int class_);
bool (*ressurect) (struct map_session_data* sd, unsigned char per, short x, short y);
void (*revive) (struct homun_data *hd, unsigned int hp, unsigned int sp);
void (*stat_reset) (struct homun_data *hd);
bool (*shuffle) (struct homun_data *hd);
bool (*read_db_sub) (char* str[], int columns, int current);
void (*read_db) (void);
bool (*read_skill_db_sub) (char* split[], int columns, int current);
void (*skill_db_read) (void);
void (*exp_db_read) (void);
void (*addspiritball) (struct homun_data *hd, int max);
void (*delspiritball) (struct homun_data *hd, int count, int type);
int8 (*get_intimacy_grade) (struct homun_data *hd);
};
struct homunculus_interface *homun;
#ifdef HERCULES_CORE
void homunculus_defaults(void);
#endif // HERCULES_CORE
#endif /* MAP_HOMUNCULUS_H */