//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= God Item Quest - Variable Management
//================= Description ===========================================
//= Use this NPC if the seals quest variables get messed up.
//================= Current Version =======================================
//= 1.2
//=========================================================================
sec_in02,15,170,0 script Golbal var 4_F_CHNDRESS3,{
callfunc "F_GM_NPC";
mes "[Check]";
mes "Please enter the password.";
next;
if (callfunc("F_GM_NPC",68392411,0) == 1) {
mes "[Check]";
mes "Please choose a menu.";
next;
switch(select("Now", "No.1", "No.2", "No.3", "No.4", "Reset", "god_sl_1", "god_eremes", "god_brising", "god_mjo_0", "god_mjo_1", "god_mjo_2", "god_mjo_3", "god_mjo_4")) {
case 1:
mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
close;
case 2: callsub L_Number,"$God1"; break;
case 3: callsub L_Number,"$God2"; break;
case 4: callsub L_Number,"$God3"; break;
case 5: callsub L_Number,"$God4"; break;
case 6:
mes "[Check]";
mes "Are you really sure that you want to reset the entire list of God Globalvar?";
mes "Please enter the password.";
next;
if (callfunc("F_GM_NPC",68392411,0) == 1) {
mes "[Check]";
mes "Now, the entire list of God Globalvar is being reset.";
next;
$God1 = 0;
$God2 = 0;
$God3 = 0;
$God4 = 0;
mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
close;
} else {
mes "[Check]";
mes "The command has been canceled.";
close;
}
case 7: callsub L_Var,"god_sl_1"; break;
case 8: callsub L_Var,"god_eremes"; break;
case 9: callsub L_Var,"god_brising"; break;
case 10: callsub L_Var,"god_mjo_0"; break;
case 11: callsub L_Var,"god_mjo_1"; break;
case 12: callsub L_Var,"god_mjo_2"; break;
case 13: callsub L_Var,"god_mjo_3"; break;
case 14: callsub L_Var,"god_mjo_4"; break;
}
} else {
mes "[Check]";
mes "Incorrect password.";
close;
}
L_Number:
input(.@input, 0, $@god_check2);
mes "[Check]";
mes "Would you like to change to "+.@input+"?";
mes "Please enter the password.";
next;
if (callfunc("F_GM_NPC",68392411,0) == 1) {
mes "[Check]";
mes "The command "+.@input+" has been confirmed.";
next;
setd getarg(0),.@input;
mes getarg(0)+" "+.@input;
close;
} else {
mes "[Check]";
mes "The command has been canceled.";
close;
}
L_Var:
input(.@input, 0);
setd getarg(0),.@input;
next;
mes "[Check]";
mes "Done.";
close;
OnInit:
// Seals roll at 25/50 in Renewal and 50/100 in Pre-Renewal.
if (RENEWAL) {
$@god_check1 = 25;
$@god_check2 = 50;
} else {
$@god_check1 = 50;
$@god_check2 = 100;
}
end;
}