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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  SinSloth
//= Copyright (C)  Lupus
//= Copyright (C)  Jukka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Magician Class Tutorial and Job Specific Quest
//================= Description ===========================================
//= Magician training quest.
//================= Current Version =======================================
//= 1.4
//=========================================================================

//== Sign ==================================================
geffen,61,174,4	script	Sign#M	HIDDEN_NPC,{
	mes "- Mage Job Change -";
	close;
}

//== New Mage Manager ======================================
geffen,67,180,4	script	New Mage Manager#M	8_F,{
	mes "[Mana]";
	if(Class == Job_Novice){
		mes "[Mana]";
		mes "You're not ready for";
		mes "any of the training I have";
		mes "to offer. You'll have to train";
		mes "some more and become";
		mes "a Mage first. Alright, dear?";
		close;
	}
	if(BaseClass != Job_Mage){
		mes "You know, sometimes";
		mes "other jobs might look a";
		mes "little better in some battle";
		mes "situations, but always have";
		mes "pride in yourself. Not just";
		mes "anyone can do what you do~";
		close;
	}
	if(eaclass()&(EAJL_UPPER|EAJL_2|EAJL_THIRD) && tu_magician01 < 7){
		mes "[Mana]";
		mes "Although I offer magic";
		mes "training, it's not very helpful";
		mes "if you're already experienced";
		mes "in the use of magic. I'm sorry,";
		mes "but you'll have to rely on your";
		mes "own self to hone your skills.";
		close;
	}
	switch(tu_magician01){
	case 0:
		mes "Ah, welcome~";
		mes "My name is Mana,";
		mes "a trainer in charge";
		mes "of new recruits in the";
		mes "Mage Guild. That means";
		mes "I'm responsible for you~";
		next;
		mes "[Mana]";
		mes "I've only been doing";
		mes "this for just a little while,";
		mes "but I'm here to help you if";
		mes "you want to learn more on";
		mes "the basics of the Mage job.";
		next;
		switch(select("Will you teach me?", "Perhaps later...")) {
		case 1:
			mes "[Mana]";
			mes "Of course!";
			mes "And don't worry,";
			mes "everyone is a beginner";
			mes "at one point or another.";
			mes "You can only get better!";
			next;
			break;
		case 2:
			mes "[Mana]";
			mes "Well, I guess";
			mes "it'll all work out.";
			mes "But I look forward";
			mes "to meeting you again";
			mes "if you decide that you";
			mes "do want some instruction~";
			close;
		}
		mes "[Mana]";
		mes "Alright, let's begin with";
		mes "a general description";
		mes "of our job, shall we?";
		mes "What exactly are Mages?";
		next;
		mes "[Mana]";
		mes "Instead of physical strength,";
		mes "Mages use the power of the";
		mes "elements in battle. These are";
		mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000.";
		mes "We also have access to spells";
		mes "to spells with the ^CFB53BGhost^000000 property.";
		next;
		mes "[Mana]";
		mes "Now, when an enemy has";
		mes "an elemental property, it will";
		mes "be able to resist that element, but will be susceptible to others.";
		mes "That's why knowing elemental properties is so important to us.";
		next;
		mes "[Mana]";
		mes "Listen carefully to these";
		mes "elemental relationships.";
		mes "^FF0000Fire^000000 is strong against Earth,";
		mes "but is weak against Water.";
		mes "^5C4033Earth^000000 is strong against Wind,";
		mes "but is weak against Fire.";
		next;
		mes "[Mana]";
		mes "^0000FFWater^000000 is strong against";
		mes "Fire, but weak against Wind.";
		mes "Finally, ^93DB70Wind^000000 is strong against";
		mes "Water, but weak against Earth.";
		next;
		mes "[Mana]";
		mes "I can't remember";
		mes "the last time I've";
		mes "spoken so much in one";
		mes "sitting! I'm bushed, so it's";
		mes "time for a break. But we'll";
		mes "continue this later, okay?";
		tu_magician01 = 1;
		if (RENEWAL_EXP)
			getexp BaseLevel*3,BaseLevel*2;
		else
			getexp BaseLevel*30,BaseLevel*15;
		specialeffect(EF_HIT5, AREA, playerattached());
		close;
	case 1:
		mes "Are you ready";
		mes "to continue our";
		mes "discussion on the";
		mes "elemental properties?";
		next;
		mes "[Mana]";
		mes "You should know that";
		mes "each monster has an";
		mes "elemental property and that";
		mes "there are different levels for";
		mes "all of these elements. It's";
		mes "important to understand this...";
		next;
		mes "[Mana]";
		mes "Let me explain to you";
		mes "all of the nuances of";
		mes "each element. Just ask";
		mes "me which specific element";
		mes "you'd like to learn more about.";
		next;
		mes "[Mana]";
		mes "In other words, even the same properties";
		mes "have different features that must be considered.";
		mes "I will explain the properties now.";
		next;
		while((1)){
			switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
			case 1:
				mes "[Mana]";
				mes "Monsters with the ^ff0000Fire^000000";
				mes "property tend to have strong";
				mes "attacks. Since we Mages are";
				mes "physically weaker, even slight";
				mes "hits from these monsters can";
				mes "be extremely damaging to us.";
				next;
				mes "[Mana]";
				mes "So if we have to fight";
				mes "monsters with the ^FF0000Fire^000000";
				mes "property on our own, we";
				mes "can use Frost Diver to";
				mes "freeze them in their tracks.";
				next;
				mes "[Mana]";
				mes "But if we use Fire";
				mes "property skills on Fire";
				mes "monsters, we'd do little to no";
				mes "damage and that's not good.";
				next;
				mes "[Mana]";
				mes "For reference, our Fire";
				mes "property skills are Sight,";
				mes "Fire Bolt, Fire Ball and Fire";
				mes "Wall. Ooh, let me tell you";
				mes "a little more about Fire Wall.";
				next;
				mes "[Mana]";
				mes "Fire Wall is very distinctive";
				mes "in that it can be used up to";
				mes "3 times on one screen. Any";
				mes "monsters that run into it will";
				mes "get damaged, then move away";
				mes "in the opposite direction.";
				next;
				mes "[Mana]";
				mes "But if an Undead monster";
				mes "runs into a Fire Wall, it's ";
				mes "only slightly injured and the";
				mes "Fire Wall won't necessarily";
				mes "block its approach. So beware!";
				.@eread_1 = 1;
				next;
				break;
			case 2:
				mes "[Mana]";
				mes "Alright, ^5C4033Earth^000000 property";
				mes "monsters usually have";
				mes "good targeting, so even";
				mes "if your Dodge Rate is high,";
				mes "you might find it hard to";
				mes "evade all of their attacks.";
				next;
				mes "[Mana]";
				mes "When dealing with these";
				mes "monsters, use Fire property";
				mes "spells. Fire Wall is usually";
				mes "pretty effective, since it'll";
				mes "stop the monster and also";
				mes "cause some good damage.";
				next;
				mes "[Mana]";
				mes "It's also handy to know";
				mes "that when you use Stone";
				mes "Curse on a monster, that";
				mes "monster becomes Earth";
				mes "property while the spell";
				mes "is in effect. Cool, huh?";
				next;
				mes "[Mana]";
				mes "So if you use Stone Curse,";
				mes "a good strategy would be to";
				mes "use Fire property skills right";
				mes "afterwards, like Fire Bolt and";
				mes "Fire Ball, to take advantage of";
				mes "the monster's Earth property.";
				.@eread_2 = 1;
				next;
				break;
			case 3:
				mes "[Mana]";
				mes "Now, don't be too surprised";
				mes "if you keep missing when you";
				mes "attack ^93DB70Wind^000000 property monsters.";
				mes "Most of them can avoid physical";
				mes "attacks really well because of";
				mes "their high Dodge Rates.";
				next;
				mes "[Mana]";
				mes "But since we Mages";
				mes "mostly attack with our";
				mes "spells, we don't need to";
				mes "worry so much about that.";
				mes "Still, Wind monsters tend to";
				mes "be pretty quick, so be careful.";
				next;
				mes "[Mana]";
				mes "When it comes to attacking";
				mes "Wind monsters, it'd be ideal";
				mes "to use Earth property skills.";
				mes "But since only Wizards have";
				mes "access to Earth property attacks,";
				mes "we should settle for Fire skills.";
				next;
				mes "[Mana]";
				mes "Fire property skills might";
				mes "not do a whole lot of damage,";
				mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters.";
				next;
				mes "[Mana]";
				mes "Just so you know,";
				mes "the ^93DB70Wind^000000 property skills";
				mes "that we Mages can use are";
				mes "Lighning Bolt and Thunder Storm.";
				.@eread_3 = 1;
				next;
				break;
			case 4:
				mes "[Mana]";
				mes "^0000FFWater^000000 property monsters";
				mes "tend to have a lot of health,";
				mes "so they can take more damage";
				mes "than other monsters, making";
				mes "battles with them longer.";
				next;
				mes "[Mana]";
				mes "Now, remember how I said";
				mes "that there are differing levels";
				mes "for properties? Water property monsters are actually a bit more";
				mes "sensitive to damage from their opposing element at higher levels.";
				next;
				mes "[Mana]";
				mes "In other words, monsters";
				mes "that are higher in level for";
				mes "the Water property are going";
				mes "to take even more damage";
				mes "from Wind property attacks.";
				next;
				mes "[Mana]";
				mes "Water property skills";
				mes "in the Mage's repertoire";
				mes "include Cold Bolt and Frost";
				mes "Diver. These skills are very";
				mes "effective against Fire monsters.";
				next;
				mes "[Mana]";
				mes "Frost Diver is special in";
				mes "that it has the chance to";
				mes "actually freeze monsters.";
				mes "While monsters are frozen by";
				mes "Frost Diver, they're considered Water monsters. Interesting, huh?";
				.@eread_4 = 1;
				next;
				break;
			case 5:
				mes "[Mana]";
				mes "Now, there aren't many";
				mes "^CFB53BGhost^000000 property monsters";
				mes "around. But if you do run into";
				mes "them, go ahead and use your";
				mes "Ghost property skills, which";
				mes "should be effective.";
				next;
				mes "[Mana]";
				mes "The Ghost property attacks";
				mes "that we Mages can use are";
				mes "Napalm Beat and Soul Strike.";
				mes "These skills generally tend";
				mes "to work pretty well, except on";
				mes "high Holy property monsters.";
				next;
				mes "[Mana]";
				mes "Now, the Safety Wall spell";
				mes "is sort of a Ghost property";
				mes "skill, but it's hard to classify. Casting Safety Wall creates";
				mes "a barrier than protects against";
				mes "close range physical attacks.";
				next;
				mes "[Mana]";
				mes "However, this barrier only";
				mes "fits one person and doesn't";
				mes "shield against long range";
				mes "attacks or strong property";
				mes "attacks, so be really careful!";
				.@eread_5 = 1;
				next;
				break;
			case 6:
				mes "[Mana]";
				mes "Are you sure that you've";
				mes "heard enough about the";
				mes "nuances of the elemental";
				mes "properties? Because if you're";
				mes "ready, we'll cover some new";
				mes "material for you to learn.";
				next;
				if(select("W-wait, not yet!", "I'm ready to go on.") == 2) {
					mes "[Mana]";
					mes "Alrighty, we'll";
					mes "move on to the next";
					mes "subject then. Ho ho ho~!";
					tu_magician01 = 2;
					specialeffect(EF_HIT5, AREA, playerattached());
					if(.@eread_1) getexp 150,70;
					if(.@eread_2) getexp 150,70;
					if(.@eread_3) getexp 150,70;
					if(.@eread_4) getexp 150,70;
					if(.@eread_5) getexp 150,70;
				}
				close;
			}
		}
		break;
	case 2:
		mes "I know that the concept";
		mes "of properties might be";
		mes "confusing now, but over";
		mes "time you'll get the hang";
		mes "of it. Now it's time to talk";
		mes "about magic skills in depth~";
		next;
		mes "[Mana]";
		mes "Now, the most basic magic";
		mes "attack spells are Fire Bolt,";
		mes "Cold Bolt, Lightning Bolt and";
		mes "Napalm Beat. Learning these";
		mes "enables Mages to learn their";
		mes "more advanced skills.";
		specialeffect(EF_NAPALMBEAT, AREA, playerattached());
		next;
		mes "[Mana]";
		mes "Increasing the levels of";
		mes "these skills not only opens";
		mes "access to other spells, but";
		mes "the damage of those basic";
		mes "attack skills is also increased.";
		specialeffect(EF_LIGHTBOLT, AREA, playerattached());
		next;
		mes "[Mana]";
		mes "Other skills that are";
		mes "basic to the Mage class";
		mes "are Sight, Stone Curse and";
		mes "Increase SP Recovery. They're";
		mes "not really attack spells, but are useful in certain situations.";
		next;
		specialeffect(EF_SIGHT, AREA, playerattached());
		mes "[Mana]";
		mes "Sight is used to";
		mes "reveal enemies that";
		mes "are hiding. Keep in";
		mes "mind that this skill's";
		mes "range doesn't go too far.";
		next;
		specialeffect(EF_STONECURSE, AREA, playerattached());
		mes "[Mana]";
		mes "Stone Curse has the chance";
		mes "to curse a target, temporarily";
		mes "immobilizing it and making it";
		mes "^5C4033Earth^000000 property. However, each";
		mes "attempt to cast Stone Curse";
		mes "requires 1 Red Gemstone.";
		next;
		mes "[Mana]";
		mes "Increase SP Recovery is";
		mes "a passive skill which helps";
		mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better.";
		next;
		mes "[Mana]";
		mes "Well, I feel like I've";
		mes "explained the basic spells";
		mes "enough. Now, before I talk";
		mes "about our advanced skills,";
		mes "there's an assignment I want";
		mes "you to complete for training.";
		next;
		mes "[Mana]";
		mes "If you head west from";
		mes "here, you'll find a big bridge";
		mes "bridge where you can encounter";
		mes "these monsters called Pupa.";
		mes "Pupa don't move and can't";
		mes "attack to save their lives.";
		next;
		mes "[Mana]";
		mes "Hunt these Pupa";
		mes "until you've collected";
		mes "10 Chrysalis from them.";
		mes "Then bring them to me, okay?";
		tu_magician01 = 3;
		getexp 400,200;
		specialeffect(EF_HIT5, AREA, playerattached());
		close;
	case 3:
		mes "Ah, you're back?";
		mes "Let's see if you gathered";
		mes "all 10 Chrysalis from hunting";
		mes "all of those Pupa. Hmmmm...";
		next;
		if (countitem(Chrysalis) < 10) {
			mes "[Mana]";
			mes "Aw, you don't";
			mes "have enough of";
			mes "them yet. Head west";
			mes "from here and hunt Pupa";
			mes "to get more Chrysalis, okay?";
			mes "For now, I'll just heal you up.";
			tu_magician01 = 4;
			percentheal 100,100;
			close;
		} else {
			mes "[Mana]";
			mes "...Nine, ten.";
			mes "Alright, you pass!";
			mes "By now, you must be more";
			mes "used to using your skills, huh?";
			mes "Anyway, let me know when you're ready for the next lesson, okay?";
			tu_magician01 = 5;
			getexp 400,200;
			specialeffect(EF_HIT5, AREA, playerattached());
			close;
		}
	case 4:
		mes "So...";
		mes "Did you get";
		mes "10 Chrysalis";
		mes "from hunting Pupa";
		mes "like I asked? I hope so...";
		mes "Because I'm going to check~";
		next;
		if(countitem(Chrysalis) < 10){
			mes "[Mana]";
			mes "Whoa, you need";
			mes "more than just this.";
			mes "I know you can do it...";
			mes "Pupas are completely";
			mes "defenseless monsters!";
			close;
		} else {
			mes "[Mana]";
			mes "...Nine, ten.";
			mes "Alright, you pass!";
			mes "By now, you must be more";
			mes "used to using your skills, huh?";
			mes "Anyway, let me know when you're ready for the next lesson, okay?";
			tu_magician01 = 5;
			getexp 400,200;
			specialeffect(EF_HIT5, AREA, playerattached());
			close;
		}
	case 5:
		mes "Now I'll tell you";
		mes "what I know about the";
		mes "more advanced Mage";
		mes "skills. Which one would";
		mes "you like me to explain?";
		next;
		while(1){
			switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")) {
			case 1:
				mes "[Mana]";
				mes "Soul Strike is a ^CFB53BGhost^000000";
				mes "property skill that you can";
				mes "learn after increasing the";
				mes "Napalm Beat skill up to";
				mes "a certain level. It attacks";
				mes "with ancient spiritual power~";
				next;
				specialeffect(EF_SOULSTRIKE, AREA, playerattached());
				next;
				mes "[Mana]";
				mes "As you train in the use";
				mes "of Soul Strike and increase";
				mes "that skill's level, it will grow in strength and you'll be able";
				mes "to cast it much more quickly.";
				.@skill_e1 = 1;
				next;
				break;
			case 2:
				mes "[Mana]";
				mes "You can learn Safety Wall";
				mes "after training in the use of";
				mes "Napalm Beat and Soul Strike.";
				mes "Safety Wall protects against";
				mes "most close range attacks.";
				next;
				specialeffect(EF_GLASSWALL, AREA, playerattached());
				next;
				mes "[Mana]";
				mes "However, Safety Wall";
				mes "has a time duration and";
				mes "can only protect from a";
				mes "certain number of attacks,";
				mes "depending on the level of the";
				mes "Safety Wall skill that you use.";
				.@skill_e2 = 1;
				next;
				break;
			case 3:
				mes "[Mana]";
				mes "Fire Ball is a ^FF0000Fire^000000";
				mes "property skill that you";
				mes "can learn after training";
				mes "in the use of Fire Bolt.";
				next;
				specialeffect(EF_FIREBALL, AREA, playerattached());
				next;
				mes "[Mana]";
				mes "Fire Ball can actually";
				mes "inflict damage on multiple";
				mes "enemies if they are within";
				mes "the range of the skill. Make";
				mes "good use of the destructive";
				mes "power of the Fire Ball!";
				next;
				.@skill_e3 = 1;
				break;
			case 4:
				mes "[Mana]";
				mes "Frost Diver is a ^0000FFWater^000000";
				mes "property skill that can be";
				mes "learned after increasing";
				mes "the Cold Bolt skill to";
				mes "a certain level.";
				specialeffect(EF_FROSTDIVER, AREA, playerattached());
				next;
				specialeffect(EF_FROSTDIVER2, AREA, playerattached());
				mes "[Mana]";
				mes "Frost Diver will damage";
				mes "enemies and has the chance";
				mes "to freeze them as well. Once";
				mes "frozen, the monster will be";
				mes "considered to be a Water";
				mes "property creature.";
				next;
				mes "[Mana]";
				mes "Now, as you increase";
				mes "the level of the Frost Diver";
				mes "skill, its damage and chance";
				mes "of freezing monsters will also";
				mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000";
				.@skill_e4 = 1;
				next;
				break;
			case 5:
				mes "[Mana]";
				mes "Thunderstorm is a";
				mes "^93DB70Wind^000000 property skill";
				mes "that you can learn after";
				mes "increasing the Lightning";
				mes "Bolt skill to a certain level.";
				next;
				specialeffect(EF_THUNDERSTORM, AREA, playerattached());
				mes "[Mana]";
				mes "Thunderstorm is similar";
				mes "to Fire Ball in that it can";
				mes "attack multiple enemies";
				mes "within a certain range.";
				mes "It's an incredibly potent";
				mes "ground targeting attack.";
				.@skill_e5 = 1;
				next;
				break;
			case 6:
				mes "[Mana]";
				mes "Fire Wall is a ^FF0000Fire^000000";
				mes "property skill that can";
				mes "be learned after training";
				mes "in the use of Fire Ball and";
				mes "Sight. Unlike other skills,";
				mes "Fire Wall targets an area.";
				next;
				specialeffect(EF_FIREWALL, AREA, playerattached());
				mes "[Mana]";
				mes "So you can place";
				mes "a Fire Wall in locations";
				mes "where you think the enemy";
				mes "will move towards. And it's";
				mes "especially useful when";
				mes "monsters approach you!";
				next;
				mes "[Mana]";
				mes "So if you can use";
				mes "Fire Wall strategically";
				mes "and effectively, it can";
				mes "be a very powerful skill~";
				.@skill_e6 = 1;
				next;
				break;
			case 7:
				mes "[Mana]";
				mes "Energy Coat is, well,";
				mes "a unique skill that you";
				mes "can't just learn on your own.";
				mes "You'll have to ask Blizardis";
				mes "inside the Mage Guild to";
				mes "teach you how to use it.";
				next;
				specialeffect(EF_ENERGYCOAT, AREA, playerattached());
				next;
				mes "[Mana]";
				mes "If you do decide to";
				mes "learn Energy Coat, I'm";
				mes "sure Blizardis will tell";
				mes "you all you need to know.";
				.@skill_e7 = 1;
				next;
				break;
			case 8:
				mes "[Mana]";
				mes "Did you understand";
				mes "all of that? Good, because";
				mes "now I have a mission to give";
				mes "you on behalf of the Mage";
				mes "Guild. When you're ready for";
				mes "briefing, talk to me, okay?";
				next;
				mes "[Mana]";
				mes "Oh, and please take";
				mes "this. It's a present for";
				mes "you to help you in your";
				mes "training. I hope it comes";
				mes "in handy when fighting...";
				tu_magician01 = 6;
				getitem Wand,1;
				specialeffect(EF_HIT5, AREA, playerattached());
				if(.@skill_e1) getexp 300,100;
				if(.@skill_e2) getexp 300,100;
				if(.@skill_e3) getexp 300,100;
				if(.@skill_e4) getexp 300,100;
				if(.@skill_e5) getexp 300,100;
				if(.@skill_e6) getexp 300,100;
				if(.@skill_e7) getexp 300,100;
				close;
			default:
				break;
			}
		}
		close;
	case 6:
		mes "Oh good, you're back.";
		mes "Let me tell you about";
		mes "your mission. Recently,";
		mes "something has happened in";
		mes "Morroc and the Thief Guild";
		mes "is requesting our assistance.";
		next;
		mes "[Mana]";
		mes "It's not mandatory";
		mes "for you to do this, but";
		mes "you will be compensated";
		mes "for your efforts and we'll";
		mes "give you some support.";
		mes "So what do you think?";
		next;
		switch(select("I'll do it.", "Sorry, but...")) {
		case 1:
			mes "[Mana]";
			mes "Great! Alright,";
			mes "I'll send you straight";
			mes "to Morroc, then. Once you";
			mes "get there, go to the front";
			mes "of the Morroc Pyramid and";
			mes "speak to Yierhan. Thanks~";
			next;
			mes "[Mana]";
			mes "Oh, and when you're";
			mes "done with what Yierhan";
			mes "has you do, come back";
			mes "and report to me, okay?";
			tu_magician01 = 7;
			emotion e_heh;
			warp "morocc",182,286;
			close;
		case 2:
			mes "[Mana]";
			mes "Mmm...?";
			mes "Oh, I see. Well, if";
			mes "you happen to change";
			mes "your mind, come back";
			mes "and ask me later, okay?";
			close;
		}
	case 7:
		mes "I don't know";
		mes "what kind of work";
		mes "Yierhan has in store";
		mes "for you, but hopefully";
		mes "it won't be too difficult.";
		close;
	case 27:
		mes "Yierhan just sent me";
		mes "a message, saying that";
		mes "you've done a great job in";
		mes "completing your mission.";
		mes "Very nice work, "+strcharinfo(PC_NAME)+"~";
		next;
		mes "[Mana]";
		mes "It seems like there are";
		mes "two secret organizations";
		mes "involved in all of this dirty";
		mes "business. Why would they";
		mes "be working together?";
		next;
		mes "[Mana]";
		mes "Well, in any case...";
		mes "This is some pretty";
		mes "major business that";
		mes "I guess the higher-ups";
		mes "will handle, so you don't";
		mes "need to worry about it for now.";
		next;
		mes "[Mana]";
		mes "Please take this as";
		mes "a little reward for helping";
		mes "out both of our guilds. Once";
		mes "again, thanks very much~";
		tu_magician01 = 28;
		getitem Silk_Robe,1;
		Zeny += 3000;
		getexp 3000,1000;
		close;
	default:
		if(tu_magician01 < 27){
			mes "So...";
			mes "It looks like something is";
			mes "going on in the Rune-Midgarts";
			mes "Kingdom for sure. No wonder";
			mes "all the guilds are so busy...";
			next;
			mes "[Mana]";
			mes "Anyway, please ";
			mes "keep up the good";
			mes "work. And, um, is";
			mes "Yierhan doing well?";
			close;
		} else {
			mes "You seem to be well";
			mes "experienced now and there";
			mes "isn't anything else that I can";
			mes "really teach you. Now it's up";
			mes "to you to find ways to master";
			mes "the ways of magic on your own.";
			close;
		}
	}
}