//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Doomed Swords Quest Part 3
//================= Description ===========================================
//= Creation of Doomed Swords: Grimtooth, Mysteltain, and Executioner.
//================= Current Version =======================================
//= 1.0
//================= Additional Comments ===================================
//= Continuation of the Comodo Quest
//= - Part 1: Found in quests_comodo.txt
//= - Part 2: Found in quests_yuno.txt
//================= Variables Used ========================================
//= dmdswrd_Q (Max 45)
//=========================================================================
mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{
if (dmdswrd_Q > 30) {
if (dmdswrd_Q == 31) {
mes "[Middle-Aged Man]";
mes "It's been a while since";
mes "someone has come this";
mes "way. Not too many people";
mes "pass by here, so I rarely";
mes "receive visitors. Why don't";
mes "you relax and chat for a while?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What are you doing out";
mes "here in this secluded";
mes "area? You don't have";
mes "to work here, do you?";
next;
mes "[Middle-Aged Man]";
mes "Well, just managing this";
mes "summer house gets me";
mes "enough income to get by.";
mes "Ah, I also craft various";
mes "things as sort of a hobby.";
next;
mes "[Middle-Aged Man]";
mes "Yeap, when I was younger,";
mes "I had my own forge in town.";
mes "It was a good family business,";
mes "and all of my siblings ended up";
mes "making wares for town lords";
mes "and even the royal family.";
next;
mes "[Middle-Aged Man]";
mes "But then, the accident";
mes "happened, and we had";
mes "to close shop. Well, that's";
mes "my story. Not a very happy";
mes "one, I gu ess, but otherwise";
mes "I've lived a long, good life.";
next;
mes "[Middle-Aged Man]";
mes "Now what exactly";
mes "brings you here?";
mes "Are you just exploring";
mes "the land, or are you";
mes "hunting monsters, or...?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, um,";
mes "I was led here by";
mes "this thing. It's called";
mes "the Seal of Muriniel.";
next;
mes "[Middle-Aged Man]";
mes "Oh... Oh my.";
mes "Let me see that.";
mes "Oh, yes. This is the";
mes "real thing. So... It's";
mes "finally found me. Well,";
mes "I guess I'm at your service.";
next;
next;
mes "[Middle-Aged Man]";
mes "My name is Walker, and";
mes "my brothers and I were the 3";
mes "most talented blacksmiths";
mes "in Juno. Seeing as you've";
mes "been chosen by fate, we'll all";
mes "help you obtain a doomed sword.";
next;
mes "[Walker]";
mes "First of all, the doomed";
mes "swords are sealed in magic";
mes "scrolls as pentagrams. When";
mes "their true owners appear, they";
mes "can be released by using";
mes "Muriniel's Seal.";
next;
mes "[Walker]";
mes "Now, for my part in unsealing";
mes "the doomed swords, I'll need";
mes "the highest quality materials.";
mes "Give me a few minutes and";
mes "I'll let you know what you";
mes "need to bring to me.";
dmdswrd_Q = 32;
close;
}
else if (dmdswrd_Q == 32) {
mes "[Walker]";
mes "Now, I should let you";
mes "know that I can only form";
mes "a portion of the pentagram";
mes "that will release one of the";
mes "doomed swords. You need my";
mes "brothers' help to complete it.";
next;
mes "[Walker]";
mes "Once the pentagram";
mes "is complete and activated,";
mes "you will unseal the doomed";
mes "sword that is best suited to";
mes "you. I'm sorry, but I have no";
mes "way to predict what it may be.";
next;
mes "[Walker]";
mes "For now, you must take";
mes "the first step and bring";
mes "me the following items.";
mes "Make sure to take note";
mes "of what I will require...";
next;
mes "[Walker]";
mes "I will need";
mes "^FF00001 Emperium^000000,";
mes "^FF00003 Tentacles^000000,";
mes "^FF000025 Amulets^000000,";
mes "^FF00001 Coal^000000, and";
mes "^FF00001 Necklace of Oblivion^000000.";
dmdswrd_Q = 33;
close;
}
else if (dmdswrd_Q == 33) {
if (countitem(Emperium) > 0 && countitem(Tentacle) > 2 && countitem(Coal) > 0 && countitem(Amulet) > 24 && countitem(Frozen_Heart) > 0) {
mes "[Walker]";
mes "Ah, very good.";
mes "You've brought";
mes "everything I need.";
mes "Now, please wait for";
mes "a moment while I finish";
mes "the preparations...";
delitem Emperium,1;
delitem Tentacle,3;
delitem Coal,1;
delitem Amulet,25;
delitem Frozen_Heart,1;
dmdswrd_Q = 34;
close;
}
mes "[Walker]";
mes "Hmm...? You still";
mes "haven't brought me";
mes "everything I need to";
mes "begin the doomed sword";
mes "pentagram. Let me remind you";
mes "which materials to get for me.";
next;
mes "[Walker]";
mes "I will need";
mes "^FF00001 Emperium^000000,";
mes "^FF00003 Tentacles^000000,";
mes "^FF000025 Amulets^000000,";
mes "^FF00001 Coal^000000, and";
mes "^FF00001 Necklace of Oblivion^000000.";
close;
}
else if (dmdswrd_Q == 34) {
mes "[Walker]";
mes "Ah, you're back.";
mes "I managed to finish this";
mes "sooner than I expected since";
mes "you gave me materials of";
mes "exceptionally good quality.";
next;
mes "[Walker]";
mes "Back when I was 15, my other";
mes "two brothers were taught by";
mes "Dwarves to create the pentragram that will release a doomed sword.";
mes "However, they taught each of us different parts of the pentagram.";
next;
mes "[Walker]";
mes "I guess the Dwarves split";
mes "up our knowledge because";
mes "they wanted to prolong the";
mes "return of the Executioner";
mes "sword within our generation.";
next;
mes "[Walker]";
mes "Originally, Executioner";
mes "was one of three swords";
mes "that the Dwarves were";
mes "ordered to forge for an evil";
mes "organization in exchange";
mes "for their village's safety.";
next;
mes "[Walker]";
mes "Despite their incredible";
mes "forging skills, the Dwarves";
mes "had difficulty procuring the";
mes "rare materials required to";
mes "forge the weapons within";
mes "the 15 day deadline.";
next;
mes "[Walker]";
mes "Desperate for help, the";
mes "Dwarves traveled to meet";
mes "my father, a renown smith";
mes "and adventurer at the time. He";
mes "was sympathetic to their plight";
mes "and gave them what they needed.";
next;
mes "[Walker]";
mes "In gratitude for my father's";
mes "help, the Dwarves taught my";
mes "brothers how to create the";
mes "doomed sword pentagram,";
mes "but we could only complete";
mes "it if we all worked together.";
next;
mes "[Walker]";
mes "Sadly, I heard that the evil";
mes "organization that forced the";
mes "Dwarves to forge the swords";
mes "killed them when they refused";
mes "to give up their forging secrets. ";
next;
mes "[Walker]";
mes "However, the Dwarves could";
mes "not reveal that the Executioner";
mes "was enchanted with a terrible";
mes "curse powered by the Dwarves'";
mes "hatred which threatens the life";
mes "of Executioner's wielder.";
next;
mes "[Walker]";
mes "Oh, don't worry too much.";
mes "If you happen to obtain the";
mes "Executioner, the seal should";
mes "have weakened the curse";
mes "enough so that it won't kill";
mes "you that quickly. Well, then...";
next;
mes "[Walker]";
mes "You should visit my brother";
mes "Morf for the next part of the";
mes "doomed sword pentagram.";
mes "Morf should be easy to find,";
mes "as he's usually drinking";
mes "all day in Payon's tavern.";
next;
mes "[Walker]";
mes "Please, take this scroll";
mes "with the pentagram with you,";
mes "and give my regards to Morf";
mes "once you see him. If you do";
mes "succeed in obtaining a doomed sword, use its power responsibly.";
dmdswrd_Q = 35;
close;
}
else if (dmdswrd_Q == 35) {
mes "[Walker]";
mes "Look for my older";
mes "brother Morf in the";
mes "tavern in Payon-- He's";
mes "always drinking over there.";
mes "Hopefully, he'll help you finish the doomed sword pentagram.";
close;
}
else if (dmdswrd_Q == 36) {
mes "[Walker]";
mes "Ah, so you've";
mes "already met with";
mes "Morf? When you get";
mes "the chance, please give";
mes "him my regards and let";
mes "him know that I'm doing well.";
close;
}
else if (dmdswrd_Q == 37) {
mes "[Walker]";
mes "Ah, so you've";
mes "already met with";
mes "Morf? When you get";
mes "the chance, please give";
mes "him my regards and let";
mes "him know that I'm doing well.";
close;
}
else if (dmdswrd_Q == 38) {
mes "[Walker]";
mes "So how has Morf been?";
mes "I know he's eccentric, and";
mes "perhaps a little rude, but";
mes "he's really a very good man.";
close;
}
else if (dmdswrd_Q == 39) {
mes "[Walker]";
mes "It's good that Morf";
mes "was able to help you.";
mes "As for our younger brother,";
mes "Huey, I haven't heard from";
mes "him in a while. I think he's";
mes "travelling around in Morroc?";
close;
}
else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) {
mes "[Walker]";
mes "I trust that Huey";
mes "is taking good care";
mes "of himself. If you happen";
mes "to see him again, would";
mes "you ask him to come visit";
mes "me one of these days?";
close;
}
else {
mes "[Walker]";
mes "Oh! You've completed";
mes "the pentagram and come";
mes "into possession of one of";
mes "the doomed swords? I'm";
mes "glad to hear it. If Father were";
mes "alive, he would be so proud.";
close;
}
}
else {
mes "[Middle-Aged Man]";
mes "It's been a while since";
mes "someone has come this";
mes "way. Not too many people";
mes "pass by here, so I rarely";
mes "receive visitors. Feel free";
mes "to rest and relax a while~";
close;
}
}
payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
if (dmdswrd_Q == 35) {
mes "[Old Man]";
mes "Wha--? Who are";
mes "you? Whaddya want?";
mes "Lemme alone so I can";
mes "drink in peace! ^333333*Urp*^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, excuse me, but are";
mes "you Morf? I'm been sent";
mes "by your brother, Walker,";
mes "to ask if you can help";
mes "me with this pentagram.";
next;
mes "[Old Man]";
mes "Huh...? Lemme see...";
mes "Oh. This is Walker's";
mes "work alright. Y-you really";
mes "want a doomed sword, huh?";
mes "A-and that's really the Seal";
mes "of Muriel you have there?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, the Seal!";
mes "Here, take a look";
mes "if you want. If it's";
mes "not the real thing, then";
mes "I went through a lot of";
mes "trouble to get a fake.";
next;
mes "[Old Man]";
mes "Arrrgh! That's the real";
mes "thing! Does this mean";
mes "I have to really work on";
mes "this now?! I'm still drunk!";
mes "Damn... I guess I have no";
mes "choice but to sober up.";
next;
mes "[Old Man]";
mes "Ugh... But I'm gonna";
mes "have such a hangover.";
mes "Hey! Bring me 20 Yellow";
mes "Potions so I can nurse";
mes "the headache I'm gonna";
mes "have! I'll need them so bad...";
dmdswrd_Q = 36;
close;
}
else if (dmdswrd_Q == 36) {
if (countitem(Yellow_Potion) > 19) {
mes "[Old Man]";
mes "Oh, thank goodness you've";
mes "brought me the potions! Now,";
mes "these'll help me cope with the";
mes "unfamiliar sensation that you";
mes "people call sobriety. Ugh...";
mes "I can think clearly... Damn!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
mes "............";
next;
mes "[Old Man]";
mes "Gimme the scroll";
mes "with the pentagram.";
mes "Let's see, here. Hey,";
mes "Walker did a great job";
mes "on this. Alright, listen.";
mes "This is what I need from you...";
next;
mes "[Old Man]";
mes "^FF00001 Coal^000000,";
mes "^FF00003 Trunks^000000,";
mes "^FF00003 Old Hilts^000000,";
mes "^FF000050 Orge Teeth^000000, and";
mes "^FF00001 Foolishness of the Blind^000000.";
next;
mes "[Old Man]";
mes "You have to bring me";
mes "those items so that I can";
mes "continue forming the doomed";
mes "sword pentagram. I'll just be";
mes "waiting for you right here.";
delitem Yellow_Potion,20;
dmdswrd_Q = 37;
close;
}
mes "[Old Man]";
mes "Arrrgh! Did you bring";
mes "me 20 Yellow Potions?";
mes "This hangover is getting";
mes "worse and worse! H-hurry";
mes "up and get me my meds!";
close;
}
else if (dmdswrd_Q == 37) {
if (countitem(Old_Hilt) > 2 && countitem(Coal) > 0 && countitem(Wooden_Block) > 2 && countitem(Foolishness_Of_Blind) > 0 && countitem(Ogre_Tooth) > 49) {
mes "[Morf]";
mes "Hey, you've brought";
mes "everything? Good, the";
mes "sooner I get this done,";
mes "the sooner I can get back";
mes "to drinking. All you need";
mes "to do now is sit and wait.";
next;
mes "[Morf]";
mes "Alright. Let's get...";
mes "Started? Where did I put";
mes "that thing I needed? Um...";
mes "Ah, there we go. Hrrrm...";
next;
mes "^3355FF*Scheeeezzzz*";
mes "*Clang Clang*";
mes "*Rattle Rattle*";
mes "*Th-thump thump*^000000";
next;
mes "^3355FF*Crrrrrrunch*";
mes "*Sh-sh-sh-shoom*";
mes "*Rub-rub-rub-rub*";
mes "*Flip ka-chink*^000000";
next;
mes ".........";
mes "............";
mes "...............";
mes "..................";
next;
mes "^3355FF*Scheeeezzzz*";
mes "*Clang Clang*";
mes "*Rattle Rattle*";
mes "*Th-thump thump*^000000";
next;
mes "^3355FF*Crrrrrrunch*";
mes "*Sh-sh-sh-shoom*";
mes "*Rub-rub-rub-rub*";
mes "*Flip ka-chink*^000000";
next;
mes "^3355FF*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*^000000";
next;
mes "^3355FF*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...";
mes "But is it almost done?";
next;
mes ".........";
mes "............";
mes "...............";
mes "..................";
next;
mes "^3355FF*Scheeeezzzz*";
mes "*Clang Clang*";
mes "*Rattle Rattle*";
mes "*Th-thump thump*^000000";
next;
mes "^3355FF*Crrrrrrunch*";
mes "*Sh-sh-sh-shoom*";
mes "*Rub-rub-rub-rub*";
mes "*Flip ka-chink*^000000";
next;
mes "^3355FF*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*^000000";
next;
mes "^3355FF*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*";
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "H-hey, when is this";
mes "thing going to be finished?";
mes "Isn't it about time already?";
next;
mes "[Morf]";
mes "Hey! Be patient,";
mes "you can't rush";
mes "perfection. It'll";
mes "take as long as it";
mes "has to. But yeah,";
mes "I'm almost finished...";
next;
mes ".........";
mes "............";
mes "...............";
mes "..................";
next;
mes "[Morf]";
mes "Just...";
mes "Just give me a";
mes "few more minutes...";
delitem Old_Hilt,3;
delitem Coal,1;
delitem Wooden_Block,3;
delitem Foolishness_Of_Blind,1;
delitem Ogre_Tooth,50;
dmdswrd_Q = 38;
close;
}
mes "[Old Man]";
mes "What, did you forget";
mes "what I need? Grrr, I'll";
mes "tell you again, but you";
mes "better not forget this time!";
next;
mes "[Old Man]";
mes "^FF00001 Coal^000000,";
mes "^FF00003 Trunks^000000,";
mes "^FF00003 Old Hilts^000000,";
mes "^FF000050 Orge Teeth^000000, and";
mes "^FF00001 Foolishness of the Blind^000000.";
close;
}
else if (dmdswrd_Q == 38) {
switch(rand(1,10)) {
case 1:
case 10:
mes "[Morf]";
mes "Ooh, my back~!";
mes "The searing pain!";
mes "It looks like I have";
mes "no choice but to take";
mes "a break. That's why you";
mes "shouldn't be pushing me!";
next;
mes "[Morf]";
mes "Hey, while we've got some";
mes "time, let me tell you a story";
mes "about Mysteltainn, one of the";
mes "doomed swords that you may";
mes "receive if you manage to";
mes "complete the pentagram.";
next;
mes "[Morf]";
mes "Now, Mysteltainn is the";
mes "name of the tree from which";
mes "the twig that was used to";
mes "kill Baldur, god of light, was";
mes "obtained. It was the only";
mes "thing that could harm Baldur...";
next;
mes "[Morf]";
mes "From what I remember, the";
mes "god Loki plotted to kill Baldur";
mes "because he was jealous of";
mes "the god of light that every";
mes "living thing and inanimate";
mes "object seemed to adore.";
next;
mes "[Morf]";
mes "Loki tricked Baldur's mother";
mes "into revealing Baldur's secret";
mes "weakness. Now, the gods regularly made a game of throwing objects";
mes "like darts at Baldur since he was immune to everything else.";
next;
mes "[Morf]";
mes "When he learned that";
mes "Mysteltainn could be used";
mes "to kill Baldur, he took one of";
mes "its twigs and tricked Baldur's";
mes "blind brother into throwing it at Baldur in one of their games.";
next;
mes "[Morf]";
mes "And so...";
mes "That was how the";
mes "god of light was killed.";
mes "By Loki's trickery and the";
mes "foolishness of the blind.";
mes "That's Mysteltainn's story.";
next;
mes "[Morf]";
mes "Now, if you do happen to";
mes "get the Mysteltainn doomed";
mes "sword from its seal, it won't";
mes "be as powerful as the original";
mes "one that, you know, killed a";
mes "god. It can't be reproduced...";
next;
mes "[Morf]";
mes "However, the fascimile is";
mes "incredibly powerful, and you";
mes "must make sure that you wield";
mes "it responsibly. Now, I know";
mes "you must be upset that I've";
mes "taken so long to do this...";
next;
mes "[Morf]";
mes "Please understand that";
mes "I'm pretty old now, and that";
mes "pentagram work isn't exactly";
mes "easy. Anyway, my part is done.";
mes "Now you gotta find Huey,";
mes "my youngest brother.";
next;
mes "[Morf]";
mes "Huey's been traveling";
mes "around, but last I heard, he";
mes "was in Morroc. If you can";
mes "find him, he can complete";
mes "this pentagram for you. Well,";
mes "care now, and good luck.";
dmdswrd_Q = 39;
close;
case 2:
mes "[Morf]";
mes "Be patient, youngster,";
mes "I need more time! Don't";
mes "you understand that if";
mes "I screw up this pentagram,";
mes "you'll have to start all over";
mes "again? Yeah, that's right~";
close;
case 3:
mes "[Morf]";
mes "Not... Done... Yet.";
mes "It'll be done when it's";
mes "done, okay? Why don't you";
mes "take a walk or something";
mes "to kill the time, yeah?";
close;
case 4:
mes "[Morf]";
mes "Yeah, you know what?";
mes "It's time for another break.";
mes "Let me rest my cramped hands";
mes "and enjoy one of these Yellow";
mes "Potions that you've brought";
mes "me. Yep, that's a good idea.";
close;
case 5:
mes "[Morf]";
mes "Look...";
mes "If you're just";
mes "gonna stand there";
mes "and breathe down my";
mes "neck while I'm working,";
mes "you might as well be useful.";
next;
mes "[Mork]";
mes "Bring me some";
mes "snacks or something,";
mes "or get the hell out of";
mes "here until I'm done!";
close;
case 6:
mes ".........";
mes "............";
mes "...............";
next;
mes "^3355FFMorf has fallen";
mes "into a deep sleep.^000000";
close;
case 7:
mes "[Morf]";
mes "No...";
mes "Still not done.";
mes "Just like the last";
mes "time you asked.";
mes "Just... Wait...";
close;
case 8:
mes ".........";
mes "............";
mes "...............";
next;
mes "^3355FFMorf has fallen";
mes "into a pretty restful";
mes "slumber that he seems";
mes "to be thoroughly enjoying.^000000";
close;
case 9:
mes "[Morf]";
mes "You can see my hands, right?";
mes "When they're not busy trying";
mes "to finish this pentagram, that's probably a sign meaning that ";
mes "I'm finished. Lookee, they're";
mes "moving, still moving, see that?";
close;
}
}
else if (dmdswrd_Q == 39) {
mes "[Morf]";
mes "If you really want to";
mes "finish that pentagram,";
mes "then find my youngest";
mes "brother Huey in Morroc.";
mes "He should help you out.";
mes "I mean, if I did, then he will!";
close;
}
else if (dmdswrd_Q == 40) {
mes "[Morf]";
mes "You actually found";
mes "Huey? How's my little";
mes "baby brother doing? Well,";
mes "if he's fine, then make him";
mes "finish that pentagram. I don't want all my work to go to waste!";
close;
}
else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) {
mes "[Morf]";
mes "It's good to hear";
mes "that Huey is fine and";
mes "that nothing's wrong with";
mes "his health. In that case,";
mes "he should be writing me";
mes "and Walker more often!";
close;
}
else if (dmdswrd_Q == 45) {
mes "[Morf]";
mes "Now that you have one";
mes "of those doomed swords,";
mes "I want you to only use it for";
mes "the right reasons. The curses";
mes "of the swords are most dangerous when your conviction wavers.";
close;
}
else {
mes "[Old Man]";
mes "Arrrrrrrrrghhhh~!";
mes "My heart freakin' hurts!";
mes "Times like these, I sure";
mes "could use a Yellow Potion to";
mes "help cope with my hangovers.";
mes "C'mon, I freakin' need my meds!";
close;
}
}
morocc,248,159,4 script Young Man#magum1 4_M_04,{
if (dmdswrd_Q == 39) {
mes "[Huey]";
mes "Excuse me, but...";
mes "Um, did you need";
mes "something? You";
mes "look like you have";
mes "a question for me.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm looking for";
mes "somebody named Huey.";
mes "I hear he's the only one";
mes "that can help me finish";
mes "this... well... Do you know";
mes "where I can find him?";
next;
mes "[Huey]";
mes "Y-yes. I-I'm Huey.";
mes "But why are you looking";
mes "for me? Oh! Are you some";
mes "kind of messenger from one";
mes "of my brothers? I haven't heard";
mes "from them in quite a while.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm trying to";
mes "obtain a doomed sword.";
mes "To do that, I've already";
mes "got the Seal of Muriniel,";
mes "and your brothers have";
mes "started this pentagram.";
next;
mes "[Huey]";
mes "Are you serious?";
mes "You've come this far to";
mes "get one of those accursed";
mes "blades? Mm, would you please";
mes "let me see the pentagram? Oh,";
mes "my brothers did such good work!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, yes. Here.";
next;
mes "[Huey]";
mes "I don't know if you can";
mes "appreciate it, but this";
mes "pentagram has really good";
mes "craftsmanship! Now, if my";
mes "older brothers have already helped you, I shall do the same.";
next;
mes "[Huey]";
mes "My older brothers are even";
mes "better blacksmiths than me,";
mes "so if you were able to convince";
mes "them to aid you, I don't really";
mes "have the right to refuse to help you. Besides, if I don't...";
next;
mes "[Huey]";
mes "...Then my brother's work";
mes "would have been for nothing.";
mes "And then... They might just";
mes "come looking for me. Morf";
mes "especially. Oh, right! Materials! I need these for the pentagram!";
next;
mes "[Huey]";
mes "Please bring me";
mes "^FF00009 Rubies^000000,";
mes "^FF00006 Blades of Darkness^000000,";
mes "^FF00009 Bloody Edges^000000, and";
mes "^FF00001 Loki's Whisper^000000.";
next;
mes "[Huey]";
mes "While you gather the";
mes "necessary items, I'll be";
mes "finishing my preparations.";
mes "Oh, and bring me the ^FF0000exact";
mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000.";
mes "Okay now, I'll see you later~";
dmdswrd_Q = 40;
close;
}
else if (dmdswrd_Q == 40) {
if (countitem(Bloody_Edge) == 9 && countitem(Blade_Lost_In_Darkness) == 6 && countitem(Cardinal_Jewel) == 9 && countitem(Lokis_Whispers) == 1) {
mes "[Huey]";
mes "Oh, you're back. Did";
mes "you bring everything";
mes "I need for the pentagram";
mes "in the exact amounts? Mmm...";
mes "Ah! Yes, perfect! Nice work~";
next;
mes "[Huey]";
mes "Would you please wait";
mes "while I finish this pentagram?";
mes "This is going to take some";
mes "time, but trust me, we're";
mes "almost done. All your hard";
mes "work will pay off soon~";
delitem Bloody_Edge,9;
delitem Blade_Lost_In_Darkness,6;
delitem Cardinal_Jewel,9;
delitem Lokis_Whispers,1;
dmdswrd_Q = 41;
close;
}
mes "[Huey]";
mes "In order to finish the";
mes "pentagram, I'll need some";
mes "items in the exact quantities--";
mes "no more, no less. If you have";
mes "too many of a required item, why don't you put it in your Storage?";
next;
mes "[Huey]";
mes "Please bring me";
mes "^FF00009 Rubies^000000,";
mes "^FF00006 Blades of Darkness^000000,";
mes "^FF00009 Bloody Edges^000000, and";
mes "^FF00001 Loki's Whisper^000000.";
mes "Well, I'll be waiting~";
close;
}
else if (dmdswrd_Q == 41) {
mes "[Huey]";
mes "Hey there, your timing's";
mes "perfect! I just completed";
mes "the pentagram for unsealing";
mes "one of the doomed swords.";
mes "There's just one last step...";
next;
mes "[Huey]";
mes "Would you put the Seal of Murinel to the pentagram? That will unlock";
mes "the seal, causing the doomed sword best suited for you to manifest.";
mes "Soon, Grimtooth, Mysteltainn,";
mes "or Executioner will be yours...";
next;
mes "^3355FFYou carefully place the";
mes "Seal of Muriniel to the";
mes "pentagram. A few parts of";
mes "the pentagram immediately";
mes "begin to quitely pulse with";
mes "a soft and gentle glow.^000000";
next;
mes "[Huey]";
mes "It's... It's starting! The";
mes "sections of the pentagram";
mes "are activating in the order";
mes "in which they were completed.";
mes "The parts that are lit now";
mes "must be Walker's work...";
next;
mes "^3355FFSuddenly, another section";
mes "of the pentagram activates,";
mes "and parts of the pentagram";
mes "flare unstably with an";
mes "intense, unsteady light.^000000";
next;
mes "[Huey]";
mes "That must be...";
mes "Morf must have done";
mes "that part. Okay, when";
mes "the light stabilizes and";
mes "the entire pentagram is";
mes "glowing, it'll be ready.";
next;
mes "^3355FFThe unactivated portions";
mes "of the pentagram ignite,";
mes "and the entire pentagram";
mes "emits a warm, effusive glow.^000000";
next;
mes "[Huey]";
mes "Okay, this is important!";
mes "One of the doomed swords";
mes "is going to manifest very soon.";
mes "When you can see the sword";
mes "within the light, grab it quickly! ";
next;
mes "[Huey]";
mes "Wait, can you--?";
mes "There, I see it! Now";
mes "quickly, take it! It's yours!";
next;
.@random = rand(1,10);
if (.@random >= 1 && .@random <= 5) {
callsub S_GetSword,1237,0,1,42;
getitem Grimtooth_,1;
close;
}
else if (.@random >= 6 && .@random <= 8) {
callsub S_GetSword,1138,1,1,43;
getitem Mysteltainn_,1;
close;
}
else {
callsub S_GetSword,1169,2,1,44;
getitem Executioner_,1;
close;
}
}
else if (dmdswrd_Q == 42) {
callsub S_GetSword,1237,0,0,0;
getitem Grimtooth_,1;
close;
}
else if (dmdswrd_Q == 43) {
callsub S_GetSword,1138,1,0,0;
getitem Mysteltainn_,1;
close;
}
else if (dmdswrd_Q == 44) {
callsub S_GetSword,1169,2,0,0;
getitem Executioner_,1;
close;
}
else if (dmdswrd_Q == 45) {
mes "[Huey]";
mes "So how are you handling";
mes "that doomed sword? Whatever";
mes "you do, don't abuse its power";
mes "and you should be fine. I've";
mes "got faith that you'll never";
mes "succumb to the blade's curse.";
next;
mes "[Huey]";
mes "Anyway, I really";
mes "should thank you for";
mes "the opportunity to use";
mes "my skills. I mean, I didn't";
mes "want what I had learned from";
mes "the Dwarves to go to waste.";
close;
}
else {
mes "[Huey]";
mes "You know, I've traveled";
mes "to all sorts of places, but";
mes "the heat here in Morroc";
mes "is the worst I've ever";
mes "experienced! It's so humid";
mes "and uncomfortable here...";
close;
}
S_GetSword:
if (getarg(2) == 1) {
mes "^3355FFYou reach within the";
mes "blinding light and grasp";
mes "the sword's handle. When";
mes "the light dissipates, you";
mes "can see that you have";
mes "obtained a "+getitemname(getarg(0))+".^000000";
magum = getarg(3);
next;
}
if (checkweight(getarg(0),1) == 0) {
mes "[Huey]";
mes "Hold on, you're carrying";
mes "too many things with you.";
mes "You better store some things";
mes "to make more of your inventory";
mes "space available. Then, we can finally claim your doomed sword.";
close;
}
mes "[Huey]";
if (getarg(1) == 0) {
mes "Th-that's the Grimtooth!";
mes "Ever since I've been taught";
mes "the pentagram techniques by";
mes "those Dwarves, I've never once";
mes "imagined that I'd see that sword. Please use that weapon wisely.";
}
else if (getarg(1) == 1) {
mes "I don't believe it!";
mes "You... You've been found";
mes "worthy of the Mysteltainn?";
mes "Be careful, and don't let";
mes "its power overwhelm you.";
mes "Wield it only for just ends...";
}
else if (getarg(1) == 2) {
mes "Th-that's...!";
mes "The Executionier has";
mes "chosen you to wield it?";
mes "You must have an extremely";
mes "strong will, or something...";
mes "Don't give in to the bloodlust.";
}
next;
mes "[Huey]";
mes "Well, it looks like my";
mes "work here is done. I'm glad";
mes "I got the chance to use these";
mes "ancient skills, and it's an honor to meet a worthy adventurer.";
mes "My brothers should be proud.";
next;
mes "[Huey]";
mes "Speaking of which,";
mes "please give Morf and";
mes "Walker my regards if you";
mes "happen to see them. Well";
mes "then, take care of yourself, and be cautious in using that sword.";
dmdswrd_Q = 45;
return;
}