//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dandelion's Request / Morocc Invasion quest
//================= Description ===========================================
//= A Morroc quest that is no longer used.
//================= Current Version =======================================
//= 1.3
//=========================================================================
izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
{
mes "[Guildsman]";
mes "There are rumors";
mes "going around about";
mes "the disappearances of";
mes "children in the Morroc";
mes "area. Some guilds believe";
mes "these are actually kidnappings.";
next;
mes "[Guildsman]";
mes "Those poor kids...";
mes "If I could do something";
mes "to help them, by George,";
mes "I would do it in a flash.";
close;
}
if(!mao_request)
{
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
mes "Hi there, I've been waiting for";
mes "you to wander past me for such";
mes "a long time, you know that?";
mes "Novices and Super Novices";
mes "are so hard to track down...";
next;
mes "[Guildsman]";
mes "Anyway, I don't know if you";
mes "know this, but a lot of kids are missing from Morroc recently.";
mes "We're not sure, but we think it's related to the latest assignment";
mes "for our Assassin Guild.";
next;
mes "[Guildsman]";
mes "Anyway, the client for this";
mes "assignment needs all the help";
mes "he can get. Now, I've heard";
mes "about you, and I think that";
mes "you could be really helpful to";
mes "us in this specific situation.";
next;
mes "[Guildsman]";
mes "Look, just do me a favor";
mes "and do the right thing like";
mes "you always do, okay? Here's";
mes "a letter of recommendation";
mes "to get you started on this";
mes "mission, alright?";
mao_request = 1;
getitem 7416,1;
close;
}
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "Great, I knew you'd";
mes "show up sooner or later.";
mes "Listen, I'm working here";
mes "as a representative of the";
mes "Swordman Assocation.";
next;
mes "[Guildsman]";
mes "Listen, there's something";
mes "big going on, and I think it's";
mes "the most important thing the";
mes "Swordman Association has ever";
mes "been involved in. Pack your bags and head to Morroc right now!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the way to Morroc...?";
mes "Why, what's going on?";
next;
mes "[Guildsman]";
mes "I don't know all the details,";
mes "but the Assassin Guild is";
mes "working on some missing";
mes "children's case, and they've";
mes "requested help from us and";
mes "all the other guilds...";
next;
mes "[Guildsman]";
mes "Rogues, Bards, Novices,";
mes "Super Novices, Priests...";
mes "You name it. This is gonna be";
mes "huge. Listen, if you're going";
mes "to help, then let me give you this letter of recommendation...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
{
mes "[Guildsman]";
mes "" + strcharinfo(PC_NAME) +"...?";
mes "I knew you'd show up if";
mes "Listen, I have a notice for";
mes "you from the Prontera Chivalry.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "For me? That sounds";
mes "strange, but would you";
mes "please read it to me?";
next;
mes "[Guildsman]";
mes "''RE: "+ strcharinfo(PC_NAME) +"";
mes "As leader of the Prontera";
mes "Chivalry, I formally request";
mes "you to represent the Knights of";
mes "Rune-Midgarts in cooperation";
mes "with the Assassin Guild.''";
next;
mes "[Guildsman]";
mes "Please assist the Assassin";
mes "Guild in any way befitting of";
mes "the Knighthood in a special";
mes "mission to rescue children";
mes "missing from Morroc.";
mes "-- Captain Herman''";
next;
mes "[Guildsman]";
mes "There, that's all it says.";
mes "Here, I think you'll need";
mes "this letter of recommendation";
mes "if you plan to follow these";
mes "orders. I hope you take that";
mes "mission for those kids' sake...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Crusader) || (Class == Job_Paladin))
{
mes "[Guildsman]";
mes "Excuse me...?";
mes ""+strcharinfo(PC_NAME)+"...?";
mes "I'm sorry to bother you, but";
mes "I've got an urgent communique";
mes "for you from Sir Michael Halig";
mes "of the Crusaders...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "They usually don't";
mes "send messages. I guess";
mes "whatever he has to say";
mes "must be really important.";
mes "What does it say?";
next;
mes "[Guildsman]";
mes "Let's see here... Something";
mes "about a missing children's case";
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "requested help from the Crusaders. So I guess you were recommended.";
next;
mes "[Guildsman]";
mes "Look, here's the letter of";
mes "recommendation that I'm";
mes "supposed to give you if you";
mes "plan on taking the mission.";
mes "For the sake of those missing kids, I really hope that you do.";
mao_request = 1;
getitem 7416,1;
close;
}
}
else if(mao_request == 1)
{
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
mes "Ah, I forgot to tell you";
mes "exactly where you need to";
mes "go for the mission details!";
mes "Let's see... You're supposed";
mes "to... Ah, now I remember~";
next;
mes "[Guildsman]";
mes "If you check out the";
mes "west side of the Oasis";
mes "inside Morroc, you'll find";
mes "a very suspicious looking";
mes "hut. Your contact from the";
mes "Assassin Guild is near there.";
next;
mes "[Guildsman]";
mes "I'm sure you'll find it if";
mes "you keep your eyes open.";
mes "Anyway, that's all I know.";
mes "Why don't you go check it out?";
close;
}
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
mes "Right, for this mission,";
mes "you'll need to meet with your";
mes "contact from the Assassin";
mes "Guild near a hut at the west";
mes "side of the Oasis inside Morroc. So keep an eye out for him.";
next;
mes "[Guildsman]";
mes "I doubt you'll have";
mes "trouble finding the guy,";
mes "even if all Thieves and";
mes "Assassins are starting";
mes "to look the same. You";
mes "know what I mean, right?";
close;
}
else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
{
mes "[Guildsman]";
mes "Are you thinking of taking";
mes "the mission? That's great!";
mes "Now, you need to meet your";
mes "contact from the Assassin";
mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
next;
mes "[Guildsman]";
mes "I know those directions";
mes "aren't very clear, but this";
mes "is supposedly a top secret";
mes "location that's usually only";
mes "known to the Assassins...";
close;
}
}
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
{
mes "[Guildsman]";
mes "It looks like you're";
mes "working well with the";
mes "Assassin Guild. Still,";
mes "be careful. There might";
mes "be more to this mission";
mes "than meets the eye, you know?";
close;
}
else
{
mes "[Guildsman]";
mes "It's a nice day, isn't it?";
mes "Though, I hope something";
mes "exciting happens soon. Peace";
mes "is great and all, but I prefer";
mes "to have my life shook up";
mes "every now and then.";
close;
}
OnTouch:
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(BaseLevel > 59)
{
if(!mao_request)
{
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
mes "Hi there, I've been waiting for";
mes "you to wander past me for such";
mes "a long time, you know that?";
mes "Novices and Super Novices";
mes "are so hard to track down...";
next;
mes "[Guildsman]";
mes "Anyway, I don't know if you";
mes "know this, but a lot of kids are missing from Morroc recently.";
mes "We're not sure, but we think it's related to the latest assignment";
mes "for our Assassin Guild.";
next;
mes "[Guildsman]";
mes "Anyway, the client for this";
mes "assignment needs all the help";
mes "he can get. Now, I've heard";
mes "about you, and I think that";
mes "you could be really helpful to";
mes "us in this specific situation.";
next;
mes "[Guildsman]";
mes "Look, just do me a favor";
mes "and do the right thing like";
mes "you always do, okay? Here's";
mes "a letter of recommendation";
mes "to get you started on this";
mes "mission, alright?";
mao_request = 1;
getitem 7416,1;
close;
}
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "Great, I knew you'd";
mes "show up sooner or later.";
mes "Listen, I'm working here";
mes "as a representative of the";
mes "Swordman Assocation.";
next;
mes "[Guildsman]";
mes "Listen, there's something";
mes "big going on, and I think it's";
mes "the most important thing the";
mes "Swordman Association has ever";
mes "been involved in. Pack your bags and head to Morroc right now!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the way to Morroc...?";
mes "Why, what's going on?";
next;
mes "[Guildsman]";
mes "I don't know all the details,";
mes "but the Assassin Guild is";
mes "working on some missing";
mes "children's case, and they've";
mes "requested help from us and";
mes "all the other guilds...";
next;
mes "[Guildsman]";
mes "Rogues, Bards, Novices,";
mes "Super Novices, Priests...";
mes "You name it. This is gonna be";
mes "huge. Listen, if you're going";
mes "to help, then let me give you this letter of recommendation...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
{
mes "[Guildsman]";
mes "" + strcharinfo(PC_NAME) +"...?";
mes "I knew you'd show up if";
mes "Listen, I have a notice for";
mes "you from the Prontera Chivalry.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "For me? That sounds";
mes "strange, but would you";
mes "please read it to me?";
next;
mes "[Guildsman]";
mes "''RE: "+ strcharinfo(PC_NAME) +"";
mes "As leader of the Prontera";
mes "Chivalry, I formally request";
mes "you to represent the Knights of";
mes "Rune-Midgarts in cooperation";
mes "with the Assassin Guild.''";
next;
mes "[Guildsman]";
mes "Please assist the Assassin";
mes "Guild in any way befitting of";
mes "the Knighthood in a special";
mes "mission to rescue children";
mes "missing from Morroc.";
mes "-- Captain Herman''";
next;
mes "[Guildsman]";
mes "There, that's all it says.";
mes "Here, I think you'll need";
mes "this letter of recommendation";
mes "if you plan to follow these";
mes "orders. I hope you take that";
mes "mission for those kids' sake...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Crusader) || (Class == Job_Paladin))
{
mes "[Guildsman]";
mes "Excuse me...?";
mes ""+strcharinfo(PC_NAME)+"...?";
mes "I'm sorry to bother you, but";
mes "I've got an urgent communique";
mes "for you from Sir Michael Halig";
mes "of the Crusaders...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "They usually don't";
mes "send messages. I guess";
mes "whatever he has to say";
mes "must be really important.";
mes "What does it say?";
next;
mes "[Guildsman]";
mes "Let's see here... Something";
mes "about a missing children's case";
mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
mes "requested help from the Crusaders. So I guess you were recommended.";
next;
mes "[Guildsman]";
mes "Look, here's the letter of";
mes "recommendation that I'm";
mes "supposed to give you if you";
mes "plan on taking the mission.";
mes "For the sake of those missing kids, I really hope that you do.";
mao_request = 1;
getitem 7416,1;
close;
}
}
}
}
prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(!(BaseLevel > 59))
{
mes "[Nun]";
mes "Oh, hello there~";
mes "Peace be with you,";
mes "adventurer. Remember";
mes "that no matter how different";
mes "people may be, all of us are";
mes "united in our humanity.";
close;
}
if(!(BaseClass == Job_Acolyte))
{
mes "[Nun]";
mes "Ah, hello. Would you ask";
mes "anyone that you know";
mes "to be affiliated with the";
mes "Prontera Church to talk to";
mes "me? Acolytes, Priests, Monks...";
mes "Any of those would be fine.";
next;
mes "[Nun]";
mes "I have something very";
mes "important to tell them,";
mes "but it's almost impossible";
mes "to gather all the clergy";
mes "in an emergency situation...";
close;
}
if(!mao_request)
{
mes "[Nun]";
mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "It must be an act of";
mes "divine providence that";
mes "we finally meet. Actually,";
mes "I have something very";
mes "important to ask you.";
next;
mes "[Nun]";
mes "You may have heard that";
mes "there's been a recent influx";
mes "of missing child reports from";
mes "Morroc. Apparently, someone";
mes "has hired the Assassin Guild";
mes "to investigate these cases.";
next;
mes "[Nun]";
mes "Since this is such a huge";
mes "issue, the Assassin Guild has";
mes "even gone so far as to request";
mes "the Prontera Church for help, so I'd like you to aid the Assassin";
mes "Guild in this mission.";
next;
mes "[Nun]";
mes "However, I believe that";
mes "the Assassin Guild's client";
mes "may have other intentions,";
mes "so I also want you to keep";
mes "an eye out and see if their";
mes "client can be trusted.";
next;
mes "[Nun]";
mes "Please visit Morroc";
mes "as soon as you can.";
mes "When you arrive, you";
mes "will need the Bishop's";
mes "letter of recommendation,";
mes "so please take it now.";
mao_request = 1;
getitem 7416,1;
close;
}
else if(mao_request == 1)
{
mes "[Nun]";
mes "Now, for this mission, you";
mes "will need to meet your contact";
mes "from the Assassin Guild near";
mes "a hut on the west side of the";
mes "Oasis inside Morroc. I wonder";
mes "why they chose that location?";
next;
mes "[Nun]";
mes "Normally, a representative";
mes "of the Prontera Church would";
mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
mes "must be being extra secret because of extraordinary circumstances...";
close;
}
else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
{
mes "[Nun]";
mes "It pleases me to see that";
mes "you're working well with the";
mes "Assassin Guild. They operate";
mes "on a different methodology";
mes "than the Prontera Church, but";
mes "I still greatly respect them.";
next;
mes "[Nun]";
mes "Remember that you're";
mes "representing the Prontera";
mes "Church in this effort, so be";
mes "sure to demonstrate your";
mes "best for the Assassins, okay?";
close;
}
else
{
mes "[Nun]";
mes "Although it is a time";
mes "of peace, I can't help";
mes "but feel this lingering";
mes "anxiety. It's almost as if";
mes "some monumental event";
mes "is just over the horizon...";
close;
}
OnTouch:
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(BaseLevel > 59)
{
if(!mao_request)
{
if(BaseClass == Job_Acolyte)
{
mes "[Nun]";
mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "It must be an act of";
mes "divine providence that";
mes "we finally meet. Actually,";
mes "I have something very";
mes "important to ask you.";
next;
mes "[Nun]";
mes "You may have heard that";
mes "there's been a recent influx";
mes "of missing child reports from";
mes "Morroc. Apparently, someone";
mes "has hired the Assassin Guild";
mes "to investigate these cases.";
next;
mes "[Nun]";
mes "Since this is such a huge";
mes "issue, the Assassin Guild has";
mes "even gone so far as to request";
mes "the Prontera Church for help, so I'd like you to aid the Assassin";
mes "Guild in this mission.";
next;
mes "[Nun]";
mes "However, I believe that";
mes "the Assassin Guild's client";
mes "may have other intentions,";
mes "so I also want you to keep";
mes "an eye out and see if their";
mes "client can be trusted.";
next;
mes "[Nun]";
mes "Please visit Morroc";
mes "as soon as you can.";
mes "When you arrive, you";
mes "will need the Bishop's";
mes "letter of recommendation,";
mes "so please take it now.";
mao_request = 1;
getitem 7416,1;
close;
}
}
}
}
alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(!(BaseLevel > 59))
{
mes "[Guildsman]";
mes "Say, have you heard";
mes "what's happening in";
mes "Morroc recently? There's";
mes "something major going on...";
close;
}
if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
{
mes "[Guildsman]";
mes "Goodness, there's so";
mes "many Merchants here.";
mes "Wow... Hopefully I can";
mes "find who I'm looking for...";
close;
}
if(!mao_request)
{
if (Class == Job_Soul_Linker)
{
mes "[Guildsman]";
mes "^71637DHold it right there!";
mes "I've got a proposition";
mes "for you, so listen up!^000000";
mes " ";
mes "...N-no, you're doing it again!";
mes "Damn, g-get out of my head!";
next;
mes "[Guildsman]";
mes "^71637DShut up, this is important!^000000";
mes " ";
mes "No, you shut up, this is";
mes "my freaking body! Look,";
mes "just gimme a little control!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I can sense two";
mes "different souls within";
mes "your body. I don't mind";
mes "listening to what you have";
mes "to say. But if you both keep";
mes "talking, I'll get confused...";
next;
mes "[Guildsman]";
mes "Fine, whatever.";
mes " ";
mes "^71637DAlright, so the Assassin";
mes "Guild is looking for outside";
mes "help in one of their missions.";
mes "Preeeeetty important stuff.^000000";
next;
mes "[Guildman]";
mes "^71637DThey've been hired by some";
mes "client to... to... um, you know...^000000";
mes " ";
mes "...Investigate missing children? ";
mes "^71637DYeah, yeah. That.^000000";
next;
mes "[Guildman]";
mes "^71637DAnyway, this is a pretty";
mes "big mission, so the Assassin";
mes "Guild has been soliciting for";
mes "help. I think you'd be perfect";
mes "to represent the Soul Linkers,";
mes "so I've decided to choose you.^000000";
next;
mes "[Guildsman]";
mes "^71637DSo, go and help the Assassins!^000000";
mes " ";
mes "Wait, don't forget the";
mes "letter of recommendation!";
mes " ";
mes "^71637DOh, right! Here, take this!^000000";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "Alright, I did what you wanted.";
mes "You can leave my body now...";
mes " ";
mes "^71637DEh, I'll think about it.^000000";
mes " ";
mes "NOOOOOOO! PLEEEEEASE~!";
close;
}
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
{
mes "[Guildsman]";
mes "Well, if it isn't";
mes ""+ strcharinfo(PC_NAME) +". Hey,";
mes "would you wait a minute?";
mes "I've got a message for you";
mes "from the Merchant Guild.";
next;
mes "[Guildsman]";
mes "I'm not sure why, but";
mes "the Assassin Guild has";
mes "been requesting help from";
mes "someone in the Merchant";
mes "Guild. Would you go help";
mes "them and represent us?";
next;
mes "[Guildsman]";
mes "I think they're working for";
mes "a client, investigating these";
mes "children that are missing";
mes "from Morroc. If you want to";
mes "help them, you'll need this";
mes "letter of recommendation, okay?";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
mes "I'm so glad that I finally";
mes "ran into you. I know this is";
mes "sudden, but the Blacksmith";
mes "Guild has an assignment";
mes "for you over in Morroc.";
next;
mes "[Guildsman]";
mes "You see, the Assassin Guild";
mes "has formally requested for our";
mes "help in a mission regarding";
mes "children that have been missing";
mes "from Morroc recently. Here, take this letter of recommendation...";
next;
mes "[Guildsman]";
mes "If the Assassin Guild";
mes "is asking for help, I have";
mes "no doubt that this will be";
mes "a very difficult mission.";
mes "You should prepare yourself";
mes "if you plan to get involved...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(PC_NAME) + "?";
mes "I've got a message for";
mes "you from the Alchemist";
mes "Guild. Well, they're more";
mes "like orders than a message.";
mes "I'm so lucky to have found you.";
next;
mes "[Guildsman]";
mes "The Assassin Guild has";
mes "officially asked our guild";
mes "for help in a mission regarding";
mes "children that have been missing";
mes "from Morroc, and they want us";
mes "to send somebody... you!";
next;
mes "[Guildsman]";
mes "Or... At least, you're";
mes "one of the people that the";
mes "Alchemist Guild wants to send";
mes "to represent us. So why don't";
mes "you go? You know, do it for the";
mes "children. Just think about it.";
next;
mes "[Guildsman]";
mes "Here, take this letter of";
mes "recommendation with you and";
mes "head over to Morroc as soon";
mes "as you can. If even the Assassin Guild needs help, I'm sure that";
mes "spells really big trouble...";
mao_request = 1;
getitem 7416,1;
close;
}
}
else if(mao_request == 1)
{
if (Class == Job_Soul_Linker)
{
mes "[Guildsman]";
mes "^71637DGood, you came back! This";
mes "guy kept distracting me from";
mes "telling you something important. ";
mes " ";
mes "^000000What are you talking about?";
mes "That's your own damn fault!";
next;
mes "[Guildsman]";
mes "^71637DYou know the oasis inside";
mes "Morroc? To the west of that,";
mes "you'll find your contact from";
mes "the Assassin Guild.^000000";
mes " ";
mes "That... that's it?";
next;
mes "[Guildsman]";
mes "So now will you leave my";
mes "body?! Having to share it";
mes "with you is ruining my life!";
mes " ";
mes "^71637DRight. Okay. So where am";
mes "I gonna go, huh? You need me!^000000";
close;
}
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
{
mes "[Guildsman]";
mes "So you're gonna represent";
mes "the Merchants and help out";
mes "the Assassin Guild? Great!";
mes "You can meet your contact";
mes "on the west side of the oasis,";
mes "next to a hut, inside Morroc.";
next;
mes "[Guildsman]";
mes "Hey, good luck and";
mes "be careful, okay?";
mes "I think something";
mes "major is behind the";
mes "mission that they";
mes "have for you...";
close;
}
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
mes "So have you decided to";
mes "aid the Assassin Guild on";
mes "behalf of the Blacksmiths?";
mes "Then please meet your contact";
mes "at the west side of the Oasis";
mes "inside Morroc. Good luck~";
close;
}
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Ah, I almost forgot to";
mes "tell you that your contact";
mes "from the Assassin Guild";
mes "will be waiting for you";
mes "at the west side of the";
mes "Oasis inside Morroc.";
next;
mes "[Guildsman]";
mes "Please help the";
mes "Assassin Guild as";
mes "much as you can on";
mes "behalf of the Alchemists,";
mes "and watch out for trouble...";
close;
}
}
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
{
if (Class == Job_Soul_Linker)
{
mes "[Guildsman]";
mes "^71637DBe careful in your mission...";
mes "There's something major";
mes "going on behind all of this,";
mes "I just know it. Keep an eye out. ";
mes "Yeah, uh, good luck!";
close;
}
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
{
mes "[Guildsman]";
mes "So you've been working";
mes "well with the Assassins?";
mes "That's good news. This is a";
mes "great chance for us to show";
mes "the strength of Merchants!";
mes "Still, be on your guard.";
close;
}
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
mes "I trust that you've been of";
mes "great help to the Assassins.";
mes "Stay on your guard: it seems";
mes "that there may be powerful";
mes "influences behind all of this... ";
close;
}
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "I'm glad to hear that";
mes "you're getting along with";
mes "the Assassins. Working ";
mes "together, I'm sure that you'll";
mes "be able to accomplish the";
mes "mission, whatever it may be.";
close;
}
}
else
{
if (Class == Job_Soul_Linker)
{
mes "[Guildsman]";
mes "Hey, it's you!";
mes "I guess that spirit left my";
mes "body as soon as you finished";
mes "your mission. I thought that";
mes "guy was never gonna leave...";
mes "Whoever he was in life.";
next;
mes "[Guildsman]";
mes "But yeah, if it weren't for";
mes "you, that spirit would never";
mes "have been appeased, and";
mes "I might have been stuck with";
mes "him forever! So... thanks, man.";
close;
}
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
mes "It's a nice, quiet";
mes "day, but the stillness";
mes "in the air is unsettling.";
mes "It's almost as if... I feel";
mes "like something incredible";
mes "may happen soon, you know?";
close;
}
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Ah, it's a nice day...";
mes "Sometimes, though, I wish";
mes "that something big would";
mes "happen to break the monotony.";
close;
}
}
OnTouch:
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(BaseLevel > 59)
{
if(!mao_request)
{
if (Class == Job_Soul_Linker)
{
mes "[Guildsman]";
mes "^71637DHold it right there!";
mes "I've got a proposition";
mes "for you, so listen up!^000000";
mes " ";
mes "...N-no, you're doing it again!";
mes "Damn, g-get out of my head!";
next;
mes "[Guildsman]";
mes "^71637DShut up, this is important!^000000";
mes " ";
mes "No, you shut up, this is";
mes "my freaking body! Look,";
mes "just gimme a little control!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I can sense two";
mes "different souls within";
mes "your body. I don't mind";
mes "listening to what you have";
mes "to say. But if you both keep";
mes "talking, I'll get confused...";
next;
mes "[Guildsman]";
mes "Fine, whatever.";
mes " ";
mes "^71637DAlright, so the Assassin";
mes "Guild is looking for outside";
mes "help in one of their missions.";
mes "Preeeeetty important stuff.^000000";
next;
mes "[Guildman]";
mes "^71637DThey've been hired by some";
mes "client to... to... um, you know...^000000";
mes " ";
mes "...Investigate missing children? ";
mes "^71637DYeah, yeah. That.^000000";
next;
mes "[Guildman]";
mes "^71637DAnyway, this is a pretty";
mes "big mission, so the Assassin";
mes "Guild has been soliciting for";
mes "help. I think you'd be perfect";
mes "to represent the Soul Linkers,";
mes "so I've decided to choose you.^000000";
next;
mes "[Guildsman]";
mes "^71637DSo, go and help the Assassins!^000000";
mes " ";
mes "Wait, don't forget the";
mes "letter of recommendation!";
mes " ";
mes "^71637DOh, right! Here, take this!^000000";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "Alright, I did what you wanted.";
mes "You can leave my body now...";
mes " ";
mes "^71637DEh, I'll think about it.^000000";
mes " ";
mes "NOOOOOOO! PLEEEEEASE~!";
close;
}
else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
{
mes "[Guildsman]";
mes "Well, if it isn't";
mes ""+ strcharinfo(PC_NAME) +". Hey,";
mes "would you wait a minute?";
mes "I've got a message for you";
mes "from the Merchant Guild.";
next;
mes "[Guildsman]";
mes "I'm not sure why, but";
mes "the Assassin Guild has";
mes "been requesting help from";
mes "someone in the Merchant";
mes "Guild. Would you go help";
mes "them and represent us?";
next;
mes "[Guildsman]";
mes "I think they're working for";
mes "a client, investigating these";
mes "children that are missing";
mes "from Morroc. If you want to";
mes "help them, you'll need this";
mes "letter of recommendation, okay?";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
mes "I'm so glad that I finally";
mes "ran into you. I know this is";
mes "sudden, but the Blacksmith";
mes "Guild has an assignment";
mes "for you over in Morroc.";
next;
mes "[Guildsman]";
mes "You see, the Assassin Guild";
mes "has formally requested for our";
mes "help in a mission regarding";
mes "children that have been missing";
mes "from Morroc recently. Here, take this letter of recommendation...";
next;
mes "[Guildsman]";
mes "If the Assassin Guild";
mes "is asking for help, I have";
mes "no doubt that this will be";
mes "a very difficult mission.";
mes "You should prepare yourself";
mes "if you plan to get involved...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(PC_NAME) + "?";
mes "I've got a message for";
mes "you from the Alchemist";
mes "Guild. Well, they're more";
mes "like orders than a message.";
mes "I'm so lucky to have found you.";
next;
mes "[Guildsman]";
mes "The Assassin Guild has";
mes "officially asked our guild";
mes "for help in a mission regarding";
mes "children that have been missing";
mes "from Morroc, and they want us";
mes "to send somebody... you!";
next;
mes "[Guildsman]";
mes "Or... At least, you're";
mes "one of the people that the";
mes "Alchemist Guild wants to send";
mes "to represent us. So why don't";
mes "you go? You know, do it for the";
mes "children. Just think about it.";
next;
mes "[Guildsman]";
mes "Here, take this letter of";
mes "recommendation with you and";
mes "head over to Morroc as soon";
mes "as you can. If even the Assassin Guild needs help, I'm sure that";
mes "spells really big trouble...";
mao_request = 1;
getitem 7416,1;
close;
}
}
}
}
geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
{
mes "[Academy Staff]";
mes "Are you headed to the";
mes "Geffen Tower Dungeon?";
mes "If you run into any magic";
mes "users, would please tell";
mes "them to come and see me?";
next;
mes "[Academy Staff]";
mes "It's difficult to gather";
mes "the members of the magic";
mes "community, and I have an";
mes "urgent message for Mages,";
mes "Wizards and Sages to hear...";
close;
}
if(!mao_request)
{
mes "[Academy Staff]";
mes "Whoa, would you wait";
mes "a minute? Actually, you";
mes "might be just right for";
mes "this special mission...";
next;
mes "[Academy Staff]";
mes "The Assassin Guild has";
mes "sent a formal request to the";
mes "Mage and Wizard Guilds, and";
mes "the Schweicherbil Academy for";
mes "aid in completing a mission";
mes "involving missing children...";
next;
mes "[Academy Staff]";
mes "" + strcharinfo(PC_NAME) + "...";
mes "I'd like you to represent";
mes "the magic community by";
mes "assisting the Assassins";
mes "in this mission. Please take";
mes "this letter of recommendation.";
mao_request = 1;
getitem 7416,1;
next;
mes "[Academy Staff]";
mes "If you choose to assist";
mes "the Assassin Guild on our";
mes "behalf, please let me know";
mes "so I can tell you where";
mes "you can meet your contact.";
mes "I shall be waiting here...";
close;
}
else if(mao_request == 1)
{
mes "[Academy Staff]";
mes "Have you decided to help";
mes "the Assassin Guild? Then";
mes "please, head to Morroc and";
mes "meet your contact that will";
mes "be waiting for you west of";
mes "the Oasis inside of the city.";
next;
mes "[Academy Staff]";
mes "The Assassins don't ask";
mes "for help very often, so I'm";
mes "sure that this must be a very";
mes "serious matter. Be careful";
mes "and bring pride to the magic";
mes "community. Good luck...";
close;
}
else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
{
mes "[Academy Staff]";
mes "I've heard that the";
mes "Assassins are very";
mes "impressed with your use";
mes "of magic. Cooperate with";
mes "them to finish the mission,";
mes "and remember to be careful.";
close;
}
else
{
mes "[Academy Staff]";
mes "The weather is certainly";
mes "pleasant right now, but the";
mes "worst storms come when the";
mes "winds are at their calmest.";
mes "Verily, the peacefulness";
mes "in the air disturbs me...";
close;
}
OnTouch:
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(BaseLevel > 59)
{
if(!mao_request)
{
if(BaseClass == Job_Mage)
{
mes "[Academy Staff]";
mes "Whoa, would you wait";
mes "a minute? Actually, you";
mes "might be just right for";
mes "this special mission...";
next;
mes "[Academy Staff]";
mes "The Assassin Guild has";
mes "sent a formal request to the";
mes "Mage and Wizard Guilds, and";
mes "the Schweicherbil Academy for";
mes "aid in completing a mission";
mes "involving missing children...";
next;
mes "[Academy Staff]";
mes "" + strcharinfo(PC_NAME) + "...";
mes "I'd like you to represent";
mes "the magic community by";
mes "assisting the Assassins";
mes "in this mission. Please take";
mes "this letter of recommendation.";
mao_request = 1;
getitem 7416,1;
next;
mes "[Academy Staff]";
mes "If you choose to assist";
mes "the Assassin Guild on our";
mes "behalf, please let me know";
mes "so I can tell you where";
mes "you can meet your contact.";
mes "I shall be waiting here...";
close;
}
}
}
}
morocc,155,56,3 script Miya 4_F_04,3,3,{
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(!(BaseLevel > 59))
{
mes "[Girl]";
mes "Hey little kid...";
mes "What are you doing";
mes "hanging around here?";
mes "You know children like";
mes "you have been missing";
mes "from this city, right?";
next;
mes "[Girl]";
mes "You had better leave";
mes "and play someplace safer,";
mes "like Prontera or Alberta.";
mes "Run along now and stay";
mes "away from strangers, okay?";
close;
}
if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
{
mes "[Girl]";
mes "...............................";
mes "Huh? What the hell";
mes "do you want? Buzz off";
mes "and don't talk to me,";
mes "unless you want a fat lip!";
close;
}
if(!mao_request)
{
if (Class == Job_Star_Gladiator)
{
mes "[Miya]";
mes "Wait! Wait up! You're";
mes "a Taekwon Master, right?";
mes "Remember Moohyun? He";
mes "helped you job change...?";
mes "He wrote this letter for you.";
next;
mes "[Miya]";
mes "Listen, "+ strcharinfo(PC_NAME) +"...";
mes "He's asking you to help";
mes "the Assassin Guild on a";
mes "special mission. I think";
mes "it's pretty serious business.";
next;
mes "[Miya]";
mes "If you're interested in";
mes "assisting the Assassins,";
mes "then meet with your contact to";
mes "the west, somewhere around";
mes "here in this city. Well, that's";
mes "all he told me, so I'll seeya~";
mao_request = 1;
getitem 7416,1;
close;
}
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
mes "Hey, " + strcharinfo(PC_NAME) + ",";
mes "I've got some important";
mes "work for you. The Assassin";
mes "Guild actually asked the Thief";
mes "and Rogue Guilds for help!";
mes "Can you believe that?";
next;
mes "[Miya]";
mes "Anyway, all of us ruffians";
mes "are supposed to help out if";
mes "we can. Here, take this letter";
mes "of recommendation and talk to";
mes "Jack, our contact west in this city. You better go right away...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
mes "" + strcharinfo(PC_NAME) + "!";
mes "The Assassin Guild Master";
mes "wants you right away. Do you";
mes "know where the secret pub is?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, h-hi, Miya,";
mes "it's been a while.";
mes "What secret pub?";
next;
mes "[Miya]";
mes "I figured you might not";
mes "have heard of it. Just talk";
mes "to Jack, west of the Oasis";
mes "in this city, and he'll let you";
mes "in. From now on, you'll be";
mes "spending plenty of time there.";
next;
mes "[Miya]";
mes "That pub is probably the";
mes "only place where Assassins";
mes "like us can relax. But yeah,";
mes "this mission is pretty major.";
mes "We'll need all the help that";
mes "we can possibly get...";
mao_request = 1;
getitem 7416,1;
close;
}
}
else if(mao_request == 1)
{
if (Class == Job_Star_Gladiator)
{
mes "[Miya]";
mes "If you're interested in";
mes "assisting the Assassins,";
mes "then meet with your contact to";
mes "the west, somewhere around";
mes "here in this city. Well, that's";
mes "all he told me, so I'll seeya~";
close;
}
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
mes "There's supposed to be";
mes "some private pub to the";
mes "west of the Oasis in this";
mes "city. Ah, you're supposed";
mes "to talk to our contact, Jack,";
mes "who's right outside of the pub.";
close;
}
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
mes "Look west of the Oasis";
mes "here in Morroc to find Jack,";
mes "who will let you go inside the";
mes "pub. Our guildmaster will be";
mes "waiting for you inside...";
close;
}
}
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
{
if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
mes "So how's it been going?";
mes "I think the assignment you're";
mes "working on must be pretty";
mes "important. I mean, if it's";
mes "giving Kidd and Lin trouble...";
close;
}
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
mes "How's your current";
mes "assignment coming along?";
mes "The guildmaster must have";
mes "given you something really";
mes "weird or almost impossible";
mes "to do again, didn't he?";
close;
}
}
else
{
mes "[Miya]";
mes "It's been way too";
mes "quiet lately. I really";
mes "hope that something crazy";
mes "happens soon. Otherwise,";
mes "I think I'll die of boredom!";
close;
}
OnTouch:
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(BaseLevel > 59)
{
if(!mao_request)
{
if (Class == Job_Star_Gladiator)
{
mes "[Miya]";
mes "Wait! Wait up! You're";
mes "a Taekwon Master, right?";
mes "Remember Moohyun? He";
mes "helped you job change...?";
mes "He wrote this letter for you.";
next;
mes "[Miya]";
mes "Listen, "+ strcharinfo(PC_NAME) +"...";
mes "He's asking you to help";
mes "the Assassin Guild on a";
mes "special mission. I think";
mes "it's pretty serious business.";
next;
mes "[Miya]";
mes "If you're interested in";
mes "assisting the Assassins,";
mes "then meet with your contact to";
mes "the west, somewhere around";
mes "here in this city. Well, that's";
mes "all he told me, so I'll seeya~";
mao_request = 1;
getitem 7416,1;
close;
}
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
mes "Hey, " + strcharinfo(PC_NAME) + ",";
mes "I've got some important";
mes "work for you. The Assassin";
mes "Guild actually asked the Thief";
mes "and Rogue Guilds for help!";
mes "Can you believe that?";
next;
mes "[Miya]";
mes "Anyway, all of us ruffians";
mes "are supposed to help out if";
mes "we can. Here, take this letter";
mes "of recommendation and talk to";
mes "Jack, our contact west in this city. You better go right away...";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
mes "" + strcharinfo(PC_NAME) + "!";
mes "The Assassin Guild Master";
mes "wants you right away. Do you";
mes "know where the secret pub is?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, h-hi, Miya,";
mes "it's been a while.";
mes "What secret pub?";
next;
mes "[Miya]";
mes "I figured you might not";
mes "have heard of it. Just talk";
mes "to Jack, west of the Oasis";
mes "in this city, and he'll let you";
mes "in. From now on, you'll be";
mes "spending plenty of time there.";
next;
mes "[Miya]";
mes "That pub is probably the";
mes "only place where Assassins";
mes "like us can relax. But yeah,";
mes "this mission is pretty major.";
mes "We'll need all the help that";
mes "we can possibly get...";
mao_request = 1;
close;
}
}
}
}
payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(!(BaseLevel > 59))
{
mes "[Guildsman]";
mes "Please be careful if you're";
mes "planning to travel through";
mes "Morroc. Recently, there have";
mes "been reports of missing";
mes "children there...";
close;
}
if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
{
mes "[Guildsman]";
mes "Excuse me, but if you happen";
mes "to encounter any bowmen, or";
mes "people with any archery skill,";
mes "would you ask them to come to";
mes "me? I have an urgent message";
mes "that I should tell them.";
close;
}
if(!mao_request)
{
if (Class == Job_Taekwon)
{
mes "[Guildsman]";
mes "Ah... Finally!";
mes "Another practitioner";
mes "of Taekwon Do! You're...";
mes "Let's see... You must";
mes "be " + strcharinfo(PC_NAME) + ", yes?";
next;
mes "[Guildsman]";
mes "Mr. Phoenix has charged";
mes "me with the task of notifying";
mes "all Taekwon Do practitioners";
mes "of the request sent to us by";
mes "the Assassin Guild. Apparently,";
mes "they need aid for a mission...";
next;
mes "[Guildsman]";
mes "If you are interested in";
mes "assisting them, please take";
mes "this Letter of Recommendation";
mes "and bring it to the contact from the Assassin Guild in Morroc.";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "You can meet the";
mes "Assassin Guildsman near";
mes "some hut on the west side";
mes "of the Oasis inside Morroc.";
mes "Good luck, my friend, and please represent Taekwon Do with pride.";
close;
}
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
mes "" + strcharinfo(PC_NAME) + "...?";
mes "Oh, wow, I'm so lucky to";
mes "have finally found you!";
mes "Listen, I've got a message";
mes "for you from the Icarus Guild.";
next;
mes "[Guildsman]";
mes "It looks like the Assassin";
mes "Guild has formally asked them";
mes "for help in some mission, so";
mes "Icarus has decided to send you.";
mes "I hope you choose to represent";
mes "us and help those Assassins.";
next;
mes "[Guildsman]";
mes "Here, please take this";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "Guild contact to the west";
mes "of the Oasis in Morroc.";
mes "Well, good luck, pal~";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "I've been looking all over";
mes "for you! I've got a message";
mes "for you from Lalo. You...";
mes "You remember him, right?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I do! I owe";
mes "Lalo so much... If it";
mes "weren't for him, I'd never";
mes "have job changed to a Bard";
mes "in the first place. So what";
mes "exactly does he need?";
next;
mes "[Guildsman]";
mes "Well, I'm not too sure. All";
mes "I heard was something about";
mes "a request from the Assassin";
mes "Guild and a recommendation";
mes "that you help them. Yeah.";
mes "Here's the letter he wrote.";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "Just... Just meet with the";
mes "contact from the Assassin";
mes "Guild just west of the Oasis";
mes "inside Morroc. I'm sure he";
mes "can explain everything better.";
close;
}
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
{
mes "[Guildsman]";
mes "Hey... Th-That face!";
mes "Just like Aile described!";
mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "This is great, I've been";
mes "looking all over for you!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aile? Oh, that's right,";
mes "she was there during my";
mes "job change test and helped";
mes "me become a Dancer. Sure,";
mes "I remember her now...";
mes "So what did you need?";
next;
mes "[Guildsman]";
mes "Ah, right. From what";
mes "I know, the Assassin Guild";
mes "asked Aile to recommend";
mes "a Dancer that might be able";
mes "to help them in a mission";
mes "of pretty major importance.";
next;
mes "[Guildsman]";
mes "Anyway, Aile then sent me";
mes "out to look for you and give";
mes "this letter of recommendation.";
mes "I guess she thinks you'll do";
mes "the best job. So, um, congrats~";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "For now, your cooperation";
mes "with the Assassin Guild is";
mes "probably your biggest priority.";
mes "Head over to Morroc and look";
mes "for your contact to the west";
mes "of the Oasis inside town.";
next;
mes "[Guildsman]";
mes "Alright, then.";
mes "Good luck! Ah, I almost";
mes "forgot. Aile wants you to";
mes "remember that you'll be a";
mes "representative of Dancers";
mes "everywhere, so do a good job!";
close;
}
}
else if(mao_request == 1)
{
if (Class == Job_Taekwon)
{
mes "[Guildsman]";
mes "You can meet the";
mes "Assassin Guildsman near";
mes "some hut on the west side";
mes "of the Oasis inside Morroc.";
mes "Good luck, my friend, and please represent Taekwon Do with pride.";
close;
}
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
mes "Please take your";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "Guild contact to the west";
mes "of the Oasis in Morroc.";
mes "Well, good luck, pal~";
close;
}
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
mes "Just... Just meet with the";
mes "contact from the Assassin";
mes "Guild just west of the Oasis";
mes "inside Morroc. I'm sure he";
mes "can explain everything better.";
close;
}
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
{
mes "[Guildsman]";
mes "For now, your cooperation";
mes "with the Assassin Guild is";
mes "probably your biggest priority.";
mes "Head over to Morroc and look";
mes "for your contact to the west";
mes "of the Oasis inside town.";
next;
mes "[Guildsman]";
mes "Alright, then.";
mes "Good luck! Ah, I almost";
mes "forgot. Aile wants you to";
mes "remember that you'll be a";
mes "representative of Dancers";
mes "everywhere, so do a good job!";
close;
}
}
else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
{
if(Class == Job_Taekwon)
{
mes "[Guildsman]";
mes "I'm glad to see that you";
mes "are working well together";
mes "with the Assassins. But don't";
mes "drop your guard, not until the";
mes "mission is accomplished.";
close;
}
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Guildsman]";
mes "It's good to see that";
mes "you showing pretty good";
mes "teamwork with the Assassins.";
mes "I hope that you're giving them";
mes "a good impression of bowmen...";
close;
}
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
mes "Lalo will be pleased to";
mes "know that you've been an";
mes "asset to the Assassins.";
mes "But until the mission is";
mes "accomplished, remember that";
mes "you're representing all Bards!";
close;
}
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
{
mes "[Guildsman]";
mes "I think Aile will be";
mes "very happy to know that";
mes "the Assassins are pleased";
mes "with your assistance. But";
mes "until the mission is over,";
mes "be careful out there, okay?";
close;
}
}
else
{
mes "[Guildsman]";
mes "It's a very beautiful day";
mes "today--let's drink in as much";
mes "of the beauty of the day as we";
mes "can. Good days and bad days";
mes "pass, but each one is unique";
mes "in itself... just because.";
close;
}
OnTouch:
if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(BaseLevel > 59)
{
if(!mao_request)
{
if (Class == Job_Taekwon)
{
mes "[Guildsman]";
mes "Ah... Finally!";
mes "Another practitioner";
mes "of Taekwon Do! You're...";
mes "Let's see... You must";
mes "be " + strcharinfo(PC_NAME) + ", yes?";
next;
mes "[Guildsman]";
mes "Mr. Phoenix has charged";
mes "me with the task of notifying";
mes "all Taekwon Do practitioners";
mes "of the request sent to us by";
mes "the Assassin Guild. Apparently,";
mes "they need aid for a mission...";
next;
mes "[Guildsman]";
mes "If you are interested in";
mes "assisting them, please take";
mes "this Letter of Recommendation";
mes "and bring it to the contact from the Assassin Guild in Morroc.";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "You can meet the";
mes "Assassin Guildsman near";
mes "some hut on the west side";
mes "of the Oasis inside Morroc.";
mes "Good luck, my friend, and please represent Taekwon Do with pride.";
close;
}
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
mes "" + strcharinfo(PC_NAME) + "...?";
mes "Oh, wow, I'm so lucky to";
mes "have finally found you!";
mes "Listen, I've got a message";
mes "for you from the Icarus Guild.";
next;
mes "[Guildsman]";
mes "It looks like the Assassin";
mes "Guild has formally asked them";
mes "for help in some mission, so";
mes "Icarus has decided to send you.";
mes "I hope you choose to represent";
mes "us and help those Assassins.";
next;
mes "[Guildsman]";
mes "Here, please take this";
mes "letter of recommendation";
mes "and meet with our Asssasin";
mes "Guild contact to the west";
mes "of the Oasis in Morroc.";
mes "Well, good luck, pal~";
mao_request = 1;
getitem 7416,1;
close;
}
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "I've been looking all over";
mes "for you! I've got a message";
mes "for you from Lalo. You...";
mes "You remember him, right?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I do! I owe";
mes "Lalo so much... If it";
mes "weren't for him, I'd never";
mes "have job changed to a Bard";
mes "in the first place. So what";
mes "exactly does he need?";
next;
mes "[Guildsman]";
mes "Well, I'm not too sure. All";
mes "I heard was something about";
mes "a request from the Assassin";
mes "Guild and a recommendation";
mes "that you help them. Yeah.";
mes "Here's the letter he wrote.";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "Just... Just meet with the";
mes "contact from the Assassin";
mes "Guild just west of the Oasis";
mes "inside Morroc. I'm sure he";
mes "can explain everything better.";
close;
}
else if((Class == Job_Dancer) || (Class == Job_Gypsy))
{
mes "[Guildsman]";
mes "Hey... Th-That face!";
mes "Just like Aile described!";
mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "This is great, I've been";
mes "looking all over for you!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aile? Oh, that's right,";
mes "she was there during my";
mes "job change test and helped";
mes "me become a Dancer. Sure,";
mes "I remember her now...";
mes "So what did you need?";
next;
mes "[Guildsman]";
mes "Ah, right. From what";
mes "I know, the Assassin Guild";
mes "asked Aile to recommend";
mes "a Dancer that might be able";
mes "to help them in a mission";
mes "of pretty major importance.";
next;
mes "[Guildsman]";
mes "Anyway, Aile then sent me";
mes "out to look for you and give";
mes "this letter of recommendation.";
mes "I guess she thinks you'll do";
mes "the best job. So, um, congrats~";
mao_request = 1;
getitem 7416,1;
next;
mes "[Guildsman]";
mes "For now, your cooperation";
mes "with the Assassin Guild is";
mes "probably your biggest priority.";
mes "Head over to Morroc and look";
mes "for your contact to the west";
mes "of the Oasis inside town.";
next;
mes "[Guildsman]";
mes "Alright, then.";
mes "Good luck! Ah, I almost";
mes "forgot. Aile wants you to";
mes "remember that you'll be a";
mes "representative of Dancers";
mes "everywhere, so do a good job!";
close;
}
}
}
}
morocc,43,108,5 script Sharp-Looking Kid 4_KID01,{
if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
if(mao_request == 1)
{
mes "[Jack]";
mes "I've been waiting for";
mes "you. Erm, why don't you";
mes "go inside? Ah, this must";
mes "be your first time here.";
next;
mes "[Jack]";
mes "Hey, you shouldn't worry,";
mes "this bar is just for people";
mes "like us. Besides, you'll be";
mes "coming more often from now";
mes "on. Anyway, the Bar Master";
mes "is waiting for you inside.";
close;
}
else if(mao_request > 1)
{
mes "[Jack]";
mes "Hey, it looks like";
mes "you've been keeping";
mes "busy. Good for you~";
mes "Hey, I'll see you around.";
close;
}
else
{
mes "[Jack]";
mes "Whoa, whoa...";
mes "Wait. I dunno if I can";
mes "let you in just yet. Ah,";
mes "whatever, you're one of";
mes "us. If it's just for a drink,";
mes "I shouldn't get in trouble...";
close;
}
}
if(mao_request == 1 && countitem(Letter_Of_Recommend))
{
mes "[Jack]";
mes "Oh, hey, you must be the";
mes "one I've been waiting for.";
mes "Yeah, alright, come on in,";
mes "and don't forget to show";
mes "the letter of recommendation";
mes "to the Bar Master, okay?";
close;
}
else if(mao_request > 1)
{
mes "[Jack]";
mes "It's a little weird since";
mes "you're not really part of";
mes "our guild, but you're allowed";
mes "to enter our secret hideaway";
mes "from now on. But don't you";
mes "dare tell anybody about this!";
close;
}
else
{
mes "[Jack]";
mes "What? I don't have";
mes "anything to talk to";
mes "you about. Move along,";
mes "adventurer, and don't";
mes "bother me anymore.";
close;
}
}
morocc,45,110,1 script #maobar1 WARPNPC,2,2,{
OnTouch:
if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
else
{
.@mao_pass = rand(1,3);
if(.@mao_pass == 2)
{
mes "[Jack]";
mes "Oh, man...";
mes "How did you find this";
mes "place? This bar is one of";
mes "the Assassin Guild's most";
mes "closely guarded secrets! Well, the cat's out of the bag...";
next;
mes "[Jack]";
mes "But I still can't";
mes "let you in. No matter";
mes "what. Yeah, my mind's";
mes "made up. But if you really";
mes "want to go in, maybe you";
mes "could, I dunno... distract me.";
next;
switch( select( "Pay 1,000 Zeny","Cancel" ) )
{
case 1:
if(Zeny > 999)
{
mes "[Jack]";
mes "Oh man... I'm sooo";
mes "tired. Let me take a";
mes "freakin' 20 second yawn.";
mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
Zeny -= 1000;
close2;
warp "que_job01",9,94;
end;
}
mes "[Jack]";
mes "What the...?";
mes "That's not a lot of";
mes "money at all. I doubt";
mes "you can even afford just";
mes "one drink at this joint.";
mes "Just drink at home, willya?";
close;
case 2:
mes "[Jack]";
mes "Hmm...";
mes "You... You didn't know";
mes "what I meant, did you?";
mes "Oh well. You better scram.";
close2;
warp "morocc",45,103;
end;
}
}
mes "[Jack]";
mes "Hey...";
mes "You're crowding my";
mes "personal space. Step";
mes "back before I get violent.";
mes "You wouldn't like me when";
mes "I'm violent, ya creep.";
close2;
warp "morocc",45,103;
end;
}
}
que_job01,6,94,1 script #maobar2 WARPNPC,2,2,{
OnTouch:
warp "morocc",45,103;
end;
}
que_job01,17,48,1 script #maobar3 WARPNPC,2,2,{
OnTouch:
warp "que_job01",68,92;
end;
}
que_job01,68,96,1 script #maobar4 WARPNPC,2,2,{
OnTouch:
warp "que_job01",17,53;
end;
}
que_job01,80,77,1 script #maobar5 WARPNPC,2,2,{
OnTouch:
if(mao_request > 1) warp "que_job01",61,50;
else
{
mes "[Litheron]";
mes "Whoa, you're not";
mes "allowed to be in here.";
mes "Hey, master! Do you";
mes "know this guy?";
next;
if(prt_curse == 24)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I, um, I'm looking";
mes "for somebody named";
mes "Marjana? I learned";
mes "that she's around";
mes "here somewhere?";
next;
mes "[Litheron]";
mes "Marjana? How did you";
mes "know that? Hey master,";
mes "what do I do with this guy?";
next;
mes "[Master]";
mes "Hmm. I sense no ill intent";
mes "from this adventurer. I've";
mes "also heard a rumor that the";
mes "Prontera Church needs to";
mes "investigate poison for";
mes "some reason.";
next;
mes "[Master]";
mes "However, there is no";
mes "way to tell if this person";
mes "has been sent by Prontera";
mes "Church. I suppose whether";
mes "this person can enter is";
mes "really up to you, Litheron.";
next;
mes "[Litheron]";
mes "Hah! Did you hear that?";
mes "Alright, how about this?";
mes "I'll let you in if you buy me";
mes "a drink. Besides, you can't risk making trouble here: this place";
mes "is full of deadly Assassins.";
next;
switch( select( "Sure","Why should I?!" ) )
{
case 1:
if (Zeny > 999)
{
mes "[Litheron]";
mes "Heh, that's what";
mes "I'm talking about!";
mes "Hey, bartender! Gimme";
mes "the usual! I like your";
mes "style, adventurer...";
Zeny -= 1000;
next;
mes "[Litheron]";
mes "Alright, you can come";
mes "on in. But don't you dare";
mes "breathe a word about this";
mes "bar to another living soul.";
close2;
warp "que_job01",61,50;
end;
}
mes "[Litheron]";
mes "Huh...";
mes "Oh, you don't even";
mes "have enough zeny to";
mes "buy water here. Oh boy...";
mes "If you really want to enter,";
mes "make sure you have the cash!";
close2;
warp "que_job01",85,77;
end;
case 2:
mes "[Litheron]";
mes "Not the saavy type,";
mes "are you...? Fine, fine.";
mes "If you're not gonna do";
mes "me any favors, then why";
mes "should I help you? Go away!";
close2;
warp "que_job01",85,77;
end;
}
}
mes "[Master]";
mes "Not at all.";
mes "Make sure that this";
mes "one isn't allowed";
mes "to enter.";
next;
mes "[Litheron]";
mes "You heard the man.";
mes "You better retreat";
mes "from this place while";
mes "you still have legs...";
close2;
warp "que_job01",85,77;
end;
}
}
que_job01,65,50,1 script #maobar4-2 WARPNPC,2,2,{
OnTouch:
warp "que_job01",84,77;
end;
}
que_job01,81,79,5 script Idle Knight 4_M_JOB_KNIGHT1,{
mes "[Litheron]";
mes "What's the matter?";
mes "Oh, I see... You're";
mes "probably wondering why";
mes "a Knight like me is in a";
mes "secret Assassin's pub.";
if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
next;
mes "[Litheron]";
mes "It just so happens that";
mes "I'm really old friends with";
mes "the owner of the pub. I do";
mes "favors for him, and he does";
mes "favors for me. That's how";
mes "we do it around here.";
close;
}
que_job01,82,95,3 script Bar Master 1_ETC_01,{
if(checkweight(Tropical_Sograt,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "Welcome to my";
mes "little pub. What";
mes "will you be having?";
}
else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
{
mes "[Master]";
mes "Huh. How did";
mes "a ruffian like you";
mes "get in here? Well, if";
mes "Jack let you in, I guess";
mes "you must be alright. So";
mes "what do you wanna drink?";
}
else
{
mes "[Master]";
mes "This place is supposed";
mes "to be Assassins only, but";
mes "I guess I'll make an exception";
mes "for you. Hell, you must have";
mes "had a rough time just getting";
mes "in. So what are you drinking?";
}
next;
switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
{
case 1:
mes "[Master]";
mes "In this place, I only";
mes "serve two drinks. You";
mes "want a Tropical Sograt or";
mes "a Vermilion on the Beach?";
next;
switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
{
case 1:
.@maodrink = 1;
case 2:
if(checkweight(Tropical_Sograt,1) != 1)
{
mes "[Master]";
mes "Hey, why did you bring";
mes "so much stuff with you?";
mes "I can't give you anything";
mes "to drink if you don't have";
mes "the room to carry it around.";
mes "Clear out your inventory!";
close;
}
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
if (Zeny < 800)
{
mes "[Master]";
mes "You know...";
mes "I was going to charge you";
mes "800 zeny for this drink, but";
mes "it looks like you can't afford";
mes "it right now. Come back when";
mes "you have the zeny, alright?";
close;
}
mes "[Master]";
mes "Most bartenders would";
mes "usually charge 1,000 zeny";
mes "for this stuff, but I'll only";
mes "ask you for 800. Enjoy it,";
mes "my friend, and drink it as";
mes "deeply as you would life.";
Zeny -= 800;
if(.@maodrink) getitem 12112,1;
else getitem 12113,1;
close;
}
if (Zeny < 1000)
{
mes "[Master]";
mes "Hey, you don't have";
mes "the zeny for this drink.";
mes "Make sure you come back";
mes "with 1,000 zeny if you want";
mes "me to fix you something, okay?";
close;
}
mes "[Master]";
mes "For Assassins, I charge";
mes "800 zeny, but for you, I'm";
mes "gonna charge 1,000. No";
mes "hard feelings, but you're";
mes "already lucky to be here.";
mes "Hey, enjoy your drink~";
Zeny -= 1000;
if(.@maodrink) getitem 12112,1;
else getitem 12113,1;
close;
case 3:
mes "[Master]";
mes "What are you...?";
mes "I just told you";
mes "I only serve two";
mes "drinks. If you want";
mes "water, you oughtta";
mes "go someplace else.";
close;
}
case 2:
if(mao_request == 1)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "Ah, you must be here on";
mes "the orders of the guildmaster.";
mes "Alright, just go inside. Hey,";
mes "but be careful. This won't be";
mes "easy like most assignments...";
mao_request = 2;
close;
}
mes "[Master]";
mes "Mission...?";
mes "Come on, what are";
mes "you talking about?";
mes "Stop talking crazy and";
mes "order something to drink.";
next;
switch( select( "Show Letter of Recommendation" ) )
{
case 1:
break;
}
if (countitem(Letter_Of_Recommend))
{
mes "[Master]";
mes "Ah, I see you that you";
mes "came prepared. Sorry about";
mes "that, but we've got protocols";
mes "about secrecy that I'm sworn";
mes "to upkeep. Alright, do see that";
mes "Knight over there? Litheron!";
next;
mes "[Master]";
mes "Hey Litheron! Let this";
mes "guy go through, willya?";
mes "Yeah, just talk to Litheron,";
mes "and he'll show you where to go.";
next;
mes "[Litheron]";
mes "Hey, since when did";
mes "I become your doorman?!";
mes "Eh, ah well. You got it.";
mao_request = 2;
close;
}
mes "^3355FFYou forgot to bring your";
mes "Letter of Recommendation.^000000";
next;
mes "[Master]";
mes "Alright...";
mes "You're looking way";
mes "too suspicious now.";
mes "Maybe I'm wrong, but";
mes "I don't like taking chances.";
mes "Boys, show this guy the door!";
close2;
warp "morocc",45,106;
end;
}
else if(mao_request == 2)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "Just go through the";
mes "door behind Litheron.";
mes "You know the drill, so";
mes "hurry it up, willya?";
close;
}
mes "[Master]";
mes "Go through the door";
mes "behind Litheron if you";
mes "wanna learn more about";
mes "your secret mission.";
close;
}
else if(mao_request > 2)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "How's your asssignment";
mes "coming along? Sometimes,";
mes "you need to relax and take a";
mes "break. When that time comes,";
mes "I'll have a drink ready for you.";
close;
}
mes "[Master]";
mes "How are you doing";
mes "with the mission? It's";
mes "good to see you getting";
mes "along with the Assasssins.";
mes "Anyway, best of luck, pal.";
close;
}
else if(mao_request == 30 || mao_request == 128)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "Hey, thanks for all";
mes "of your hard work, pal.";
mes "I'll see you around.";
close;
}
mes "[Master]";
mes "Thanks for all of your";
mes "help, even if you did go";
mes "through a little more trouble";
mes "than you should have. Anyway,";
mes "you seem alright, so go ahead and come back whenever you want.";
close;
}
else
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Master]";
mes "So you haven't been";
mes "assigned any missions";
mes "from this joint, eh? By the";
mes "way, you like this place?";
mes "I happen to really love";
mes "this little pub of mine.";
next;
mes "[Master]";
mes "If you want, I'll recommend";
mes "you to the guildmaster for";
mes "a mission. Until then, you've";
mes "got to focus on your training.";
mes "And until you train... Why";
mes "don't you enjoy a drink?";
close;
}
mes "[Master]";
mes "Mission...?";
mes "Come on, what are";
mes "you talking about?";
mes "Stop talking crazy and";
mes "order something to drink.";
close;
}
case 3:
mes "[Master]";
mes "...";
close;
}
}
que_job01,49,49,5 script Tao 4_F_YUNYANG,{
if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
{
mes "[Tao]";
mes "Meow, what the hell";
mes "happened to you? Kidd";
mes "brought you in here, all";
mes "beat up and asked me to";
mes "take care of you till you woke";
mes "up. Are you alright, meow?";
next;
mes "[Tao]";
mes "Oh yes, as soon as you";
mes "feel better, Kidd wants you";
mes "to go to the commanding";
mes "officer's room that's over";
mes "to the left, meow. Okay?";
close;
}
mes "[Tao]";
mes "Mm...?";
mes "What do you";
mes "need, meow?";
next;
switch( select( "Ask about Mission","M-meow?" ) )
{
case 1:
if (mao_request > 1)
{
mes "[Tao]";
mes "The mission...?";
mes "Just enter the room";
mes "to the left. You can tell";
mes "left from right, meow?";
close;
}
mes "[Tao]";
mes "Good luck, meow.";
mes "Tao keeps this place";
mes "safe from people that";
mes "don't belong here, meow.";
close;
case 2:
mes "[Tao]";
mes "Meow, meow.";
mes "It's a long story, meow.";
mes "Something about wanting";
mes "a Big Ribbon and hunting";
mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
close;
}
}
que_job01,51,55,1 script #roombar1 WARPNPC,1,1,{
OnTouch:
if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
{
if(!$@maobar_room)
{
$@maobar_room = 1;
donpcevent "#maobartimer1::OnEnter";
if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
{
donpcevent "Valdes#1::OnEnter";
donpcevent "Lin#1::OnEnter";
donpcevent "Kidd#1::OnEnter";
}
else if(mao_request == 24)
{
donpcevent "Valdes#2::OnEnter";
donpcevent "Kidd#2::OnEnter";
donpcevent "#mao_table::OnEnter";
}
else if(mao_request == 123)
{
donpcevent "Valdes#2::OnEnter";
donpcevent "Lin#2::OnEnter";
donpcevent "#mao_table::OnEnter";
}
else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
mes "[Tao]";
mes "Ah, that place is protected";
mes "by security magic, so you'll";
mes "only have ^4D4DFF4 minutes^000000 to remain";
mes "there. Don't waste time, meow!";
close2;
if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
else warp "que_job01",11,7;
end;
}
mes "[Tao]";
mes "Sooo sorry, meow~";
mes "Someone else is already";
mes "inside. Just come back";
mes "again later, meow?";
close2;
warp "que_job01",52,50;
end;
}
mes "[Tao]";
mes "Wh-who are you?";
mes "This is a restricted";
mes "area, meow! If you don't";
mes "have permission, then get";
mes "out of there right meow!";
close2;
warp "que_job01",52,50;
end;
}
que_job01,1,1,1 script #maobartimer1 FAKE_NPC,{
OnEnter:
initnpctimer;
mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
end;
OnStop:
mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
donpcevent "#maobar6::OnInit";
donpcevent "Valdes#1::OnInit";
donpcevent "Valdes#2::OnInit";
donpcevent "Lin#1::OnInit";
donpcevent "Lin#2::OnInit";
donpcevent "Kidd#1::OnInit";
donpcevent "Kidd#2::OnInit";
donpcevent "Marjana#poison::OnInit";
donpcevent "#mao_table::OnInit";
donpcevent "#roombar1::OnInit";
stopnpctimer;
end;
OnTimer240000:
donpcevent "#maobar6::OnEnter";
end;
OnTimer245000:
donpcevent "#maobar6::OnInit";
donpcevent "Valdes#1::OnInit";
donpcevent "Valdes#2::OnInit";
donpcevent "Lin#1::OnInit";
donpcevent "Lin#2::OnInit";
donpcevent "Kidd#1::OnInit";
donpcevent "Kidd#2::OnInit";
donpcevent "Marjana#poison::OnInit";
donpcevent "#mao_table::OnInit";
end;
OnTimer250000:
mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
donpcevent "#roombar1::OnInit";
stopnpctimer;
end;
}
que_job01,12,13,1 script #maobar6 HIDDEN_WARP_NPC,1,1,{
OnInit:
disablenpc "#maobar7";
end;
OnEnter:
enablenpc "#maobar7";
end;
OnTouch:
warp "que_job01",52,50;
end;
}
que_job01,51,44,1 script #roombar2 WARPNPC,1,1,{
OnTouch:
if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
{
if(mao_request == 121)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't go back to";
mes "Lin yet... I still need";
mes "to fully investigate";
mes "Thanatos Tower...";
close2;
warp "que_job01",52,50;
end;
}
if(!$@maobar_room2)
{
$@maobar_room2 = 1;
donpcevent "#maobartimer2::OnEnter";
if(mao_request == 25)
{
donpcevent "Valdes#3::OnEnter";
donpcevent "Kidd#3::OnEnter";
donpcevent "#Rabsent::OnEnter";
}
else if(mao_request == 122)
{
donpcevent "#mao_empty::OnEnter";
}
mes "[Tao]";
mes "Ah, that place is protected";
mes "by security magic, so you'll";
mes "only have ^4D4DFF4 minutes^000000 to remain";
mes "there. Don't waste time, meow!";
close2;
if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
else warp "que_job01",144,57;
end;
}
mes "^3355FFThe door is locked.^000000";
if(mao_request > 102 && mao_request < 122)
{
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, R! It's me!";
mes "Would you please";
mes "open the door?";
next;
mes "[R.]";
mes "I-I'm sorry, but now's";
mes "not a good time. Come";
mes "back here later, please!";
close2;
warp "que_job01",52,50;
end;
}
close2;
warp "que_job01",52,50;
end;
}
mes "[Tao]";
mes "This is a restricted area,";
mes "so if you don't have any";
mes "permission, then get out";
mes "of here, right meow!";
close2;
warp "que_job01",52,50;
end;
}
que_job01,1,2,1 script #maobartimer2 FAKE_NPC,{
OnEnter:
initnpctimer;
mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
end;
OnStop:
mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
donpcevent "#maobar7::OnInit";
donpcevent "#maobar8::OnInit";
donpcevent "Valdes#3::OnInit";
donpcevent "Lin#3::OnInit";
donpcevent "Kidd#3::OnInit";
donpcevent "#Rabsent::OnInit";
donpcevent "#mao_empty::OnInit";
donpcevent "#roombar2::OnInit";
stopnpctimer;
end;
OnTimer240000:
donpcevent "#maobar7::OnEnter";
donpcevent "#maobar8::OnEnter";
end;
OnTimer245000:
donpcevent "#maobar7::OnInit";
donpcevent "#maobar8::OnInit";
donpcevent "Valdes#3::OnInit";
donpcevent "Lin#3::OnInit";
donpcevent "Kidd#3::OnInit";
donpcevent "#Rabsent::OnInit";
donpcevent "#mao_empty::OnInit";
donpcevent "#roombar2::OnInit";
end;
OnTimer250000:
mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
donpcevent "#roombar2::OnInit";
stopnpctimer;
end;
}
que_job01,80,17,1 script #maobar7 WARPNPC,1,1,{
OnInit:
disablenpc "#maobar7";
end;
OnEnter:
enablenpc "#maobar7";
end;
OnTouch:
warp "que_job01",52,50;
end;
}
que_job01,144,51,1 script #maobar8 WARPNPC,1,1,{
OnInit:
disablenpc "#maobar8";
end;
OnEnter:
enablenpc "#maobar8";
end;
OnTouch:
warp "que_job01",52,50;
end;
}
que_job01,11,4,1 script #maoexit1 WARPNPC,1,1,{
OnTouch:
warp "que_job01",52,50;
donpcevent "#maobartimer1::OnStop";
end;
}
que_job01,80,27,1 script #maoexit2 WARPNPC,1,1,{
OnTouch:
warp "que_job01",52,50;
donpcevent "#maobartimer2::OnStop";
end;
}
que_job01,144,61,1 script #maoexit3 WARPNPC,1,1,{
OnTouch:
warp "que_job01",52,50;
donpcevent "#maobartimer2::OnStop";
end;
}
que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
if(checkweight(Mission_ScrollA,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(mao_request == 2)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Valdes]";
mes "Welcome. Ah, this must be";
mes "your first assignment here.";
mes "I'm the commanding officer";
mes "of these missions, so please";
mes "listen to me very closely.";
next;
mes "[Valdes]";
mes "The Assassin Guild agreed to";
mes "perform two missions that are";
mes "supposed to be related to the";
mes "missing children in Morroc.";
mes "You must choose one mission";
mes "in which you will participate.";
next;
}
else
{
mes "[Valdes]";
mes "Good, good, I've been";
mes "waiting for you. Since our";
mes "time is limited, I'll be brief.";
mes "I'm the commanding officer";
mes "for these two missions that the Assassin Guild has agreed to take.";
next;
mes "[Valdes]";
mes "Due to the nature of these";
mes "missions and their objectives,";
mes "we have decided to recruit help";
mes "from outside. We recognize that";
mes "Assassins may not be suited";
mes "for some of the objectives...";
next;
}
mes "[Valdes]";
mes "The client for the first";
mes "mission is the Dandelion";
mes "organization. If you accept,";
mes "then you will work under Kidd";
mes "and both of you will search and";
mes "pursue a specified target.";
next;
mes "[Valdes]";
mes "The client for the other";
mes "mission is an academic that";
mes "has identified himself as ''R.'' His credentials check out,";
mes "and it seems that all he has";
mes "requested special protection.";
next;
mes "[Valdes]";
mes "I'll be honest: both of our";
mes "clients strike me as suspicious, but if working with them brings";
mes "us closer to helping those lost";
mes "children, we've got to take that chance. I hope you understand.";
next;
mes "[Valdes]";
mes "Will you work as a hunter for the Dandelion organization, or will";
mes "you work as Mr. R's bodyguard?";
mes "Please choose the client whose";
mes "job best suits your skills and";
mes "abilities before anything else.";
next;
switch( select( "Dandelion Organization","Mr. R" ) )
{
case 1:
mes "[Valdes]";
mes "So you're choosing to";
mes "work for the Dandelion";
mes "organization? In that case, Kidd is your immediate superior.";
mes "I trust the two of you will work well together to finish this.";
next;
mes "[Kidd]";
mes "Hey there~";
mes "I'm Kidd.";
mes "Nice to meet you.";
emotion e_ok,0,"Kidd#1";
cutin "mocseal_kid01.bmp",2;
next;
mes "[Valdes]";
mes "Alright, please take this";
mes "written request and meet";
mes "the Dandelion representative";
mes "in the pub. He'll brief you";
mes "further on your mission.";
mao_request = 3;
getitem 7417,1;
next;
cutin "",255;
mes "[Valdes]";
mes "Well then, Lin, I will";
mes "assign you to bodyguard";
mes "duty over Mr. R. Make sure";
mes "to keep a close eye on him.";
mes "That is all. Dismissed!";
close2;
break;
case 2:
mes "[Valdes]";
mes "Alright. Lin will be";
mes "your immediate superior";
mes "in this mission. You'll be";
mes "working with her to ensure";
mes "that no harm befalls Mr. R.";
next;
mes "[Lin]";
mes "Heya, I'm Lin.";
mes "I'm lookin' forward";
mes "to working together";
mes "with you. Heh heh~";
emotion e_ok,0,"Lin#1";
cutin "mocseal_rin01.bmp",2;
next;
mes "[Valdes]";
mes "Here, take this written";
mes "request to Mr. R who will";
mes "be waiting in the next room.";
mes "This document will prove to";
mes "him that you have been assigned";
mes "as his personal bodyguard.";
mao_request = 103;
getitem 7418,1;
close2;
break;
}
}
else if(mao_request == 3 || mao_request == 103)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Valdes]";
mes "We're running out of";
mes "time. Hurry and meet the";
mes "Dandelion representative";
mes "in the pub so that you can";
mes "proceed with the mission.";
close;
}
mes "[Valdes]";
mes "Please meet with the";
mes "representative from";
mes "Dandelion in the pub as";
mes "soon as possible. We can't";
mes "afford to waste time when";
mes "children's lives are at stake.";
close;
}
else if(mao_request > 3 && mao_request < 5)
{
mes "[Valdes]";
mes "Your first priority is";
mes "to speak to Kidd, your";
mes "immediate superior in the";
mes "mission that you've accepted.";
mes "I trust that your work will please the Dandelion organization.";
close;
}
else if(mao_request > 103 && mao_request < 105)
{
mes "[Valdes]";
mes "Your first priority is";
mes "to speak to Lin, your";
mes "immediate superior in the";
mes "mission that you've accepted.";
mes "Please do your best to protect Mr. R. as his personal bodyguard.";
close;
}
else if(mao_request == 28 || mao_request == 29)
{
mes "[Valdes]";
mes "So how do you feel?";
mes "Although this mission";
mes "is technically a failure,";
mes "we shouldn't feel too bad.";
mes "Considering all the unknowns,";
mes "we did surprisingly well.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "W-wait; a minute...";
mes "Are you saying we stopped";
mes "Satan Morroc's revival, but";
mes "Raiyan Moore escaped?";
next;
mes "[Lin]";
mes "Yeah...";
mes "That snake managed";
mes "to get away in all of";
mes "that confusion.";
cutin "mocseal_rin01.bmp",2;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "L-Lin...?";
next;
mes "[Lin]";
mes "Not only did he play";
mes "me for a fool, but he";
mes "escaped right before";
mes "my eyes! Don't bother";
mes "chasing him... I'll be";
mes "the one who turns him in!";
next;
mes "[Kidd]";
mes "Lin, I understand how";
mes "you must feel, but don't";
mes "be so hard on yourself.";
mes "Lin, you did your job";
mes "perfectly, and there's no";
mes "way we could have known...";
cutin "mocseal_kid01.bmp",0;
next;
mes "[Valdes]";
mes "Although I agree with Kidd,";
mes "I will entrust with the task";
mes "of bringing back Raiyan, Lin,";
mes "if that's what you really want.";
mes "Everyone else must feel very exhausted, so let's take a break.";
next;
mes "[Lin]";
mes "...I'm sorry, Valdes,";
mes "but I don't want to lose";
mes "Moore's trail. I'd better";
mes "go now while I can...";
cutin "mocseal_rin01.bmp",2;
next;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#1::OnInit";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "She seems upset....";
next;
mes "[Valdes]";
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "Well, as a fellow Assassin,";
mes "I'm sure you can understand";
mes "what's she going through.";
mes "We have too much pride to";
mes "take this kind of failure lightly. ";
}
else
{
mes "Well, she's an Assassin.";
mes "All of us have too much pride";
mes "to accept any kind of failure.";
mes "It's just... It's just not in";
mes "our vocabulary, you see?";
}
delitem 7416,countitem(Letter_Of_Recommend);
delitem 7417,countitem(Mission_ScrollA);
if(mao_request == 28) getexp 1050000,0;
else if(mao_request == 29) getexp 1280000,0;
mao_request = 30;
getitem 12107,1;
next;
mes "[Valdes]";
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "Regardless of our";
mes "original objective,";
mes "I must say that you";
mes "did a good job. We";
mes "didn't save the children,";
mes "but we stopped Satan Morroc.";
}
else
{
mes "We failed our original";
mes "objective to save those kids,";
mes "but we did stop Satan Morroc.";
mes "You did a good job, and we'll";
mes "notify your guild of your good";
mes "work. Thanks for your help.";
next;
mes "[Valdes]";
mes "Take care of yourself,";
mes "and take pride in the fact";
mes "that the Assassin Guild";
mes "considers you a valuable";
mes "ally. Be safe, adventurer...";
}
next;
mes "[Valdes]";
mes "Kidd, when you're";
mes "ready, I have another";
mes "assignment for you in";
mes "Prontera. But for now,";
mes "I want you to take it easy.";
next;
mes "[Kidd]";
mes "Heh. Alright,";
mes "Valdes. I guess";
mes "my work is never";
mes "finished~";
close2;
donpcevent "Kidd#1::OnInit";
}
else if(mao_request == 126 || mao_request == 127)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Valdes]";
mes "How are you feeling?";
mes "I've got some bad news:";
mes "All of us, every member of";
mes "the Assassin Guild... We";
mes "were tricked by Raiyan Moore...";
}
else
{
mes "[Valdes]";
mes "How are you feeling?";
mes "I've got some bad news:";
mes "these missions we were";
mes "assigned... They were all";
mes "part of an elaborate scheme";
mes "that all of us fell for...";
}
next;
mes "[Lin]";
mes "We were fooled by that";
mes "damned bastard. Everything";
mes "that Raiyan Moore wanted us";
mes "to do was for the sake of";
mes "Satan Morroc's reincarnation.";
mes "He almost got away with it...";
cutin "mocseal_rin01.bmp",2;
next;
mes "[Lin]";
mes "He got away from us";
mes "this time... I'm sorry.";
mes "I should have caught him,";
mes "but he had help. I failed you.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lin...";
next;
mes "[Kidd]";
mes "Lin, you don't gotta";
mes "apologize. There's no";
mes "way you could've known.";
mes "C'mon, we understand";
mes "how you feel, but it's not";
mes "your fault at all.";
cutin "mocseal_kid01.bmp",0;
next;
mes "[Valdes]";
mes "Kidd is right. We shouldn't";
mes "be blaming ourselves or ";
mes "each other. For now, we can";
mes "be satisfied with preventing";
mes "Satan Morroc's revival, and";
mes "then focus on Raiyan Moore.";
cutin "mocseal_kid01.bmp",255;
next;
mes "[Lin]";
mes "Don't worry, Valdes.";
mes "I'm going to take care of";
mes "Raiyan Moore. He's not going";
mes "to get away from me again.";
cutin "mocseal_rin01.bmp",2;
next;
mes "[Valdes]";
mes "Well, Lin...";
mes "Although I'd prefer for";
mes "you to rest for now, I can";
mes "respect your conviction.";
mes "Alright, I'll entrust you with";
mes "the task of finding Moore.";
next;
mes "[Valdes]";
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "Ah, and before I forget,";
mes "let me give you your fee";
mes "for taking this mission.";
mes "We may have technically";
mes "failed our original objective,";
mes "but you did very good work.";
}
else
{
mes "Ah, and before I forget,";
mes "let me give you your fee";
mes "for taking this mission.";
mes "I thank you on behalf of";
mes "the Assassin Guild for";
mes "your efforts and hard work.";
}
delitem 7416,countitem(Letter_Of_Recommend);
delitem 7418,countitem(Mission_ScrollB);
if(mao_request == 126) getexp 1050000,0;
else if(mao_request == 127) getexp 1280000,0;
mao_request = 128;
getitem 12106,1;
next;
mes "[Valdes]";
mes "Technically, we failed to";
mes "achieve our original mission";
mes "objective, but I will notify your guild and tell them that you were";
mes "instrumental in preventing";
mes "a worldwide catastrophe.";
next;
mes "[Lin]";
mes "Valdes...";
mes "I'm leaving now.";
mes "Wish me luck, "+ strcharinfo(PC_NAME) +".";
next;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#1::OnInit";
mes "[Valdes]";
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "Alright, then.";
mes "You're dismissed.";
mes "I'll see you next time.";
}
else
{
mes "Alright, then.";
mes "You're dismissed.";
mes "Once again, thank you";
mes "for helping us. You've";
mes "been a valuable ally to the";
mes "Assassin Guild, so be proud.";
}
next;
mes "[Valdes]";
mes "Kidd, when you're";
mes "ready, I have another";
mes "assignment for you in";
mes "Prontera. But for now,";
mes "I want you to take it easy.";
next;
mes "[Kidd]";
mes "Heh. Alright,";
mes "Valdes. I guess";
mes "my work is never";
mes "finished~";
close2;
donpcevent "Kidd#1::OnInit";
}
else if(mao_request == 30 || mao_request == 128)
{
if(Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[Valdes]";
mes "You may go ahead";
mes "and take a rest. The";
mes "last mission you took";
mes "was so critical, you";
mes "can afford to take";
mes "a short vacation.";
}
else
{
mes "[Valdes]";
mes "You've been of great";
mes "help to the Assassin";
mes "Guild. Your aid will";
mes "always be welcome here.";
mes "If it weren't for you, then";
mes "Satan Morroc would have...";
}
close2;
}
cutin "",255;
end;
OnInit:
disablenpc "Valdes#1";
end;
OnEnter:
enablenpc "Valdes#1";
end;
}
que_job01,17,11,3 script Valdes#2 1_M_JOBTESTER,{
OnInit:
disablenpc "Valdes#2";
end;
OnEnter:
disablenpc "Valdes#2";
end;
}
que_job01,142,56,5 script Valdes#3 1_M_JOBTESTER,{
OnInit:
disablenpc "Valdes#3";
end;
OnEnter:
disablenpc "Valdes#3";
end;
}
que_job01,19,18,3 script Lin#1 4_F_ACROSS,{
cutin "mocseal_rin01.bmp",2;
if (mao_request < 3)
{
mes "[Lin]";
mes "Hmm... If you're here";
mes "for the reason that I think";
mes "you're here, you should talk";
mes "to our boss Valdes first.";
close2;
}
else if(mao_request == 3)
{
mes "[Lin]";
mes "Hey. You're working";
mes "with Kidd, right? He's";
mes "right over there. Anyway,";
mes "don't worry, he's pretty";
mes "easy to get along with.";
close2;
}
else if(mao_request == 103)
{
mes "[Lin]";
mes "First things first.";
mes "We need to talk to our";
mes "client, R, over in the next";
mes "room. I'll meet you there.";
close2;
disablenpc "Lin#1";
}
else if(mao_request == 28 || mao_request == 29)
{
mes "[Lin]";
mes "...";
mes "......";
mes ".........";
next;
mes "^3355FFLin seems extremely";
mes "exhausted and depressed.";
mes "For now, let's go talk to Valdes, the commanding officer.^000000";
close2;
}
else if(mao_request == 126 || mao_request == 127)
{
mes "[Lin]";
mes "H-hey...";
mes "I hear that";
mes "Kidd saved you.";
mes "...............................";
mes "Sorry, "+ strcharinfo(PC_NAME) +"...";
mes "I l-let you down...";
next;
mes "^3355FFLin seems extremely";
mes "exhausted and depressed.";
mes "For now, let's go talk to Valdes, the commanding officer.^000000";
close2;
}
cutin "",255;
end;
OnInit:
disablenpc "Lin#1";
end;
OnEnter:
enablenpc "Lin#1";
end;
}
que_job01,13,9,7 script Lin#2 4_F_ACROSS,{
OnInit:
disablenpc "Lin#2";
end;
OnEnter:
disablenpc "Lin#2";
end;
}
que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
if (mao_request == 103)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "What...?";
mes "I thought we're";
mes "only supposed to";
mes "protect you? What";
mes "exactly is going on?";
next;
mes "[R.]";
mes "I'm sorry, but it is";
mes "imperative that I leave";
mes "for the Juno Library...";
cutin "mocseal_dan01.bmp",0;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "what are you guys";
mes "talking about...?";
next;
mes "[Lin]";
mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
mes "my partner for this assignment.";
if (Sex == SEX_MALE)
mes "Don't worry, you can trust him.";
else
mes "Don't worry, you can trust her.";
next;
mes "[R.]";
mes "Ah, I see. Please,";
mes "for the sake of anonymity,";
mes "call me Mr. R. If it will help";
mes "you in your task, you may want";
mes "to ask Lin to explain everything that I just told her. Excuse me...";
next;
mes "^3355FFMr. R pulled out a pendant";
mes "from his necklace, placed it";
mes "against his forehead, and then";
mes "quickly mumbled something";
mes "before raising his head.^000000";
mao_request = 104;
close2;
}
else if(mao_request == 104)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What was that?";
mes "Mr. R just took out";
mes "that strange pendant";
mes "and starting praying";
mes "or... something.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I guess he was praying...";
mes "Though whatever religion";
mes "it is, I've never heard of it.";
mes "Anyway, it's not a big deal.";
mes "Let me explain our current";
mes "objective for this assignment.";
next;
mes "[Lin]";
mes "Our client, Mr. R, was attacked";
mes "while researching important";
mes "documents in the Juno Library.";
mes "He escaped with his life, but";
mes "he wasn't able to bring all of";
mes "the documents along with him.";
next;
mes "[R.]";
mes "The information in those";
mes "documents is vital for my";
mes "research, and may provide";
mes "clues to finding those children";
mes "that have been missing from";
mes "Morroc. Please retrieve them!";
cutin "mocseal_dan01.bmp",0;
next;
mes "[Lin]";
mes "Well, I guess that's that.";
mes "I suppose that if we retrieve";
mes "those documents, we'll be one";
mes "step closer to finding those";
mes "lost kids. So let's do this.";
cutin "mocseal_rin01.bmp",2;
next;
switch( select( "Wait!","Won't they attack again?" ) )
{
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait! It's too risky!";
mes "What if Mr. R is attacked";
mes "again? I mean, isn't that";
mes "why we're here? To protect";
mes "him from those attackers?";
next;
mes "[Lin]";
mes "Good point. I guess";
mes "we should split up.";
mes "One of us will stay here";
mes "to guard Mr. R, and the other";
mes "will go to the Juno Library to";
mes "find his research documents.";
break;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Won't they attack";
mes "again? Shouldn't both";
mes "of us guard Mr. R here?";
next;
mes "[Lin]";
mes "I agree with you, but";
mes "I think one of us should";
mes "be enough to ensure Mr. R's";
mes "safety. Besides, we should be";
mes "doing all that we can to save";
mes "those missing children.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think you're right.";
mes "But I think we should";
mes "see if that's alright";
mes "with Mr. R first.";
break;
}
next;
mes "[Lin]";
mes "Okay, okay...";
mes "So what do you";
mes "think about that, Mr. R?";
mes "That alright with you?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R.]";
mes "Of course, I'd like my";
mes "safety to be guaranteed,";
mes "but the information in those";
mes "documents is more important";
mes "than my life. Do whatever it";
mes "takes--please get them back.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Well then. Mr. R, you'll";
mes "stay here where I can protect";
mes "you. This place is also shielded";
mes "with security magic, so you'll";
mes "be just fine. Now, as for you,";
mes ""+ strcharinfo(PC_NAME) +"...";
next;
mes "[Lin]";
mes "Your priority is to go";
mes "to the Juno Library and";
mes "bring Mr. R's documents";
mes "back over here. Hey, Mr. R,";
mes "how can we tell which are";
mes "your documents, anyway?";
next;
mes "[R.]";
mes "They're, um...";
mes "They're labeled with";
mes "the name, ''Moore.''";
mes "Just... another psuedonym.";
next;
mes "[Lin]";
mes "Once you're in the";
mes "Juno Library, find a";
mes "girl named ^4D4DFFYunia^000000. She'll";
mes "help make your job a lot";
mes "easier. Okay then, good luck~";
mes "Good luck!";
mao_request = 105;
close2;
}
else if(mao_request == 105)
{
cutin "mocseal_rin01.bmp",0;
mes "[Lin]";
mes "Head over to Juno";
mes "Library and speak to";
mes "a girl there named Yunia.";
mes "If anyone gets in your way,";
mes "just dispose of 'em. Punks";
mes "deserve whatever you give 'em!";
next;
mes "[Lin]";
mes "Er, but that's completely";
mes "up to you. Just wanted to let";
mes "you know that you wouldn't get";
mes "in trouble for assassinating when you're working with Assassins";
mes "is all I'm saying. Okay, seeya~";
close2;
}
else if(mao_request == 106)
{
cutin "mocseal_rin01.bmp",0;
mes "[Lin]";
mes "Ah, were you able to";
mes "find Yunia? Wait a sec,";
mes "did you bring the documents?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Uh oh...";
mes "I guess I better";
mes "go back and talk";
mes "to Yunia once again!";
cutin "mocseal_dan01.bmp",0;
close2;
}
else if(mao_request == 107)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Yunia gave you the";
mes "documents that Mr. R";
mes "wanted? Great, now go";
mes "bring them to him and";
mes "see what he wants us";
mes "to do for him next.";
mao_request = 108;
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Ah yes, these are exactly";
mes "what I wanted! Thank you so";
mes "much for your hard work. Wow,";
mes "these are so well organized...";
close2;
}
else if(mao_request == 108)
{
mes "[Lin]";
mes "Huh. Now that we brought";
mes "him these documents, he's";
mes "probably gonna ask us to";
mes "do something else for him.";
mes "That's how it always works...";
close2;
}
else if(mao_request == 109)
{
cutin "mocseal_dan01.bmp",0;
mes "[Lin]";
mes "I guess we should do as";
mes "Mr. R asks. Go ahead and";
mes "check the field west of Morroc";
mes "for one of those artifacts or";
mes "crests, and I'll remain here";
mes "to guard Mr. R, just in case.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
mes "^A9A9A9AT^000000 but this situation can't";
mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
close2;
}
else if(mao_request > 109 && mao_request < 115)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I don't really know";
mes "what's going on, but";
mes "it looks like we have";
mes "no choice but to do as";
mes "Mr. R. Moore asks for now...";
close2;
}
else if(mao_request == 115)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Hey... I need to talk to";
mes "you alone. This R. Moore guy...";
mes "I don't like him! Something's";
mes "not adding up quite right!";
mes "I've been going through his";
mes "research notes, you know?";
next;
mes "[Lin]";
mes "There's all this mention";
mes "of Morroc, Morroc Satan,";
mes "and Thanatos Tower... How";
mes "is this all connected to the";
mes "missing children? If you ask";
mes "me, it's pretty morbid stuff.";
next;
mes "[Lin]";
mes "Hey, I want you to find out";
mes "what you can from our local";
mes "historian in Morroc about Morroc Satan and all that. There's";
mes "too much we don't know, and";
mes "I don't wanna take chances.";
mao_request = 116;
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Hm...?";
mes "What were you";
mes "talking about so";
mes "excitedly over there?";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Oh, we were just";
mes "talking about the those";
mes "elemental crests and how";
mes "they're now taken care of.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Say, " + strcharinfo(PC_NAME) + ",";
mes "were you about to leave?";
mes "I had another reques--";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I'm sending "+ strcharinfo(PC_NAME) +"";
mes "on a snack errand and it won't";
if (Sex == SEX_MALE)
mes "take too long. Did you want him";
else
mes "take too long. Did you want her";
mes "to bring you back anything?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Oh, yes. On your way";
mes "back, would you bring";
mes "me a Tropical Sograt?";
mes "I'm very fond of those.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Well, "+ strcharinfo(PC_NAME) +",";
mes "you heard the ^A9A9A9GO^000000 man.";
mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
close2;
}
else if(mao_request == 116)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Back so soon?";
mes "Did you forget what";
mes "I asked you to do?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "You were going";
mes "on a snack errand,";
mes "weren't you?";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
mes "^A9A9A9THE^000000 came back because you";
mes "^A9A9A9HISTORIAN^000000 forgot something. ";
mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
close2;
}
else if(mao_request == 117)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I'm back...";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
mes "but I forgot to ask you to";
mes "bring me a snack ^A9A9A9ME^000000 too.";
mes "Do you think you ^A9A9A9AT^000000 can";
mes "^A9A9A9THE^000000 get me a glass of, um...";
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Snack? Um... That's";
mes "more of a drink, isn't it?";
mes "But if that's what you want,";
mes "then I'll be back soon.";
mes "(^333333This is so cloak and dagger!";
mes "How does she talk like that?^000000)";
close2;
}
else if(mao_request == 118)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Oh, good.";
mes "You're finally back~";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Ah! You've finally returned.";
mes "I have another request that";
mes "I must ask of you that pertains";
mes "to the missing children.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Yeah, alright.";
mes "Depending on what";
mes "it is, maybe we'll do it.";
mes "But if it's some crazy";
mes "nonsense errand, we won't.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "For the sake of my";
mes "research, I want you to";
mes "investigate Thanatos Tower.";
mes "Learn more about its origin";
mes "through any means possible. I didn't want to say this, but...";
next;
mes "[R. Moore]";
mes "I think it's possible that the";
mes "missing children were kidnapped";
mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
mes "more about the kidnappers by";
mes "learning about Satan Morroc.";
next;
mes "[R. Moore]";
mes "I know this all sounds";
mes "crazy, but please trust me.";
mes "Thanatos Tower is somehow";
mes "related to Satan Morroc, so";
mes "if you could tell me what";
mes "you can learn from there...";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Thanatos Tower, huh?";
mes "Alright, it's not like we don't";
mes "believe you, but we need some";
mes "time to consider your request";
mes "before we can go ahead with the investigation you're asking for...";
mao_request = 119;
close2;
}
else if(mao_request == 119)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Alright... Before";
mes "we go and do this, we";
mes "need to make absolutely";
mes "sure of a few things.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Of course.";
mes "What is it that";
mes "you want to ask me?";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "First, those men that";
mes "attacked you. Are they";
mes "trying to revive Satan";
mes "Morroc? And those crests...";
mes "Were they built to break Satan";
mes "Morroc's seal or protect it?";
next;
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "Oh, my attackers. I have no";
mes "idea what they could want.";
mes "As for the elemental crests,";
mes "they were originally built by";
mes "a madman to revive Satan Morroc. ";
next;
mes "[R. Moore]";
mes "However, once that crazed";
mes "man's plot was discovered,";
mes "the crests were modified to";
mes "further shield the seal that";
mes "contains Satan Morroc.";
next;
mes "[R. Moore]";
mes "But as a historian...";
mes "These stories about Satan";
mes "Morroc and seals are just";
mes "conjecture. I need concrete";
mes "proof that the threat of";
mes "Satan Morroc truly exists.";
next;
mes "[R. Moore]";
mes "If I can obtain that,";
mes "people would be able to";
mes "take Satan Morroc's threat";
mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
next;
mes "[R. Moore]";
mes "I'm begging you, please";
mes "go to Thanatos Tower and";
mes "try to find some sort of solid";
mes "historical record that proves";
mes "that Satan Morroc really";
mes "existed in our world.";
mao_request = 120;
close2;
}
else if(mao_request == 120)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I'm not sure what to";
mes "believe, but investigating";
mes "Thanatos Tower seems to be";
mes "our best course of action now.";
next;
mes "[Lin]";
mes "While you work on that,";
mes "I will be trying to piece";
mes "together the information that";
mes "we've collected so far, as well";
mes "as keep an eye on Mr. R. Moore.";
mes "Good luck, and be careful.";
mao_request = 121;
close2;
}
else if(mao_request == 121)
{
mes "^3355FFLin seems to be lost";
mes "in thought, carefully";
mes "weighing your mission's";
mes "options. For now, you";
mes "better do your part and";
mes "investigate Thanatos Tower.^000000";
close2;
}
cutin "",255;
end;
}
que_job01,79,15,1 script R 4_M_MASKMAN,{
if(mao_request == 103)
{
cutin "mocseal_dan01.bmp",0;
mes "[R.]";
mes "Right now, my life isn't";
mes "so important! Please let";
mes "me finish my research!";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "What...?";
mes "I thought we're";
mes "only supposed to";
mes "protect you? What";
mes "exactly is going on?";
next;
mes "[R.]";
mes "I'm sorry, but it is";
mes "imperative that I leave";
mes "for the Juno Library...";
cutin "mocseal_dan01.bmp",0;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "what are you guys";
mes "talking about...?";
next;
mes "[Lin]";
mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
mes "my partner for this assignment.";
if (Sex == SEX_MALE)
mes "Don't worry, you can trust him.";
else
mes "Don't worry, you can trust her.";
next;
mes "[R.]";
mes "Ah, I see. Please, for";
mes "for the sake of anonymity,";
mes "call me Mr. R. If it will help";
mes "you in your task, you may want";
mes "to ask Lin to explain everything that I just told her. Excuse me...";
next;
mes "^3355FFMr. R pulled out a pendant";
mes "from his necklace, placed it";
mes "against his forehead, and then";
mes "quickly mumbled something";
mes "before raising his head.^000000";
mao_request = 104;
close2;
}
else if(mao_request == 104)
{
cutin "mocseal_dan01.bmp",1;
mes "[R.]";
mes "Your partner should be";
mes "able to relate everything";
mes "that I've already told her,";
mes "as well as any details that";
mes "you might need to know for";
mes "your job. Please excuse me...";
next;
mes "^3355FFMr. R pulled out a pendant";
mes "from his necklace, placed it";
mes "against his forehead, and then";
mes "quickly mumbled something";
mes "before raising his head.^000000";
close2;
}
else if(mao_request == 105)
{
cutin "mocseal_dan01.bmp",1;
mes "[R.]";
mes "The Juno Library is";
mes "divided into 3 sections:";
mes "2 sections are used to store";
mes "books, and the other section";
mes "is dedicated for use as a";
mes "reading room or study hall.";
next;
mes "[R.]";
mes "You should be able to";
mes "find Yunia in that study";
mes "hall. Hopefully, by that";
mes "time, she'll be finished";
mes "organizing my documents...";
close2;
}
else if(mao_request == 106)
{
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "So were you able to find";
mes "Yunia and get my research";
mes "documents from her? If you've";
mes "forgotten, then please go back";
mes "to Juno Library and bring them";
mes "back here... Thanks again.";
close2;
}
else if(mao_request == 107)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "These are the documents";
mes "that I received from Yunia.";
mes "Is this what you needed?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Ah yes, these are exactly";
mes "what I wanted! Thank you so";
mes "much for your hard work. Wow,";
mes "these are so well organized...";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Alright. You need to tell";
mes "us how your research is";
mes "related to our next job...";
mes "We need to protect you, but";
mes "we still want to help those";
mes "missing children if we can.";
mao_request = 108;
close2;
}
else if(mao_request == 108)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "The information in these";
mes "documents is related to my";
mes "next request for you. As your";
mes "client, I hope you will carry";
mes "out this task and consider it";
mes "part of your assignment.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Yeah, yeah, you don't";
mes "have to remind me. Besides,";
mes "we Assassins don't like leaving";
mes "any job unfinished. So what do";
mes "you need us to do this time?";
next;
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "There are four crests";
mes "hidden in four different";
mes "directions around Morroc";
mes "which regulate the power";
mes "of the Water, Wind, Earth";
mes "and Fire elements in the area.";
next;
mes "[R. Moore]";
mes "The stability of these";
mes "elements in Morroc is in";
mes "currently in question, so";
mes "I want you to ^4D4DFFuse enchanted";
mes "stones^000000 to strengthen the power";
mes "of these elemental crests.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Wait... We can honor";
mes "requests regarding your";
mes "safety, or anything that";
mes "will help us find those";
mes "missing kids, but we're your";
mes "bodyguards, not your servants.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "I know, I know...";
mes "But whatever force has";
mes "been tampering with these";
mes "artifacts is probably responsible for kidnapping those children.";
mes "It's worth investigating...";
next;
mes "[R. Moore]";
mes "Regardless, those men";
mes "attacked me because they";
mes "did not want me to repair";
mes "Morroc's elemental equilibrium.";
mes "At least, that's what I believe. ";
mao_request = 109;
next;
mes "[R. Moore]";
mes "You can't possibly";
mes "understand now, but";
mes "trust me... You don't want";
mes "those crests to weaken.";
close2;
}
else if(mao_request == 109)
{
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Why don't you search West";
mes "Morroc first for one of the";
mes "elemental artifacts since it";
mes "is closer? It should be where";
mes "the pyramids are located.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Please go ahead";
mes "and do as he says.";
mes "In the meantime, I'll";
mes "stay here and make sure";
mes "no one attacks Mr. R again.";
next;
mes "[Lin]";
mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
mes "^A9A9A9AT^000000 but this situation can't";
mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
close2;
}
else if(mao_request > 109 && mao_request < 112)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "You should be able to find";
mes "the element regulation device";
mes "behind one of the pyramids in";
mes "the field west of Morroc. Please";
mes "use an enchanted stone to";
mes "boost the crest's power.";
close2;
}
else if(mao_request == 112)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "Alright, now, I don't know";
mes "the locations of the other";
mes "crests. I wish I had the";
mes "chance to search for them";
mes "before I was attacked. I'm";
mes "sorry I can't be of more help.";
next;
mes "[R. Moore]";
mes "I didn't know asking for";
mes "protection would require";
mes "me to live like a prisoner...";
mes "I feel... I feel trapped.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Hey, what's your problem,";
mes "Mr. R?! You're snug as a rug";
mes "in here, next to freakin' pub";
mes "for goodness sake, while we're";
mes "running around doing all of";
mes "your dirty work for you!";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "This much is";
mes "true, I suppose...";
next;
cutin "mocseal_dan01.bmp",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess I'll go out";
mes "and try to activate those";
mes "other elemental crests";
mes "just outside of Morroc.";
close2;
}
else if(mao_request > 112 && mao_request < 115)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "Thank you so much";
mes "for all of your hard";
mes "work. Future generations";
mes "will praise what you have";
mes "done. Rest assured...";
next;
mes "[Lin]";
mes "What...?";
mes "What did you";
mes "say just now?";
next;
mes "[R. Moore]";
mes "Oh nothing...";
mes "Just giving " + strcharinfo(PC_NAME) + "";
mes "due credit. That's all.";
close2;
}
else if(mao_request == 115)
{
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Good, you've arrived.";
mes "Now, to ensure the safety";
mes "of all of those poor children,";
mes "I need you to complete ano--";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Excuse me, I don't mean";
mes "to butt in, but I need to";
mes "talk to you alone. It's";
mes "a very urgent issue that";
mes "I need to discuss here";
mes "with "+ strcharinfo(PC_NAME) +".";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "...Very well.";
mes "Then I shall next;";
mes "until you return.";
close2;
}
else if(mao_request == 116)
{
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Hmmm...?";
mes "Weren't you going";
mes "out on an errand to";
mes "pick up some snacks";
mes "and drinks for us?";
close2;
}
else if(mao_request == 117)
{
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Oh good, you've";
mes "returned. Never mind";
mes "the snacks, I want to";
mes "talk to you about my";
mes "next request if you wo--";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
mes "but I forgot to ask you to";
mes "bring me a snack ^A9A9A9ME^000000 too.";
mes "Do you think you ^A9A9A9AT^000000 can";
mes "^A9A9A9THE^000000 get me a glass of, um...";
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Snack? Um... That's";
mes "more of a drink, isn't it?";
mes "But if that's what you want,";
mes "then I'll be back soon.";
mes "(^333333This is so cloak and dagger!";
mes "How does she talk like that?^000000)";
close2;
}
else if(mao_request == 118)
{
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "Ah, you've finally returned.";
mes "I have another request that";
mes "I must ask of you that pertains";
mes "to the missing children.";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Yeah, alright.";
mes "Depending on what";
mes "it is, maybe we'll do it.";
mes "But if it's some crazy";
mes "nonsense errand, we won't.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
mes "For the sake of my";
mes "research, I want you to";
mes "investigate Thanatos Tower.";
mes "Learn more about its origin";
mes "through any means possible. I didn't want to say this, but...";
next;
mes "[R. Moore]";
mes "I think it's possible that the";
mes "missing children were kidnapped";
mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
mes "more about the kidnappers by";
mes "learning about Satan Morroc.";
next;
mes "[R. Moore]";
mes "I know this all sounds";
mes "crazy, but please trust me.";
mes "Thanatos Tower is somehow";
mes "related to Satan Morroc, so";
mes "if you could tell me what";
mes "you can learn from there...";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Thanatos Tower, huh?";
mes "Alright, it's not like we don't";
mes "believe you, but we need some";
mes "time to consider your request";
mes "before we can go ahead with the investigation you're asking for...";
mao_request = 119;
close2;
}
else if(mao_request == 119)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "Lin has something to ask";
mes "me, so I should probably";
mes "answer her questions before";
mes "requesting you to do anything.";
close2;
}
else if(mao_request == 120)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "I'm begging you, please";
mes "go to Thanatos Tower and";
mes "try to find some sort of solid";
mes "historical record that proves";
mes "that Satan Morroc really";
mes "existed in our world.";
close2;
}
else if(mao_request == 121)
{
cutin "mocseal_dan01.bmp",1;
mes "[R. Moore]";
mes "You'll be investigating";
mes "Thanatos Tower, then?";
mes "Good, good, I'll soon be";
mes "able to complete my work.";
next;
mes "^3355FFMr. R pulled out a pendant";
mes "from his necklace, placed it";
mes "against his forehead, and then";
mes "quickly mumbled something";
mes "before raising his head.^000000";
close2;
}
cutin "",255;
end;
}
que_job01,147,54,3 script Lin#3 4_F_ACROSS,{
OnInit:
disablenpc "Lin#3";
end;
OnEnter:
disablenpc "Lin#3";
end;
}
que_job01,13,17,5 script Kidd#1 4_M_ACROSS,{
cutin "mocseal_kid01.bmp",2;
if (mao_request < 3)
{
mes "[Kidd]";
mes "...";
mes "......";
mes "Um. Hey.";
close2;
}
else if(mao_request > 102 && mao_request < 126)
{
mes "[Kidd]";
mes "Oh hey, you're the one who's";
mes "working with Lin, right? We're";
mes "all glad you came on board for";
mes "that mission. I mean, we can't do everything ourselves, you know?";
close2;
}
else if(mao_request == 3)
{
mes "[Kidd]";
mes "The representative from";
mes "the Dandelion organization";
mes "is waiting for us in the hall,";
mes "so you better hustle over to";
mes "him. Don't worry, I'll meet you";
mes "as soon as you get there.";
close2;
disablenpc "Kidd#1";
}
else if(mao_request == 28 || mao_request == 29)
{
mes "[Kidd]";
mes "Oh, hey...";
mes "You're here,";
mes "you really came back.";
next;
mes "[Valdes]";
mes "Excuse me...";
mes "But can we";
mes "talk for a second?";
close2;
}
else if(mao_request == 126 || mao_request == 127)
{
mes "[Kidd]";
mes "Oh, hey...";
mes "You're here,";
mes "you really came back.";
next;
mes "[Valdes]";
mes "Excuse me...";
mes "But can we";
mes "talk for a second?";
close2;
}
cutin "",255;
end;
OnInit:
disablenpc "Kidd#1";
end;
OnEnter:
enablenpc "Kidd#1";
end;
}
que_job01,12,8,7 script Kidd#2 4_M_ACROSS,{
OnInit:
disablenpc "Kidd#2";
end;
OnEnter:
disablenpc "Kidd#2";
end;
}
que_job01,148,54,3 script Kidd#3 4_M_ACROSS,{
OnInit:
disablenpc "Kidd#3";
end;
OnEnter:
disablenpc "Kidd#3";
end;
}
que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
if (mao_request == 124)
{
mes "[Kidd]";
mes "Something major is going";
mes "to happen... You've got to";
mes "call the other members of";
mes "Dandelion, and I've got to";
mes "contact everyone in my guild!";
next;
mes "[Dandelion Member]";
mes "Let me go, I can feel";
mes "something happening in";
mes "Morroc Castle! We have";
mes "to go over there right now!";
close2;
}
else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
{
mes "[Kidd]";
mes "......";
mes ".........";
close2;
}
else if(mao_request == 3)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Oh good, you're here";
mes "just in time. This member";
mes "from Dandelion is going to";
mes "explain our mission to us.";
mes "Now, if you'll give him";
mes "your full attention...";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Ah, so you're the one";
mes "working with Kidd on this";
mes "mission? I'm your client,";
mes "the representative of the";
mes "Dandelion Organization.";
next;
mes "[Dandelion Member]";
mes "If you don't already know,";
mes "we're a public service group";
mes "that does great volunteer work.";
mes "However, one of our projects,";
mes "a child daycare center, was";
mes "ruined by a Mr. Raiyan Moore.";
next;
mes "[Dandelion Member]";
mes "It's horrible what he did:";
mes "Raiyan Moore kidnapped all";
mes "of the children at our daycare";
mes "center! We can't help but feel";
mes "responsible, and we're doing";
mes "all that we can to find them...";
next;
mes "[Dandelion Member]";
mes "However, the people of";
mes "our organization don't have";
mes "the skills to find him, much";
mes "less deal with this dangerous";
mes "man. That's why we're asking";
mes "for your help in this matter.";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "That's how the children";
mes "have been disappearing?";
mes "Hmm. According to Raiyan";
mes "Moore's profile, he's more";
mes "of an academic or a scholar";
mes "than a dangerous kidnapper...";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Yes, he would appear";
mes "innocuous according to";
mes "the file we've given you,";
mes "but I do not think that";
mes "Raiyan Moore is a person";
mes "that we should underestimate.";
next;
mes "^3355FFThe representative from";
mes "the Dandelion Organization";
mes "pulled out a necklace pendant";
mes "from under his shirt, pressed";
mes "it to his forehead, and then";
mes "quickly mumbled some words.^000000";
mao_request = 4;
close2;
}
else if(mao_request == 4)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333Kidd? What...";
mes "What is he doing";
mes "with that pendant?^000000)";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "I've seen him do that";
mes "a couple of times. I dunno,";
mes "I guess he's just praying.";
mes "Though, I doubt it's to any";
mes "deity or god or whatever";
mes "that I'm familiar with...";
next;
mes "[Kidd]";
mes "Anyway, back to the task at";
mes "hand. All we know is that our";
mes "target was last seen checking";
mes "out the Morroc ruins. Now, I think that we should begin our search ";
mes "by visiting the Juno Library.";
next;
switch( select( "Why should we go there?","Right, I understand!" ) )
{
case 1:
mes "[Kidd]";
mes "Our target, Raiyan Moore";
mes "is a scholar, an academic.";
mes "If he was researching the";
mes "Morroc Ruins, there's a good";
mes "chance that he went to the";
mes "Juno Library beforehand.";
next;
mes "[Kidd]";
mes "If we're lucky, we might";
mes "find some clue as to what";
mes "Raiyan Moore is trying to do,";
mes "and where he might be now.";
mes "Pretty good idea, huh?";
break;
case 2:
mes "[Kidd]";
mes "I know that Juno is pretty";
mes "far, but I think it's the";
mes "best lead to follow for now.";
mes "It's not an easy journey to";
mes "make, so I wanna thank you";
mes "for being so understanding.";
break;
}
next;
mes "[Kidd]";
mes "Anyway, if we're lucky,";
mes "maybe someone there might";
mes "be familiar with Raiyan's work";
mes "and could point us in the right";
mes "direction. Alright then, I'll meet up with you in the Juno Library.";
mao_request = 5;
close2;
}
else if(mao_request > 4 && mao_request < 8)
{
mes "[Kidd]";
mes "Hmm...? What are you still";
mes "doing here? There's no need";
mes "to wait up for me, I'll just catch up with you at the Juno Library.";
mes "Besides, I've got a few other";
mes "things to take care of first...";
close2;
}
else if(mao_request == 8)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hey you, Dandelion guy,";
mes "you know why these four";
mes "directions in Morroc are";
mes "so important to Moore?";
mes "He wrote something about";
mes "it in his research journal.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Hm? No, not really.";
mes "In fact, it's even more";
mes "baffling. What could be";
mes "here in Morroc, and how";
mes "can it possibly relate";
mes "to the missing children?";
next;
mes "[Kidd]";
mes "Yeah, well, it's all we";
mes "have to go on for now.";
mes "Although he's probably";
mes "gone by now, we need to";
mes "follow through on this lead... If we're lucky, we'll catch Moore.";
mao_request = 9;
close2;
}
else if(mao_request == 9)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...";
mes "How should we go";
mes "about investigating the";
mes "four directions in Morroc?";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hmm... Why don't we try";
mes "this? I'll check the south";
mes "part of Morroc for anything";
mes "out of the ordinary, while you";
mes "check the west part of Morroc.";
next;
mes "[Kidd]";
mes "Since Moore was performing";
mes "historical research, it would";
mes "probably be best for you to";
mes "investigate the pyramids west";
mes "of Morroc. If you happen to find anything, then meet me back here.";
mao_request = 10;
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Good luck to the";
mes "two of you. Although";
mes "I have no idea what you";
mes "might find, I hope that it";
mes "will lead you to Raiya Moore...";
close2;
}
else if(mao_request == 10)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "For now, investigate";
mes "the west part of Morroc";
mes "where the pyramids are";
mes "located. If you find anything";
mes "that may interest Moore, come";
mes "back and report it to me here.";
close2;
}
else if(mao_request == 11)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Ah, you've returned.";
mes "I found some sort of";
mes "elemental crest over in";
mes "the south part of Morroc.";
mes "It was full of Earth magic...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Really? I actually found the";
mes "Wind elemental crest west";
mes "of Morroc. Do you think this";
mes "means that there's elemental";
mes "crests in the fields north and";
mes "east of Morroc as well?";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "I'm not sure, but I can tell";
mes "that there's some serious power";
mes "in those elemental crests. Now,";
mes "from what we read in Moore's";
mes "research, the four directions";
mes "in Morroc have to be balanced.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Hmm. Although your mission";
mes "is to find Raiyan Moore and";
mes "rescue the missing children,";
mes "we cannot allow Moore to cause";
mes "more harm. We can't ignore the crests, and should check them...";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "I agree... In fact, the";
mes "Earth crest seemed pretty";
mes "unstable when I found it.";
mes "For now, go and stabilize";
mes "all four elemental crests";
mes "located just outside of Morroc.";
next;
mes "[Kidd]";
mes "While you're doing that,";
mes "I'm going to visit Morroc's";
mes "local historian and see what";
mes "I can learn about those crests";
mes "and Raiyan Moore's intentions.";
mao_request = 12;
close2;
}
else if(mao_request == 12)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hmm... If you want to";
mes "stabilize the crests, you'll";
mes "probably need to counter the";
mes "the element of a crest with the";
mes "opposing, superior element,";
mes "to balance them out, I guess.";
next;
mes "[Kidd]";
mes "You'll need all four";
mes "types of those elemental";
mes "stones. Anyway, you already";
mes "know where the west crest is.";
mes "The south crest is in the lowest part of the field south of Morroc.";
next;
mes "[Kidd]";
mes "As for the north and east";
mes "crest locations, you're on";
mes "your own. Anyway, don't forget";
mes "to bring a Flame Heart, Mystic";
mes "Frozen, Great Nature and";
mes "Rough Wind with you, okay?";
close2;
}
else if(mao_request > 12 && mao_request < 16)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Have you been able to";
mes "find the other elemental";
mes "crests? Don't forget to";
mes "stabilize them by using";
mes "elemental stones of a";
mes "superior, opposing element.";
close2;
}
else if(mao_request == 16)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Is that what happened?";
mes "I can't believe the historian";
mes "would do that, Kidd. Did you";
mes "explain why you needed to";
mes "speak to him, and let him";
mes "know that it was urgent?";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hell, yeah...!";
mes "Well, you know.";
mes "In my usual way...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just came back";
mes "from stabilizing those";
mes "elemental crests. Wait,";
mes "did something happen?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "I'm not sure...";
mes "Kidd seems very upset";
mes "for some reason. I'm";
mes "guessing something must";
mes "have happened when he";
mes "went to visit that historian.";
mao_request = 17;
close2;
}
else if(mao_request == 17)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Alright...";
mes "So you know how";
mes "I was supposed to";
mes "visit our historian?";
mes "He, um, refused to see me...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?!";
mes "Why would he do";
mes "something like that?";
next;
mes "[Kidd]";
mes "I have no idea!";
mes "But I personally think";
mes "that he's got something";
mes "against Assassins. So";
mes "I want you to go and";
mes "try talking to him...";
next;
if (Class == Job_Assassin || Class == Job_Assassin_Cross)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait a second.";
mes "I'm an Assassin too!";
next;
mes "[Kidd]";
mes "Yeah, but he already";
mes "recognizes me. At least";
mes "you can go in disguise...";
mes "You know, wear one of";
mes "those cute hats or whatever.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, alright.";
mes "I'll try talking";
mes "to him for you...";
mao_request = 18;
close2;
}
else
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, alright.";
mes "I'll try talking";
mes "to him for you...";
mao_request = 18;
close2;
}
}
else if(mao_request == 18)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "You should be able to";
mes "find our local historian in";
mes "the Morroc Inn. If you can, ask";
mes "him about the crests around";
mes "Morroc and their importance.";
next;
mes "[Kidd]";
mes "We need to gather as";
mes "many clues as we can";
mes "about Raiyan Moore's";
mes "research so that we can";
mes "better understand his motives.";
close2;
}
else if(mao_request == 19)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hey, you're back.";
mes "So were you able to";
mes "talk to the historian?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Say, what's that";
mes "you're drinking?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Oh, this?";
mes "It's a Tropical Sograt.";
mes "Trust me, it's delicious.";
mes "Here, let me buy you a glass.";
mes "Master! Let me have another";
mes "glass of Tropical Sograt!";
next;
mes "[Master]";
mes "Alright, alright~";
mes "Coming right up.";
mes "Here you are, enjoy.";
mes "Take this.";
mao_request = 20;
getitem 12112,1;
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hey, drink that later.";
mes "Did you figure out why";
mes "the historian refused to";
mes "see me? Gimme your report~";
close2;
}
else if(mao_request == 20)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Alright, now tell me.";
mes "Were you able to talk";
mes "to the historian? Also,";
mes "did you figure out why";
mes "he didn't wanna talk to me?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, that? I never got to";
mes "speak to the historian, but";
mes "I did talk to his assistant.";
mes "It turns out that you scared";
mes "him off by brandishing your";
mes "blades in front of him...";
next;
mes "[Kidd]";
mes "You gotta be kidding me!";
mes "I'm an Assassin! What am";
mes "I supposed to be doing if";
mes "not looking cool and totally";
mes "hardcore, huh? Damn babies...";
mes "So what else did you learn?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, those elemental crests";
mes "are supposed to protect some";
mes "seal beneath Morroc Castle";
mes "that keeps this monster, Satan";
mes "Morroc, from invading our world. It might be just a legend, but...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The assistant told me that";
mes "Thanatos Tower was actually";
mes "a place originally used by";
mes "Satan Morroc to summon his";
mes "minions. Now, demons or angels";
mes "or whatever inhabit that tower.";
next;
mes "[Kidd]";
mes "Alright...";
mes "But what does all";
mes "this have to do with";
mes "the missing children?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well... Let's say that";
mes "Raiyan Moore's goal is to";
mes "revive Satan Morroc, if it";
mes "truly exists. It might be";
mes "possible to do that by";
mes "offering a blood sacrifice.";
mao_request = 21;
next;
mes "[Kidd]";
mes "Then that would mean";
mes "that the children were";
mes "kidnapped to-- No way!";
mes "That's... That's sick!";
close2;
}
else if(mao_request == 21)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "You know... I've been";
mes "thinking about what we";
mes "should do next. If Satan";
mes "Morroc really exists, then";
mes "that would be a worldwide";
mes "catastrophe, right?";
next;
mes "[Kidd]";
mes "However, we don't really";
mes "know if such a powerful";
mes "monster really does exist.";
mes "I don't want to believe it,";
mes "but we gotta investigate the";
mes "possibility, find some proof.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "There are those seals";
mes "around Morroc, but we're";
mes "not sure if they help keep";
mes "Satan Morroc sealed, or if";
mes "their magic makes it easier for humans to live in that desert.";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Yeah, yeah, I know. Okay,";
mes "this is what we'll do. You go";
mes "to Thanatos Tower and see if";
mes "you can find those kids, Raiyan";
mes "Moore, or concrete proof of";
mes "Satan Morroc's existence.";
mao_request = 22;
next;
mes "[Kidd]";
mes "If you're lucky enough to";
mes "encounter Raiyan Moore";
mes "while you're there, bring him";
mes "back, dead or alive, it doesn't";
mes "matter. In the meantime, I'll talk to the historian's assistant...";
close2;
}
else if(mao_request == 22)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "So how's the investigation of";
mes "Thanatos Tower coming along?";
mes "Did you learn anything about";
mes "Raiyan Moore or Satan Morroc?";
next;
switch( select( "Yes, I did.","No, not yet..." ) )
{
case 1:
if(thana_quest > 1)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I found some old log";
mes "entries about Satan Morroc.";
mes "They pretty much confirm that";
mes "Satan Morroc is real, and that";
mes "it's sealed under Morroc Castle. ";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Rekenber Corporation";
mes "is also responsible for the";
mes "tower's reconstruction, and";
mes "they ultimately plan to repair";
mes "all twelve of its levels.";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "So it's true...";
mes "Satan Morroc does exist.";
mes "If Raiyan Moore kidnapped";
mes "those children, then he must";
mes "be planning to sacrifice them";
mes "to revive that monster.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "I wish we could say that we";
mes "were jumping to conclusions,";
mes "but Moore's research results";
mes "and his behavior... He can't be";
mes "planning anything else. This";
mes "is the worst case scenario...";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Damn it!";
mes "We have to find";
mes "Raiyan Moore now!";
mes "We're running out of";
mes "time! What'll we do?!";
mao_request = 23;
close2;
}
else
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hmm... Your investigation";
mes "wasn't thorough enough. You";
mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
close2;
}
break;
case 2:
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Alright. Come back";
mes "as soon as you finish";
mes "your investigation. I'm";
mes "getting the feeling that we";
mes "no longer have the luxury";
mes "of time, so please hurry!";
close2;
break;
}
}
else if(mao_request == 23)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "We need to calm down...";
mes "We're no good to those";
mes "kids if we let ourselves";
mes "get frustrated. Okay, did";
mes "you find any trace of Raiyan";
mes "Moore over at Thanatos Tower?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Not at all. I've been";
mes "asking around, but haven't";
mes "been able to get any clue as";
mes "to where he can be right now.";
mes "How can we possibly find him?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "This is bad... Not only";
mes "are the missing children in";
mes "danger, but if Raiyan may even";
mes "revive Satan Morroc. We cannot";
mes "allow that to happen at any cost.";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "I know, I've been";
mes "searching places where";
mes "the children might have";
mes "been hidden, but there's";
mes "just so many of them. We";
mes "really got to think of ou--";
next;
cutin "mocseal_kid01.bmp",255;
cutin "mocseal_dan01.bmp",255;
mes "[Litheron]";
mes "Um? I'm really sorry to";
mes "interrupt. I know I'm not";
mes "supposed to bother you guys";
mes "on assignment, but I overheard";
mes "you and wanted to ask about";
mes "the guy you're looking for.";
next;
mes "[Dandelion Member]";
mes "You mean...";
mes "Raiyan Moore?";
next;
mes "[Litheron]";
mes "Yeah. Does he wear";
mes "the same uniform as you?";
mes "If he does, I think I saw him";
mes "here earlier going by the name";
mes "of ''Mr. R.'' Also, I think he";
mes "might also be Lin's client...";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "What, Lin's client?!";
mes "Wait, "+ strcharinfo(PC_NAME) +", do you recall";
mes "what Lin's assignent was?";
next;
switch( select( "Well, um...","Bodyguard, right?" ) )
{
case 1:
mes "[Kidd]";
mes "Damn it!";
mes "I don't remember";
mes "it either! But I've got";
mes "a bad feeling about this!";
mes "We gotta go talk to our";
mes "commanding officer!";
mao_request = 24;
break;
case 2:
mes "[Kidd]";
mes "That's right! She's";
mes "supposed to be a bodyguard";
mes "for someone called ''Mr. R!''";
mes "How could we overlook this?!";
mes "Damn it, we need to talk to our";
mes "commanding officer right now!";
mao_request = 24;
break;
}
next;
mes "[Litheron]";
mes "Hey, hey...";
mes "What's going on?";
mes "Was I not supposed to";
mes "tell that to you guys?";
next;
mes "[Kidd]";
mes "No, no...";
mes "You were actually";
mes "a really great help!";
mes "Thanks, Litheron, ";
mes "I'll buy you a drink later~";
close2;
}
else if(mao_request == 24)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Now I remember...!";
mes "Lin is supposed to work";
mes "as a bodyguard for someone";
mes "named, ''Mr. R!'' We're looking";
mes "for Raiyan Moore--if they're the same person-- then that means--";
next;
mes "[Kidd]";
mes "Hurry, we need to tell";
mes "our commanding officer,";
mes "Valdes! I'll meet you there";
mes "in a flash, so just get over";
mes "there as quickly as you can!";
close2;
}
else if(mao_request == 25)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Raiyan Moore's supposed";
mes "to be in the room on the other";
mes "side of the commanding officer's room. Check it, quickly! Once";
mes "I get my hands on that guy...";
close2;
}
else if(mao_request == 26 || mao_request == 27)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Something huge is going";
mes "on at Morroc Castle. If that's";
mes "where Satan Morroc is sealed,";
mes "then the demon is beginning";
mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
close2;
}
else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Man, that was close!";
mes "We got really lucky.";
mes "Yeah... Let's talk about this";
mes "some more with Valdes in";
mes "the commanding officer's room.";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "I still can't believe it...";
mes "Those poor, poor children...";
emotion e_hmm,1;
close2;
}
else if(mao_request > 102 && mao_request < 126)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hey, you're...";
mes "You're Lin's partner,";
mes "aren't you? Good luck";
mes "working with her-- she";
mes "can be pretty bossy.";
close2;
}
else
{
cutin "mocseal_kid01.bmp",1;
mes "[Kidd]";
mes "Damn it, I feel like";
mes "we all failed. I can";
mes "understand how Lin feels.";
mes "Still, I hate standing by";
mes "and waiting around...";
close2;
}
cutin "mocseal_kid01.bmp",255;
cutin "mocseal_dan01.bmp",255;
end;
}
que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
if(checkweight(Tropical_Sograt,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (mao_request == 124)
{
mes "[Dandelion Member]";
mes "H-hey...!";
mes "Did you feel that?";
mes "That eerie vibration";
mes "of incredibly dark power...";
next;
mes "[Kidd]";
mes "Something major is going";
mes "to happen... You've got to";
mes "call the other members of";
mes "Dandelion, and I've got to";
mes "contact everyone in my guild!";
next;
mes "[Dandelion Member]";
mes "Let me go, I can feel";
mes "something happening in";
mes "Morroc Castle! We have";
mes "to go over there right now!";
close2;
}
else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
{
mes "[Dandelion Member]";
mes "Have you ever heard of";
mes "the Dandelion organization?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Dandelion Member]";
mes "Ah, so you already know";
mes "about us? I feel so ashamed...";
mes "We let that Raiyan Moore kidnap";
mes "the children that were entrusted to our care. I don't know if we";
mes "can ever forgive ourselves.";
close2;
break;
case 2:
mes "[Dandelion Member]";
mes "You really haven't?";
mes "Well, I suppose we're";
mes "not a very popular or";
mes "glamorous group. Basically,";
mes "we're a non-profit organization working to improve public welfare.";
next;
mes "[Dandelion Member]";
mes "We volunteer to clean the";
mes "streets, repair homes for";
mes "lower income households, and";
mes "even operated a day care center.";
mes "However, Raiyan Moore kidnapped all the children under our care...";
next;
mes "[Dandelion Member]";
mes "I can only imagine the";
mes "suffering those poor kids";
mes "must be going through. I hope";
mes "that we can save them soon!";
close2;
break;
}
}
else if(mao_request == 3)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Ah, so you're the one";
mes "working with Kidd on this";
mes "mission? I'm your client,";
mes "the representative of the";
mes "Dandelion Organization.";
next;
mes "[Dandelion Member]";
mes "If you don't already know,";
mes "we're a public service group";
mes "that does great volunteer work.";
mes "However, one of our projects,";
mes "a child daycare center, was";
mes "ruined by a Mr. Raiyan Moore.";
next;
mes "[Dandelion Member]";
mes "It's horrible what he did:";
mes "Raiyan Moore kidnapped all";
mes "of the children at our daycare";
mes "center! We can't help but feel";
mes "responsible, and we're doing";
mes "all that we can to find them...";
next;
mes "[Dandelion Member]";
mes "However, the people of";
mes "our organization don't have";
mes "the skills to find him, much";
mes "less deal with this dangerous";
mes "man. That's why we're asking";
mes "for your help in this matter.";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "That's how the children";
mes "have been disappearing?";
mes "Hmm. According to Raiyan";
mes "Moore's profile, he's more";
mes "of an academic or a scholar";
mes "than a dangerous kidnapper...";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Yes, he would appear";
mes "innocuous according to";
mes "the file we've given you,";
mes "but I do not think that";
mes "Raiyan Moore is a person";
mes "that we should underestimate.";
next;
mes "^3355FFThe representative from";
mes "the Dandelion Organization";
mes "pulled out a necklace pendant";
mes "from under his shirt, pressed";
mes "it to his forehead, and then";
mes "quickly mumbled some words.^000000";
mao_request = 4;
close2;
}
else if(mao_request == 4)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "All we know is that";
mes "Raiyan Moore has last";
mes "been spotted investigating";
mes "the ruins around Morroc.";
mes "For now, I suggest that you plan your next action with Kidd.";
next;
mes "^3355FFThe representative from";
mes "the Dandelion Organization";
mes "pulled out a necklace pendant";
mes "from under his shirt, pressed";
mes "it to his forehead, and then";
mes "quickly mumbled some words.^000000";
close2;
}
else if(mao_request > 4 && mao_request < 8)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "Are you leaving now?";
mes "I hope that you catch";
mes "Raiyan Moore and that";
mes "you can rescue those";
mes "poor kids. Only a monster";
mes "would stoop to kidnapping...";
close2;
}
else if(mao_request == 8)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "So you found some";
mes "sort of clue as to where";
mes "Raiyan would be? I agree";
mes "that it sounds like a long";
mes "shot, but we've got to try";
mes "everything that we can!";
close2;
}
else if(mao_request == 9)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "Raiyan seems to have";
mes "been conducting some very";
mes "peculiar research. What could";
mes "the meaning of ''Morroc's four";
mes "directions'' be? How can it";
mes "possibly be of significance?";
close2;
}
else if(mao_request == 10)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "So you're really going to";
mes "check the four directions";
mes "in Morroc... What could";
mes "possibly interest Raiyan";
mes "Moore in Morroc? Perhaps";
mes "he is not just a kidnapper...";
close2;
}
else if(mao_request == 11)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "You found a crest shaped";
mes "like the Wind? Ah, Kidd";
mes "mentioned that he found an";
mes "elemental crest imbued with";
mes "the power of Earth. You should";
mes "share your findings with him...";
close2;
}
else if(mao_request > 11 && mao_request < 16)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "I don't understand what";
mes "could be so important about";
mes "these elemental crest devices";
mes "hidden in Morroc. What could";
mes "Raiyan Moore be planning...?";
close2;
}
else if(mao_request == 16)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Is that what happened?";
mes "I can't believe the historian";
mes "would do that, Kidd. Did you";
mes "explain why you needed to";
mes "speak to him, and let him";
mes "know that it was urgent?";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hell, yeah...!";
mes "Well, you know.";
mes "In my usual way...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just came back";
mes "from stabilizing those";
mes "elemental crests. Wait,";
mes "did something happen?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "I'm not sure...";
mes "Kidd seems very upset";
mes "for some reason. I'm";
mes "guessing something must";
mes "have happened when he";
mes "went to visit that historian.";
mao_request = 17;
close2;
}
else if(mao_request == 17)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Now why would Morroc's";
mes "local historian refuse to see";
mes "Kidd? Maybe he didn't fully";
mes "understand the importance";
mes "of this mission? How strange...";
close2;
}
else if(mao_request == 18)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "We have so very few leads";
mes "to finding Raiyan Moore, it's";
mes "completely frustrating. I know";
mes "that we have no choice, but";
mes "I'm worried to death about";
mes "those kidnapped children...";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Try not to worry";
mes "so much. We'll just";
mes "do what we always do:";
mes "everything we can. I only";
mes "hope it'll be enough this time.";
close2;
}
else if(mao_request == 19)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "Oh, you've returned?";
mes "Were you able to talk to";
mes "the historian? Heh, while you";
mes "were gone, I've been helping";
mes "myself to some of these drinks~";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Say, what's that";
mes "you're drinking?";
next;
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Oh, this?";
mes "It's a Tropical Sograt.";
mes "Trust me, it's delicious.";
mes "Here, let me buy you a glass.";
mes "Master! Let me have another";
mes "glass of Tropical Sograt!";
next;
mes "[Master]";
mes "Alright, alright~";
mes "Coming right up.";
mes "Here you are, enjoy.";
mes "Take this.";
mao_request = 20;
getitem 12112,1;
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Hey, drink that later.";
mes "Did you figure out why";
mes "the historian refused to";
mes "see me? Gimme your report~";
close2;
}
else if(mao_request == 20)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Isn't Tropical Sograt";
mes "so good? I can't believe";
mes "Assassins can enjoy this";
mes "drink whenever they want~";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Don't forget that";
mes "we've got a mission";
mes "to finish! Come on,";
mes "gimme your report now.";
mes "What'd you learn exactly?";
close2;
}
else if(mao_request == 21)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "Raiyan Moore...";
mes "The missing children...";
mes "Satan Morroc and Thanatos";
mes "Tower. They couldn't all be";
mes "connected somehow, can they?";
close2;
}
else if(mao_request == 22)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "I hope that you'll be";
mes "able to find Raiyan Moore";
mes "at Thanatos Tower. Though,";
mes "it's a public place, so I don't";
mes "think he'd linger there for";
mes "too long. Good luck...";
close2;
}
else if(mao_request == 23)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "That monster...";
mes "So he kidnapped the";
mes "children to-- to sacrifice";
mes "them?! That's... unthinkable.";
mes "All to bring back some dead";
mes "demon? Why would he do that?!";
close2;
}
else if(mao_request == 24)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Raiyan Moore kidnapped";
mes "the children to revive Satan";
mes "Morroc, and had the nerve";
mes "to hire the Assassin Guild";
mes "to protect him?! He's truly";
mes "a devious mastermind...";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Being duped by that guy...";
mes "I've never been so insulted!";
mes "It's decided: that Raiyan";
mes "Moore doesn't deserve";
mes "to take another breath.";
close2;
}
else if(mao_request == 25)
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "I can't believe that";
mes "Raiyan Moore was under";
mes "our noses this whole time...";
mes "Do you know where he is now?";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Yeah. Yeah...";
mes "Don't get too";
mes "worked up, he'll";
mes "be right here soon.";
close2;
}
else if(mao_request == 26 || mao_request == 27)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "This is bad news...";
mes "It looks like Raiyan Moore";
mes "is performing the ritual to";
mes "revive Satan Morroc. We need";
mes "to go to Morroc Castle, where";
mes "Satan Morroc is sealed...";
close2;
}
else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "Well, we've sent some";
mes "people to purse Raiyan,";
mes "though I honestly doubt";
mes "that they'll be able to get";
mes "him. Luckily, though, you";
mes "seem to be alright...";
close2;
}
else if(mao_request > 102 && mao_request < 126)
{
cutin "mocseal_dan01.bmp",1;
mes "[Dandelion Member]";
mes "I'm sorry...";
mes "But I'm far too busy";
mes "to speak with you now.";
mes "This matter requires";
mes "my full attention!";
close2;
}
else
{
cutin "mocseal_dan01.bmp",0;
mes "[Dandelion Member]";
mes "Those poor children...";
mes "And what are we going";
mes "to tell their parents?";
mes "Still, perhaps this is";
mes "the will of ^4D4DFFFreya^000000.";
next;
mes "[Dandelion Member]";
mes "Their deaths may have";
mes "been horrific, but I believe";
mes "that those children are now";
mes "safe in Freya's loving arms.";
mes "Who can understand the ";
mes "divine will of Freya?";
next;
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "Freya...?";
mes "I thought most";
mes "people around here";
mes "prayed to Odin. Well,";
mes "I suppose that explains";
mes "a couple things.";
close2;
}
cutin "mocseal_dan01.bmp",255;
cutin "mocseal_kid01.bmp",255;
end;
}
yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
if (mao_request == 5)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but may I ask";
mes "you a question? I'm hoping";
mes "that you might be able to";
mes "help me with something.";
next;
mes "[Yunia]";
mes "Eh? Oh, I'm sorry, I was";
mes "so busy reading this book!";
mes "So, uh, what exactly did";
mes "you want to ask me?";
next;
switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
{
case 1:
mes "[Yunia]";
mes "Raiyan Moore?";
mes "I don't know any--";
mes "Oh, you must mean";
mes "Mr. R. Moore. Yes,";
mes "I suppose I do if his";
mes "first name is Raiyan.";
next;
mes "[Yunia]";
mes "I'm Yunia, Mr. Moore's";
mes "temporary assistant while";
mes "he's working on his current";
mes "research project. I can't make";
mes "heads or tails out of whatever";
mes "he's been studying, though...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, when was the";
mes "last time you've seen";
mes "him? You see, we're";
mes "actually looking for him...";
next;
mes "[Yunia]";
mes "I actually saw him here";
mes "everyday in the library up";
mes "until a couple days ago. That's";
mes "when these strange men tried";
mes "to capture him, but luckily he";
mes "was able to escape.";
next;
mes "[Yunia]";
mes "I remember that things";
mes "were so crazy that day,";
mes "and Mr. Moore even forgot";
mes "to bring his documents with";
mes "him while he was running away.";
next;
switch( select( "Documents?","Where did he go?" ) )
{
case 1:
mes "[Yunia]";
mes "Yes, he was perusing";
mes "some historic documents";
mes "before he ran off. They're";
mes "all about history, so I couldn't really understand them at all...";
mao_request = 6;
close;
case 2:
mes "[Yunia]";
mes "Mm... I really don't";
mes "know? But I did keep and";
mes "organize the documents that";
mes "he was researching so that";
mes "they'll be ready when he";
mes "comes back to the library.";
mao_request = 6;
close;
}
case 2:
mes "[Yunia]";
mes "Oh... you know.";
mes "It's just this novel";
mes "About a boy who becomes.";
mes "a slave and he needs to";
mes "pay off his parents' debts.";
mes "But then, he falls in love...";
next;
mes "[Yunia]";
mes "And the girl he falls";
mes "in love with? He doesn't";
mes "know it yet, but she's the";
mes "dark overlord of darkness!";
mes "At least, I think she is. They";
mes "keep hinting at it, though.";
close;
}
}
else if(mao_request == 6)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I was wondering if";
mes "I could look through";
mes "that Mr. Moore was studying...";
next;
mes "[Yunia]";
mes "Well, I gave most of the";
mes "documents that I organized";
mes "to someone else already, but";
mes "now that I think about it, there are a few leftover, unorganized";
mes "files that you can check out.";
next;
mes "[Yunia]";
mes "Actually, the person that took";
mes "the organized documents did";
mes "so on Mr. Moore's behalf. Then,";
mes "she quickly vanished before";
mes "I could ask her for her name or Mr. Moore's contact information.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Damn! That information";
mes "would have been really";
mes "helpful! (^333333I better not let";
mes "her know that I'm actually";
mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
next;
mes "[Yunia]";
mes "I hope Mr. Moore is";
mes "alright. Oh, why don't";
mes "you try reading his notes";
mes "and his journal on his desk?";
mes "That might be really helpful.";
mao_request = 7;
close;
}
else if(mao_request == 7)
{
mes "[Yunia]";
mes "Mr. Moore's desk?";
mes "Just go upstairs and";
mes "look for it in the corner.";
mes "You should be able to";
mes "easily find his notes and";
mes "journal right on top of it.";
close;
}
else if(mao_request == 105)
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but I'm";
mes "looking for a Ms. Yunia?";
next;
mes "[Yunia]";
mes "Oh, that's me!";
mes "So how can I help you?";
next;
switch( select( "Mr. R's Documents","What are you reading?" ) )
{
case 1:
mes "[Yunia]";
mes "Mr. R? Ohhhh...";
mes "Mr. R. Moore. Is...";
mes "Is he alright? I was";
mes "so scared when those";
mes "strange men attacked him";
mes "right here in Juno Library!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, he's perfectly safe.";
mes "We've got a professional to";
mes "ensure nothing happens to him.";
mes "But yes, he wanted me to come";
mes "here to pick up some research documents. Do you know about that?";
next;
mes "[Yunia]";
mes "Ah, yes, I do!";
mes "I've been organizing";
mes "them for his return.";
mes "Would you like to take";
mes "a look before delivering";
mes "them to Mr. R. Moore?";
next;
switch( select( "May I?","No, thanks..." ) )
{
case 1:
break;
case 2:
break;
}
mes "[Yunia]";
mes "Heh heh~ Alright~";
mes "First you should make sure";
mes "that the documents you're";
mes "delivering are the ones";
mes "that he needs, am I right?";
mao_request = 106;
close;
case 2:
mes "[Yunia]";
mes "Oh... You know. Just this";
mes "story about this guy who's";
mes "cursed so that he transforms";
mes "into a fat dork around beautiful girls, and into a svelte, handsome";
mes "man around dorky women.";
next;
mes "[Yunia]";
mes "So then he gets into this";
mes "crazy love triangle, and now";
mes "I'm at the part when he has to";
mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
mes "he going to transform next...?";
close;
}
}
else if(mao_request == 106)
{
mes "[Yunia]";
mes "Okay, these should";
mes "be the documents that";
mes "Mr. Moore wants to read.";
mes "Just read through them";
mes "quickly to make sure that";
mes "I gave you the right ones.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see here...";
mes "Some of these sentences";
mes "are underlined... Ah, and here";
mes "are some notes in the margins.";
mes "Maybe this'll tell me about";
mes "Mr. R. Moore's research...";
next;
mes "^4d4dffSatan Morroc appeared,";
mes "turning the world into a";
mes "living hell. Somehow, the";
mes "monster was sealed, and a";
mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa, that's actually";
mes "pretty interesting. But";
mes "I need to do my job first.";
mes "Perhaps I'll ask Mr. R. Moore";
mes "about this later. Hey, Yunia,";
mes "thanks for all of your help.";
next;
mes "[Yunia]";
mes "You're welcome~";
mes "Oh, and please give";
mes "my regards to Mr. Moore";
mes "when you see him, okay?";
mao_request = 107;
close;
}
else
{
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
mes "But what are";
mes "you reading?";
next;
mes "[Yunia]";
mes "Oh... You know.";
mes "This story about this girl";
mes "who becomes a princess.";
mes "And then she owns this harem";
mes "of handsome boys, see? But";
mes "then, she meets this one boy...";
next;
mes "[Yunia]";
mes "This boy refuses to join";
mes "her harem, and it's, like, so";
mes "ironic because he's the one she";
mes "really wants. Even though any";
mes "other boy in the world would";
mes "join her harem ^FF0000willingly^000000.";
next;
mes "[Yunia]";
mes "Anyway, I'm reading the part";
mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
mes "in a sword duel for the right";
mes "to ride the unicorn pegasus.";
mes "Ooh, what'll happen next?";
close;
}
}
yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
if (mao_request == 7)
{
if(!.mao_book)
{
++.mao_book;
donpcevent "#maobooktimer::OnEnter";
mes "^3355FFYou find a crumpled piece";
mes "of paper filled with scribbles.";
mes "Apparently, this was ripped";
mes "from Moore's journal.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts...";
mes "I came all the";
mes "way to Juno to look";
mes "through some trash?";
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
mes "For the sake of those";
mes "missing kids, we're duty";
mes "bound to sift through every";
mes "piece of possible evidence,";
mes "not matter how useless it may";
mes "look! Don't throw it away yet!";
donpcevent "Kidd#book::OnEnter";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Holy--!";
mes "You just came";
mes "out of nowhere!";
next;
mes "[Kidd]";
mes "Sorry. I did tell";
mes "you I'd meet you here";
mes "in Juno. Anyway, let's";
mes "both take a careful look at";
mes "this paper from Moore's desk.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Morroc...";
mes "Were summoned...";
mes "Through the tower...?";
mes "This handwriting is so";
mes "bad, it's barely legible.";
mes "Can you read any of this?";
next;
mes "[Kidd]";
mes "Uhhh... Tower...";
mes "Prontera... Impact created...";
mes "Desert? Must... four directions";
mes "in Morroc... Oh! Balance the";
mes "four directions in Morroc";
mes "to prevent a great evil.";
next;
mes "[Kidd]";
mes "Sorry, that's all I can read, but it must be important: if Moore";
mes "spent the time to write that";
mes "part clearly, then he must be";
mes "planning to investigate the";
mes "four directions in Morroc.";
next;
mes "[Kidd]";
mes "I'm not sure what it";
mes "could all mean, but I'm";
mes "gonna bring this part of";
mes "his journal with me. I'll";
mes "meet you back in Morroc.";
mao_request = 8;
close2;
cutin "mocseal_kid01.bmp",255;
donpcevent "Kidd#book::OnInit";
donpcevent "#maobooktimer::OnStop";
end;
}
else
{
mes "^3355FFYou find a journal filled";
mes "with illegible scribbles.";
mes "It's impossible for you to";
mes "decipher the writing inside.^000000";
close;
}
}
else if(mao_request > 7)
{
mes "^3355FFYou find a journal that is";
mes "missing many of its pages";
mes "and filled with illegible";
mes "scribbles. It's impossible";
mes "for you to decipher what";
mes "could be written inside.^000000";
close;
}
else
{
mes "^3355FFYou find what appears to";
mes "be somebody's research";
mes "journal. It's best not to";
mes "touch it for now.^000000";
close;
}
OnInit:
.mao_book = 0;
end;
}
yuno_in04,174,130,5 script Kidd#book 4_M_ACROSS,{
mes "[Kidd]";
mes "......";
mes ".........";
close;
OnInit:
disablenpc "Kidd#book";
end;
OnEnter:
enablenpc "Kidd#book";
end;
}
yuno_in04,1,1,1 script #maobooktimer FAKE_NPC,{
OnEnter:
initnpctimer;
end;
OnStop:
donpcevent "Workbook#mao::OnInit";
stopnpctimer;
OnTimer180000:
donpcevent "Workbook#mao::OnInit";
stopnpctimer;
}
que_job01,6,79,5 script Lin#stairs 4_F_ACROSS,{
OnInit:
disablenpc "Lin#stairs";
end;
OnEnter:
enablenpc "Lin#stairs";
end;
}
que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
if (mao_request == 109)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Alright, we need";
mes "to talk for a second";
mes "about this assignment.";
donpcevent "Lin#stairs::OnEnter";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Waaa-!";
mes "You came out";
mes "of nowhere!";
next;
mes "[Lin]";
mes "Sorry for scaring you.";
mes "We don't have time, so I'll";
mes "get straight to the point.";
mes "I don't trust our client.";
mes "However, for the time being,";
mes "we should do what he says.";
next;
mes "[Lin]";
mes "In the meantime, keep";
mes "an eye out. If you find";
mes "anything that might suggest";
mes "that Mr. R isn't telling us the";
mes "truth for some reason, let";
mes "me know. I'll see you soon.";
mao_request = 110;
close2;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#stairs::OnInit";
end;
}
else if(mao_request == 115)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Hey, I gotta talk to you";
mes "real quick without Mr. R";
mes "overhearing... I'm not";
mes "taking any chances with him!";
donpcevent "Lin#stairs::OnEnter";
next;
mes "[Lin]";
mes "I tried to visit our local";
mes "historian to learn more about";
mes "Mr. R's research. To do that,";
mes "I left Mr. R alone for a little";
mes "while under our magic security system. However, I kinda failed.";
next;
mes "[Lin]";
mes "I got a little peeved at";
mes "the historian guy, and he";
mes "got a little intimidated. Now";
mes "he's holed up somewhere";
mes "in the Morroc Inn, and I don't";
mes "think he's seeing anybody.";
next;
mes "[Lin]";
mes "I want you to find Morroc's";
mes "historian and find out what";
mes "you can about Satan Morroc,";
mes "Morroc, and Thanatos Tower.";
mes "We need to know how they're";
mes "linked to the missing kids.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I guess since he hasn't";
mes "met me yet, maybe he'll";
mes "talk to me. Alright, I'll do it. ";
next;
mes "[Lin]";
mes "Great, thanks a lot.";
mes "Okay then, I'll see";
mes "you later. Remember,";
mes "the Morroc Inn, alright?";
mao_request = 116;
close2;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#stairs::OnInit";
end;
}
else if(mao_request == 117)
{
cutin "mocseal_rin01.bmp",2;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "L-Lin...?";
mes "You there?";
donpcevent "Lin#stairs::OnEnter";
next;
mes "[Lin]";
mes "Yeah, I'm here.";
mes "So, were you able";
mes "to find that historian?";
mes "What exactly did you learn?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I was only able to";
mes "speak to the historian's";
mes "asssistant. Let's see...";
mes "I found out about the";
mes "origin of this city's name...";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Thanatos Tower was used";
mes "by Morroc Satan to summon";
mes "his own monsters into our";
mes "world. Now, it's being rebuilt,";
mes "even though it houses these";
mes "demons that look like angels...";
next;
mes "[Lin]";
mes "Huh. That's strange.";
mes "I heard that those are";
mes "actually real angels that";
mes "are guarding the tower for";
mes "some reason. Hm. What else";
mes "did you manage to learn?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, Satan Morroc, if it";
mes "exists, might be able to";
mes "come back into our world";
mes "if the seal is broken by";
mes "sacrificing children...";
next;
mes "[Lin]";
mes "That... That sounds";
mes "really bad, especially";
mes "with all of those children";
mes "missing from Morroc lately.";
mes "What'll be our next move?";
mes "I guess we'll talk to Mr. R.";
mao_request = 118;
next;
mes "[Lin]";
mes "The way things are going,";
mes "he's probably gonna ask us";
mes "to investigate Thanatos Tower.";
mes "For now, we'll see what he wants. Ah, and not a word of anything";
mes "that we've discussed out here.";
close2;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#stairs::OnInit";
end;
}
else if(mao_request == 121 && thana_quest > 1)
{
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "Report to me first.";
mes "Did you learn anything";
mes "about Thanatos Tower?";
donpcevent "Lin#stairs::OnEnter";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I found some old log";
mes "entries about Satan Morroc.";
mes "They pretty much confirm that";
mes "Satan Morroc is real, and that";
mes "it's sealed under Morroc Castle. ";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Rekenber Corporation";
mes "is also responsible for the";
mes "tower's reconstruction, and";
mes "they ultimately plan to repair";
mes "all tweleve of its levels.";
next;
mes "[Lin]";
mes "Why would they want to do";
mes "something crazy like that?";
mes "If Mr. R is really preventing";
mes "Morroc Satan's return, then";
mes "his attackers must want";
mes "to revive Morroc Satan...";
next;
mes "[Lin]";
mes "But if he's lying, and";
mes "he's trying to bring Morroc";
mes "Satan into our world, then";
mes "he's wanted by the Dandelion";
mes "group... meaning, he may be";
mes "the target for Kidd's mission.";
next;
mes "[Lin]";
mes "Crap! This could be";
mes "really bad. I need to";
mes "talk about this to our";
mes "commanding officer Valdes";
mes "about this. While I do that,";
mes "you go and check on Mr. R.";
next;
mes "[Lin]";
mes "Why did Valdes accept";
mes "both of these missions?!";
mes "In the worst case scenario,";
mes "we might be the ones who'll";
mes "have to keep Satan Morroc";
mes "from returning to this world...";
mao_request = 122;
close2;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#stairs::OnInit";
end;
}
}
moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
if (mao_request == 14)
{
cutin "mocseal_ice01.bmp",2;
mes "^3355FFYou find a gleaming";
mes "crest that looks like a";
mes "splashing wave of water.^000000";
if(countitem(Rough_Wind))
{
mes "^3355FFYou take out a Rough Wind";
mes "to counter the crest's power.^000000";
next;
mes "^3355FFThe crest responds to";
mes "the Rough Wind, and both";
mes "objects violent glow in";
mes "conflict against each other.^000000";
specialeffect EF_BEGINSPELL2;
specialeffect EF_BEGINSPELL4;
next;
cutin "mocseal_ice02.bmp",2;
mes "^3355FFSuddenly, the crest sprayed";
mes "some water which evaporated";
mes "quickly in mid-air: it seems";
mes "the Wind element neutralized";
mes "this crest's Water element.^000000";
specialeffect EF_SPHERE;
delitem 996,1;
mao_request = 15;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Now I should look for";
mes "the crest hidden in the";
mes "field north of Morroc.";
close2;
}
else
{
mes "^3355FFYou probably need a Rough";
mes "Wind to counter its power.^000000";
close2;
}
}
else if(mao_request > 14 && mao_request < 100)
{
mes "^3355FFYou find a gleaming";
mes "crest that looks like a";
mes "splashing wave of water.^000000";
mes "^3355FFHowever, you don't sense";
mes "anything strange about it.^000000";
cutin "mocseal_ice02.bmp",2;
close2;
}
else if(mao_request == 113)
{
mes "^3355FFYou find a gleaming";
mes "crest that looks like a";
mes "splashing wave of water.^000000";
cutin "mocseal_ice02.bmp",2;
if (countitem(Mistic_Frozen))
{
mes "^3355FFYou bring out a Mystic Frozen";
mes "to enhance the crest's power.^000000";
next;
cutin "mocseal_ice01.bmp",2;
mes "^3355FFThe crest resonates";
mes "with the Mystic Frozen,";
mes "suddenly causing the air";
mes "to chill and raising the";
mes "waves in the oasis.^000000";
specialeffect EF_BEGINSPELL2;
delitem 995,1;
mao_request = 114;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Now I should look for";
mes "the crest hidden in the";
mes "field north of Morroc.";
close2;
}
else
{
mes "^3355FFYou probably need a Mystic";
mes "Frozen to enhance its power.";
close2;
}
}
else if(mao_request > 112)
{
mes "^3355FFYou find a gleaming";
mes "crest that looks like a";
mes "splashing wave of water.^000000";
cutin "mocseal_ice01.bmp",2;
close2;
}
cutin "mocseal_ice01.bmp",255;
cutin "mocseal_ice02.bmp",255;
end;
}
moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
if (mao_request == 10)
{
cutin "mocseal_wind01.bmp",2;
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. As you approach it,";
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be what";
mes "Raiyan Moore is so";
mes "interested in. Well,";
mes "I better go inform Kidd";
mes "about what I found here.";
mao_request = 11;
close2;
}
else if(mao_request == 11)
{
cutin "mocseal_wind01.bmp",2;
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. As you approach it,";
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, now that I found";
mes "this, I really need to tell";
mes "Kidd about it. Hopefully, he";
mes "found something just like this.";
close2;
}
else if(mao_request == 12)
{
if(countitem(Great_Nature))
{
cutin "mocseal_wind01.bmp",2;
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. As you approach it,";
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, the power of the";
mes "Earth counteracts the ";
mes "Wind. I'll just pull out this";
mes "Great Nature and... Eh?";
next;
mes "^3355FFThe Wind elemental crest";
mes "quickly responds to the";
mes "Great Nature stone.^000000";
specialeffect EF_BEGINSPELL4;
specialeffect EF_BEGINSPELL5;
next;
cutin "mocseal_wind02.bmp",2;
mes "^3355FFThe Wind and Earth";
mes "neutralized each other,";
mes "causing the power of the";
mes "Wind in this area to stabilize.^000000";
specialeffect EF_SPHERE;
delitem 997,1;
mao_request = 13;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, now that I'm done";
mes "with this crest, I need to";
mes "find the next one. Let's see,";
mes "I need to find the one to the";
mes "south that Kidd already found.";
close2;
}
else
{
cutin "mocseal_wind01.bmp",2;
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. As you approach it,";
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wind, wind, wind...";
mes "What do I use to counteract";
mes "the Wind property? It was...";
next;
switch( select( "Fire","Ice","Wind","Earth" ) )
{
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Fire...? No, that's...";
mes "Wind and Fire sort of";
mes "go together, don't they?";
close2;
break;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ice...? No...";
mes "The power of Wind, of";
mes "lightning, supercedes";
mes "the power of Ice and water...";
close2;
break;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got it...!";
mes "I'll fight Wind";
mes "with Wind! No...";
mes "Don't be ridiculous.";
close2;
break;
case 4:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Earth...?";
mes "That's it! I need a";
mes "Great Nature to use";
mes "on this Wind crest!";
close2;
break;
}
}
}
else if (mao_request > 12 && mao_request < 100)
{
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. However, you don't";
mes "think that it's particularly";
mes "worthy of an investigation.^000000";
cutin "mocseal_wind02.bmp",2;
close2;
}
else if(mao_request == 110)
{
cutin "mocseal_wind02.bmp",2;
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. However, the air";
mes "flow around it seems weak.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be what I'm looking";
mes "for. It looks like an artifact of the Wind element, but the wind";
mes "around here isn't as strong as it should be. I think I might need";
mes "to bring a ^4D4DFFRough Wind^000000 here...";
mao_request = 111;
close2;
}
else if(mao_request == 111)
{
if (countitem(Rough_Wind))
{
cutin "mocseal_wind02.bmp",2;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "Hopefully this";
mes "Rough Wind will do";
mes "the trick. Whoa. Um...";
mes "Something's happening...";
next;
mes "^3355FFThe elemental crest";
mes "quickly responds to the";
mes "Rough Wind, causing the";
mes "crest to shine brighter and";
mes "the wind to blow stronger.^000000";
specialeffect EF_BEGINSPELL4;
delitem 996,1;
mao_request = 112;
next;
cutin "mocseal_wind01.bmp",2;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess that's that.";
mes "Now I need to talk to Lin";
mes "and figure out if there are";
mes "more of these things to be";
mes "found outside of Morroc.";
close2;
}
else
{
mes "^3355FFYou need to bring";
mes "a Rough Wind to activate";
mes "this Wind elemental crest.^000000";
cutin "mocseal_wind02.bmp",2;
close2;
}
}
else if(mao_request > 111)
{
mes "^3355FFYou find a shining crest";
mes "that looks like a symbol of";
mes "the Wind. As you approach it,";
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
cutin "mocseal_wind01.bmp",2;
close2;
}
cutin "mocseal_wind01.bmp",255;
cutin "mocseal_wind02.bmp",255;
end;
}
moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
if (mao_request == 13)
{
if (countitem(Flame_Heart))
{
mes "^3355FFYou find a shimmering";
mes "crest that symbolizes";
mes "the power of the Earth.^000000";
cutin "mocseal_earth01.bmp",2;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "I should use this";
mes "Flame Heart to";
mes "stabilize this crest.";
next;
mes "^3355FFAs soon as you pull out";
mes "the Flame Heart, the stone";
mes "and the crest begin to glow";
mes "intensely, as if their powers";
mes "were conflicting.^000000";
specialeffect EF_BEGINSPELL5;
specialeffect EF_BEGINSPELL3;
next;
mes "^3355FFThe Flame Heart then";
mes "quickly vanishes with";
mes "a burst of heated vapor.";
mes "This power of this crest";
mes "is now stabilized.^000000";
cutin "mocseal_earth02.bmp",2;
specialeffect EF_SPHERE;
delitem 994,1;
mao_request = 14;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was simple.";
mes "Alright, now I should";
mes "try to find the crest";
mes "hidden east of Morroc.";
close2;
}
else
{
mes "^3355FFYou find a shimmering";
mes "crest that symbolizes";
mes "the power of the Earth.^000000";
cutin "mocseal_earth01.bmp",2;
next;
mes "^3355FFTo counteract the";
mes "crest's Earth power,";
mes "you'll probably need";
mes "a Flame Heart stone.^000000";
close2;
}
}
else if(mao_request > 13 && mao_request < 100)
{
mes "^3355FFYou find a shimmering";
mes "crest that symbolizes";
mes "the power of the Earth.";
mes "However, you don't sense";
mes "anything peculiar from it.";
cutin "mocseal_earth02.bmp",2;
close2;
}
else if(mao_request == 112)
{
mes "^3355FFYou find a shimmering";
mes "crest that symbolizes";
mes "the power of the Earth.";
mes "You'll need a Great Nature";
mes "stone to enhance its power.^000000";
cutin "mocseal_earth02.bmp",2;
next;
if (countitem(Great_Nature))
{
mes "^3355FFYou pull out a";
mes "Great Nature, which";
mes "causes tremors in the";
mes "ground and sand to flow";
mes "towards the crest.^000000";
specialeffect EF_BEGINSPELL5;
delitem 997,1;
mao_request = 113;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, I think that actually";
mes "worked! Now, I should try";
mes "to find the crest hidden to";
mes "the east of Morroc.";
cutin "mocseal_earth01.bmp",2;
close2;
}
else
{
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The next time that";
mes "I come here, I better";
mes "have a Great Nature ready...";
close2;
}
}
else if(mao_request > 111)
{
mes "^3355FFYou find a shimmering";
mes "crest that symbolizes";
mes "the power of the Earth.^000000";
cutin "mocseal_earth01.bmp",2;
close2;
}
cutin "mocseal_earth01.bmp",255;
cutin "mocseal_earth02.bmp",255;
}
moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
if (mao_request == 15)
{
if(countitem(Mistic_Frozen))
{
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.^000000";
cutin "mocseal_fire01.bmp",2;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This crest must be";
mes "imbued with the Fire";
mes "element. I better see";
mes "if this Mystic Frozen";
mes "can stabilize it.";
next;
mes "^3355FFAs soon as you take";
mes "out the Mystic Frozen,";
mes "it begins to pulse with";
mes "light as the crest glows";
mes "brighter and brighter.^000000";
specialeffect EF_BEGINSPELL3;
specialeffect EF_BEGINSPELL2;
next;
mes "^3355FFThe air in the area";
mes "suddenly chills, and";
mes "your Mystic Frozen";
mes "bursts into cold vapor.^000000";
cutin "mocseal_fire02.bmp",2;
specialeffect EF_SPHERE;
delitem 995,1;
mao_request = 16;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It looks like my work";
mes "here is done. Now, I better";
mes "go back and report to Kidd.";
close2;
}
else
{
cutin "mocseal_fire01.bmp",2;
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.";
mes "You'll need a Mystic Frozen";
mes "to stabilize its power.^000000";
close2;
}
}
else if(mao_request > 15 && mao_request < 100)
{
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.";
mes "However, you don't think it's";
mes "worth investigating for now.^000000";
cutin "mocseal_fire02.bmp",2;
close2;
}
else if(mao_request == 114)
{
cutin "mocseal_fire02.bmp",2;
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.";
if (countitem(Flame_Heart))
{
mes "You'll need a Flame Heart";
mes "in order to enhance its power.^000000";
next;
mes "^3355FFYou pull out a Flame";
mes "Heart, and the crest";
mes "begins to shine as the";
mes "air around you heats up.^000000";
specialeffect EF_BEGINSPELL3;
cutin "mocseal_fire01.bmp",2;
delitem 994,1;
mao_request = 115;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, that's the";
mes "last elemental crest.";
mes "Now I better go back";
mes "and report to Lin.";
close2;
}
else
{
mes "You'll need a Flame Heart";
mes "in order to enhance its power.^000000";
close2;
}
}
else if(mao_request > 113)
{
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.^000000";
cutin "mocseal_fire01.bmp",2;
close2;
}
cutin "mocseal_fire01.bmp",255;
cutin "mocseal_fire02.bmp",255;
}
morocc_in,46,125,5 script Assistant 4_F_NOVICE,{
if (mao_request > 18 && mao_request < 100)
{
mes "[Sephit]";
mes "Hopefully, I was able to";
mes "help you with whatever";
mes "information that you needed.";
mes "Morroc has a much richer";
mes "history than most people";
mes "realize, don't you think?";
close;
}
else if(mao_request > 116)
{
mes "[Sephit]";
mes "Hopefully, I was able to";
mes "help you with whatever";
mes "information that you needed.";
mes "Morroc has a much richer";
mes "history than most people";
mes "realize, don't you think?";
next;
mes "[Sephit]";
mes "When I get some time,";
mes "I really want to investigate";
mes "that Thanatos Tower. I get";
mes "the feeling that there's so";
mes "much I can learn there~";
close;
}
else if(mao_request == 18)
{
mes "[Sephit]";
mes "Oh, we usually don't";
mes "have many visitors here.";
mes "Are you here to speak to";
mes "our local historian? He's";
mes "pretty busy right now, so";
mes "I hope you can come back later.";
next;
mes "[Sephit]";
mes "Though, to be honest,";
mes "he's kind of hiding under";
mes "the covers at the moment.";
mes "Some Assassin came to";
mes "request some information,";
mes "but he scared him off...";
next;
mes "[Sephit]";
mes "It was pretty funny, actually.";
mes "The guy walked in, flashed";
mes "his dagger, and declared that";
mes "he needed some important";
mes "information. I guess my boss";
mes "was pretty intimidated by him.";
next;
mes "[Sephit]";
mes "If it's really important,";
mes "then I might be able to";
mes "answer your questions if";
mes "they're about Morroc's most";
mes "ancient histories and legends.";
next;
mes "^3355FFYou ask Sephit about the";
mes "four elemental crests around";
mes "Morroc, their significance, and";
mes "about Raiyan Moore. You also";
mes "inform her that you've already";
mes "stabilized the crests' power.^000000";
next;
mes "[Sephit]";
mes "Moore... Moore...";
mes "His work sounds really";
mes "important, so I'm surprised";
mes "I haven't heard of him. I'd ask";
mes "my boss, but I can't disturb";
mes "him right now. Ah, well...";
next;
mes "[Sephit]";
mes "Oh, first of all, not too";
mes "many people know about";
mes "those crests. Still, you did";
mes "a great service by stabilizing";
mes "them. Otherwise, the seal under";
mes "Morroc Castle would break.";
next;
mes "[Sephit]";
mes "The seal beneath Morroc";
mes "Castle actually keeps Satan";
mes "Morroc from entering our world.";
mes "If he ever returned, he might";
mes "repeat the mass destruction";
next;
mes "[Sephit]";
mes "When Satan Morroc";
mes "was terrorizing the human";
mes "world, he used Thanatos";
mes "Tower as his power base.";
mes "There, he would summon";
mes "countless hordes of minions.";
next;
mes "[Sephit]";
mes "That tower has been in ruins";
mes "for years, but recently some";
mes "company started reconstructing";
mes "it, even though demons, well,";
mes "disguised as angels, still";
mes "roam that place freely.";
next;
mes "[Sephit]";
mes "Satan Morroc may have been";
mes "unimaginably powerful, but";
mes "it would take a lot of work";
mes "to bring him back into our";
mes "world. Let's see, you could";
mes "destroy Morroc's seal...";
next;
mes "[Sephit]";
mes "There was also... Oh, God.";
mes "Long ago, someone actually";
mes "sacrificed children in a failed";
mes "attempt to revive Morroc Satan.";
mes "The children missing here in";
mes "Morroc-- Y-you don't think...";
next;
mes "[Sephit]";
mes "But who really knows?";
mes "I mean we have historical";
mes "records of Satan Morroc, ";
mes "but maybe it's just a legend.";
mes "Aside from that, we have no";
mes "proof that he really exists.";
next;
mes "[Sephit]";
mes "...Well, aside from those";
mes "elemental crests, I mean.";
mes "Then again, maybe they just";
mes "regulate this region's elements";
mes "to make it possible for people";
mes "to live here in the desert.";
mao_request = 19;
close;
}
else if(mao_request == 116)
{
mes "[Sephit]";
mes "Oh, we usually don't";
mes "have many visitors here.";
mes "Are you here to speak to";
mes "our local historian? He's";
mes "pretty busy right now, so";
mes "I hope you can come back later.";
next;
mes "[Sephit]";
mes "Though, to be honest,";
mes "he's kind of hiding under";
mes "the covers at the moment.";
mes "Some Assassin came to";
mes "request some information,";
mes "but she scared him off...";
next;
mes "[Sephit]";
mes "If it's really important,";
mes "then I might be able to";
mes "answer your questions if";
mes "they're about Morroc's most";
mes "ancient histories and legends.";
next;
mes "^3355FFYou ask Sephit for any";
mes "information related to";
mes "Satan Morroc and Thanatos";
mes "Tower, particularly their";
mes "significance and how";
mes "they might be related.^000000";
next;
mes "^3355FFYou also inform her";
mes "about Moore's research,";
mes "and about the elemental";
mes "crests hidden throughout";
mes "Morroc that you've balanced.^000000";
next;
mes "[Sephit]";
mes "Moore... Moore...";
mes "His work sounds really";
mes "important, so I'm surprised";
mes "I haven't heard of him. I'd ask";
mes "my boss, but I can't disturb";
mes "him right now. Ah, well...";
next;
mes "[Sephit]";
mes "Oh, first of all, not too";
mes "many people know about";
mes "those crests. Still, you did";
mes "a great service by stabilizing";
mes "them. Otherwise, the seal under";
mes "Morroc Castle would break.";
next;
mes "[Sephit]";
mes "The seal beneath Morroc";
mes "Castle actually keeps Satan";
mes "Morroc from entering our world.";
mes "If he ever returned, he might";
mes "repeat the mass destruction";
mes "that he caused in the past.";
next;
mes "[Sephit]";
mes "It's funny that you should ask";
mes "about Thanatos Tower. When";
mes "Satan Morroc was terrorizing";
mes "our world, he used that place";
mes "to summon hordes of minions";
mes "that would menace us humans.";
next;
mes "[Sephit]";
mes "That tower has been in ruins";
mes "for years, but recently some";
mes "company started reconstructing";
mes "it, even though demons, well,";
mes "disguised as angels, still";
mes "roam that place freely.";
next;
mes "[Sephit]";
mes "Satan Morroc may have been";
mes "unimaginably powerful, but";
mes "it would take a lot of work";
mes "to bring him back into our";
mes "world. Let's see, you could";
mes "destroy Morroc's seal...";
next;
mes "[Sephit]";
mes "There was also... Oh, God.";
mes "Long ago, someone actually";
mes "sacrificed children in a failed";
mes "attempt to revive Morroc Satan.";
mes "The children missing here in";
mes "Morroc-- Y-you don't think...";
next;
mes "[Sephit]";
mes "But who really knows?";
mes "I mean we have historical";
mes "records of Satan Morroc, ";
mes "but maybe it's just a legend.";
mes "Aside from that, we have no";
mes "proof that he really exists.";
next;
mes "[Sephit]";
mes "...Well, aside from those";
mes "elemental crests, I mean.";
mes "Then again, maybe they just";
mes "regulate this region's elements";
mes "to make it possible for people";
mes "to live here in the desert.";
mao_request = 117;
close;
}
else
{
mes "[Sephit]";
mes "Oh, we usually don't";
mes "have many visitors here.";
mes "Are you here to speak to";
mes "our local historian? He's";
mes "pretty busy right now, so";
mes "I hope you can come back later.";
next;
mes "[Sephit]";
mes "Lately, I've been";
mes "digging through some";
mes "old historical records and";
mes "learned something about";
mes "a monster called Satan Morroc.";
next;
mes "[Sephit]";
mes "According to the legends,";
mes "he's sealed beneath Morroc";
mes "Castle, and our town gets its";
mes "name from him. That sounds";
mes "pretty grotesque, don't you";
mes "think? Too weird to be true...";
close;
}
}
que_job01,15,8,1 script #mao_table HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (mao_request == 24)
{
mes "[Valdes]";
mes "That's grave news...";
mes "I had my suspicions";
mes "about Mr. R, but I never";
mes "thought he was capable";
mes "of such audacity...";
next;
mes "[Kidd]";
mes "Damn it! I know you had";
mes "to accept both Mr. R and";
mes "the Dandelion Organization";
mes "because we didn't know the";
mes "truth beforehand, but does";
mes "Lin know about this now?!";
next;
mes "[Valdes]";
mes "I doubt it. I only learned";
mes "that Mr. R was the true";
mes "kidnapper when you told";
mes "me just now. But to sacrifice";
mes "them in order to revive Satan";
mes "Morroc... That's beyond evil.";
next;
mes "[Valdes]";
mes "Mr. R... If he is Raiyan";
mes "Moore, then you can find him";
mes "in the other room. Go and";
mes "interrogate him, confirm";
mes "everything you have learned.";
next;
mes "[Valdes]";
mes "Come...";
mes "This way.";
next;
donpcevent "Valdes#2::OnInit";
mes "[Kidd]";
mes "This is getting";
mes "too serious. Valdes,";
mes "wait, I'm coming with you!";
mes ""+ strcharinfo(PC_NAME) +", come on, quickly!";
mao_request = 25;
close2;
donpcevent "Kidd#2::OnInit";
end;
}
else if(mao_request == 123)
{
mes "[Lin]";
mes "Master, did you know";
mes "from the beginning?!";
mes "You knew that the person";
mes "I was supposed to protect";
mes "is the same person that";
mes "Kidd is supposed to find?!";
next;
mes "[Valdes]";
mes "Lin, calm down. Yes,";
mes "I suspected as such from";
mes "the start. However, I did";
mes "know whether to trust Mr. R";
mes "or the Dandelion organization.";
next;
mes "[Valdes]";
mes "Since both parties claimed";
mes "to be able to help the missing";
mes "children, I took the chance.";
mes "For now, the best thing to";
mes "do would be to ask if Mr. R's";
mes "attackers are from Dandelion...";
next;
mes "[Lin]";
mes "Alright... I can't believe";
mes "it... Mr. R. Moore... Kidd";
mes "is supposed to hunt down";
mes "Raiyan Moore... It's too";
mes "much of a coincidence...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lin! I'm sorry to";
mes "interrupt, but Mr. R";
mes "is missing... I don't";
mes "know where he is!";
next;
mes "[Lin]";
mes "What?! What do yo--";
mes "Wh-what's going on?!";
mes "What's this noise in";
mes "my f-freakin' head?!";
mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
mes "[Lin]";
mes "Oh no...";
mes "This is what";
mes "I feared the most...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's...";
mes "What's going on?";
mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
next;
mes "[Lin]";
mes "I think...";
mes "I think it's the";
mes "ceremony to revive";
mes "Satan Morroc! Mr. R must";
mes "have went there to stop";
mes "them... or to join them!";
next;
mes "[Valdes]";
mes "Lin, go call everyone";
mes "in the guild! And you,";
mes "try to find the source";
mes "of that weird echo!";
mes "Hurry, there's no time!";
mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
next;
mes "[Lin]";
mes "Yes, sir!";
next;
donpcevent "Lin#2::OnInit";
mes "[Valdes]";
mes "No matter what the ";
mes "cost, we can't let";
mes "that ritual finish...!";
mes "If Satan Morroc really";
mes "exists, we can't let";
mes "him enter our world!";
mao_request = 124;
close2;
warp "que_job01",11,4;
end;
}
OnInit:
disablenpc "#mao_table";
end;
OnEnter:
enablenpc "#mao_table";
end;
}
que_job01,147,55,1 script #mao_empty HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (mao_request == 122)
{
mes "^333333...........No........";
mes "This.........can't...^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh?! That sounds";
mes "like Lin's voice...";
mes "Where are they?";
mes "Where have they gone?!";
mao_request = 123;
close;
}
OnInit:
disablenpc "#mao_empty";
end;
OnEnter:
enablenpc "#mao_empty";
end;
}
que_job01,144,57,1 script #Rabsent HIDDEN_WARP_NPC,1,1,{
OnTouch:
if(mao_request == 25)
{
mes "[Kidd]";
mes "Raiyan Moore...!";
mes "Wh-where is he?!";
next;
mes "[Valdes]";
mes "What the deuce?";
mes "He should be just";
mes "in this room. Wait,";
mes "how could he get past";
mes "our security magic...?";
next;
mes "[Kidd]";
mes "Where's Lin?";
mes "Lin?! Lin, where";
mes "are you? Answer me!";
mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
mes "[Kidd]";
mes "God! Wh-what's";
mes "that--where is that";
mes "voice coming from?!";
mes "My head feels like";
mes "it's gonna split open!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...";
mes "What's happening?";
mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
next;
mes "[Kidd]";
mes "Damn, that has to be him!";
mes "He's trying to revive Satan";
mes "Morroc right now! And where's";
mes "Lin?! What happened to her?";
next;
mes "[Valdes]";
mes ""+ strcharinfo(PC_NAME) +", I'm going";
mes "to call every member of the";
mes "Assassin Guild. You and Kidd";
mes "go try to find the source of";
mes "that voice and stop this!";
mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
next;
mes "[Kidd]";
mes "Yes, sir!";
next;
donpcevent "Kidd#3::OnInit";
mes "[Valdes]";
mes "I only hope that";
mes "we're not too late";
mes "to stop this from";
mes "happening. Hurry,";
mes "the fate of the world";
mes "hangs in the balance!";
mao_request = 26;
close2;
warp "que_job01",144,61;
end;
}
OnInit:
disablenpc "#Rabsent";
end;
OnEnter:
enablenpc "#Rabsent";
end;
}
moc_castle,40,20,3 script Man 4_M_DIEMAN,{
if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
{
mes "^3355FFYou find the body";
mes "of a dead man.^000000";
emotion e_hmm,1;
close;
}
mes "^3355FFYou find a man lying";
mes "on the floor. He seems";
mes "very close to dying, and";
mes "is mumbling deliriously.^000000";
if (mao_request == 26 || mao_request == 27)
{
next;
mes "[Man]";
mes "Ghhhk~! Fr-fresh...";
mes "B-blood! Hee hee hee~";
mes "For th-the ritual, I-I'll";
mes "d-dedicate... Myself...";
mes "For the s-sacrifice!";
mes "^333333*Cough Cough!*^000000";
if(!$mao_gate1)
{
close2;
warp "que_job02",14,182;
$mao_gate1 = 1;
end;
}
}
else if(mao_request == 124 || mao_request == 125)
{
next;
mes "[Man]";
mes "Ghhhk~! Fr-fresh...";
mes "B-blood! Hee hee hee~";
mes "For th-the ritual, I-I'll";
mes "d-dedicate... Myself...";
mes "For the s-sacrifice!";
mes "^333333*Cough Cough!*^000000";
if(!$mao_gate2)
{
close2;
warp "que_job03",14,182;
$mao_gate2 = 1;
end;
}
}
close;
OnInit:
$mao_gate1 = 0;
$mao_gate2 = 0;
end;
}
que_job02,14,182,1 script #maogate1 HIDDEN_WARP_NPC,1,1,{
OnEnter:
enablenpc "#maogate1";
end;
OnStop:
disablenpc "#maogate1";
end;
OnTouch:
if (mao_request == 26 || mao_request == 27)
{
initnpctimer;
disablenpc "#maogate1";
donpcevent "#maogate1_talk1::OnEnter";
}
else
{
mes "^3355FFYou will now be";
mes "teleported outside.^000000";
close2;
warp "morocc",100,100;
$mao_gate1 = 0;
}
end;
OnTimer580000:
mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
end;
OnTimer590000:
mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
end;
OnTimer595000:
mapwarp "que_job02","morocc",160,129;
end;
OnTimer596000:
donpcevent "#maogate1_talk1::OnInit";
donpcevent "#maogate1_talk2::OnEnter";
donpcevent "#maogate1_talk3::OnEnter";
donpcevent "#maogate1_talk4::OnEnter";
donpcevent "#maogate1_talk5::OnEnter";
donpcevent "#maogate1_talk6::OnEnter";
donpcevent "#maogate1_talk7::OnEnter";
donpcevent "Kidd#maogate1_1::OnInit";
donpcevent "Kidd#maogate1_2::OnInit";
donpcevent "Lin#maogate1_1::OnInit";
donpcevent "Lin#maogate1_2::OnInit";
donpcevent "R#maogate1::OnInit";
donpcevent "#maogate1_end::OnStop";
donpcevent "#maogate1_end::OnInit";
donpcevent "#maogate1_end2::OnInit";
donpcevent "Dandelion#maogate1_1::OnInit";
donpcevent "Dandelion#maogate1_2::OnInit";
donpcevent "Dandelion#maogate1_3::OnInit";
donpcevent "Dandelion#maogate1_4::OnInit";
donpcevent "#maogate1_setting::OnEnter";
donpcevent "Dandelion Member#1_bt::OnInit";
donpcevent "#maogate1_battle::OnStop2";
donpcevent "#maogate1_battle::OnEnter";
end;
OnTimer597000:
enablenpc "#maogate1";
$mao_gate1 = 0;
stopnpctimer;
end;
}
que_job02,14,181,1 script #maogate1_talk1 HIDDEN_WARP_NPC,2,2,{
OnInit:
disablenpc "#maogate1_talk1";
end;
OnEnter:
enablenpc "#maogate1_talk1";
end;
OnTouch:
mes "^333333Holy... ritual... of...";
mes "blood... I am proud...";
mes "to b-be... the last...";
mes "sacrifice... Heh heh heh...^000000";
next;
mes "^3355FFThe maniacial laughter";
mes "from that strange voice";
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "What is this place?";
mes "Arrgh, my head hurts,";
mes "but I've got to stop";
mes "Satan Morroc's revival...";
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's that voice";
mes "again! Kidd? Valdes?";
mes "Are any of you here?";
mes "Damn, I must be all alone.";
mes "I guess I have to stop this";
mes "weird ritual all by myself!";
close2;
disablenpc "#maogate1_talk1";
end;
}
que_job02,17,150,1 script #maogate1_talk2 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_talk2";
end;
OnEnter:
enablenpc "#maogate1_talk2";
end;
OnTouch:
mes "...";
mes "......";
mes ".........";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "...Isn't the moon";
mes "so beautiful tonight?";
next;
mes "[?????]";
mes "...But I wonder...";
mes "Why are there twice as many";
mes "guards when the moon is full?";
next;
mes "[???????]";
mes "The moon is so red...";
mes "Yes, it's been a year...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's going on?";
mes "Who's there? Kidd?";
mes "Valdes? Anybody?";
mes "What was that?";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate1_talk2";
end;
}
que_job02,16,97,1 script #maogate1_talk3 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_talk3";
end;
OnEnter:
enablenpc "#maogate1_talk3";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "So, you telling me you";
mes "don't know how this town";
mes "got its name? Well, it's";
mes "kind of a scary tale...";
next;
mes "[?????]";
mes "An evil demon invaded our";
mes "world, summoning troops of";
mes "his minions from the darkness.";
mes "However, he was defeated and";
mes "sealed beneath this castle";
mes "by a legendary hero.";
next;
mes "[???????]";
mes "But the hatred of Satan";
mes "Morroc has not ebbed with";
mes "time. If you look at the full";
mes "moon from here, it is colored";
mes "red with Satan Morroc's rage...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I keep hearing";
mes "things! Where the hell";
mes "is it all coming from?!";
next;
mes "......";
mes ".........";
mes "............";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate1_talk3";
end;
}
que_job02,44,33,1 script #maogate1_talk4 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_talk4";
end;
OnEnter:
enablenpc "#maogate1_talk4";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Hmpf.";
mes "It has begun.";
next;
mes "[?????]";
mes "That smoke...?";
mes "What exactly is going";
mes "on over there every";
mes "full moon?";
next;
mes "[???????]";
mes "Well...";
mes "Who's to say?";
next;
mes "[????]";
mes "B-boss...!";
next;
mes "......";
mes ".........";
mes "............";
mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "These voices...";
mes "They're like past";
mes "memories of something";
mes "that's happened here";
mes "in Castle Morroc...";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate1_talk4";
end;
}
que_job02,93,21,1 script #maogate1_talk5 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_talk5";
end;
OnEnter:
enablenpc "#maogate1_talk5";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Sir, our investigation has";
mes "turned something up. Every";
mes "15 days, a carriage secretly";
mes "transports about 20 to 30";
mes "children into the castle.";
mes "However, they never come out...";
next;
mes "[?????]";
mes "Are you serious...?";
mes "What the hell could";
mes "they be doing in there?!";
mes "Come on, let's go...";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate1_talk5";
end;
}
que_job02,93,21,1 script #maogate1_talk6 HIDDEN_WARP_NPC,3,3,{
OnStop:
disablenpc "#maogate1_talk6";
end;
OnEnter:
enablenpc "#maogate1_talk6";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Wh-what's with";
mes "all of this noise?";
next;
mes "[?????]";
mes "Sorry, m'lord.";
mes "It's nothing, but";
mes "we'll take care of";
mes "it as soon as possible.";
mes "Shut up, children. Silence!";
next;
mes "..............";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[???????]";
mes "This place is so hot...";
mes "Where's my daddy? I don't...";
mes "I don't wanna go to Thanatos...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[??????]";
mes "Make sure that";
mes "nothing interferes";
mes "with our plan. Nothing...";
mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
next;
mes "[????]";
mes "I don't wanna";
mes "wear these chains!";
mes "G-get them off, please!";
mes "I'm sorry, I'm sorry, I'm s--";
next;
mes "......";
mes ".........";
mes "............";
mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't...";
mes "I can't endure";
mes "listening to this";
mes "much longer. Where";
mes "the hell is Raiyan Moore?!";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate1_talk6";
end;
}
que_job02,180,144,1 script #maogate1_talk7 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_talk7";
end;
OnEnter:
enablenpc "#maogate1_talk7";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Jeez, what's going";
mes "on? Where the heck";
mes "are all the guards?";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[????]";
mes "What?! Why would";
mes "anyone do something";
mes "so stupid, so foolhardy,";
mes "as revive Satan Morroc?!";
next;
mes "[????]";
mes "Why...?";
mes "You can't possibly";
mes "understand. Now die...!";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where is that voice";
mes "coming from? Wait...";
mes "That's... That's happening";
mes "right now! Please... Please";
mes "don't let me be too late!";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate1_talk7";
end;
}
que_job02,77,179,1 script #maogate1_talk8 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_talk8";
end;
OnEnter:
enablenpc "#maogate1_talk8";
end;
OnStop2:
stopnpctimer;
end;
OnTouch:
initnpctimer;
disablenpc "#maogate1_talk8";
end;
OnTimer1000:
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
end;
OnTimer4000:
mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
end;
OnTimer8000:
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
end;
OnTimer12000:
mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
end;
OnTimer16000:
mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
end;
OnTimer20000:
mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
end;
OnTimer20100:
stopnpctimer;
end;
}
que_job02,73,82,1 script #maogate1_battle HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_battle";
end;
OnEnter:
enablenpc "#maogate1_battle";
end;
OnStop2:
stopnpctimer;
killmonster "que_job02","#maogate1_battle::OnMyMobDead";
end;
OnTouch:
initnpctimer;
emotion e_wah,1;
disablenpc "#maogate1_battle";
end;
OnTimer500:
monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
end;
OnTimer5000:
mapannounce "que_job02","Watch out!",1,0x90EE90;
donpcevent "Dandelion Member#1_bt::OnEnter";
end;
OnTimer6000:
specialeffect EF_LORD;
end;
OnTimer6500:
killmonster "que_job02","#maogate1_battle::OnMyMobDead";
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{
if(mao_request == 26 || mao_request == 27)
{
mes "[Dandelion Member]";
mes "Hey... Are";
mes "you alright?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks...";
mes "I think you just";
mes "saved my life. What's";
mes "going on? Are you alone?";
next;
mes "[Dandelion Member]";
mes "It took me a while, but";
mes "I gathered as many members";
mes "of Dandelion as I could. From";
mes "the looks of it, I wouldn't be";
mes "surprised if Satan Morroc was";
mes "almost unsealed by now...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait...";
mes "What about Kidd?";
mes "Where did he go?";
next;
mes "[Dandelion Member]";
mes "Kidd? He already";
mes "went in before any";
mes "of us. It sounds pretty";
mes "dangerous in there...";
next;
mes "[Kidd's Voice]";
mes "...I said--!";
mes "...That's...";
mes "Why I oughta--!";
emotion e_gasp,0;
next;
mes "[Dandelion Member]";
mes "Yeah, that's him again.";
mes "Now that you're awake,";
mes "I better do something.";
mes "You stay here and gather";
mes "your strength while I go";
mes "in there and help him...";
close2;
emotion e_gasp,1;
mao_request = 27;
disablenpc "Dandelion Member#1_bt";
end;
}
OnInit:
disablenpc "Dandelion Member#1_bt";
end;
OnEnter:
enablenpc "Dandelion Member#1_bt";
end;
}
que_job02,87,83,1 script #maogate1_setting HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate1_setting";
end;
OnEnter:
enablenpc "#maogate1_setting";
end;
OnTouch:
if (mao_request == 27)
{
donpcevent "#maogate1_end::OnEnter";
donpcevent "Kidd#maogate1_1::OnEnter";
donpcevent "Lin#maogate1_1::OnEnter";
donpcevent "R#maogate1::OnEnter";
donpcevent "Dandelion#maogate1_1::OnEnter";
donpcevent "Dandelion#maogate1_2::OnEnter";
end;
}
}
que_job02,117,101,1 script #maogate1_end HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "#maogate1_end";
end;
OnReset:
killmonster "que_job02","#maogate1_end::OnMyMobDead";
end;
OnStop:
killmonster "que_job02","#maogate1_end::OnMyMobDead";
stopnpctimer;
end;
OnEnter:
enablenpc "#maogate1_end";
end;
OnTouch:
donpcevent "#maogate1_setting::OnStop";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, what's going";
mes "on here? Kidd! Lin?";
mes "A-and who's that guy?";
mes "Could it possibly be...";
emotion e_gasp,1;
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
mes ""+ strcharinfo(PC_NAME) +"...";
mes "Stay back and don't come";
mes "near me! Lin, why are you";
mes "doing this! Give up your";
mes "mission, you don't know";
mes "who your client really is!";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "What are you talking";
mes "about, Kidd? I just found";
mes "out that the people you're";
mes "working for, the Dandelion";
mes "Organization, have been";
mes "hunting Mr. Moore down...";
emotion e_wah,0,"Lin#maogate1_1";
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
mes "Yes, of course they're";
mes "hunting him down. Your client,";
mes "Mr. R. Moore, is none other";
mes "than Raiyan Moore-- and he";
mes "plans to revive Satan Morroc!";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "What?! But how can that";
mes "be? I've been with Moore";
mes "for a few days! If he's the one";
mes "who kidnapped the children,";
mes "then who is taking them hostage? ";
next;
mes "[Lin]";
mes "No, you should tell";
mes "me everything you know";
mes "about your own client,";
mes "the Dandelion Organization...";
emotion e_hmm,0,"R#maogate1";
next;
cutin "mocseal_rin01.bmp",255;
cutin "mocseal_kid01.bmp",255;
mes "[R. Moore]";
mes "Thanks for your";
mes "concern, Lin. But really...";
mes "It's unnecessary. Heh heh...";
mes "I don't need to worry about the Dandelion Organization any longer.";
next;
mes "[R. Moore]";
mes "Prepare yourself";
mes "and be accepted into";
mes "this sacrifice... Lin...";
mes "Your blood will be used";
mes "to revive Morroc Satan!";
donpcevent "R#maogate1::OnSpell";
emotion e_gasp,0,"Kidd#maogate1_1";
emotion e_gasp,1;
next;
mes "[Kidd]";
mes "Watch out!";
donpcevent "Kidd#maogate1_1::OnInit";
donpcevent "Lin#maogate1_1::OnInit";
donpcevent "Kidd#maogate1_2::OnEnter";
donpcevent "Lin#maogate1_2::OnEnter";
donpcevent "#maogate1_end2::OnSpell";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kidd! Lin!";
next;
mes "[Lin]";
mes "Wh-why...?";
mes "Mr. Moore, you said";
mes "that you were trying to";
mes "stop Satan Morroc's revival...";
next;
mes "[Kidd]";
mes "Can't you see...?";
mes "He was lying! He";
mes "tricked all of us!";
next;
mes "[R. Moore]";
mes "So...";
mes "You're resisting?";
mes "Fine, you leave me";
mes "no choice. Feel the";
mes "power of Morroc Satan!";
emotion e_gg,0,"R#maogate1";
next;
donpcevent "R#maogate1::OnInit";
initnpctimer;
monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bastard, what";
mes "are you doing?";
mes "Holy crap, m-monsters!";
next;
mes "[Lin]";
mes "Damn it!";
mes "Let me go!";
mes "I'm gonna chase";
mes "Moore myself!";
mao_request = 28;
close2;
donpcevent "Lin#maogate1_2::OnInit";
disablenpc "#maogate1_end";
end;
OnTimer500:
mapannounce "que_job02","I'll back you up!",1,0x90EE90;
donpcevent "Dandelion#maogate1_3::OnEnter";
donpcevent "Dandelion#maogate1_4::OnEnter";
emotion e_go,0,"Dandelion#maogate1_1";
emotion e_go,0,"Dandelion#maogate1_2";
emotion e_go,0,"Dandelion#maogate1_3";
emotion e_go,0,"Dandelion#maogate1_4";
end;
OnTimer3000:
donpcevent "Dandelion#maogate1_3::OnSpell";
donpcevent "Dandelion#maogate1_2::OnSpell";
end;
OnTimer4000:
donpcevent "Dandelion#maogate1_4::OnSpell";
donpcevent "Dandelion#maogate1_2::OnSpell2";
end;
OnTimer5000:
killmonster "que_job02","#maogate1_end::OnMyMobDead";
end;
OnTimer5500:
$@maogate1mobs = 3;
monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
end;
OnTimer7000:
mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
end;
OnTimer10000:
mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
donpcevent "Dandelion#maogate1_4::OnInit";
donpcevent "Dandelion#maogate1_3::OnInit";
donpcevent "Dandelion#maogate1_2::OnInit";
donpcevent "Dandelion#maogate1_1::OnInit";
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_job02,116,108,5 script Kidd#maogate1_1 4_M_ACROSS,{
OnInit:
disablenpc "Kidd#maogate1_1";
end;
OnEnter:
enablenpc "Kidd#maogate1_1";
end;
}
que_job02,126,103,5 script Kidd#maogate1_2 4_M_ACROSS,{
end;
OnInit:
disablenpc "Kidd#maogate1_2";
end;
OnEnter:
enablenpc "Kidd#maogate1_2";
end;
OnMyMobDead:
--$@maogate1mobs;
if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
end;
}
que_job02,121,106,1 script Lin#maogate1_1 4_F_ACROSS,{
OnInit:
disablenpc "Lin#maogate1_1";
end;
OnEnter:
enablenpc "Lin#maogate1_1";
end;
}
que_job02,127,101,1 script Lin#maogate1_2 4_F_ACROSS,{
OnInit:
disablenpc "Lin#maogate1_2";
end;
OnEnter:
enablenpc "Lin#maogate1_2";
end;
}
que_job02,124,109,3 script R#maogate1 4_M_MASKMAN,{
OnInit:
disablenpc "R#maogate1";
end;
OnEnter:
enablenpc "R#maogate1";
end;
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
}
que_job02,113,107,5 script Dandelion#maogate1_1 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate1_1";
end;
OnEnter:
enablenpc "Dandelion#maogate1_1";
end;
}
que_job02,121,100,7 script Dandelion#maogate1_2 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate1_2";
end;
OnEnter:
enablenpc "Dandelion#maogate1_2";
end;
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
OnSpell2:
specialeffect EF_LORD;
end;
}
que_job02,122,98,1 script Dandelion#maogate1_3 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate1_3";
end;
OnEnter:
enablenpc "Dandelion#maogate1_3";
end;
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
}
que_job02,122,111,5 script Dandelion#maogate1_4 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate1_4";
end;
OnEnter:
enablenpc "Dandelion#maogate1_4";
end;
OnSpell:
specialeffect EF_LORD;
end;
}
que_job02,122,106,1 script #maogate1_end2 HIDDEN_WARP_NPC,15,15,{
OnInit:
disablenpc "#maogate1_end2";
end;
OnEnter:
enablenpc "#maogate1_end2";
end;
OnTouch:
if (mao_request == 28)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "" + strcharinfo(PC_NAME) + "!";
mes "Hey, you alright?";
mes "Come on, let's head";
mes "back, the other members";
mes "of the Assassin Guild";
mes "will take care of this...";
mao_request = 29;
close2;
mapwarp "que_job02","que_job01",59,49;
donpcevent "#maogate1_talk1::OnInit";
donpcevent "#maogate1_talk2::OnEnter";
donpcevent "#maogate1_talk3::OnEnter";
donpcevent "#maogate1_talk4::OnEnter";
donpcevent "#maogate1_talk5::OnEnter";
donpcevent "#maogate1_talk6::OnEnter";
donpcevent "#maogate1_talk7::OnEnter";
donpcevent "Kidd#maogate1_1::OnInit";
donpcevent "Kidd#maogate1_2::OnInit";
donpcevent "Lin#maogate1_1::OnInit";
donpcevent "Lin#maogate1_2::OnInit";
donpcevent "R#maogate1::OnInit";
donpcevent "#maogate1_end::OnStop";
donpcevent "#maogate1_end::OnInit";
donpcevent "#maogate1_end2::OnInit";
donpcevent "Dandelion#maogate1_1::OnInit";
donpcevent "Dandelion#maogate1_2::OnInit";
donpcevent "Dandelion#maogate1_3::OnInit";
donpcevent "Dandelion#maogate1_4::OnInit";
donpcevent "#maogate1_setting::OnEnter";
donpcevent "Dandelion Member#1_bt::OnInit";
donpcevent "#maogate1_battle::OnStop";
donpcevent "#maogate1_battle::OnEnter";
enablenpc "#maogate1";
$mao_gate1 = 0;
end;
}
}
que_job03,14,182,1 script #maogate2 HIDDEN_WARP_NPC,1,1,{
OnEnter:
enablenpc "#maogate2";
end;
OnStop:
disablenpc "#maogate2";
end;
OnTouch:
if (mao_request == 124 || mao_request == 125)
{
initnpctimer;
disablenpc "#maogate2";
donpcevent "#maogate2_talk1::OnEnter";
}
else
{
mes "^3355FFYou will now be";
mes "teleported outside.^000000";
close2;
warp "morocc",100,100;
$mao_gate2 = 0;
}
end;
OnTimer580000:
mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
end;
OnTimer590000:
mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
end;
OnTimer595000:
mapwarp "que_job02","morocc",160,129;
end;
OnTimer596000:
donpcevent "#maogate2_talk1::OnInit";
donpcevent "#maogate2_talk2::OnEnter";
donpcevent "#maogate2_talk3::OnEnter";
donpcevent "#maogate2_talk4::OnEnter";
donpcevent "#maogate2_talk5::OnEnter";
donpcevent "#maogate2_talk6::OnEnter";
donpcevent "#maogate2_talk7::OnEnter";
donpcevent "Kidd#maogate2_1::OnInit";
donpcevent "Kidd#maogate2_2::OnInit";
donpcevent "Lin#maogate2_1::OnInit";
donpcevent "Lin#maogate2_2::OnInit";
donpcevent "R#maogate2::OnInit";
donpcevent "#maogate2_end::OnStop";
donpcevent "#maogate2_end::OnInit";
donpcevent "#maogate2_end2::OnInit";
donpcevent "Dandelion#maogate2_1::OnInit";
donpcevent "Dandelion#maogate2_2::OnInit";
donpcevent "Dandelion#maogate2_3::OnInit";
donpcevent "Dandelion#maogate2_4::OnInit";
donpcevent "#maogate2_setting::OnEnter";
donpcevent "Dandelion Member#2_bt::OnInit";
donpcevent "#maogate2_battle::OnStop2";
donpcevent "#maogate2_battle::OnEnter";
end;
OnTimer597000:
enablenpc "#maogate2";
$mao_gate2 = 0;
stopnpctimer;
end;
}
que_job03,14,181,1 script #maogate2_talk1 HIDDEN_WARP_NPC,2,2,{
OnInit:
disablenpc "#maogate2_talk1";
end;
OnEnter:
enablenpc "#maogate2_talk1";
end;
OnTouch:
mes "^333333Holy... ritual... of...";
mes "blood... I am proud...";
mes "to b-be... the last...";
mes "sacrifice... Heh heh heh...^000000";
next;
mes "^3355FFThe maniacial laughter";
mes "from that strange voice";
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "What is this place?";
mes "Arrgh, my head hurts,";
mes "but I've got to stop";
mes "Satan Morroc's revival...";
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's that voice";
mes "again! Kidd? Valdes?";
mes "Are any of you here?";
mes "Damn, I must be all alone.";
mes "I guess I have to stop this";
mes "weird ritual all by myself!";
close2;
disablenpc "#maogate2_talk1";
end;
}
que_job03,17,150,1 script #maogate2_talk2 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_talk2";
end;
OnEnter:
enablenpc "#maogate2_talk2";
end;
OnTouch:
mes "...";
mes "......";
mes ".........";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "...Isn't the moon";
mes "so beautiful tonight?";
next;
mes "[?????]";
mes "...But I wonder...";
mes "Why are there twice as many";
mes "guards when the moon is full?";
next;
mes "[???????]";
mes "The moon is so red...";
mes "Yes, it's been a year...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's going on?";
mes "Who's there? Kidd?";
mes "Valdes? Anybody?";
mes "What was that?";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate2_talk2";
end;
}
que_job03,16,97,1 script #maogate2_talk3 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_talk3";
end;
OnEnter:
enablenpc "#maogate2_talk3";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "So, you telling me you";
mes "don't know how this town";
mes "got its name? Well, it's";
mes "kind of a scary tale...";
next;
mes "[?????]";
mes "An evil demon invaded our";
mes "world, summoning troops of";
mes "his minions from the darkness.";
mes "However, he was defeated and";
mes "sealed beneath this castle";
mes "by a legendary hero.";
next;
mes "[???????]";
mes "But the hatred of Satan";
mes "Morroc has not ebbed with";
mes "time. If you look at the full";
mes "moon from here, it is colored";
mes "red with Satan Morroc's rage...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I keep hearing";
mes "things! Where the hell";
mes "is it all coming from?!";
next;
mes "......";
mes ".........";
mes "............";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate2_talk3";
end;
}
que_job03,44,33,1 script #maogate2_talk4 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_talk4";
end;
OnEnter:
enablenpc "#maogate2_talk4";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Hmpf.";
mes "It has begun.";
next;
mes "[?????]";
mes "That smoke...?";
mes "What exactly is going";
mes "on over there every";
mes "full moon?";
next;
mes "[???????]";
mes "Well...";
mes "Who's to say?";
next;
mes "[????]";
mes "B-boss...!";
next;
mes "......";
mes ".........";
mes "............";
mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "These voices...";
mes "They're like past";
mes "memories of something";
mes "that's happened here";
mes "in Castle Morroc...";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate2_talk4";
end;
}
que_job03,93,21,1 script #maogate2_talk5 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_talk5";
end;
OnEnter:
enablenpc "#maogate2_talk5";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Sir, our investigation has";
mes "turned something up. Every";
mes "15 days, a carriage secretly";
mes "transports about 20 to 30";
mes "children into the castle.";
mes "However, they never come out...";
next;
mes "[?????]";
mes "Are you serious...?";
mes "What the hell could";
mes "they be doing in there?!";
mes "Come on, let's go...";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate2_talk5";
end;
}
que_job03,93,21,1 script #maogate2_talk6 HIDDEN_WARP_NPC,3,3,{
OnStop:
disablenpc "#maogate2_talk6";
end;
OnEnter:
enablenpc "#maogate2_talk6";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Wh-what's with";
mes "all of this noise?";
next;
mes "[?????]";
mes "Sorry, m'lord.";
mes "It's nothing, but";
mes "we'll take care of";
mes "it as soon as possible.";
mes "Shut up, children. Silence!";
next;
mes "..............";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[???????]";
mes "This place is so hot...";
mes "Where's my daddy? I don't...";
mes "I don't wanna go to Thanatos...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[??????]";
mes "Make sure that";
mes "nothing interferes";
mes "with our plan. Nothing...";
mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
next;
mes "[????]";
mes "I don't wanna";
mes "wear these chains!";
mes "G-get them off, please!";
mes "I'm sorry, I'm sorry, I'm s--";
next;
mes "......";
mes ".........";
mes "............";
mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't...";
mes "I can't endure";
mes "listening to this";
mes "much longer. Where";
mes "the hell is Raiyan Moore?!";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate2_talk6";
end;
}
que_job03,180,144,1 script #maogate2_talk7 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_talk7";
end;
OnEnter:
enablenpc "#maogate2_talk7";
end;
OnTouch:
mes "......";
mes ".........";
mes "............";
next;
soundeffect "wander_man_move.wav",0;
sc_start SC_BLIND,60000,0;
mes "[?????]";
mes "Jeez, what's going";
mes "on? Where the heck";
mes "are all the guards?";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[????]";
mes "What?! Why would";
mes "anyone do something";
mes "so stupid, so foolhardy,";
mes "as revive Satan Morroc?!";
next;
mes "[????]";
mes "Why...?";
mes "You can't possibly";
mes "understand. Now die...!";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where is that voice";
mes "coming from? Wait...";
mes "That's... That's happening";
mes "right now! Please... Please";
mes "don't let me be too late!";
close2;
soundeffect "wander_man_move.wav",0;
sc_end SC_ALL;
disablenpc "#maogate2_talk7";
end;
}
que_job03,77,179,1 script #maogate2_talk8 HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_talk8";
end;
OnEnter:
enablenpc "#maogate2_talk8";
end;
OnStop2:
stopnpctimer;
end;
OnTouch:
initnpctimer;
disablenpc "#maogate2_talk8";
end;
OnTimer1000:
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
end;
OnTimer4000:
mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
end;
OnTimer8000:
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
end;
OnTimer12000:
mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
end;
OnTimer16000:
mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
end;
OnTimer20000:
mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
end;
OnTimer20100:
stopnpctimer;
end;
}
que_job03,73,82,1 script #maogate2_battle HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_battle";
end;
OnEnter:
enablenpc "#maogate2_battle";
end;
OnStop2:
stopnpctimer;
killmonster "que_job03","#maogate2_battle::OnMyMobDead";
end;
OnTouch:
initnpctimer;
emotion e_wah,1;
disablenpc "#maogate2_battle";
end;
OnTimer500:
monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
end;
OnTimer5000:
mapannounce "que_job03","Watch out!",1,0x90EE90;
donpcevent "Dandelion Member#2_bt::OnEnter";
end;
OnTimer6000:
specialeffect EF_LORD;
end;
OnTimer6500:
killmonster "que_job03","#maogate2_battle::OnMyMobDead";
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
if(mao_request == 124 || mao_request == 125)
{
mes "[Dandelion Member]";
mes "Hey, are you alright?";
mes "That was a pretty huge";
mes "explosion just now!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Mr. R...?";
mes "Oh. You're not him.";
mes "Thanks, I think you";
mes "just saved my life. Hey...";
mes "Have you seen a female";
mes "Assassin around here?";
next;
mes "[Dandelion Member]";
mes "No, I don't think";
mes "so, but there's another";
mes "Assassin, Kidd, who's just";
mes "in the area. Wait, were you the";
mes "one who was duped by Raiyan";
mes "Moore? He's your client, right?";
next;
mes "[Dandelion Member]";
mes "I'm a member of the";
mes "Dandelion Organization,";
mes "and we've been trying to find";
mes "him. It turns out that we were";
mes "right about Moore: he's really planning to revive Satan Morroc.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? What are you";
mes "talking about? Wait,";
mes "Raiyan Moore? Do you";
mes "mean Mr. R. Moore?";
mes "No! Then this means...";
next;
mes "[Dandelion Member]";
mes "Right. He managed to";
mes "trick all of us. Now, if you'd";
mes "excuse me, I better go help";
mes "Kidd now that you're awake.";
next;
mes "[Lin's Voice]";
mes "...S-stop...";
mes "...This is...";
mes "This is all insane!";
emotion e_gasp,0;
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "That's... That's Lin's";
mes "voice! I better walk";
mes "through this darkness";
mes "and try to find her as";
mes "soon as I can!";
close2;
mao_request = 125;
disablenpc "Dandelion Member#2_bt";
end;
}
OnInit:
disablenpc "Dandelion Member#2_bt";
end;
OnEnter:
enablenpc "Dandelion Member#2_bt";
end;
}
que_job03,87,83,1 script #maogate2_setting HIDDEN_WARP_NPC,2,2,{
OnStop:
disablenpc "#maogate2_setting";
end;
OnEnter:
enablenpc "#maogate2_setting";
end;
OnTouch:
if (mao_request == 125)
{
donpcevent "#maogate2_end::OnEnter";
donpcevent "Kidd#maogate2_1::OnEnter";
donpcevent "Lin#maogate2_1::OnEnter";
donpcevent "R#maogate2::OnEnter";
donpcevent "Dandelion#maogate2_1::OnEnter";
donpcevent "Dandelion#maogate2_2::OnEnter";
end;
}
}
que_job03,117,101,1 script #maogate2_end HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "#maogate2_end";
end;
OnReset:
killmonster "que_job03","#maogate2_end::OnMyMobDead";
end;
OnStop:
killmonster "que_job03","#maogate2_end::OnMyMobDead";
stopnpctimer;
end;
OnEnter:
enablenpc "#maogate2_end";
end;
OnTouch:
donpcevent "#maogate2_setting::OnStop";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, what's going";
mes "on here? Kidd! Lin?";
mes "A-and who's that guy?";
mes "Could it possibly be...";
emotion e_gasp,1;
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
mes ""+ strcharinfo(PC_NAME) +"...";
mes "Stay back and don't come";
mes "near me! Lin, why are you";
mes "doing this! Give up your";
mes "mission, you don't know";
mes "who your client really is!";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "What are you talking";
mes "about, Kidd? I just found";
mes "out that the people you're";
mes "working for, the Dandelion";
mes "Organization, have been";
mes "hunting Mr. Moore down...";
emotion e_wah,0,"Lin#maogate2_1";
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
mes "Yes, of course they're";
mes "hunting him down. Your client,";
mes "Mr. R. Moore, is none other";
mes "than Raiyan Moore-- and he";
mes "plans to revive Satan Morroc!";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
mes "What?! But how can that";
mes "be? I've been with Moore";
mes "for a few days! If he's the one";
mes "who kidnapped the children,";
mes "then who is taking them hostage? ";
next;
mes "[Lin]";
mes "No, you should tell";
mes "me everything you know";
mes "about your own client,";
mes "the Dandelion Organization...";
emotion e_hmm,0,"R#maogate2";
next;
cutin "mocseal_rin01.bmp",255;
cutin "mocseal_kid01.bmp",255;
mes "[R. Moore]";
mes "Thanks for your";
mes "concern, Lin. But really...";
mes "It's unnecessary. Heh heh...";
mes "I don't need to worry about the Dandelion Organization any longer.";
next;
mes "[R. Moore]";
mes "Prepare yourself";
mes "and be accepted into";
mes "this sacrifice... Lin...";
mes "Your blood will be used";
mes "to revive Morroc Satan!";
donpcevent "R#maogate2::OnSpell";
emotion e_gasp,0,"Kidd#maogate2_1";
emotion e_gasp,1;
next;
mes "[Kidd]";
mes "Watch out!";
donpcevent "Kidd#maogate2_1::OnInit";
donpcevent "Lin#maogate2_1::OnInit";
donpcevent "Kidd#maogate2_2::OnEnter";
donpcevent "Lin#maogate2_2::OnEnter";
donpcevent "#maogate2_end2::OnSpell";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kidd! Lin!";
next;
mes "[Lin]";
mes "Wh-why...?";
mes "Mr. Moore, you said";
mes "that you were trying to";
mes "stop Satan Morroc's revival...";
next;
mes "[Kidd]";
mes "Can't you see...?";
mes "He was lying! He";
mes "tricked all of us!";
next;
mes "[R. Moore]";
mes "So...";
mes "You're resisting?";
mes "Fine, you leave me";
mes "no choice. Feel the";
mes "power of Morroc Satan!";
emotion e_gg,0,"R#maogate2";
next;
donpcevent "R#maogate2::OnInit";
initnpctimer;
monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bastard, what";
mes "are you doing?";
mes "Holy crap, m-monsters!";
next;
mes "[Lin]";
mes "Damn it!";
mes "Let me go!";
mes "I'm gonna chase";
mes "Moore myself!";
mao_request = 126;
++$maoattack;
close2;
donpcevent "Lin#maogate2_2::OnInit";
disablenpc "#maogate2_end";
end;
OnTimer500:
mapannounce "que_job03","I'll back you up!",1,0x90EE90;
donpcevent "Dandelion#maogate2_3::OnEnter";
donpcevent "Dandelion#maogate2_4::OnEnter";
emotion e_go,0,"Dandelion#maogate2_1";
emotion e_go,0,"Dandelion#maogate2_2";
emotion e_go,0,"Dandelion#maogate2_3";
emotion e_go,0,"Dandelion#maogate2_4";
end;
OnTimer3000:
donpcevent "Dandelion#maogate2_3::OnSpell";
donpcevent "Dandelion#maogate2_2::OnSpell";
end;
OnTimer4000:
donpcevent "Dandelion#maogate2_4::OnSpell";
donpcevent "Dandelion#maogate2_2::OnSpell2";
end;
OnTimer5000:
killmonster "que_job03","#maogate2_end::OnMyMobDead";
end;
OnTimer5500:
$@maogate2mobs = 3;
monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
end;
OnTimer7000:
mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
end;
OnTimer10000:
mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
donpcevent "Dandelion#maogate2_4::OnInit";
donpcevent "Dandelion#maogate2_3::OnInit";
donpcevent "Dandelion#maogate2_2::OnInit";
donpcevent "Dandelion#maogate2_1::OnInit";
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_job03,116,108,5 script Kidd#maogate2_1 4_M_ACROSS,{
OnInit:
disablenpc "Kidd#maogate2_1";
end;
OnEnter:
enablenpc "Kidd#maogate2_1";
end;
}
que_job03,126,103,5 script Kidd#maogate2_2 4_M_ACROSS,{
end;
OnInit:
disablenpc "Kidd#maogate2_2";
end;
OnEnter:
enablenpc "Kidd#maogate2_2";
end;
OnMyMobDead:
--$@maogate2mobs;
if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
end;
}
que_job03,121,106,1 script Lin#maogate2_1 4_F_ACROSS,{
OnInit:
disablenpc "Lin#maogate2_1";
end;
OnEnter:
enablenpc "Lin#maogate2_1";
end;
}
que_job03,127,101,1 script Lin#maogate2_2 4_F_ACROSS,{
OnInit:
disablenpc "Lin#maogate2_2";
end;
OnEnter:
enablenpc "Lin#maogate2_2";
end;
}
que_job03,124,109,3 script R#maogate2 4_M_MASKMAN,{
OnInit:
disablenpc "R#maogate2";
end;
OnEnter:
enablenpc "R#maogate2";
end;
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
}
que_job03,113,107,5 script Dandelion#maogate2_1 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate2_1";
end;
OnEnter:
enablenpc "Dandelion#maogate2_1";
end;
}
que_job03,121,100,7 script Dandelion#maogate2_2 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate2_2";
end;
OnEnter:
enablenpc "Dandelion#maogate2_2";
end;
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
OnSpell2:
specialeffect EF_LORD;
end;
}
que_job03,122,98,1 script Dandelion#maogate2_3 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate2_3";
end;
OnEnter:
enablenpc "Dandelion#maogate2_3";
end;
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
}
que_job03,122,111,5 script Dandelion#maogate2_4 4_M_MASKMAN,{
OnInit:
disablenpc "Dandelion#maogate2_4";
end;
OnEnter:
enablenpc "Dandelion#maogate2_4";
end;
OnSpell:
specialeffect EF_LORD;
end;
}
que_job03,122,106,1 script #maogate2_end2 HIDDEN_WARP_NPC,15,15,{
OnInit:
disablenpc "#maogate2_end2";
end;
OnEnter:
enablenpc "#maogate2_end2";
end;
OnTouch:
if (mao_request == 126)
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "" + strcharinfo(PC_NAME) + "...!";
mes "Can you hear me? Oh man...";
mes "You don't look so hot. Come";
mes "on, we gotta get you back";
mes "to the guild for now...";
mao_request = 127;
close2;
mapwarp "que_job03","que_job01",59,49;
donpcevent "#maogate2_talk1::OnInit";
donpcevent "#maogate2_talk2::OnEnter";
donpcevent "#maogate2_talk3::OnEnter";
donpcevent "#maogate2_talk4::OnEnter";
donpcevent "#maogate2_talk5::OnEnter";
donpcevent "#maogate2_talk6::OnEnter";
donpcevent "#maogate2_talk7::OnEnter";
donpcevent "Kidd#maogate2_1::OnInit";
donpcevent "Kidd#maogate2_2::OnInit";
donpcevent "Lin#maogate2_1::OnInit";
donpcevent "Lin#maogate2_2::OnInit";
donpcevent "R#maogate2::OnInit";
donpcevent "#maogate2_end::OnStop";
donpcevent "#maogate2_end::OnInit";
donpcevent "#maogate2_end2::OnInit";
donpcevent "Dandelion#maogate2_1::OnInit";
donpcevent "Dandelion#maogate2_2::OnInit";
donpcevent "Dandelion#maogate2_3::OnInit";
donpcevent "Dandelion#maogate2_4::OnInit";
donpcevent "#maogate2_setting::OnEnter";
donpcevent "Dandelion Member#2_bt::OnInit";
donpcevent "#maogate2_battle::OnStop";
donpcevent "#maogate2_battle::OnEnter";
enablenpc "#maogate2";
$mao_gate2 = 0;
end;
}
}
morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{
mes "[Chairman]";
mes "So it's agreed.";
mes "Tomorrow we'll clean";
mes "the pond near the south";
mes "gate tomorrow. I hope";
mes "that everyone can make it.";
next;
mes "[Members]";
mes "Sure, no problem.";
mes "When are we planning";
mes "on reconstructing the";
mes "daycare facilities?";
next;
mes "[Chairman]";
mes "Hmmm...";
mes "I guess that's an";
mes "issue that we can";
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
close;
OnStop:
disablenpc "Member#mao1";
end;
OnEnter:
enablenpc "Member#mao1";
end;
OnTouch:
if (mao_request == 30 || mao_request == 128)
{
mes "[?????]";
mes "...That's what";
mes "happened... Worked";
mes "hard... This time...";
next;
mes "[???]";
mes "There is just one";
mes "regret... Was that...";
mes "...tan... was... better...";
next;
mes "[????????]";
mes "I know, I know that!";
mes "But we still accomplished";
mes "what we set out to do, right?";
next;
mes "[??????]";
mes "Quiet!";
mes "You're too loud.";
next;
mes "[?????]";
mes "I'm pretty sure...";
mes "...is... not going to";
mes "be quiet about this.";
mes "Perhaps... it'll happen.";
next;
mes "[???]";
mes "Shh. Act naturally!";
mes "Someone's listening";
mes "to us! Get out of here!";
close2;
donpcevent "Member#mao1::OnStop";
donpcevent "Member#mao2::OnStop";
donpcevent "Member#mao3::OnStop";
donpcevent "Member#mao4::OnStop";
if($maoattack > 49)
{
donpcevent "#mao_manager::OnStart";
$maoattack = 0;
}
else donpcevent "#mao_timer::OnStart";
end;
}
}
morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{
mes "[Chairman]";
mes "So it's agreed.";
mes "Tomorrow we'll clean";
mes "the pond near the south";
mes "gate tomorrow. I hope";
mes "that everyone can make it.";
next;
mes "[Members]";
mes "Sure, no problem.";
mes "When are we planning";
mes "on reconstructing the";
mes "daycare facilities?";
next;
mes "[Chairman]";
mes "Hmmm...";
mes "I guess that's an";
mes "issue that we can";
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
close;
OnStop:
disablenpc "Member#mao2";
end;
OnEnter:
enablenpc "Member#mao2";
end;
}
morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{
mes "[Chairman]";
mes "So it's agreed.";
mes "Tomorrow we'll clean";
mes "the pond near the south";
mes "gate tomorrow. I hope";
mes "that everyone can make it.";
next;
mes "[Members]";
mes "Sure, no problem.";
mes "When are we planning";
mes "on reconstructing the";
mes "daycare facilities?";
next;
mes "[Chairman]";
mes "Hmmm...";
mes "I guess that's an";
mes "issue that we can";
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
close;
OnStop:
disablenpc "Member#mao3";
end;
OnEnter:
enablenpc "Member#mao3";
end;
}
morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{
mes "[Chairman]";
mes "So it's agreed.";
mes "Tomorrow we'll clean";
mes "the pond near the south";
mes "gate tomorrow. I hope";
mes "that everyone can make it.";
next;
mes "[Members]";
mes "Sure, no problem.";
mes "When are we planning";
mes "on reconstructing the";
mes "daycare facilities?";
next;
mes "[Chairman]";
mes "Hmmm...";
mes "I guess that's an";
mes "issue that we can";
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
close;
OnStop:
disablenpc "Member#mao4";
end;
OnEnter:
enablenpc "Member#mao4";
end;
}
morocc,1,1,1 script #mao_timer FAKE_NPC,{
OnStart:
initnpctimer;
end;
OnTimer300000:
OnStop:
donpcevent "Member#mao1::OnEnter";
donpcevent "Member#mao2::OnEnter";
donpcevent "Member#mao3::OnEnter";
donpcevent "Member#mao4::OnEnter";
stopnpctimer;
end;
}
morocc,1,2,1 script #mao_manager FAKE_NPC,{
OnStart:
initnpctimer;
end;
OnStop:
killmonster "morocc","#mao_manager::OnMyMobDead";
donpcevent "Member#mao1::OnEnter";
donpcevent "Member#mao2::OnEnter";
donpcevent "Member#mao3::OnEnter";
donpcevent "Member#mao4::OnEnter";
stopnpctimer;
end;
OnTimer300000:
mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
end;
OnTimer305000:
mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
end;
OnTimer310000:
mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
end;
OnTimer315000:
mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
end;
OnTimer320000:
mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
end;
OnTimer325000:
mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
end;
OnTimer327000:
monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
end;
OnTimer329000:
announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
end;
OnTimer331000:
monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
end;
OnTimer333000:
monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
end;
OnTimer335000:
monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
end;
OnTimer1800000:
killmonster "morocc","#mao_manager::OnMyMobDead";
donpcevent "Member#mao1::OnEnter";
donpcevent "Member#mao2::OnEnter";
donpcevent "Member#mao3::OnEnter";
donpcevent "Member#mao4::OnEnter";
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{
mes "[Simon]";
mes "...No. How many";
mes "times must I tell you?";
mes "I'm not going back.";
emotion e_swt,0,"Simon#mao";
next;
mes "[Kimmie]";
mes "Please...";
mes "We really need";
mes "you back home...";
emotion e_sob,0,"Kimmie";
next;
mes "[Simon]";
mes "I'm sorry, Kimmie.";
mes "I have to follow my";
mes "own path. You'll have";
mes "to make do without me.";
mes "Besides, you're strong";
mes "and don't really need me...";
next;
mes "[Kimmie]";
mes "Y-you can't do this!";
mes "Why did you leave us?";
mes "I d-didn't want to tell you";
mes "this, but Jimmy's been getting";
mes "in trouble with the law and...";
emotion e_wah,0,"Kimmie";
next;
mes "[Simon]";
mes "Then it's his own";
mes "fault. I don't care, I'm";
mes "still not going home...";
mes "I've got to be responsible";
mes "for myself before I can even";
mes "think of taking care of others.";
next;
mes "[Kimmie]";
mes "Shut up! Shut up!";
mes "Come back to us!";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have no idea what's";
mes "going on, but it seems";
mes "pretty bad. Sometimes it's";
mes "good not to get involved";
mes "with other people's problems.";
close;
}
que_job01,70,84,1 duplicate(Simon#mao) Kimmie 4_F_SITDOWN,0,0
sec_in02,38,162,0 script Morroc Invasion Manager 4_F_SITDOWN,{
callfunc "F_GM_NPC";
mes "A total of " + $maoattack + " users completed";
mes "the Satan Morroc: Lin Quest.";
mes "There are 2 requirements to";
mes "summon Satan Morroc's troops.";
mes "1) 50 users must complete";
mes "this Satan Morroc: Lin Quest.";
next;
mes "2) One of these users that";
mes "completed the Lin Quest must";
mes "approach the Dandelion Org";
mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
next;
switch( select( "Set Globalvar","Cancel" ) )
{
case 1:
mes "Please choose the number";
mes "of times that the Lin Quest";
mes "will be recorded as completed";
mes "on the server. 0 is essentially";
mes "a reset; 50 will immediately";
mes "make the invasion available.";
next;
switch( select( "49","50","0" ) )
{
case 1:
mes "The GlobalVar has been";
mes "set to 49. The Lin Quest";
mes "must be completed 1 more";
mes "time before the Satan Morroc";
mes "invasion can be triggered.";
$maoattack = 49;
close;
case 2:
mes "The GlobalVar has been";
mes "set to 50. The Satan Morroc";
mes "invasion can now be triggered.";
$maoattack = 50;
close;
case 3:
mes "The GlobalVar has been";
mes "set to 0. The Lin Quest";
mes "must be completed 1 more";
mes "time before the Satan Morroc";
mes "invasion can be triggered.";
$maoattack = 0;
close;
}
case 2:
mes "You have canceled.";
close;
}
}