//===== eAthena Script =======================================
//= The Sign Quest, NOT FINISHED.
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 0.1
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
//= Quest for opening the doors to Geffenia, NOT FINISHED
//===== Comments: ============================================
//= This script uses sign_01.bmp - sign_04.bmp, these will be
//= found in the language of your client.
//===== Additional Comments: =================================
//= Stored here for backup purposes
//= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets]
//= yet, so add it at your own risk.
//= 0.2 This script is only here for storing purposes, [MasterOfMuppets]
//= it is not finished and will not work at the moment!
//============================================================
//===== Configuration : ======================================
prontera.gat,1,1,1 script TheSignConfig -1,{
OnInit:
//= This string will be used to show which timezone your server
//= is located in, it's necessary for the quest, so please change it.
set $timezonestring$,"^FF0000-The Timezone isn't Configured-";
//= This variable determines whether the "sign_xx.bmps" will be used or
//= if raw text will be used in the 'Sign::Geffenia' script. Set it to
//= 0 if you want to use text.
set $signbmps,1;
}
//============================================================
alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
if($signbmps == 1)
{
if(signquest < 1)set signquest,1;
cutin "sign_01",4;
mes "^3131FFNext";
next;
cutin "",255;
cutin "sign_02",4;
mes "^3131FFNext";
next;
cutin "",255;
cutin "sign_03",4;
mes "^3131FFNext";
next;
cutin "",255;
cutin "sign_04",4;
mes "^3131FFClose";
close2;
cutin "",255;
end;
}
else
{
if(signquest < 1)set signquest,1;
mes "^3131FFTo the talented and";
mes "experienced adventurers who";
mes "have dreams of achieving true";
mes "greatness...";
next;
mes "^3131FFI present a once in a";
mes "lifetime opportunity to the one";
mes "who proves most worthy. You must";
mes "have the courage to risk peril,";
mes "the wisdowm to perforum right";
mes "action and the strength to be";
mes "victorious in combat.";
next;
mes "^3131FFThe way will be fraught";
mes "with danger and only the most";
mes "adept adventurers may have a";
mes "chance of surviving. But if we";
mes "can succeed, I promies on my";
mes "good name that power beyond";
mes "imagining will become yours.";
next;
mes "^3131FFThose of you who are interested,";
mes "come to me and I will test";
mes "your abilities. The one who";
mes "can manage to pass this testing";
mes "just might be capable of helping";
mes "me prove a forgotten legend";
mes "and uncover a long lost power";
next;
mes "^3131FFI shall be waiting.";
mes "";
mes "^000000-Metz Brayde";
close;
}
}
morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign 111
payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign 111
prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign 111
geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign 111
aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign 111
prt_in.gat,228,26,4 script Steward 55,{
if(signquest > 1)
{
mes "[Vendez]";
mes "Ah, master " + strcharinfo(0) + ".";
mes "Welcome. How may I be";
mes "of service today?";
next;
menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
mes "[Vendez]";
mes "Althought I've served";
mes "the Brayde family for years";
mes "I'm unfamiliar with Master";
mes "Metz's work. My appologies, but";
mes "I simply cannot even begin to";
mes "fathom his research...";
close;
s_Arian:
mes "[Vendez]";
mes "Ah yes, Arian.";
mes "I consider him to be";
mes "a man of few words. The";
mes "words he does choose to";
mes "use are rather harsh and";
mes "brutish, you might say.";
close;
s_Elle:
mes "[Vendez]";
mes "Ah, Mistress Elle";
mes "has been working here";
mes "since she was a very young";
mes "girl. She is almost like";
mes "a granddaughter to me.";
mes "Ha ha-^222222*Ahem*";
close;
}
else
{
mes "[Vendez]";
mes "Welcome to the";
mes "Brayde Estate. How";
mes "may I be of service?";
next;
menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
mes "[Vendez]";
mes "If you do not have";
mes "any business to conduct";
mes "with Master Metz, please";
mes "leave immediately";
close;
s_Metz:
mes "[Vendez]";
mes "Very good, sir.";
mes "Please wait a moment";
mes "while I consult with";
mes "the master in his study.";
close;
s_Cash:
mes "[Vendez]";
mes "My apologies,";
mes "but I insist that";
mes "you leave the premises";
mes "^FF0000immediately^000000.";
close2;
warp "prontera.gat",150,150;
end;
}
}
prt_in.gat,227,45,4 script Archaeologist 804,{
cutin "mets_alpha",2;
if(signquest > 0)goto s_Cont;
mes "[Metz]";
mes "Although you need everlasting";
mes "patience in an archaeological";
mes "excavation, the feeling you get";
mes "when you find something makes";
mes "all those long hours of study and";
mes "research worth it.";
close2;
cutin "",255;
end;
s_Cont:
if(signquest == 1)
{
mes "[Metz]";
mes "Hm...?";
mes "Can I help you?";
next;
menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
mes "[Metz]";
mes "Oh really?";
mes "I see, I though you";
mes "were an applicant for";
mes "the position I'm offering";
mes "to brave adventurers.";
close2;
cutin "",255;
end;
s_Sign:
mes "[Metz]";
mes "Great...!";
mes "Welcome to my";
mes "humble lodgings.";
mes "Hmm, let me see...";
next;
mes "[Metz]";
mes "Hey, I think you might";
mes "be well suited for the job!";
mes "But do you think you could come";
mes "back later? I've got my hands full";
mes "with some other business.";
next;
mes "[Metz]";
mes "Oh right, would you tell";
mes "me your name? " + strcharinfo(0) + "?";
mes "Okay then, I'll remember that.";
mes "Talk to you later, alright?";
set signquest,2;
close2;
cutin "",255;
end;
}
else if(signquest == 2)
{
mes "[Metz]";
mes "I'm sorry I made you wait,";
mes "but I had some research to finish";
mes "and it took longer than I expected.";
mes "Now, before I tell you more about";
mes "the job, I want to test your";
mes "competency";
next;
mes "[Metz]";
mes "The job I'm offering is";
mes "pretty risky and not just";
mes "anybody can handle it.";
mes "You'll actually go through";
mes "a series of tests conducted";
mes "by my trusted friends.";
next;
mes "[Metz]";
mes "Now, the first person";
mes "you must visit is ^FF0000Arian^000000";
mes "in Morroc. Please speak";
mes "to him and he'll give you";
mes "all the details about his";
mes "examination... I hope";
next;
mes "[Metz]";
mes "Once you're finished with";
mes "the test, Arian will tell you";
mes "what to do next. Afterwards,";
mes "come back to me so that we";
mes "can finally talk business.";
next;
mes "[Metz]";
mes "Ah, almost forgot.";
mes "Arian won't talk to anybody";
mes "unless he knows them or";
mes "receives a message from me.";
mes "So if he's snubbed you in the past,";
mes "just understand that's his way.";
set signquest,3;
close2;
cutin "",255;
end;
}
else if(signquest == 3 || signquest == 4)
{
mes "[Metz]";
mes "Hm...?";
mes "Shouldn't you leave";
mes "for Morroc to see Arian?";
mes "You better hurrty in case";
mes "somebody else applies";
mes "for this little job.";
close2;
cutin "",255;
end;
}
}
prt_in.gat,248,23,4 script Maid 1275,{
end;
}
morocc_in.gat,114,162,4 script Young Man 118,{
if(signquest == 5)
{
mes "[Gaanan]";
mes "^444444*Sigh...*^000000";
mes "I wish the weather'd";
mes "cool down, even just a little.";
mes "While I'm asking for miracles,";
mes "I may as well wish for a billion";
mes "kajillion zeny. And maybe a yacht.";
close;
}
else if(arianstest == 8)
{
if(gaanantest == 1)
{
mes "[Gaanan]";
mes "Hm...?";
mes "Arian is the one";
mes "who's grading your";
mes "test. But I understand.";
mes "If you failed, I'd want";
mes "to avoid him too...";
close;
}
mes "[Gaanan]";
mes "Oh, Arian seny you to me,";
mes "right? I'm sorry, but he takes";
mes "a little time getting used to.";
mes "Even though I still have to get";
mes "used to his... mannerisms";
next;
mes "[Gaanan]";
mes "Anyway, since he thinks it's";
mes "boring, Arian put me in charge";
mes "of the quiz portion of your test.";
mes "Please carefully choose an";
mes "ansawer when I ask you a";
mes "question. Are you ready?";
next;
set gaananpoint,0;
mes "[Gaanan]";
mes "Now, the first question.";
mes "Let's say that you just";
mes "found yourself on a deserted";
mes "island. What is the very first";
mes "thing that you should do?";
next;
menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
set gaananpoint,1;
s_1W:
mes "[Gaanan]";
mes "The second question is...";
mes "You happen to be stuck in";
mes "a narrow place inside some collapsed building. What";
mes "do you plan to do first?";
next;
menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
set gaananpoint,gaananpoint + 1;
s_2W:
mes "[Gaanan]";
mes "Now, the third question.";
mes "You're on some dungeon";
mes "expedition with your friends,";
mes "but you got lost somehow.";
mes "How do you handle it?";
next;
menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
set gaananpoint,gaananpoint + 1;
s_3W:
mes "[Gaanan]";
mes "Here's the fourth question.";
mes "You're with your friends inside";
mes "a mansion with no exit. What do";
mes "you do first when a murder happens";
mes "inside the mansion?";
next;
menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
set gaananpoint,gaananpoint + 1;
s_4W:
mes "[Gaanan]";
mes "The fifth question is";
mes "You hear that the end of";
mes "the world is in one week.";
mes "So what do you do during";
mes "this final week?";
next;
menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
set gaananpoint,gaananpoint + 1;
s_5W:
mes "[Gaanan]";
mes "Oh! We're done!";
mes "Okay, let me give";
mes "these answers to Arian.";
mes "Sooo... Talk to him and";
mes "he'll let you know how";
mes "you did.";
set gaanantest,1;
close;
}
else if(ariantest < 8)
{
emotion e_swt2;
mes "[Gaanan]";
mes "The weather here in";
mes "Morroc is too hot for me.";
mes "I'm having a hard time just";
mes "trying to live here. Do you";
mes "know a nice and cool place";
mes "where I can work?";
close;
}
}
morocc_in.gat,115,154,5 script Rogue 810,{
if(signquest == 5)
{
mes "[Arian]";
mes "..........";
mes "Payon...?";
mes "Daewooon?";
mes "Any of it ring a bell?";
mes "Cuz it really oughtta!";
close;
}
else if(signquest < 3 || signquest > 5)
{
emotion e_dots;
end;
}
else if(signquest == 3)
{
mes "[Arian]";
mes "...";
mes "Who the hell";
mes "are you, jerkface?";
next;
menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
mes "[Arian]";
mes "...";
mes "......";
next;
percentheal -50,0;
mes "[Arian]";
mes "...";
mes "......";
mes "Your mom.";
mes "Now get the";
mes "hell outta here!";
close;
s_Metz:
mes "[Arian]";
mes "Oh yeah...?";
mes "Well, I'm sending you";
mes "back! No way I'm fallin'";
mes "for that trick, chump!";
close2;
warp "morocc.gat",279,173;
end;
s_Name:
mes "[Arian]";
mes "Wha...?";
mes "^0000FF" + strcharinfo(0) + "^000000.";
mes "Yeah, okay. Metz did";
mes "mention something about";
mes "you. You're here for";
mes "the test, right?";
next;
mes "[Arian]";
mes "Aliright, this";
mes "test is simple.";
mes "I tell you to bring me";
mes "a bunch of items and";
mes "you go get them.";
next;
mes "[Arian]";
mes "I know you jerkward adventurers";
mes "are always talking and you share";
mes "the answers for any test some dude";
mes "is givin' out. 'Course, it doesn't";
mes "help that I use the same test";
mes "every frickin' time...";
next;
mes "[Arian]";
mes "Now, you gotta bring and only";
mes "have the item I ask you for when";
mes "you come to me. If you know that";
mes "I'll be asking for something later";
mes "and you happen to have it, I'll";
mes "straight up ^FF0000jack it^000000.";
next;
mes "[Arian]";
mes "The first item?";
mes "Gimme ^FF0000100 Fluff^000000.";
mes "Bring that and I'll";
mes "tell you what to";
mes "bring next.";
set signquest,4;
set arianstest,1;
close;
}
else if(signquest == 4)
{
if(arianstest == 1)
{
if(countitem(914) < 100)goto s_Bringfluff;
delitem 914,100;
mes "[Arian]";
mes "What the hell took you so";
mes "long? Now bring me ^FF000050 Poison Spores^000000";
mes "or I'll kick your ass.";
set arianstest,2;
close2;
goto Verifyitems;
s_Bringfluff:
mes "[Arian]";
mes "...";
mes "Hey. What the hell's wrong";
mes "with you? Hurry and get me";
mes "^FF0000100 Fluff^000000, ya slacker.";
close;
}
else if(arianstest == 2)
{
if(countitem(7033) < 50)goto s_Bringspore;
delitem 7033,50;
mes "[Arian]";
mes "...";
mes "It's about time you";
mes "got here with those";
mes "Poison Spores. Now, go";
mes "and get ^FF000030 Scorpion Tails";
set arianstest,3;
close2;
goto Verifyitems;
s_Bringspore:
mes "[Arian]";
mes "...";
mes "Hey. What part of 'Get me";
mes "^FF000050 Poison Spores^000000 or I'll";
mes "kick your ass, don't";
mes "you understand?";
close;
}
else if(arianstest == 3)
{
if(countitem(904) < 30)goto s_Bringtails;
delitem 904,30;
mes "[Arian]";
mes "...";
mes "Damn, you sure took your";
mes "sweet time bringing over this";
mes "crap. Okay, now bring";
mes "^FF000020 Rotten Bandages^000000.";
set arianstest,4;
close2;
goto Verifyitems;
s_Bringtails:
mes "[Arian]";
mes "...";
mes "What, your mom drop you on the";
mes "head right after you were born?";
mes "Stop bein' stupid and get me";
mes "^FF000030 Scorpion Tails^000000, nimrod.";
close;
}
else if(arianstest == 4)
{
if(countitem(930) < 20)goto s_Bringbandages;
delitem 930,20;
mes "[Arian]";
mes "...";
mes "You brought the bandages.";
mes "Okay short stuff, go and get";
mes "me ^FF000015 Little Evil Horn^000000. What";
mes "are you waiting for, a memo?";
mes "Get outta here~!";
set arianstest,5;
close2;
goto Verifyitems;
s_Bringbandages:
mes "[Arian]";
mes "...";
mes "Is it really that hard to get";
mes "^FF000020 Rotten Bandages^000000? Cuz if it";
mes "is, then you must really blow.";
mes "How hustle it up, punk!";
close;
}
else if(arianstest == 5)
{
if(countitem(1038) < 15)goto s_Bringhorns;
delitem 1038,15;
mes "[Arian]";
mes "...";
mes "My grandma coulda grown";
mes "out her beard in the time";
mes "it took you to come back.";
mes "Now hurry it up and get";
mes "me ^FF000010 Coral Reefs^000000!";
set arianstest,6;
close2;
goto Verifyitems;
s_Bringhorns:
mes "[Arian]";
mes "...";
mes "I don't get it.";
mes "You don't have the";
mes "^FF000015 Little Evil Horn";
mes "I told you to get.";
next;
mes "[Arian]";
mes "I see, so it's my";
mes "fault for not telling you";
mes "not to bring your crap face";
mes "back without 'em. ^222222*A-hem*";
mes "Don't bring your crap face here";
mes "without 15 Little Evil Horns!!";
close;
}
else if(arianstest == 6)
{
if(countitem(7013) < 10)goto s_Bringcorals;
delitem 7013,10;
mes "[Arian]";
mes "Finally you're back";
mes "Gimme a sec to count";
mes "all this stuff so I can make";
mes "sure you're not trying to";
mes "cheat. God help you if you";
mes "try to pull a fast one on me...!";
set arianstest,7;
close;
s_Bringcorals:
mes "[Arian]";
mes "I don't care how pretty";
mes "they are or if you're ruining";
mes "the ecosystem! When I say";
mes "'bring ^FF000010 Coral Reefs^000000',you";
mes "better have them! All the";
mes "fish can die for all I care.";
close;
}
else if(arianstest == 7)
{
mes "[Arian]";
mes "...";
mes "Alright. Go talk";
mes "to the guy to my left.";
mes "The dude at the counter.";
mes "What's-his-face, Ganaan.";
set arianstest,8;
close;
}
else if(arianstest == 8)
{
if(gaanantest == 1)
{
if(gaananpoint < 3)goto s_Suck;
mes "[Arian]";
mes "Alright. The answers";
mes "you have Ganaan tell me";
mes "you're not a total dumbass.";
mes "Now you're supposed to go see";
mes "Daewoon in Payon. And don't forget";
mes "to show him this Star thingiee.";
getitem 7177,1;
set signquest,5;
close;
s_Suck:
mes "[Arian]";
mes "Let's see...";
mes "I'm looking at your";
mes "answers and they totally";
mes "suck. Take the test again";
mes "and do it right this time!";
next;
mes "[Arian]";
mes "Geez...";
mes "You're givin' Ganaan";
mes "a hard time. You hear";
mes "me? That's my job!";
set gaananpoint,0;
set gaanantest,0;
close;
}
mes "[Arian]";
mes "You wanna leave me";
mes "alone now and gimme";
mes "a little personal space?!";
mes "I need a break from looking";
mes "at your ugly mug, you know?";
close;
}
}
Verifyitems:
if(arianstest == 2 && countitem(7033) > 49)
{
delitem 7033,countitem(7033);
mes "[Arian]";
mes "Hey! What did I tell you";
mes "about bringing stuff before";
mes "I asked you about it";
next;
mes "[Arian]";
mes "I'll confiscate those Poison Spores.";
close2;
}
else if(arianstest == 3 && countitem(904) > 29)
{
delitem 904,countitem(904);
mes "[Arian]";
mes "Hey! What did I tell you";
mes "about bringing stuff before";
mes "I asked you about it";
next;
mes "[Arian]";
mes "I'll take those Scorpion Tails.";
close2;
}
else if(arianstest == 4 && countitem(930) > 19)
{
delitem 930,countitem(930);
mes "[Arian]";
mes "Hey! What did I tell you";
mes "about bringing stuff before";
mes "I asked you about it";
next;
mes "[Arian]";
mes "I'll take those Rotten Bandages.";
close2;
}
else if(arianstest == 5 && countitem(1038) > 14)
{
delitem 1038,countitem(1038);
mes "[Arian]";
mes "Hey! What did I tell you";
mes "about bringing stuff before";
mes "I asked you about it";
next;
mes "[Arian]";
mes "I'll confiscate those Little Evil Horns.";
close2;
}
else if(arianstest == 6 && countitem(7013) > 9)
{
delitem 7013,countitem(7013);
mes "[Arian]";
mes "Hey! What did I tell you";
mes "about bringing stuff before";
mes "I asked you about it";
next;
mes "[Arian]";
mes "I'll confiscate those Coral Reefs.";
close2;
}
end;
}
payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
end;
}
payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
end;
}
payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
end;
}
payon_in03.gat,81,21,4 duplicate(Sohee) Maid 1170
payon_in03.gat,78,21,4 duplicate(Miyabi) Maid 1404
payon_in03.gat,8,31,4 duplicate(Nymph) Maid 1416
payon_in03.gat,11,31,4 script Daewoon 808,{
mes "[Daewoon]";
mes "Mwah ah hah!";
mes "Feasting and merriment,";
mes "wine, women and song!";
mes "I could ask for nothing more!";
next;
mes "[Daewoon]";
mes "The most scumptious";
mes "delicacies are all mine to";
mes "taste! And I'm not just talking";
mes "about the food. Mwah ah hah!";
mes "I'm the king of the world!";
next;
if(signquest < 4 || signquest > 6)
{
mes "[Daewoon]";
mes "Mwah ah hah~!";
mes "I couldn't be happier!";
mes "What more do I need?";
mes "Gourmet food, find wine";
mes "nubile women...!";
close;
}
else if(signquest == 5)
{
mes "[Daewoon]";
mes "Oh, a visitor?";
mes "I'm sorry, but I believe";
mes "you're an uninvited guest~";
mes "You'll have to forgive me";
mes "if I wish to spend my time with";
mes "maidens as opposed to men";
next;
mes "[" + strcharinfo(0) + "]";
mes "Sure...";
mes "But first, would you";
mes "take a look at this?";
next;
mes "^3131FFYou carefully take";
mes "out the small, lucid";
mes "jewel that Arian gave";
mes "you and reveal it to";
mes "Daewoon's roving eyes.";
next;
emotion e_gasp;
mes "[Daewoon]";
mes "Eh? Why that's...";
mes "I see now, Arian must";
mes "have sent you! Oh you";
mes "should have said so";
mes "at the very beginning~";
next;
mes "[Daewoon]";
mes "My apologies~";
mes "Lately I've been attracting";
mes "all sorts of strange attention like";
mes "some kind of teen celebrity. I've";
mes "gotten used to being too careful in";
mes "screening out the dangerous sort.";
next;
mes "[Daewoon]";
mes "Now then.";
mes "Do you have any";
mes "idea what that jewel";
mes "you're holding actually is?";
next;
menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
mes "[Daewoon]";
mes "Oh...!";
mes "You must be much";
mes "smarter than I expected.";
mes "So tell me, what do you";
mes "understand about this jewel?";
next;
menu "It's handy.",-,"I actually don't know...",s_Honest;
emotion e_dots;
mes "[Daewoon]";
mes "Mmm...?";
mes "Handy? If you truly";
mes "understood, I don't";
mes "think you'd describe this";
mes "jewel as merely 'handy'.";
next;
goto s_Cont;
s_Honest:
emotion e_pif;
mes "[Daewoon]";
mes "Really?";
mes "Mm. At least you";
mes "admit it ^000200*Sigh*";
next;
goto s_Cont;
s_How:
emotion e_dots;
mes "[Daewoon]";
mes "...";
mes "A rather crass way";
mes "of speaking, but perhaps";
mes "you picked it up from Arian.";
mes "In any case, let me explain.";
next;
goto s_Cont;
s_Tell:
mes "[Daewoon]";
mes "Didn't Arian tell you";
mes "anything? I appreciate";
mes "your honesty. And I don't";
mes "mind chatting a while, I much";
mes "prefer speaking to honest people";
mes "rather than foolish know-it-alls.";
next;
s_Cont:
mes "[Daewoon]";
mes "That ^301A8ASobbing Starlight^000000";
mes "is no mere jewel. It is a key";
mes "item for unlocking some incredible";
mes "power. I believe Metz happened to";
mes "obtain a piece, though I am";
mes "unsure how...";
next;
mes "[Daewoon]";
mes "Metz has asked me and";
mes "some other friends who";
mes "hold the fragments of the";
mes "Sobbing Starlight to entrust";
mes "them to someone worthy of";
mes "finding the power it leads to.";
next;
mes "[Daewoon]";
mes "Of course, we all agreed";
mes "and now you're here for me";
mes "to judge whether or not you're";
mes "qualified for this task. Now,";
mes "are you ready for my test?";
next;
menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
mes "[Daewoon]";
mes "Ooh~";
mes "Such unbridled";
mes "enthusiasm usually";
mes "goes more good than harm.";
next;
goto s_Question;
s_Best:
emotion e_ok;
mes "[Daewoon]";
mes "Mwah ah hah";
mes "That's exactly what";
mes "I wanted to hear! That";
mes "kind of quiet and careful";
mes "confidence will help you";
mes "in the future, you'll see~";
next;
goto s_Question;
s_Rude:
mes "[Daewoon]";
mes "E...";
mes "Excuse me?";
next;
mes "[Daewoon]";
mes "How can you be";
mes "so ridiculous at";
mes "a time like this?";
mes "Either mind your manners";
mes "or don't take this test at";
mes "all! ^000200*SLAP--!!*";
next;
goto s_Question;
s_GetOver:
emotion e_dots;
mes "[Daewoon]";
mes "Hmm. That kind of half-hearted";
mes "attitude won't get you very far on";
mes "your adventures. Still, so long as";
mes "you don't get overly negative, you";
mes "should have a decent chance of";
mes "surviving your challenges.";
next;
s_Question:
emotion e_hmm;
set @DaewoonTest,0;
mes "[Daewoon]";
mes "Now, metz expects me to ask";
mes "some rather serious questions,";
mes "but that really isn't my style. For";
mes "this test, why don't we just talk?";
mes "Just answer me honestly and";
mes "light heartedly, alright?";
next;
mes "[Daewoon]";
mes "So...";
mes "Do you have a lot";
mes "of friends that you can";
mes "constantly party with?";
next;
menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
set @DaewoonTest,1;
emotion e_omg;
mes "[Daewoon]";
mes "Oh, that's great~!";
mes "To have many friends";
mes "is a priceless blessing.";
mes "Friends bring us joy and";
mes "aid when we find ourselves";
mes "suffering from difficulties.";
next;
mes "[Daewoon]";
mes "Wouldn't you";
mes "agree that being";
mes "really close friends";
mes "with someone can be";
mes "a life long benefit?";
next;
goto s_Mobtrain;
s_Solo:
mes "[Daewoon]";
mes "Well, everybody";
mes "needs to be alone once";
mes "in a while. And there are";
mes "some battles you must";
mes "fight all on your own.";
next;
mes "[Daewoon]";
mes "Also, if you never";
mes "deal with other people,";
mes "you may grow selfish or";
mes "needy. It's better to go";
mes "out and meet people,";
mes "don't you think?";
next;
goto s_Mobtrain;
s_Lonely:
mes "[Daewoon]";
mes "You don't have any";
mes "friends at all? Well,";
mes "you better learn how";
mes "to get along with others";
mes "as soon as you can...!";
next;
s_Mobtrain:
mes "[Daewoon]";
mes "Now, what's your opinion";
mes "on purposely getting lots";
mes "of monsters to follow you";
mes "around. I believe this is";
mes "called 'Mob Training...'";
next;
menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
emotion e_pif;
mes "[Daewoon]";
mes "But...";
mes "Wouldn't that be really";
mes "rude to anyone else hunting";
mes "on that same map? I think";
mes "it would even interfer with";
mes "someone else's gameplay...";
next;
mes "[Daewoon]";
mes "Pherhaps you should try";
mes "to consider other people's";
mes "feelings. Mob training seems";
mes "to only be good at getting other";
mes "people angry with you...";
next;
goto s_Woe;
s_Hate:
set @DaewoonTest,@DaewoonTest + 1;
mes "[Daewoon]";
mes "Really?";
mes "I do too!";
next;
mes "[Daewoon]";
mes "Just the other day, I've";
mes "heard some ruffians boasting";
mes "of their mob training activities.";
mes "But personally, I feel they were";
mes "compensating for their own";
mes "shortcomings.";
next;
mes "[Daewoon]";
mes "Such behaviour truly";
mes "bothers me. Although I have";
mes "spent years in developing an";
mes "unflappable personality, I find";
mes "myself irked when encountering";
mes "such troublemakers.";
next;
emotion e_no1;
mes "[Daewoon]";
mes "When you face obstacles";
mes "in your own training, never give in";
mes "to weakness. Assert yourself and";
mes "find the determination to overcome";
mes "your tribulations with honor!";
next;
goto s_Woe;
s_Sometimes:
mes "[Daewoon]";
mes "At least you're honest.";
mes "But let me say that I cannot";
mes "condone that sort of weak willed";
mes "behavior. True strength can only";
mes "be found through honor.";
mes "Remember that.";
next;
mes "[Daewoon]";
mes "In the face of overwhelming";
mes "odds, do not despair. After all,";
mes "what is achievment if it is not";
mes "earned without difficulty? The";
mes "greater the challenge, the";
mes "greater the glory.";
next;
mes "[Daewoon]";
mes "Even if you are having a hard time,";
mes "try to take a firm stand.";
mes "One day, you will realize how";
mes "strong you have become.";
next;
mes "[Daewoon]";
mes "And...";
mes "Don't ever partake in";
mes "mob training again, okay?";
next;
s_Woe:
mes "[Daewoon]";
mes "Anyway, I'm sure you're";
mes "aware of the War of Emperium";
mes "in which might guilds all across";
mes "Rune-Midgard battle for guild";
mes "castle dominion. It's actually";
mes "quite popular, really.";
next;
mes "[Daewoon]";
mes "Now imagine that both of us";
mes "are in the midst of a heated guild";
mes "war. The sounds of explosions and";
mes "earth shaking magic spells are all";
mes "we can hear. At any time, we can";
mes "be lost in that mindless chaos.";
next;
mes "[Daewoon]";
mes "Finally, through incredibly";
mes "good fortune, we manage to";
mes "infiltrate the enemy guild castle";
mes "and reach their Emperium. If we";
mes "destroy that Emperium, that castle";
mes "will belong to our guild.";
next;
mes "[Daewoon]";
mes "However...! This is";
mes "no ordinary Emperium!";
mes "It is a masterful sculpture";
mes "of a gorgeous Priestess!";
mes "Answer me, adventurer!";
mes "Would you still destroy it?!";
next;
menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
mes "[Daewoon]";
mes "Hmm. You have a truly";
mes "strong will. Then again,";
mes "perhaps you lack a try";
mes "appreciation for beauty.";
mes "Even in Emperium form, how";
mes "could you harm a Priestess?";
next;
goto s_Guild2;
s_Beauty:
set @DaewoonTest,@DaewoonTest + 1;
mes "[Daewoon]";
mes "Ah yes! I felt you would answer";
mes "that way! We must cherish and";
mes "protect what is beautiful in this";
mes "world. I would never be able to";
mes "harm a Priestess, even in";
mes "statue form...";
next;
goto s_Guild;
s_Eyes:
mes "[Daewoon]";
mes "Interesting...!";
mes "Although you cherish";
mes "the beauty of the Priestess,";
mes "your loyalty to your guild";
mes "proves stronger. A most";
mes "admirable attitude!";
next;
s_Guild2:
mes "[Daewoon]";
mes "But yes, if it was";
mes "me, I would protect that";
mes "Priestess-shaped Emperium";
mes "until the end of the guild war.";
mes "Mwah ah hah~!";
s_Guild:
mes "[Daewoon]";
mes "While we're on the topic";
mes "of guilds, let me present";
mes "another guild related scenario.";
mes "Let's say that you joined a very";
mes "popular guild with many allies,";
mes "as well as formidable enemies.";
next;
mes "[Daewoon]";
mes "Now, during one of your";
mes "hunts, you happen to meet";
mes "a member of one of your enemy";
mes "guilds. The two of you are the only";
mes "people on that map. Suddenly, he";
mes "finds himself in mortal danger!";
next;
mes "[Daewoon]";
mes "This enemy gulid member";
mes "begins to yell for help. Now,";
mes "would you give your enemy";
mes "the help that he needs?";
next;
menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
set @DaewoonTest,@DaewoonTest + 1;
mes "[Daewoon]";
mes "Ah, you would help him!";
mes "Good, good. I'm glad to see";
mes "that you understand such";
mes "pettiness should not get in the way";
mes "of doing what is good and right.";
next;
goto s_Life;
s_Hear:
set @DaewoonTest,@DaewoonTest + 1;
mes "[Daewoon]";
mes "True, you're not really";
mes "obligated to help your";
mes "enemy. Besides, you may";
mes "hurt his feelings once he";
mes "realizes that he's had to";
mes "depend on his rival for help.";
next;
goto s_Life;
s_Fun:
mes "[Daewoon]";
mes "Even though he is";
mes "your enemy, I still";
mes "believe it's important";
mes "that you treat him with";
mes "respect. Where is your honor?";
next;
s_Life:
mes "[Daewoon]";
mes "Well, there's one";
mes "last thing I want to";
mes "know about you. It's the";
mes "most important question";
mes "in the world once you";
mes "think about it.";
next;
mes "[Daewoon]";
mes "...";
mes "......";
mes "Do you enjoy life?";
next;
menu "Yes",-,"No",s_No;
set @DaewoonTest,@DaewoonTest + 1;
emotion e_heh;
mes "[Daewoon]";
mes "I'm glad.";
mes "When you don't live";
mes "with zeal, it's easy to";
mes "forget your goals and your";
mes "purpose for living. Don't have";
mes "any? Then make some up.";
next;
mes "[Daewoon]";
mes "I hope you always enjoy";
mes "life as much as you can.";
mes "As for me, I'm always happy";
mes "with my wine, women and song~";
mes "Mwah ah hah~!";
next;
goto s_Last;
s_No:
mes "[Daewoon]";
mes "I understand.";
mes "People cannot be happy";
mes "all the time. Sometimes";
mes "it's easy to forget your";
mes "goals and purpose in life.";
next;
mes "[Daewoon]";
mes "But you know what? If you";
mes "have just one dream, one goal";
mes "to strive towards, things shall get";
mes "better. If you think you don't have";
mes "dreams, look back to your past.";
mes "What you remember may suprise";
mes "you.";
next;
mes "[Daewoon]";
mes "It's important to look forward,";
mes "but first you must find what is";
mes "truly precious to you before you";
mes "can define your happiness. That's";
mes "why I think it's good to experience";
mes "new things as well as reflect.";
next;
emotion e_no1;
mes "[Daewoon]";
mes "Now, what's precious to me?";
mes "Three things, actually...";
mes "Wine. Women. And song!";
mes "Though if I had to rank them,";
mes "women would top that list.";
mes "Mwah ah hah~!";
next;
s_Last:
if(@DaewoonTest == 5)
{
getitem 7177,1;
mes "[Daewoon]";
mes "You know, after talking with";
mes "you for a while, I now feel fairly";
mes "comfortable with leaving you this";
mes "piece of the Sobbing Starlight.";
mes "Somehow, I think you're strong";
mes "enough to get all the pieces.";
next;
mes "[Daewoon]";
mes "I hope you will pass the rest of";
mes "the tests and acquire the power.";
next;
mes "[Daewoon]";
mes "Oh yes! Your next test";
mes "examiner is ^FF0000Sir Jore^000000, also";
mes "known as the Ghost of Al de Baran.";
mes "Although he's always sick, he has";
mes "great passion for his research.";
next;
mes "[Daewoon]";
mes "Alright, then.";
mes "Good luck in";
mes "Al de Baran~!";
set signquest,6;
close;
}
else
{
mes "[Daewoon]";
mes "It pains me to say this,";
mes "but I do not think you're";
mes "worthy of holding my fragment";
mes "of the Sobbing Starlight. But";
mes "I am willing to give you";
mes "another chance~";
close;
}
}
else if(signquest == 6)
{
mes "[Daewoon]";
mes "Mwah ah hah!";
mes "Feasting and merriment,";
mes "wine, women and song!";
mes "I could ask for nothing more!";
next;
mes "[Daewoon]";
mes "The most scrumptious";
mes "delicacies are all mine to";
mes "taste! And I'm not just talking";
mes "about the food. Mwah ah hah!";
mes "I'm the king of the world!";
next;
mes "[Daewoon]";
mes "Hm...?";
mes "Weren't you on";
mes "your way to find";
mes "^FF0000Sir Jore^000000 in Al de Baran?";
next;
mes "[Daewoon]";
mes "Oh, having trouble";
mes "finding him, are you?";
mes "Well, he's fairly shy, but";
mes "I'm sure he's hiding some";
mes "place in that town.";
close;
}
}
aldebaran.gat,225,54,4 script #aldesignwarp 45,1,1,{
OnTouch:
set @aldesigncheck,0;
warp "aldeba_in.gat",149,120;
end;
}
aldeba_in.gat,149,123,4 script #aldesignwarp2 45,1,1,{
OnTouch:
set @aldesigncheck,0;
warp "aldebaran.gat",223,56;
end;
}
}
aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
OnTouch:
if(@aldesigncheck == 0)
{
donpcevent "Jore#SignAldeNpc::OnPotion";
set @aldesigncheck,1;
}
end;
}
aldeba_in.gat,156,118,4 script Piru Piru 700,{
emotion e_sob;
mes "[Piru Piru]";
mes "Oh, I'm sooo tired~";
mes "But we can't sleep yet.";
mes "^000200*Sob*^000000 Master, can't we";
mes "just call it a day already?";
next;
if(signquest != 7)
{
menu "What do you do in here?",-;
}
else
{
menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
}
mes "[Piru Piru]";
mes "My master, Sir Jore,";
mes "is researching a way to";
mes "create artificial life! Still,";
mes "it's not easy and we haven't";
mes "accomplished anything yet...";
next;
mes "[Piru Piru]";
mes "It doesn't help that my";
mes "master spends all of his";
mes "time on research. He hasn't";
mes "been taking care of himself";
mes "and is losing a lot of weight.";
mes "I'm really worried about him.";
close;
s_Vanish:
mes "[Piru Piru]";
mes "Oh, the father and daughter";
mes "who were both Alchemists, right?";
mes "Did you know they vanished because";
mes "they invented the monster potion";
mes "summoning skill?";
next;
mes "[Piru Piru]";
mes "Their discovery caused";
mes "such great hysteria in the";
mes "scientific community. In the";
mes "end they had no choice but";
mes "to live in seclusion deep";
mes "in the ^FF0000forsest to the south^000000.";
next;
s_SageStone:
mes "[Piru Piru]";
mes "Hmm? Well, I wouldn't";
mes "know anything about that.";
mes "In fact, I'm always staying";
mes "in this lab, so I never hear";
mes "any rumors or news outside.";
close;
}
aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
{
if(signquest == 7)
{
mes "[Sir Jore]";
mes "I want you to find two";
mes "Alchemists, a father and";
mes "daughter, who have gone into";
mes "seclusion deep in some forest";
mes "so that I can learn more about";
mes "the Stone of Sage.";
next;
mes "[Sir Jore]";
mes "Of course, this will";
mes "possibly further my";
mes "research, but it's also";
mes "how I'll judge whether or";
mes "not you're qualified for my";
mes "piece of the Sobbing Starlight.";
close;
}
if(SignJore == 1)
{
if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
{
mes "[Sir Jore]";
mes "Please bring m-me";
mes "10 Empty Test Tube,";
mes "10 Green Herb and";
mes "2 Yggdrasil Leaf.";
mes "so that I can make a";
mes "new research sample.";
close;
}
else
{
delitem 1092,10;
delitem 511,10;
delitem 610,2;
set signquest,7;
emotion e_thx;
mes "[Sir Jore]";
mes "Ah! Th-thank you for";
mes "bringing what I need.";
mes "Now I can continue my";
mes "research. Oh, and see if";
mes "you're worthy of obtaining";
mes "the Sobbing Starlight";
next;
mes "[Sir Jore]";
mes "Now, for your assignment.";
mes "Have you ever heard about";
mes "the ^FF0000Stone of Sage^000000? Rumors about";
mes "it have been spreading around, but";
mes "no one has confirmed the truth";
mes "about it, " + strcharinfo(0) + ".";
next;
mes "[Sir Jore]";
mes "Although I have no clue";
mes "what the Stone of S-S-age";
mes "may actually be, I have a gut";
mes "feeling that I need it to bring";
mes "my Biology research to the next";
mes "step. This is how you'll help me.";
next;
mes "[Sir Jore]";
mes "I need you to investigate";
mes "this Stone of Sage by finding";
mes "a father and daughter who were";
mes "famous for being great Alchemists.";
mes "They vanished deep into a forest,";
mes "but I believe they know something.";
close;
}
}
mes "[" + strcharinfo(0) + "]";
mes "Excuse me...";
next;
emotion e_omg;
mes "^3131FF*Clink*";
next;
mes "[Sir Jore]";
mes "...";
mes "......";
next;
mes "[Sir Jore]";
mes "...";
mes "......";
mes "...No!";
mes "Look what you";
mes "made me do!";
next;
emotion e_sob;
mes "[Sir Jore]";
mes "I've been fiddling";
mes "with this sample for";
mes "five hours. And now";
mes "it's ruined ^000200*Sob*";
if(signquest != 6)close;
next;
mes "[Sir Jore]";
mes "^000200*Sob*^000000";
mes "I came to this town";
mes "so I could focus on";
mes "my research without";
mes "any interuptions. So";
mes "why are you here?";
next;
menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
mes "[Sir Jore]";
mes "I spent five hours";
mes "observing the changes";
mes "in that research sample.";
mes "All of that hard work lost!";
mes "^000200*Wah~!*";
close;
s_Daewoon:
emotion e_swt;
mes "[Sir Jore]";
mes "O-oh!";
mes "That's right.";
mes "You're here to be";
mes "tested for the piece";
mes "of the Sobbing Starlight.";
next;
mes "[Sir Jore]";
mes "So...";
mes "Er. Then, what...";
mes "W-what's your name?";
next;
menu strcharinfo(0) + ", thanks.",-;
mes "[Sir Jore]";
mes "N-nice to meet you.";
mes "My name is Jore. Just";
mes "a normal person who loves";
mes "research. S-sorry if I seem";
mes "a little nervous! I'm actually";
mes "quite... shy around people.";
next;
mes "[Sir Jore]";
mes "Oh no...!";
mes "if you were able to";
mes "find me, there will be";
mes "others! When would I get";
mes "the time to do my research?!";
mes "N-no! I h-h-hate people!!";
next;
mes "[Sir Jore]";
mes "Still, I did promise";
mes "M-M-Metz and he is my";
mes "friend. So I must accept";
mes "some guests. Even if hundreds";
mes "of them knock on my door...";
next;
mes "[Sir Jore]";
mes "But first of all,";
mes "I'm going to need";
mes "a new research sample.";
mes "I think it's only fair that";
mes "you get it for me since you";
mes "made me ruin the last one.";
next;
mes "[Sir Jore]";
mes "N-now, d-don't worry.";
mes "The items are actually";
mes "quite easy to get. It's";
mes "the five hours part that's";
mes "hard. Now, let's see...";
next;
mes "[Sir Jore]";
mes "Just bring";
mes "10 Empty Test Tube,";
mes "10 Green Herb and";
mes "2 Yggdrasil Leaf.";
next;
mes "[Sir Jore]";
mes "You see, l-lately I've";
mes "been studying Biology.";
mes "I think the secret to life";
mes "can be found in the Leaf of";
mes "Yggdrasil. They can be used";
mes "to revive the dead, after all.";
next;
emotion e_swt;
mes "[Sir Jore]";
mes "Oh, and make sure to";
mes "bring those things to me";
mes "before I go to bed at";
mes "precisely 10:00 PM " + $timezonestring$ + ".";
mes "I do have a regular sleeping";
mes "schedule, you know.";
set SignJore,1;
close;
}
else
{
mes "^3131FFYou find a tense man";
mes "holding test tubes between";
mes "his fingers, standing in a pile";
mes "of books. He seems to be in";
mes "agony for some reason.";
next;
menu "Speak to him.",s_Speak,"Ignore him.",-;
mes "^3131FFYou decided to leave";
mes "him alone and let him";
mes "continue mumbling to";
mes "himself and playing";
mes "with his test tubes.";
close;
s_Speak:
mes "[" + strcharinfo(0) + "]";
mes "Excuse me...";
next;
mes "[Sire Jore]";
mes "...";
mes "......";
next;
mes "^3131FFToo preoccupied with";
mes "his thoughtsm this strange";
mes "man is unable to hear you.";
next;
menu "Try again.",s_Again,"Ignore him.",-;
mes "^3131FFYou decided to leave";
mes "him alone and let him";
mes "continue mumbling to";
mes "himself and playing";
mes "with his test tubes.";
close;
s_Again:
mes "[" + strcharinfo(0) + "]";
mes "EXCUSE ME!";
next;
mes "[Sire Jore]";
mes "...!";
mes "Oh, h-h-hello.";
mes "Sorry, but I'm kind of";
mes "busy right now. Yes, yes,";
mes "would you come back at";
mes "precisely 5:00 PM " + $timezonestring$ + "?";
next;
mes "[Sire Jore]";
mes "Let's see...";
mes "Now if I recalibrated";
mes "the faust exhaust, then";
mes "the bioneutron analyzer";
mes "would need to be adjusted";
mes "for cytoplasmic balance...";
close;
}
OnPotion:
if(rand(0,1) == 1)
{
emotion e_ic;
misceffect 305;
}
else
{
emotion e_omg;
misceffect 306;
}
end;
}
prt_maze02.gat,57,152,1 script Girl 91,{
mes "^3131FFYou catch a glimpse";
mes "of a girl headin directly";
mes "into a deep forest. You decide";
if(signquest != 7)goto s_No;
mes "to follow her and see if you can";
mes "learn more.";
close2;
warp "prt_maze02.gat",11,146;
end;
s_No:
mes "to not follow her since you're";
mes "not interested where she's going.";
close;
}
function Sign_Alch_Summon,{
Loopback:
if($signmazemonster == 0)
{
set $signmazemonster,5;
monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
}
else
{
killmonster "prt_maze02.gat","OnMonsterDeadSign";
set $signmazemonster,0;
goto Loopback;
}
OnMonsterDead:
set $signmazemonster,$signmazemonster - 1;
}
prt_maze02.gat,16,183,3 script Pleur 91,{
if(signquest == 7 || signquest == 8)
{
mes "[Pleur]";
mes "La la la~";
mes "La la la~";
close;
}
else
{
mes "[Pleur]";
mes "Oh, you're lost?";
mes "I'll help you find";
mes "your way back...";
close2;
warp "prt_maze02.gat",61,149;
end;
}
OnHo:
emotion e_ho;
end;
OnKis2:
emotion e_kis2;
end;
OnExclamation:
emotion e_gasp;
end;
OnOmg:
emotion e_omg;
end;
}
prt_maze02.gat,14,183,3 script Gordon 51,{
if(signquest == 7 || signquest == 8)
{
if(ScareAlchSign == 1)goto s_Scared;
mes "[Gordon]";
mes "Hello darling.";
mes "What did you do today?";
next;
donpcevent "Pleur::OnHo";
mes "[Pleur]";
mes "I played Hide-and-Seek";
mes "with a white bear and a";
mes "blue bear, father.";
next;
emotion e_ho;
mes "[Gordon]";
mes "Darling...";
mes "Aren't you tired";
mes "of playing with the";
mes "animals? We've live";
mes "in this forest for so long...";
next;
donpcevent "Pleur::OnKis2";
mes "[Pleur]";
mes "Don't worry father, I understand.";
mes "For now, this is the only place";
mes "where we can relax and live";
mes "in peace. I think we deserve to rest";
mes "after accomplishing our goals...";
next;
emotion e_sob;
mes "[Gordon]";
mes "Thank you, Pluer.";
mes "I have no regrets about";
mes "our work, but sometimes";
mes "I do wish for a more";
mes "carefree life for you...";
next;
menu "Roar~!",-,"Excuse me.",s_Excuse;
callfunc "Sign_Alch_Summon";
emotion e_omg;
donpcevent "Pleur::OnOmg";
set ScareAlchSign,1;
mes "[Pleur]";
mes "No no no!";
mes "Summon Flora!";
next;
mes "[Gordon]";
mes "Great Schott!";
mes "Summon... Marine Sphere!";
close;
s_Excuse:
emotion e_gasp;
donpcevent "Pleur::OnExclamation";
mes "[Gordon]";
mes "Eh?! Don't you know";
mes "how dangerous this place";
mes "is? What are you doing";
mes "here in the middle of";
mes "this forest?";
next;
s_Back:
mes "[" + strcharinfo(0) + "]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
mes "an errand to find these";
mes "two famous Alchemists.";
next;
mes "[Gordon]";
mes "Mm...?";
mes "Well, we're retired";
mes "now, but I suppose it'd";
mes "do no harm if you had";
mes "something to ask us...";
next;
menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
mes "[Gordon]";
mes "Hah hah hah~";
mes "Did you forget";
mes "what you were";
mes "going to ask me?";
close;
s_Sage:
mes "[Gordon]";
mes "Stone of Sage?";
mes "Huh. To be honest,";
mes "I don't know anything";
mes "about it at all. I guess";
mes "its existence is pretty";
mes "much just a rumor, really.";
next;
mes "[Gordon]";
mes "All I've heard is that";
mes "the Stone of Sage might";
mes "be a catalyst to transmute";
mes "materials into gold. If it";
mes "really existed, it would be";
mes "the ultimate alchemic item.";
next;
mes "[Pleur]";
mes "However I've also heard";
mes "it's red, can make humans";
mes "immortal and can cure any";
mes "sort of disease or ailment";
mes "Just where do these rumors";
mes "come from? It's crazy...";
next;
mes "[Gordon]";
mes "Now, I even heard that some";
mes "people are working on trying";
mes "to create the stone themselves.";
mes "If they succeed, it'll have a huge";
mes "effect on the entire world!";
next;
mes "[Gordon]";
mes "I'm sorry that you've gone";
mes "through the trouble of finding";
mes "us for this kind of information.";
mes "We're retired after all, so we";
mes "may be out of the loop.";
next;
mes "[Pleur]";
mes "Although we're retired, we";
mes "would be much interested in";
mes "knowing if someone does manage";
mes "to create such a stone. If that";
mes "happens, would you tell us?";
next;
mes "[Gordon]";
mes "Now let me guide you";
mes "on a safe path back out";
mes "of this maze. I've lived here";
mes "quite a while, so I can find";
mes "the exit with my eyes close.";
mes "Farewell, adventurer~";
close2;
warp "mjolnir_12",44,23;
end;
s_Alch:
mes "[Pleur]";
mes "I hope you understand that";
mes "my father and I devoted and";
mes "sacrificed so much for our work.";
mes "Finally, we discovered a way to";
mes "summon monsters using potions.";
next;
mes "[Pleur]";
mes "However, too many Alchemists";
mes "hounded us for our information";
mes "once we announced the results";
mes "of our research. Ir was more";
mes "than we could handle...";
next;
mes "[Gordon]";
mes "I'm sorry, but if you have any";
mes "questions about Alchemy, there";
mes "are many qualified researchers and";
mes "practitioners out there. We came to";
mes "this forest to find peace...";
close;
s_Scared:
mes "[Gordon]";
mes "Oh...!";
mes "You scared us!";
mes "Roaring like some";
mes "animal! What do you";
mes "think you were doing?";
next;
goto s_Back;
}
else
{
mes "[Gordon]";
mes "Can't find your way back?";
mes "Don't worry... I'll help";
mes "you.";
close2;
warp "prt_maze02.gat",61,149;
end;
}
}