//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Fluffs)
//================= Current Version =======================================
//= 1.0
//=========================================================================
gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{
if (questprogress(60107)) {
if (questprogress(60107,HUNTING) != 2) {
mes "[Langry]";
mes "Have you finished hunting the 50 Fabres?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Langry]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Langry]";
mes "Remember, I need help hunting Fabres so go and hunt 50 of them.";
close;
case 3:
mes "[Langry]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Langry]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60107;
close;
case 2:
mes "[Langry]";
mes "Please kill 50 Fabres.";
close;
}
}
}
else {
mes "[Langry]";
mes "Amazing, you did that with speed.";
getexp 385,30;
erasequest 60107;
close;
}
}
if (questprogress(60108)) {
if (questprogress(60108,HUNTING) != 2) {
mes "[Langry]";
mes "Have you finished hunting the 50 Fabres?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Langry]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Langry]";
mes "Remember, I need help hunting Fabres so go and hunt 100 of them.";
close;
case 3:
mes "[Langry]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Langry]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60108;
close;
case 2:
mes "[Langry]";
mes "Please kill 100 Fabres.";
close;
}
}
}
else {
mes "[Langry]";
mes "Amazing, you did that with speed.";
getexp 385,30;
getexp 385,30;
erasequest 60108;
close;
}
}
if (questprogress(60109)) {
if (questprogress(60109,HUNTING) != 2) {
mes "[Langry]";
mes "Have you finished hunting the 150 Fabres?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Langry]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Langry]";
mes "Remember, I need help hunting Fabres so go and hunt 150 of them.";
close;
case 3:
mes "[Langry]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Langry]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60109;
close;
case 2:
mes "[Langry]";
mes "Please kill 150 Fabres.";
close;
}
}
}
else {
mes "[Langry]";
mes "Amazing, you did that with speed.";
getexp 385,30;
getexp 385,30;
getexp 385,30;
erasequest 60109;
close;
}
}
//for minimum level
if (BaseLevel > 1) {
//for maximum level
if (BaseLevel < 21) {
mes "[Langry]";
mes "Do you think you can help me?";
mes "Please?";
next;
switch(select("Sure", "No")) {
case 1:
mes "[Langry]";
mes "Really?!";
mes "That's great!";
next;
switch(select("Gather Items", "Hunt Fabres", "Cancel")) {
case 1:
// Item turn in
mes "[Langry]";
mes "I need to collect ^0000CE25 Fluff^000000 to";
mes "complete this community service project.";
mes "You know what? I can even reward you a little for helping me.";
next;
switch(select("I have some Fluff", "What was that again?")) {
case 1:
if (countitem(Fluff) > 24) {
mes "[Langry]";
mes "Thank you for the Fluff. This helps me out greatly.";
mes "Oh and here you go, this should help you get stronger, faster!";
delitem Fluff,25;
getexp 385,30;
close;
}
else {
mes "[Langry]";
mes "I see no Fluff, wait yea I do it's the lies coming from your mouth.";
close;
}
case 2:
mes "[Langry]";
mes "I need ^00CE0025 Fluff^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Langry]";
mes "Ah, ok I think you can help me out by hunting some Fabres.";
mes "How many would you like to hunt?";
next;
switch(select("50 Fabres", "100 Fabres", "150 Fabres")) {
case 1:
mes "[Langry]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60107;
close;
case 2:
mes "[Langry]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60108;
close;
case 3:
mes "[Langry]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60109;
close;
}
case 3:
mes "[Langry]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Langry]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Langry]";
mes "Hello, my name is Langry.";
mes "I have to complete this community service, but I am just too lazy.";
close;
}
}
else {
mes "[Langry]";
mes "You may just be the most unlikely person ever, recycle a few Fabres and come back.";
close;
}
}