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path: root/npc/pre-re/quests/collection/quest_fabre.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Fluffs)
//================= Current Version =======================================
//= 1.0
//=========================================================================

gef_fild07,321,193,4	script	Langry#Fabre_Hunt	4_M_SAGE_A,{
	if (questprogress(60107)) {
		if (questprogress(60107,HUNTING) != 2) {
			mes "[Langry]";
			mes "Have you finished hunting the 50 Fabres?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Langry]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Langry]";
				mes "Remember, I need help hunting Fabres so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Langry]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Langry]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60107;
					close;
				case 2:
					mes "[Langry]";
					mes "Please kill 50 Fabres.";
					close;
				}
			}
		}
		else {
			mes "[Langry]";
			mes "Amazing, you did that with speed.";
			getexp 385,30;
			erasequest 60107;
			close;
		}
	}
	if (questprogress(60108)) {
		if (questprogress(60108,HUNTING) != 2) {
			mes "[Langry]";
			mes "Have you finished hunting the 50 Fabres?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Langry]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Langry]";
				mes "Remember, I need help hunting Fabres so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Langry]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Langry]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60108;
					close;
				case 2:
					mes "[Langry]";
					mes "Please kill 100 Fabres.";
					close;
				}
			}
		}
		else {
			mes "[Langry]";
			mes "Amazing, you did that with speed.";
			getexp 385,30;
			getexp 385,30;
			erasequest 60108;
			close;
		}
	}
	if (questprogress(60109)) {
		if (questprogress(60109,HUNTING) != 2) {
			mes "[Langry]";
			mes "Have you finished hunting the 150 Fabres?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Langry]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Langry]";
				mes "Remember, I need help hunting Fabres so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Langry]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Langry]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60109;
					close;
				case 2:
					mes "[Langry]";
					mes "Please kill 150 Fabres.";
					close;
				}
			}
		}
		else {
			mes "[Langry]";
			mes "Amazing, you did that with speed.";
			getexp 385,30;
			getexp 385,30;
			getexp 385,30;
			erasequest 60109;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 1) {
		//for maximum level
		if (BaseLevel < 21) {
			mes "[Langry]";
			mes "Do you think you can help me?";
			mes "Please?";
			next;
			switch(select("Sure", "No")) {
			case 1:
				mes "[Langry]";
				mes "Really?!";
				mes "That's great!";
				next;
				switch(select("Gather Items", "Hunt Fabres", "Cancel")) {
				case 1:
					// Item turn in
					mes "[Langry]";
					mes "I need to collect ^0000CE25 Fluff^000000 to";
					mes "complete this community service project.";
					mes "You know what? I can even reward you a little for helping me.";
					next;
					switch(select("I have some Fluff", "What was that again?")) {
					case 1:
						if (countitem(Fluff) > 24) {
							mes "[Langry]";
							mes "Thank you for the Fluff. This helps me out greatly.";
							mes "Oh and here you go, this should help you get stronger, faster!";
							delitem Fluff,25;
							getexp 385,30;
							close;
						}
						else {
							mes "[Langry]";
							mes "I see no Fluff, wait yea I do it's the lies coming from your mouth.";
							close;
						}
					case 2:
						mes "[Langry]";
						mes "I need ^00CE0025 Fluff^000000.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Langry]";
					mes "Ah, ok I think you can help me out by hunting some Fabres.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Fabres", "100 Fabres", "150 Fabres")) {
					case 1:
						mes "[Langry]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60107;
						close;
					case 2:
						mes "[Langry]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60108;
						close;
					case 3:
						mes "[Langry]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60109;
						close;
					}
				case 3:
					mes "[Langry]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Langry]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Langry]";
			mes "Hello, my name is Langry.";
			mes "I have to complete this community service, but I am just too lazy.";
			close;
		}
	}
	else {
		mes "[Langry]";
		mes "You may just be the most unlikely person ever, recycle a few Fabres and come back.";
		close;
	}
}