//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Acorns)
//================= Current Version =======================================
//= 1.0
//=========================================================================
mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
if (questprogress(60113)) {
if (questprogress(60113,HUNTING) != 2) {
mes "[Nutters]";
mes "Have you finished hunting the 50 Cocos?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Nutters]";
mes "Remember, I need help hunting Cocos so go and hunt 50 of them.";
close;
case 3:
mes "[Nutters]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60113;
close;
case 2:
mes "[Nutters]";
mes "Please kill 50 Cocos.";
close;
}
}
}
else {
mes "[Nutters]";
mes "Amazing, you did that with speed.";
getexp 3600,3905;
erasequest 60113;
close;
}
}
if (questprogress(60114)) {
if (questprogress(60114,HUNTING) != 2) {
mes "[Nutters]";
mes "Have you finished hunting the 50 Cocos?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Nutters]";
mes "Remember, I need help hunting Cocos so go and hunt 100 of them.";
close;
case 3:
mes "[Nutters]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60114;
close;
case 2:
mes "[Nutters]";
mes "Please kill 100 Cocos.";
close;
}
}
}
else {
mes "[Nutters]";
mes "Amazing, you did that with speed.";
getexp 3600,3905;
getexp 3600,3905;
erasequest 60114;
close;
}
}
if (questprogress(60115)) {
if (questprogress(60115,HUNTING) != 2) {
mes "[Nutters]";
mes "Have you finished hunting the 150 Cocos?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Nutters]";
mes "Remember, I need help hunting Cocos so go and hunt 150 of them.";
close;
case 3:
mes "[Nutters]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60115;
close;
case 2:
mes "[Nutters]";
mes "Please kill 150 Cocos.";
close;
}
}
}
else {
mes "[Nutters]";
mes "Amazing, you did that with speed.";
getexp 3600,3905;
getexp 3600,3905;
getexp 3600,3905;
erasequest 60115;
close;
}
}
//for minimum level
if (BaseLevel > 17) {
//for maximum level
if (BaseLevel < 60) {
mes "[Nutters]";
mes "I..I just can't seem to find any.";
mes "Pesky Coco's have hidden all the Acorns.";
mes "Do you think you could help me?";
next;
switch(select("Sure", "No")) {
case 1:
mes "[Nutters]";
mes "Oh, that's great! I knew I could count on you, just from looking at you!";
next;
switch(select("Gather Items", "Hunt Cocos", "Cancel")) {
case 1:
// Item turn in
mes "[Nutters]";
mes "Can you help me find ^00CE0025 Acorns^000000.";
mes "I will reward you with much if you can.";
next;
switch(select("I have 25 Acorns", "Please come again?")) {
case 1:
/*
if (checkweight(Orange_Potion,5) == 0) {
mes "[Nutters]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Acorn) > 24) {
mes "[Nutters]";
mes "Oh great you found out where they were hiding them.";
mes "Gimme Gimme!!!";
next;
mes "[Nutters]";
mes "Oh that's right, sorry I just love roasting Acorns. Mmm.";
mes "Here is what I promised you.";
delitem Acorn,25;
getexp 3600,3905;
//getitem Orange_Potion,5;
close;
}
else {
mes "[Nutters]";
mes "Where are my ^00CE00Acorns^000000?";
mes "Hey, I'm not playing, you better not hold out on me.";
close;
}
case 2:
mes "[Nutters]";
mes "I need ^00CE0025 Acorns^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Nutters]";
mes "Ah, ok I think you can help me out by hunting some Cocos.";
mes "How many would you like to hunt?";
next;
switch(select("50 Cocos", "100 Cocos", "150 Cocos")) {
case 1:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60113;
close;
case 2:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60114;
close;
case 3:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60115;
close;
}
case 3:
mes "[Nutters]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Nutters]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Nutters]";
mes "You are much to strong to be fighting these things!";
close;
}
}
else {
mes "[Nutters]";
mes "You are just too small to fight these things for me.";
mes "Can you get a little taller then return?";
close;
}
}