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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Lupus
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Niflheim Guide (Pre-Renewal)
//================= Description ===========================================
//= Guides for the City of Niflheim
//================= Current Version =======================================
//= 1.3
//=========================================================================

niflheim,107,156,6	script	Roaming Man#nif	4_M_NFMAN,{
	mes "[Ricael]";
	mes "You must be lost...";
	mes "Why would anyone come";
	mes "to this horrid, dreadful";
	mes "place on purpose...??";
	next;
	mes "[Ricael]";
	mes "Ever since I stumbled fell down into this giant tree, I've suffered endlessly here. I've wasted years in sadness, being unable to escape Niflheim.";
	next;
	mes "[Ricael]";
	mes "But in searching for an";
	mes "escape route, I probably know";
	mes "this town better than anyone";
	mes "else. I guess knowing the";
	mes "layout might help you escape";
	mes "if it weren't so futile.";
	next;
	switch(select("Ask building locations.", "Remove marks on the mini-map.", "Cancel.")) {
	case 1:
		mes "[Ricael]";
		mes "So, um, which place do you want to know about?";
		next;
		switch(select("Witch's castle", "Tool shop", "Weapon shop", "Pub", "Cancel")) {
		case 1:
			mes "[Ricael]";
			mes "There. I made a ^FF3355+^000000 mark";
			mes "on your mini-map so that you can";
			mes "go to the castle where that";
			mes "creepy witch lives.";
			next;
			mes "[Ricael]";
			mes "I went there once, but then I";
			mes "ran away and decided that I";
			mes "should try to not die as much";
			mes "as possible. That's pretty";
			mes "much my life goal here in";
			mes "Niflheim.";
			viewpoint 1,253,191,2,0xFF3355;
			break;
		case 2:
			mes "[Ricael]";
			mes "The Tool shop is located";
			mes "at the ^CE6300+^000000 mark I made";
			mes "on your mini-map.";
			next;
			mes "[Ricael]";
			mes "They sell some unique items that";
			mes "you cannot find outside of this";
			mes "town. Of course, they weren't so";
			mes "special once I realized no";
			mes "Potion can ease the pain I feel.";
			mes "...I wish I was in prison.";
			emotion e_wah;
			viewpoint 1,217,196,3,0xCE6300;
			break;
		case 3:
			mes "[Ricael]";
			mes "The Weapon shop is located";
			mes "at the ^55FF33+^000000 mark I made";
			mes "on your mini-map.";
			next;
			mes "[Ricael]";
			mes "They sell some unique items which";
			mes "you cannot find outside of this";
			mes "town... Of course, fighting";
			mes "the monsters here will just";
			mes "make them angrier. You may as";
			mes "well let them eat you.";
			emotion e_wah;
			viewpoint 1,216,171,4,0x55FF33;
			break;
		case 4:
			mes "[Ricael]";
			mes "The Pub is located at";
			mes "the ^3355FF+^000000 mark I've made";
			mes "on your mini-map.";
			next;
			mes "[Ricael]";
			mes "Sometimes I see dead people in the";
			mes "Pub enjoying themselves, having a";
			mes "good time. I used to be able to";
			mes "have fun once, but now all I feel";
			mes "is the cold tingle of loneliness";
			mes "and despair...every waking moment.";
			viewpoint 1,189,207,5,0x3355FF;
			break;
		case 5:
			mes "[Ricael]";
			mes "If you want to remove the location";
			mes "marks from your mini-map, please";
			mes "choose 'Remove marks on the";
			mes "mini-map' from the menu.";
		}
		break;
	case 2:
		viewpoint 2,253,191,2,0xFF3355;
		viewpoint 2,217,196,3,0xCE6300;
		viewpoint 2,216,171,4,0x55FF33;
		viewpoint 2,189,207,5,0x3355FF;
		mes "[Ricael]";
		mes "I removed the location marks from";
		mes "your mini-map. Go ahead and ask";
		mes "me if you want to mark the";
		mes "building locations again. It";
		mes "helps me ignore the depression";
		mes "that gnaws at me constantly.";
		break;
	case 3:
		mes "[Ricael]";
		mes "It's not a good idea to search";
		mes "Niflheim by yourself...";
		mes "At least try to be careful.";
		break;
	}
	close;
}