//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Buying Shop Scripts
//================= Description ===========================================
//= Buying Shop licenses.
//================= Current Version =======================================
//= 1.1a
//=========================================================================
//== Black Marketeer (Buy Licenses - Non-Merchant Classes) =
que_job01,68,84,1 script Black Marketeer#Buying 4_M_SITDOWN,{
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2400) {
mes "[Mr. Jass]";
mes "You're too greedy, even compared to someone like me!";
mes "Why don't you go lighten your bag first?";
close;
}
if (getskilllv("ALL_BUYING_STORE") == 1) {
mes "[Mr. Jass]";
mes "Hey, you already made a contract with Hugh.";
mes "I don't have any business with you.";
close;
}
mes "[Mr. Jass]";
mes "You must need something badly to come to find me.";
mes "What do you want?";
next;
switch(select("Bulk Buyer Shop License", "Who are you?", "Nothing, nothing!")) {
case 1:
mes "[Mr. Jass]";
mes "I knew it!";
mes "Sure, I can make it for you.";
mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!";
next;
mes "[Mr. Jass]";
mes "And my license is better 'cuz you don't need ta' learn any skills.";
mes "How many do you want?";
next;
mes "[Mr. Jass]";
mes "Just so you know, I can only make them in small quantities, up to 10 at a time.";
mes "It'll cost 500 zeny for each one.";
next;
while(1) {
input .@input;
mes "[Mr. Jass]";
if (.@input == 0) {
mes "Don't you need those licenses?";
close;
} else if (.@input > 10) {
mes "I can only make up to 10 at a time, you know.";
next;
} else {
mes "It'll cost "+(.@input*500)+" zeny.";
if (Zeny < (.@input*500)) {
mes "but you don't have enough money.";
next;
mes "[Mr. Jass]";
mes "Don't you know the basics of business? Everything has a price.";
mes "If you want something, you gotta pay for it.";
} else {
mes "Ha... Ha ha ha!";
mes "Mr. Hugh, I'll take over your license business. You'll see!";
mes "*Giggle Giggle*";
getitem Buy_Market_Permit2,.@input;
Zeny -= (.@input*500);
}
close;
}
}
case 2:
mes "[Mr. Jass]";
mes "I left my hometown a long time ago.";
mes "It's meaningless to ask who I am because all I've got left now is my hatred.";
next;
mes "[Mr. Jass]";
mes "...";
mes "Hugh is a corrupt merchant with no sense of business ethics.";
mes "My sole purpose in life is to destroy Hugh.";
next;
mes "[Mr. Jass]";
mes "Aw, I drank too much... (*Hic*)";
mes "That's just the alohol talking.";
mes "Please forget anything I said.";
close;
case 3:
mes "[Mr. Jass]";
mes "Alright, alright! You don't have to yell.";
mes "Just leave me alone if you've got no business with me.";
close;
}
}
//== Purchasing Team (Learn Skill - Merchant Classes) ======
alberta_in,58,52,4 script Purchasing Team#Buying 1_M_ORIENT01,{
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2400) {
mes "- You cannot converse or perform the quest because you are carrying too many items. -";
close;
}
mes "[Mr. Hugh]";
if (BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) {
if (getskilllv("ALL_BUYING_STORE") == 1) {
mes "I'm Hugh from the Purchasing Team.";
mes "How may I help you today?";
next;
if(select("Purchase Bulk Buyer Shop License", "Quit") == 2) {
mes "[Mr. Hugh]";
mes "Please feel free to ask me if you need any Bulk Buyer Shop Licenses.";
mes "Come again~";
close;
}
mes "[Mr. Hugh]";
mes "It's 200 zeny for each Bulk Buyer Shop License, and you may purchase up to 50 at a time.";
mes "How many licenses do you need?";
next;
while(1) {
input .@input;
mes "[Mr. Hugh]";
if (.@input == 0) {
mes "You have cancelled the trade.";
mes "Have a good day.";
close;
} else if (.@input > 50) {
mes "Please enter a value of 50 or less.";
next;
} else {
mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses.";
if (Zeny < (.@input*200)) {
mes "but you don't seem to have enough money.";
} else {
mes "Thank you for your patronage.";
getitem Buy_Market_Permit,.@input; //Buy_Stall_Permit
Zeny -= (.@input*200);
}
close;
}
}
} else {
mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
mes "You're...";
next;
mes "[Mr. Hugh]";
mes "Did you know? Our guild has issued a license to allow individuals to buy goods from others.";
next;
select("I've never had problems buying items...");
mes "[Mr. Hugh]";
mes "You're right, but think about it:";
mes "haven't you had a hard time buying in bulk?";
mes "You'd have to find and talk to everyone that has an item you want.";
mes "Pretty inconvenient, isn't it?";
next;
mes "[Mr. Hugh]";
mes "Since buying in bulk is an important issue to us Merchants,";
mes "I've proposed an innovative plan to our guild, based on my 10 years of experience in making purchases.";
next;
mes "[Mr. Hugh]";
mes "'Let Individuals Open";
mes "a Bulk Buyer Shop!'";
mes "That's the title of my proposal.";
mes "You'll see, when you read it...";
next;
mes "[Mr. Hugh]";
mes "...";
mes "...(Mr. Hugh yammers on and on with all the details.)";
next;
select("Alright, what's your point?");
mes "[Mr. Hugh]";
mes "Oh, yes. In summary,";
mes "you can buy certain items in bulk through Vending.";
next;
mes "[Mr. Hugh]";
mes "In order to open a Bulk Buyer Shop, you need a license issued from the Merchant Guild.";
next;
mes "[Mr. Hugh]";
mes "You need it every time you open the shop. We're expecting a significant increase in profits through this new kind of licensing.";
next;
mes "[Mr. Hugh]";
mes "That's the point of my proposal!";
mes "Our president was so happy to hear that we're going to make big bucks!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Please get to the point already!";
next;
mes "[Mr. Hugh]";
mes "Don't be so impatient, alright?";
mes "My point is, we can let you open the Bulk Buyer Shop if you've learned Vending.";
next;
mes "[Mr. Hugh]";
mes "Of course, we charge 10,000 zeny as a one-time registration fee.";
mes "You will need the ^4A4AFFBulk Buyer Shop License^000000 every time you open the shop.";
next;
mes "[Mr. Hugh]";
mes "Say, would you like to register now?";
mes "If you do, I'll teach you how to open the Bulk Buyer Shop.";
next;
if(select("Learn how to open Bulk Buyer Shop", "Cancel") == 2) {
mes "[Mr. Hugh]";
mes "Man, that's disappointing!";
mes "Using this bulk buyer option can benefit your business in many ways, but it's your call.";
mes "I'm always open for consultation!";
close;
}
mes "[Mr. Hugh]";
if (Zeny < 10000) {
mes "The registration fee is 10,000 zeny.";
mes "Please have the fee ready first.";
close;
} else {
mes "You've made a good decision.";
mes "Please give me the registration fee, and sign right here....";
next;
input .@name$;
mes "[Mr. Hugh]";
mes .@name$+"....";
mes "I like your handwriting.";
mes "Okay, you're now approved to open the Bulk Buyer Shop.";
Zeny -= 10000;
getitem Buy_Market_Permit,5; //Buy_Stall_Permit
skill "ALL_BUYING_STORE",1,3;
next;
mes "[Mr. Hugh]";
mes "Currently, only normal items ^8C2121EXCEPT^000000 equipment, certain potions, and hand-crafted items can be purchased in bulk, but this can still be very beneficial to you, depending on how you use it.";
next;
mes "[Mr. Hugh]";
mes "Oh, and you need at least one of the item that you want to buy in your inventory because you have to show it to other through your shop.";
next;
mes "[Mr. Hugh]";
mes "Your skill should now be registered in your skill window. If you can't see it you probably have to minimize your Skill List and check the 3rd Job Tab.";
next;
mes "[Mr. Hugh]";
mes "I've given you 5 Bulk Buyer Shop Licenses for your trial.";
mes "Enjoy shopping!";
close;
}
}
}
mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
mes "I'd love to chat, but I'm too busy at the moment.";
next;
mes "[Mr. Hugh]";
mes "My time is solely dedicated to our customers in the Merchant industry.";
close;
}