//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//= Copyright (C) Kisuka
//= Copyright (C) Lupus
//= Copyright (C) Legionaire
//= Copyright (C) Paradox924X
//= Copyright (C) Playtester
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Bullet Dealers
//================= Description ===========================================
//= Bullet trader.
//================= Current Version =======================================
//= 1.5
//=========================================================================
alberta,118,160,3 script Bullet Dealer Tony#alb::bdt 4_M_04,{
if (BaseJob == Job_Gunslinger) {
mes "[Tony]";
mes "I'm Tony, the Bullet Dealer.";
mes "Come to me whenever you're";
mes "short on ammo. Just bring me";
mes "the materials, and I'll make";
mes "you the bullets you need.";
next;
switch(select("Poison Sphere", "Flare Sphere", "Lighting Sphere", "Blind Sphere", "Freezing Sphere", "Cancel")) {
case 1: callfunc "Bullet_Trade",937,10,13205; break;
case 2: callfunc "Bullet_Trade",7097,2,13203; break;
case 3: callfunc "Bullet_Trade",7053,3,13204; break;
case 4: callfunc "Bullet_Trade",1024,5,13206; break;
case 5: callfunc "Bullet_Trade",7054,2,13207; break;
case 6:
mes "[Tony]";
mes "Changed your mind?";
mes "Well, if you ever need";
mes "any bullets, I'll be right";
mes "here. Come back whenever";
mes "you think you'll need more";
mes "ammunition, Gunslinger.";
close;
}
}
mes "[Tony]";
mes "Hey, I'm Tony. I'm in";
mes "charge of distributing";
mes "and making bullets for";
mes "Gunslingers. It's just";
mes "how our guild likes";
mes "to do things.";
next;
mes "[Tony]";
mes "I'm sorry if you came";
mes "here to buy some bullets.";
mes "I can only do business with";
mes "fully fledged Gunslingers.";
close;
}
function script Bullet_Trade {
mes "[Tony]";
mes "For every set of";
mes "30 "+getitemname(getarg(2))+"s,";
mes "you must give me";
mes "1 Emveretarcon,";
mes "1 Phracon, and";
mes ""+getarg(1)+" "+getitemname(getarg(0))+".";
next;
mes "[Tony]";
mes "Remember that I can give";
mes "a maximum of 500 sets of";
mes "30 bullets at a time. Please";
mes "enter the number of bullet sets";
mes "that you'd like. If you want to";
mes "cancel, then just enter ''0.''";
next;
input(.@amount);
if (.@amount < 1 || .@amount > 500) {
mes "[Tony]";
mes "Hey, I can't give you";
mes "that many bullets. Don't";
mes "forget to enter a number";
mes "that's no higher than 500";
mes "if you want to trade your";
mes "items for some bullets.";
close;
}
if (countitem(Phracon) >= .@amount && countitem(Emveretarcon) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
if (checkweight(getarg(2),.@amount * 30) == 0) {
mes "[Tony]";
mes "Eh? Your Inventory doesn't";
mes "have enough space for this";
mes "many bullets. Come back later";
mes "after you make more space";
mes "available. Try putting some of";
mes "your things into Kafra Storage.";
close;
} else {
mes "[Tony]";
mes "Great, everything seems";
mes "to be in order. Let me take";
mes "these materials, and here are";
mes "your bullets. It's a pleasure";
mes "to do business with you~";
delitem 1010,.@amount;
delitem 1011,.@amount;
delitem getarg(0),.@amount * getarg(1);
getitem getarg(2),.@amount * 30;
close;
}
} else {
mes "[Tony]";
mes "Huh. It looks like you";
mes "don't have enough materials";
mes "for that many bullets. Well,";
mes "it's no problem. Just come";
mes "back after gathering everything";
mes "that you need, okay?";
close;
}
}