summaryrefslogblamecommitdiff
path: root/npc/jobs/novice/novice.txt
blob: 11581503f847de1d5f840efe86356fb908242c1e (plain) (tree)
1
2
3
4
5
6
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514




                                                                
          







                                                                              
                                                  













                                                                                                                            
                                                  







































































































































































                                                                                                             


               

                                      



                                          






























                                                                                                        
                                                  





















































































                                                                                                                                                                                                      

         

                                               



                                          












































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                           
                                                                      





                                                              
                                                                      
                                                     
//===== eAthena Script ======================================= 
//= Ep 8.5+ Novice Training Grounds
//===== By: ================================================== 
//= Dr.Evil & MasterOfMuppets
//===== Current Version: ===================================== 
//= 1.1b 
//===== Compatible With: ===================================== 
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= 
//= The New Novice Training Grounds Script, Script by yukito
//= merged with english dialogues from Prometheus.
//===== Additional Comments: ================================= 
//= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets]
//=	to Dr.Evil who did 90% of the work =)
//= 1.0b Temp measure to stop exploits. [Vicious]
//============================================================ 

//====================================================================
//Ragnarok Online Novice Script by yukito
//====================================================================
//Bulletin Board
new_1-1.gat,66,114,4	script	Bulletin Board	111,{
	mes "^FF0000=================================^000000";
	mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^E40CAA [Welcome] ^FF0000==^000000";
	mes "^FF0000=================================^000000";
	close;
}

new_1-1.gat,53,114,4	script	Shion	727,{
	if(BaseJob != 0 || Upper==1) goto L_Fail;
	switch (NEW_MES_FLAG0) {
	case 0:	mes "[Shion]";
		mes "Hello there~";
		mes "Welcome to the";
		mes "Training Grounds!";
		next;
		mes "[Shion]";
		mes "Let's see.";
		mes "Your name is...";
		mes "" + strcharinfo(0) + ".";
		next;
		mes "[Shion]";
		mes "My name is Shion.";
		mes "Yes, this is the first time we've";
		mes "met, of course. Hahahah~";
		next;
		mes "[Shion]";
		mes "Now that we've met, is there";
		mes "anything I can help you with?";
		mes "I'm here for your questions~";
		next;
		switch ( select("Where should I go?","About Basic Interfaces.","What the hell are you!") ) {
		case 1:	mes "[Shion]";
		mes "Do you see the bridge to your";
		mes "right side? Just cross the bridge";
		mes "and you'll arrive at a castle. All";
		mes "you have to do is walk inside!";
		next;
		mes "[Shion]";
		mes "The entrance of the castle";
		mes "is a ^0000FFspinning white light.^000000 These";
		mes "portals are what allow you to move";
		mes "from one zone to another.";
		next;
		mes "[Shion]";
		mes "Do you know how to move?";
		mes "Left click on a spot, and you'll";
		mes "walk over to that spot. Piece of";
		mes "cake, huh?";
		next;
		mes "[Shion]";
		mes "So go for it!";
		mes "Basically, you must enter the";
		mes "castle in order to start your";
		mes "adventures.";
		next;
		mes "[Shion]";
		mes "There are soldiers";
		mes "at the entrance, so don't";
		mes "worry about getting lost.";
		mes "Take care now~!";
			set NEW_MES_FLAG0,1;
			close;
		case 2:	mes "[Shion]";
		mes "Interface...";
		mes "click','double-click'";
		mes "and  'drag'is? .";
		mes "click just one time,";
		mes "it is called 'click'";
		mes "click twice straightly,";
		mes "it is called 'double-click'.";
		next;
		mes "[Shion]";
		mes "'Drag' is dragging your mouse";
		mes "to the right, left,  up and down";
		mes "when holding 'left-click'.";
		mes "when you block a sentence in word";
		mes "processor program";
		mes "you use this function";
		mes "don't you?";
		next;
		mes "[Shion]";
		mes "You need to have some basic knowledge";
		mes "before you know the interface.";
		mes "You will see it often in the game and...";
		next;
		mes "[Shion]";
		mes "If you cross the bridge on your right side,";
		mes "you can go learn in the castle.";
		mes "This is The Training Grounds";
		mes "for new novices.";
		mes "You should go there.";
		next;
		mes "[Shion]";
		mes "Ah, the building's entrance is...";
		mes "^0000FFSmall Spiral  Light.^000000";
		mes "Click it exactly and jump in there.";
		mes "If you get in there, you will meet other helpers.";
		mes "Don't worry too much.";
			set NEW_MES_FLAG0,1;
			close;
		case 3:	mes "[Shion]";
		mes "Who? me? I am nov_Shion!";
		mes "Gosh, you are so rude.";
		mes "I am doing free service, without payment.";
		mes "I feel so bad.";
			set NEW_MES_FLAG0,2;
			close;
		}
	case 1:	mes "[Shion]";
		mes "Huh...?";
		mes "Why are you";
		mes "still here?";
		mes "^6A6A6A*Sigh...*";
		next;
		mes "[Shion]";
		mes "Hey, when you enter the Training";
		mes "Grounds, you'll earn all sorts of";
		mes "things that will help you play the";
		mes "game. You'll even have the chance";
		mes "to get zeny and other rewards.";
		next;
		mes "[Shion]";
		mes "You can even gain";
		mes "experience like this!";
		set NEW_MES_FLAG0,3;
		set BaseExp,BaseExp+NextBaseExp;
		next;
		mes "[Shion]";
		mes "Everything you'll learn here in the";
		mes "Training Grounds will benefit your";
		mes "gameplay. So just think positive,";
		mes "okay?";
		close;
	case 2:	mes "[Shion]";
		mes "Hey, man.";
		mes "Do you still have some business with me?";
		mes "Whoo, I don't need to be angry.";
		mes "(Calm down, Calm down)";
		mes "How can I help you";
		next;
		mes "[Shion]";
		mes "No, no.";
		mes "Why don't you go back to the";
		mes "Training Grounds?";
		mes "Can you see a bridge on your right side?";
		mes "Cross the bridge and enter the castle.";
		mes "There will be a helper waiting for you";
		mes "inside the castle.";
		next;
		mes "[Shion]";
		mes "Ah, if you cannot see the entrance,";
		mes "try to drag your mouse when holding right click.";
		mes "It will help you to see the hidden spot.";
		next;
		mes "[Shion]";
		mes "Then, Good bye!";
		mes " ";
		mes "And when you face a lady,";
		mes "you need to be a little more polite.";
		mes "This is a gift for you.";
		set NEW_MES_FLAG0,3;
		set BaseExp,BaseExp+NextBaseExp;
		close;
	case 3:	mes "[Shion]";
		mes "The Training Grounds";
		mes "are located just past";
		mes "the bridge located";
		mes "to the right.";
		next;
		mes "[Shion]";
		mes "Although you'll";
		mes "be sitting through";
		mes "some classes, you";
		mes "won't regret it.";
		mes "Now, go for it!";
		close;
	}
	close;

L_Fail:
	mes "[Shion]";
	mes "You shouldn't be here.";
	close2;
	savepoint "prontera.gat",273,354;
	warp "prontera.gat",273,354;
	end;
}

new_1-1.gat,144,116,2	script	Guard	105,{
	mes "[Training Grounds Guard]";
	mes "Welcome to the Training Grounds.";
	mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
	close;
}

new_1-1.gat,144,107,2	script	Guard	105,{
	mes "[Training Grounds Guard]";
	switch ( rand(2) ) {
	case 0:	mes "Come in!";
		mes "I would like";
		mes "to welcome you to";
		mes "the Training Grounds!";
		next;
		mes "[Training Grounds Guard]";
		mes "In here, you can prepare";
		mes "yourself for your future";
		mes "adventures throughout the";
		mes "Ragnarok world!";
		break;
	case 1:	mes "Go, Novice, go!";
		mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
	}
	close;
}

//Receptionist
new_1-2.gat,100,29,4	script	Receptionist	86,{
	if(BaseJob != 0 || Upper==1) goto L_Fail;
	mes "[Training Grounds Receptionist]";
	mes "Welcome!";
	mes "You are at the entrance";
	mes "of the ^3355FFTraining Grounds^000000.";
	next;
	mes "[Training Grounds Receptionist]";
	mes "If you're new";
	mes "to the Ragnarok world,";
	mes "please choose the";
	mes "^3355FFTraining Grounds Introduction^000000";
	mes "menu for more information.";
L_loop:
	next;
	switch( select("Apply for training.","Direct access to Ragnarok Online.","^3355FFTraining Grounds Introduction.^000000","I need a moment to think.") ) {
	case 1:	mes "[Training Grounds Receptionist]";
		mes "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance.";
		next;
		set Zeny,Zeny+50;
		mes "[Training Grounds Receptionist]";
		mes "To get you started, we will supply you with a provision of 50 Zeny. When you have questions about the training course process, please feel free to ask any of the Instructors.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "You will now be transferred";
		mes "to the Training Grounds.";
		next;
		warp "new_1-2.gat",100,70;
		end;
	case 2:	mes "[Training Grounds Receptionist]";
		mes "I understand.";
		mes "Please do your";
		mes "best, and I wish you";
		mes "the best of luck!";
		close2;
		set NEW_MES_FLAG0,0;
		switch( rand(6) ) {
		case 0:	savepoint "prontera.gat",273,354;
			warp "prontera.gat",273,354;
			break;
		case 1:	savepoint "morocc.gat",160,94;
			warp "morocc.gat",160,94;
			break;
		case 2:	savepoint "geffen.gat",120,100;
			warp "geffen.gat",120,100;
			break;
		case 3:	savepoint "payon.gat",70,100;
			warp "payon.gat",70,100;
			break;
		case 4:	savepoint "alberta.gat",116,57;
			warp "alberta.gat",116,57;
			break;
		case 5:	savepoint "izlude.gat",94,103;
			warp "izlude.gat",94,103;
		}
		end;
	case 3:	mes "[Training Grounds Receptionist]";
		mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgarts Kingdom's Board of Education.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "Through the first course, players will learn the necessary knowledge for a smoother gaming experience.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "In Field Combat Training,";
		mes "players will engage in actual battle with weak monsters so they can learn the basics of fighting.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "With this battle practice,";
		mes "players will be able to gain more experience before they enter the real world.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "At the end of the training, we will provide an introduction to the 1st Job Classes. This will help players decide which job class is best for them.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "If you wish to participate in the training grounds, please choose '^3355FFApply for training^000000' in the menu.";
		next;
		mes "[Training Grounds Receptionist]";
		mes "Otherwise, if you want to skip the basic training and immediately enter the world of Ragnarok Online, please choose '^3355FFDirect access to Ragnarok Online^000000.'";
		break;
	case 4:	mes "[Training Grounds Receptionist]";
		mes "I understand.";
		mes "Please, take your time.";
		close;
	}
	goto L_loop;
	
L_Fail:
	mes "[Training Grounds Receptionist]";
	mes "You shouldn't be here.";
	close2;
	savepoint "prontera.gat",273,354;
	warp "prontera.gat",273,354;
	end;
}

//Interfaces Instructor
new_1-2.gat,99,105,4	script	Interfaces Instructor	751,{
	if (!(NEW_MES_FLAG1)) {
		mes "[Chris]";
		mes "Nice to meet you. could you show me your application?";
		next;
		mes "[Chris]";
		mes "Yes, I checked it.";
		mes "I will teach the real basic interface to "+strcharinfo(0)+".";
		mes "This is not forced to you so if you don't want,  you don't need to take this course.";
		next;
		switch( select("Listen about 'Interface'.","No lecture, I just want Practical Course.","Cancel.") ) {
		case 1:	mes "[Chris]";
			mes "You can move any window by dragging your mouse.";
			mes "I will explain from the basic location where you start on the screen.";
			next;
			mes "[Chris]";
			mes "First of all, if you look at the top left part of the screen,";
			mes "You can see your name and level in the window.";
			mes "It also shows how much EXP you have.";
			mes "This is a Character's ^0000FFBasic Information^000000.";
			next;
			mes "[Chris]";
			mes "I will increase your EXP.";
			mes "watch how the EXP will change in the basic Information window.";
			set NEW_MES_FLAG1,1;
			set BaseExp,BaseExp+NextBaseExp;
			next;
			mes "[Chris]";
			mes "Did you see it?";
			mes "and let's see...";
			next;
			mes "[Chris]";
			mes "You can open your 'Inventory' and make a party through the Information window.";
			mes "The secon EXP bar is your Job EXP.";
			mes "To learn a ^0000FFSkill^000000 you need a skill point.";
			mes "You will gain a skill point bt getting a Job EXP level.";
			next;
			mes "[Chris]";
			mes "There is a chat window in the bottom left of the screen.";
			mes "You can scroll with your mouse to see what you've said in the past and";
			mes "you can change to 'send to party' and 'send to guildsmen' by clicking on the blue dot.";
			mes "The conversation window is always in open state.";
			mes "You will use it a lot.";
			next;
			mes "[Chris]";
			mes "In the top right of the screen,";
			mes "there is a minimap it indicates your current location, party members and guilsmen.";
			mes "When you stay in a field, the ^0000FF Red Point is an Exit^000000.";
			mes "Is it helpful?";
			next;
			mes "[Chris]";
			mes "Let's see more, try to open every window by clicking in the Basic Information Window.";
			mes "Like item window, Equipment, status, etc.";
			next;
			mes "[Chris]";
			mes "You might have gotten bored event hough I tried to teach you briefly.";
			mes "It is Job EXP this time.";
			set JobExp,JobExp+NextJobExp;
			next;
			mes "[Chris]";
			mes "Increase Basic Skill with it.";
			next;
			mes "[Chris]";
			mes "Assistant Edwin will give you more details about things.";
			mes "If you want to learn more, go meet him.";
			mes "This is a gift for you.";
			getitem 2352,1;
			close;
		case 2:	mes "[Chris]";
			mes "I will send you to the Practical Course.";
			mes "If you think you need to take more lectures,";
			mes "Come to see me anytime.";
			close2;
			warp "new_1-2.gat",28,178;
			end;
		case 3:	emotion 19;
			close;
		}
	}
	if (!(NEW_MES_FLAG2)) {
		mes "[Chris]";
		mes "Do you need my help?";
		mes "Can I see your application?";
		mes "Hmm...";
		mes "You didn't take the skill lectures.";
		mes "The Skill Instructor is on your leftside.";
		next;
		switch( select("Thanks!","Lectures are boring.","Cancel") ) {
		case 1:	mes "[Chris]";
			mes "If you take this course You will learn usefull skill information, so pay attention.";
			mes "Well, find the skill instructor.";
			mes "I will send you to him for free of charge.";
			close2;
			warp "new_1-2.gat",84,107;
			end;
		case 2:	mes "[Chris]";
			mes "I will send you to the next course,";
			mes "the Practical Lecture course.";
			next;
			if ( select("What? No.","Yes, please send me!") == 1 ) {
				mes "[Chris]";
				mes "Then, find me later when you need me..";
				close;
			} else {
				mes "[Chris]";
				mes "I wish you good luck.";
				close2;
				warp "new_1-2.gat",28,178;
				end;
			}
		case 3:	emotion 19;
			close;
		}
	}
	if (!(NEW_MES_FLAG3)) {
		mes "[Chris]";
		mes "Do you need my help?";
		mes "Can I see your application?";
		mes "Hmm...";
		mes "You didn't take the skill lectures.";
		mes "The Item Instructor is on my rightside.";
		next;
		switch( select("Thanks!","Lectures are boring.","Cancel") ) {
		case 1:	mes "[Chris]";
			mes "You can learn how to use items, and other windows.";
			mes "It will be helpful.";
			mes "Well, Go to the item instructor.";
			mes "I will send you to him for free of charge.";
			close2;
			warp "new_1-2.gat",115,107;
			end;
		case 2:	mes "[Chris]";
			mes "I will send you to the next course,";
			mes "the Practical Lecture course.";
			next;
			if ( select("What? No.","Yes, please send me!") == 1 ) {
				mes "[Chris]";
				mes "Then, find me later when you need me..";
				close;
			} else {
				mes "[Chris]";
				mes "I wish you good luck.";
				close2;
				warp "new_1-2.gat",28,178;
				end;
			}
		case 3:	emotion 19;
			close;
		}
	}
	mes "[Chris]";
	mes "You finished all the required sourses.";
	mes "have you listened to the other Assistants?";
	mes "The next stage is practical monster-hunting.";
	mes "Are you ready?";
	next;
	switch( select("Move to next course!","I want to look arround more.","Send me to Town!") ) {
	case 1:	mes "[Chris]";
		mes "The next course is practical monster-hunting.";
		mes "Pay attention to what he says, and finish the course safely.";
		mes "I wish you good luck.";
		close2;
		warp "new_1-2.gat",28,178;
		end;
	case 2:	mes "[Chris]";
		mes "That is a good idea.";
		mes "We have just taught you some of the";
		mes "required basic knowledge;";
		mes "however if it is not enough, please meet the";
		mes "other assistants so you can learn more details.";
		next;
		mes "[Chris]";
		mes "If you don't know where you have to go,";
		mes "come and ask me.";
		close;
	case 3:	mes "[Chris]";
		mes "Are you sure you want to move to town?";
		mes "If you think you've learnt enough,";
		mes "go to the right side and meet the";
		mes "^0000FFKafra Service.^000000";
		next;
		mes "[Chris]";
		mes "The Kafra Service offers";
		mes "'Teleportation Service'";
		mes "'Storage Service'";
		mes "Meet them";
		mes "and use their service..";
		next;
		mes "[Chris]";
		mes ".......If you leave here";
		mes "I cannot see you anymore";
		mes "but";
		mes "I hope that you are blessed wherever you go.";
		mes "Good luck.";
		close;
	}
}

new_1-2.gat,83,111,4	script	Skill Instructor	753,{
	if (!(NEW_MES_FLAG2)) {
		mes "[Shecil]";
		mes ""+strcharinfo(0)+"";
		mes "It is such a good name!";
		mes "Let's start this class?";
		next;
		switch( select("What do you teach me?","Send me to Practical Course!","Cancel") ) {
		case 1:	mes "[Shecil]";
			mes "I live and die for fighting!";	
			mes "Some sort of special skill!!!!!!";
			mes "Ah! no, I made a mistake.";
			mes "I will teach you how to use it.";
			mes "First of all, Increasing your skill level.";
			next;
			mes "[Shecil]";
			mes "Your Skill Window is in Basic Information.";	
			mes "Click ^0000FFSkill^000000.";
			mes "Another window pops up, right?";
			mes "Short key is ^0000FFS when holding down alt^000000.";
			mes "From now we will say like 'alt+s'.";
			set NEW_MES_FLAG2,1;
			set JobExp,JobExp+NextJobExp;
			next;
			mes "[Shecil]";
			mes "Did you open it?";	
			mes "Do you see Basic Skill down there?";
			mes "Skill point might be 1.";
			mes "There is a mumber Clock 'Lv Up Button' at the right side beside basic skill.";
			next;
			mes "[Shecil]";
			mes "Did you increase your skill?";	
			mes "If you have any questions, ask Pitch Judas";
			mes "hmmm...";
			mes "I am thinking of a usefull skill.";	
			next;
			mes "[Shecil]";
			mes "Right, right!";	
			mes "I will teach you First Aid Skill.";
			mes "In Emergencies, you can use this skill.";
			skill 142,1,0;
			set skill_nov,3;
			next;
			mes "^0000FF-You've learned First Aid Skill-^000000";
			next;
			mes "[Shecil]";
			mes "Now, if you open your skill window,";	
			mes "^0000FFFirst Aid^000000 will be there.";
			mes "Try to double-click to use it!";
			next;
			mes "^0000FF-You received some Job Exp.-^000000";
			set JobExp,JobExp+NextJobExp;
			next;
			mes "[Shecil]";
			mes "How was it?";	
			mes "When you use your skill, SP decreases.";
			mes "If you use First Aid skill, it will recover some HP.";
			mes "It will be usefull for New Novices.";
			next;
			mes "[Shecil]";
			mes "Thanks for your attention!";	
			mes "Oh, I am feeling so good.";
			mes "I will give you a Plus-Exp!";
			mes "Since I am a cool guy!";
			set BaseExp,BaseExp+NextBaseExp;
			next;
			mes "[Shecil]";
			mes "My lecture ends here.";	
			mes "It was short and had many services.";
			mes "Do you want to know more? then, ask other users.";
			mes "If you think that is hard, go to talk to Assistant.";	
			mes "He will teach you well.";
			next;
			switch( select("Let me look around.","Send me to the Practical Course.","Cancel.") ) {
			case 1:	mes "[Shecil]";
				mes "If you think, you learned enough anybody will be fine.";	
				mes "Ask one of our insctructors, they will help you.";
				mes "Cheer Up!";
				close;
			case 2:	goto L_battle;
			case 3:	emotion 23;
			}
			close;
		case 2:	goto L_battle;
		case 3:	emotion 23;
		}
		close;
	}
	if (!(NEW_MES_FLAG1)) {
		mes "[Shecil]";
		mes "What, can I help you?";
		mes "Uh?";
		mes "You didn't take interface lectures";
		mes "I know the lecture is not worth it!";
		mes "HaHaHaHa!!!!";
		next;
		switch( select("I will go take it!","I am bored. Send me to Practical Course.") ) {
		case 1:	mes "[Shecil]";
			mes "Yes, it's good thinking.";
			mes "Get EXP, Items as much as you can.";
			mes "HaHaHa.";
			mes "He is in the middle.";
			mes "It is easy to find him.";
			close;
		case 2:	goto L_battle;
		case 3:	emotion 23;
		}
		close;
	}
	if (!(NEW_MES_FLAG3)) {
		mes "[Shecil]";
		mes "What can I help you?";
		mes "Huh?";
		mes "You didn't take the item lecture?";
		mes "I know the lecture is not worth it!";
		mes "HaHaHaHa!!!!";
		next;
		switch( select("I will go and take it!","I am bored. Send me to Practical Course.","Cancel.") ) {
		case 1:	mes "[Shecil]";
			mes "Yes, it is a good thinking.";
			mes "Get EXP, Items as much as you can.";
			mes "Hahaha.";
			mes "I will send you to the service.";
			close2;
			warp "new_1-2.gat",115,107;
			break;
		case 2:	goto L_battle;
		case 3:	emotion 23;
		}
		close;
	}
	mes "[Shecil]";
	mes "Do you need my help?";
	mes "You've finished all the courses.";
	mes "Ah, you came back to see me";
	mes "because I am so nice.";
	mes "is it right?";
	mes "have you met the Assistants?";
	next;
	switch( select("Send me to the next course.","Assistants?","I want to go to town.") ) {
	case 1:	mes "[Shecil]";
		mes "Oh, Right.";
		mes "You should go to the Practical Lecture Course.";
		mes "Ah, I wish I could hunt mobs in the field.";
		mes "This job is so boring.";
		mes "My fists have gotten a bit rusty.";
		mes "Ok, I will send you! You should grow up well!";
		close2;
		warp "new_1-2.gat",28,178;
		end;
	case 2:	mes "[Shecil]";
		mes "Huh? you look like";
		mes "'you didn't do it before'.";
		mes "Listen to me. We teach briefly,";
		mes "not boring, but fast";
		mes "as much as we can.";
		next;
		mes "[Shecil]";
		mes "However, it is not good enough for";
		mes "some people educatioally.";
		mes "There will be some people who";
		mes "want to learn more.";
		mes "so, to satisfy this, some";
		mes "Assistants";
		mes "exist to help those people.";
		mes "Go and meet them!";
		next;
		mes "[Shecil]";
		mes "Especially, Pitch Judas...";
		mes "He will teach you well about skills.";
		mes "Even though he looks dangerous.";
		mes "Hahaha!";
		close;
	case 3:	mes "[Shecil]";
		mes "Do you want to go to town? You can";
		mes "use Kafra services.";
		mes "Make a right from here and go straight,";
		mes "you will see her.";
		mes "HaHaHa!";
		mes "why don't you hurry up to meet";
		mes "her?";
		close;
	}
	end;
L_battle:
	mes "[Shecil]";
	mes "Good, there is nothing better than experiencing reality.";
	mes "Practical Course!";
	mes "Cheer up!";
	close2;
	warp "new_1-2.gat",28,178;
	end;
}

new_1-2.gat,115,111,4	script	Item Instructor	726,{
disable_items;
	if (!(NEW_MES_FLAG3)) {
		mes "[Alice]";
		mes "Hmm... I am so bored.";
		mes "Huh? Are you new here?";
		mes "You want to take an Item Lecture, don't you?";
		next;
		menu "Yes.",-,"No, I just want to pass.",L_battle,"Where is town?",L_kafra;
			mes "[Alice]";
			mes "I will make it a short lecture.";
			mes "I know you are bored.";
			mes "Firstly, open the 'Inventory' window.";
			mes "Click 'Item' in the Basic Information Window.";
			mes "It will show you the items that it contains.";
			mes "The inventory is divided into 3 sections such as item, equip and etc.";
			next;
			mes "[Alice]";
			mes "Now, would you click the item tab?";
			mes "in the Inventory Window? I just";
			mes "gave you a Novice Potion. You can";
			mes "drink it by double-clicking it. Go";
			mes "ahead, try it!";
			set NEW_MES_FLAG3,1;
			set @potion,countitem(569);
			getitem 569,1;
			enable_items;
			next;
			if ( @potion >= countitem(569) ) {
				mes "[Alice]";
				mes "Nice~!";
				mes "And here's";
				mes "a little reward";
				mes "just for listening.";
				set BaseExp,BaseExp+NextBaseExp;
				next;
			}
			disable_items;	
			mes "[Alice]";
			mes "Let me explain about";
			mes "items in the ^0000FFequip^000000 tab";
			mes "of the Inventory Window.";
			next;
			mes "[Alice]";
			mes "When you click on the 'equip tab,";
			mes "you can view every item in your";
			mes "inventory that you can equip. Let";
			mes "me give you some equipment so that";
			mes "you can try them on.";
			next;
			getitem 2510,1;
			getitem 2414,1;
			getitem 5055,1;
			enable_items;
			mes "[Alice]";
			mes "Got them? Good.";
			mes "Now, double-click";
			mes "on the Novice Slippers";
			mes "I just gave you to";
			mes "put them on.";
			next;
			if ( getequipisequiped(6) ) {
				mes "[Alice]";
				mes "Hooray~!";
				mes "You did it!";
				mes "You deserve a reward!";
				set BaseExp,BaseExp+NextBaseExp;
				next;
			}
			disable_items;
			mes "[Alice]";
			mes "Would you";
			mes "press the ^0000FF'F12'^000000 key?";
			mes "This will summon your";
			mes "Hotkey bar on your screen."; 
			next;
			mes "[Alice]";
			mes "There is a column from ^0000FFF1 to F9^000000";
			mes "If you took a skill lecture,";
			mes "you are supposed to have 'First Aid'.";
			mes "Drag the skill to the 'Short key window'.";
			next;
			mes "[Alice]";
			mes "Do you understand ?";
			mes "To use skills, you need some skill point,";
			mes "and anyway, you cannot put passive skills in the 'Short key window'.";
			set JobExp,JobExp+NextJobExp;
			next;
			mes "[Alice]";
			mes "'Alice' simple and good quality lecture ends here.";
			mes "Lastly I will give you some items, which can help you.";
			getitem 601,10;
			getitem 602,2;
			getitem 569,50;
			next;
			mes "[Alice]";
			mes "However, ^FF0000do not use the Fly Wing or Butterfly Wing ^000000in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?";
			next;
			mes "[Alice]";
			mes "And lastly...";
			mes "I will give";
			mes "you some Job experience!";
			set JobExp,JobExp+NextJobExp;
			next;
			menu "What do I have to do?",-,"Then, Practical Course!",L_battle,"Cancel.",L_bye;
				mes "[Alice]";
				mes "Is there any Instructor that you didn't meet yet?";
				mes "They are not gracious as much as I am";
				next;
				mes "[Alice]";
				mes "However, some assistants are really good,";
				mes "and there are some hidden things.";
				mes "So if you want, you can stay here longer and know them.";
				mes "If not ask anybody and tell them where you want to go.";
				close;
	}
	if (!(NEW_MES_FLAG1)) {
		mes "[Alice]";
		mes "How can I help you?";
		mes "You didn't take a interface lecture.";
		mes "Chris will be dissapointed.";
		mes "Why don't you go and meet him?";
		next;
		menu "Ok, I will meet him.",-,"It is boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra;
			mes "[Alice]";
			mes "It's a good idea.";
			mes "When you came here, you had to see 'Interface Instructor'.";
			mes "He is in the middle of the hall.";
			mes "Also he has some gifts for you!";
			mes "You don't want to lose those presents, do you?";
			close;
	}
	if (!(NEW_MES_FLAG2)) {
		mes "[Alice]";
		mes "How can I help you?";
		mes "Oh, you didn't take ^0000FFSkill Lecture^000000 yet.";
		mes "Shecil will be dissapointed.";
		mes "Why don't you go meet her?";
		next;
		menu "yes, I will meet her.",-,"Boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra;
			mes "[Alice]";
			mes "It's a good idea.";
			mes "Shecil is on the left side of the hall.";
			mes "I will send you there.";
			mes "Study Hard!";
			close2;
			warp "new_1-2.gat",84,107;
			end;
	}
	mes "[Alice]";
	mes "Huh? did you get lost?";
	mes "Do you need some help?";
	mes "I think you learned enough.";
	mes "Do you want to go somewhere?";
	next;
	menu "I don't know where I can go.",-,"I want to go to town.",L_kafra,"Cancel.",L_bye;
		mes "[Alice]";
		mes "Hmm... You already know how to use items and skills.";
		mes "Practical Course still remains.";
		mes "Do you want to go to Practical Course?";
		mes "Then, I will send you.";
		next;
		if ( select("Let me go!","Wait for a moment.") == 1 ) {
			mes "[Alice]";
			mes "You got your equipment that I gave you right?";
			mes "Wear those tight.";
			mes "Ok, I will let you go.";
			close2;
			warp "new_1-2.gat",28,178;
			end;
		} else {
			mes "[Alice]";
			mes "Ok.";
			mes "If you need anything, call me anytime.";
			close;
		}
		end;
L_battle:
	mes "[Alice]";
	mes "Boring";
	mes "Do you want to go to the Practical Course directly?";
	mes "Hmmm... Did you meet every instructor?";
	mes "It's better for you to meet all of them.";
	next;
	if ( select("Only Practical Course!","Wait for a moment.") == 1 ) {
L_battle1:
		mes "[Alice]";
		mes "Huh.. You are so energetic.";
		mes "I want you to listen to the instructor carefully.";
		mes "The information that you learn there may save your life.";
		mes "Ok, I will send you there.";
		mes "Goodbye.";
		close2;
		warp "new_1-2.gat",28,178;
		end;
	} else {
		mes "[Alice]";
		mes "Yes, You might want to meet people more here";
		mes "there are some Assistants who can help you.";
		mes "You ought to receive items as much as you can here";
		mes "then, you can leave.";
		close;
	}
L_kafra:
	mes "[Alice]";
	mes "If you want to go to town, you can ask the kafra Employee to go.";  
	mes "Prontera, Morroc, Payon, etc...";
	mes "She will send you wherever you want to go";
	close;
L_bye:
	mes "[Alice]";
	mes "Hmm...";
	close;
}

new_1-2.gat,118,108,4	script	Kafra Employee	94,{
	mes "[Kafra Employee]";
	mes "Welcome to";
	mes "Kafra Corporation.";
	mes "The Kafra services are";
	mes "always on your side.";
	next;
	mes "[Kafra Employee]";
	mes "I've been dispatched from Kafra Corporation Headquarters to assist new players such as yourself.";
	next;
	mes "[Kafra Employee]";
	mes "Please, take heed!";
	mes "If you move to a town";
	mes "^4d4dffYou will be unable to return to the Training Grounds ever again^000000.";
	next;
	if ( select("Teleport Service","About Kafra services") == 1 ) {
		mes "[Kafra Employee]";
		mes "I see, you must want to teleport to a town in Rune-Midgard imediately. First, let me briefly inform you about the different towns and cities in Ragnarok.";
	next;
	mes "[Kafra Employee]";
	mes "Prontera is the capital of the Rune-Midgarts kingdom, and its satellite, Izlude, is closeby.";
	next;
	mes "[Kafra Employee]";
	mes "^996633Morroc^000000 is in the desert. It's the town where you can change your job to the Thief and Assassin classes.";
	next;
	mes "[Kafra Employee]";
	mes "^006600Payon^000000 is in the mountains, and is famous for its Archer Village, where Novices can change their jobs to Archers.";
	next;
	mes "[Kafra Employee]";
	mes "The city of magic, ^993300Geffen^000000, is where people go to become Mages and Wizards.";
	next;
	mes "[Kafra Employee]";
	mes "^003399Alberta^000000, the port city, is where the Merchant Guild is located. You must also go to Alberta if you wish to travel by sea.";
	next;
	mes "[Kafra Employee]";
	mes "Please choose";
	mes "your destination.";
		next;
		if ( NEW_MES_FLAG1 || NEW_MES_FLAG2 || NEW_MES_FLAG3 ) {
			if ( select("Practical Course","Prontera","Morroc","Payon","Alberta","Geffen") == 1 ) {
				mes "[Kafra Employee]";
				mes "You will be sent to Practical Course.";
				close2;
				warp "new_1-2.gat",28,178;
				end;
			}
			set @menu,@menu-1;
		} else {
			menu "Prontera",-,"Morroc",-,"Payon",-,"Alberta",-,"Geffen",-;
		}
		switch ( @menu ) {
		case 1:	mes "[Kafra Employee]";
			mes "You have decided";
			mes "to go to Prontera.";
			mes "May God be with you.";
			close2;
			callsub L_prewarp;
			savepoint "prontera.gat",118,72;
			warp "prontera.gat",150,50;
			end;
		case 2:	mes "[Kafra Employee]";
			mes "Desert City, Morroc.";
			mes "In the middle of town, there is a beautiful oasis.";
			mes "...";
			mes "I will pray you keep your hope in your heart always.";
			close2;
			callsub L_prewarp;
			savepoint "morocc.gat",151,98;
			warp "morocc.gat",155,110;
			end;
		case 3:	mes "[Kafra Employee]";
			mes "Hm? do you want to be an archer?";
			mes "I will send you to Payon.";
			mes "May God bless you.";
			close2;
			callsub L_prewarp;
			savepoint "payon.gat",160,58;
			warp "payon.gat",166,67;
			end;
		case 4:	mes "[Kafra Employee]";
			mes "Harbor City, Alberta.";
			mes "This town is a base of trade.";
			mes "If you want to see different cultures, you have to go through here.";
			mes "HuHu... I think you are going to go to the Merchant Association.";
			mes "May God bless you.";
			close2;
			callsub L_prewarp;
			savepoint "alberta.gat",31,233;
			warp "alberta.gat",114,58;
			end;
		case 5:	mes "[Kafra Employee]";
			mes "City of Magic.";
			mes "There is a big 'Geffen Tower' in the middle of town.";
			mes "I will send you arround the water fountain.";
			mes "May God bless you.";
			close2;
			callsub L_prewarp;
			savepoint "geffen.gat",118,37;
			warp "geffen.gat",121,65;
			end;
		}
	} else {
		mes "[Kafra Employee]";
		mes "Let me introduce you";
		mes "to the Kafra Services.";
		mes "In the menu, please choose";
		mes "the service you'd like to";
		mes "learn more about.";
L_loop:
		next;
		switch( select("Save service.","Storage service.","Teleport service.","Cart rental service.","Cancel.") ) {
		case 1:	mes "[Kafra Employee]";
			mes "When you talk to a Kafra Employee and ask for the save Service, the location of where you will revive, after being defeated in battle, will be changed.";
			next;
			mes "[Kafra Employee]";
			mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you";
			mes "last saved.";
			next;
			if (!(NEW_LVUP0)) {
				set NEW_LVUP0,1;
				set BaseExp,BaseExp+NextBaseExp;
			}
			mes "[Kafra Employee]";
			mes "The save Service";
			mes "is also provided by";
			mes "the Kafra Corporation";
			mes "free of charge~!";
			break;
		case 2:	mes "[Kafra Employee]";
			mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent.";
			next;
			mes "[Kafra Employee]";
			mes "You can store and retrieve";
			mes "your items in any town at your convenience. This Storage is shared by every character on one account.";
			next;
			mes "[Kafra Employee]";
			mes "It's unreasonable to carry all of your items with you when you don't need them right away. Please use our Storage and keep your items safe and secure.";
			next;
			mes "[Kafra Employee]";
			mes "Our convenient Storage Service";
			mes "is provided to our customers for a small fee which is different from town to town.";
			next;
			mes "[Kafra Employee]";
			mes "However, you must be";
			mes "at least ^3355FFBasic Skill Level 6^000000";
			mes "to use the Storage.";
			next;
			mes "[Kafra Employee]";
			mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc.";
			next;
			mes "[Kafra Employee]";
			mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage.";
			next;
			mes "[Kafra Employee]";
			if (!(NEW_JOBLVUP)) {
				set NEW_JOBLVUP,1;
				set JobExp,JobExp+NextJobExp;
			}
			mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000.";
			break;
		case 3:	mes "[Kafra Employee]";
			mes "The Kafra Corporation";
			mes "provides our valued customers with a convenient Teleport Service which greatly cuts down on your";
			mes "traveling time.";
			next;
			mes "[Kafra Employee]";
			mes "Our Teleport Service is safe and comfortable, and will allow you to fully explore the various lands of the Rune-Midgard continent.";
			next;
			mes "[Kafra Employee]";
			mes "We thank our valued customers for their great support and continue to provide them with the best";
			mes "of service.";
			break;
		case 4:	mes "[Kafra Employee]";
			mes "The Kafra Corporation";
			mes "provides a Cart Rental Service to Merchants, as well as Blacksmiths and Alchemists.";
			next;
			mes "[Kafra Employee]";
			mes "The flamboyantly mysterious";
			mes "^CE6300Super Novice^000000 can use Carts, but we officially don't have a contract with that class. Still, somehow...";
			next;
			mes "[Kafra Employee]";
			mes "Anyway, Merchants, Blacksmiths and Alchemists must also learn the ^3355FFPush Cart^000000 skill in order to be able to rent a cart.";
			next;
			mes "[Kafra Employee]";
			mes "The Cart Rental service";
			mes "charge will differ from";
			mes "town to town.";
			break;
		case 5:	mes "[Kafra Employee]";
			mes "I hope you are satisfied with my";
			mes "explanation about the Kafra corporation.";
			close;
		}
	goto L_loop;
	}
	end;
L_prewarp:
	if (!(NEW_MES_FLAG1) && !(NEW_MES_FLAG2) && !(NEW_MES_FLAG3)) {
		getitem 569,100;
		getitem 1243,1;
		getitem 2414,1;
		getitem 2510,1;
		getitem 2352,1;
		getitem 2112,1;
		getitem 601,10;
		getitem 602,2;
	}
	set NEW_MES_FLAG0,0;
	set NEW_MES_FLAG1,0;
	set NEW_MES_FLAG2,0;
	set NEW_MES_FLAG3,0;
	set NEW_MES_FLAG4,0;
	set NEW_MES_FLAG5,0;
	set NEW_LVUP0,0;
	set NEW_LVUP1,0;
	set NEW_JOBLVUP,0;
	return;
}

new_1-2.gat,121,101,2	script	Guide Soldier	105,{
	mes "[Soldier]";
	mes "We, Soldiers, are guiding Novices here in the gate way of town.";
	mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map.";
	next;
	mes "[Soldier]";
	mes "Some soldiers wear different garment in some towns.";
	mes "I just anted to let you know about it as a reference.";
	mes "Go meet them and talk to them.";
	next;
	mes "[Soldier]";
	mes "If you want to go to town, ask the Kafra Employee right before you.";
	mes "She will send you to town.";
	close;
}

//Interface Assistant
new_1-2.gat,161,182,6	script	Interface Assistant	92,{
	mes "[Edwin]";
	mes "I am an Interface Assistant.";
	mes "Choose what you want to know more about.";
L_loop:
	next;
	switch( select("Basic Information Window","Party Window","Item Window","Option Window","Equipment Window","Cancel") ) {
	case 1:	mes "[Edwin]";
		mes "Let's see the Basic Information Window.";
		mes "You can find your name, base level, you job and your job  level displayed on the window.";
		mes "^800FFFBase lvl^000000 is your character's level.";
		next;
		mes "[Edwin]";
		mes "^800FFFJob level^000000 shown under the base level meant the job level of your character's class.";
		mes "If you took the Instructors lectures, of course, you will understand those.";
		next;
		mes "[Edwin]";
		mes "On the basic inforamtion window,";
		mes "your current experience showup aswell.";
		mes "Experience points in Ragnarok Online are indicated by % and base and job level are seperate.";
		mes "When either reaches 100% it will be raised by one level,";
		mes "this bar will then reset to 0% for the next level.";
		next;
		mes "[Edwin]";
		mes "HP means your Health Points.";
		mes "When it raches 0, you will faint and not be able to fight.";
		mes "You can either return to your save point or wait until somebody revives you.";
		mes "If you die on fields or dungeons,";
		mes "you will receive a^4d4dff -1% EXP penalty^000000.";
		mes "So be careful.";
		next;
		mes "[Edwin]";
		mes "SP means your Spell Points.";
		mes "when you become a 1st class,";
		mes "you will learn unique skills of the class and then you will be able to use your SP.";
		mes "Your skill instructor will teach you more about your skills.";
		next;
		mes "[Edwin]";
		mes "If you want to check your weight limit,";
		mes "you can check thr weight at the bottom left of the basic window.";
		mes "It will show your current weight / your maximum weight limit.";
		mes "?�?If your weight becomes over 50% of the maximum,";
		mes "your HP and SP will not restore naturally.";
		mes "So be carefull.";
		next;
		mes "[Edwin]";
		mes "The numerical value next to the weight limit shows the current amount of money you have.";
		mes "The currency used in the Rune-Midgard Kingdom is Zeny.";
		next;
		mes "[Edwin]";
		mes "There are buttons at the right side of the window.";
		mes "They are all part of the interface menu.";
		mes "Click them one by one, check what you can do with them.";
		mes "The shortcut key for minimising / maximizing the basic information window is 'Alt+V' refer to your information.";
		break;
	case 2:	mes "[Edwin]";
		mes "You can open the party window by pressing the friend buttin on the basic infomation window,";
		mes "or you can use 'Alt+Z' for it's shortcut.";
		mes "You can check all members of your party with this window.";
		next;
		mes "[Edwin]";
		mes "The founder of the party can determine the distribution of EXP and items to the party.";
		mes "You can also see the location of your members on the mini-map.";
		next;
		mes "[Edwin]";
		mes "On the party window, not only your party members but also your friends showup.";
		mes "You can whisper them or delete them from your friends list.";
		next;
		mes "[Edwin]";
		mes "You can learn about organizing a party from your skill instructor.";
		mes "Oh, well, I guess it's best if you try it out on your own.";
		break;
	case 3:	mes "[Edwin]";
		mes "The item window is divided into 3 sections.";
		mes "Such as item, equip and etc.";
		mes "Items is used for consumeable items.";
		mes "Equip is for equipment items";
		mes "Etc is for miscelanious items.";
		next;
		mes "[Edwin]";
		mes "Your weight limit does limit the amount of items you can carry with you ans the limitation of the amount of an item.";
		mes "In this case, you must use the Kafra storage.";
		mes "Also, equipment and consumeable items can be set on the hotkey window.";
		next;
		mes "[Edwin]";
		mes "You can open the Hotkey window by pressing F12, you can put items there from F1 to F9.";
		mes "You can switch the hotkey windows by pressing the F12 key again.";
		break;
	case 4:	mes "[Edwin]";
		mes "You can open the option window with the option button on the basic information window,";
		mes "but you can use the 'Alt+O' command aswell.";
		mes "You can adjust sound, skin and transparency of the skin through the option window.";
		next;
		mes "[Edwin]";
		mes "With the sound button,";
		mes "you can turn the background music on / off or turn the volume up or down.";
		mes "With the effect button, you can adjust the sound effects volume.";
		next;
		mes "[Edwin]";
		mes "With the skin option, you can change the menu skin.";
		mes "Scroll up / down the list of skins you have, and choose a skin.";
		mes "You can also download skins from our website.";
		next;
		mes "[Edwin]";
		mes "The snap option allows your mouse cursor to automatically move to a nearby target.";
		mes "When you click to attack,";
		mes "the cursor of the mouse will automatically change into a sword.";
		mes "Skill and item targeting also work with the snap option.";
		next;
		mes "[Edwin]";
		mes "It could be usefull or annoying if you're not used to it";
		mes "Well... once you get used to it,";
		mes "you will be able to adjust your own snap options.";
		next;
		mes "[Edwin]";
		mes "Well, it all depends on your experience.";
		mes "That's all there is for the option window.";
		break;
	case 5:	mes "[Edwin]";
		mes "Click the equip button on your basic window or press 'Alt+Q'.";
		mes "You will see the items that your character has equiped now.";
		next;
		mes "[Edwin]";
		mes "For starters, every character starts with a kife and a cotton shirt.";
		mes "There are 2 ways of changing your equipment.";
		mes "Double click equipment in the item window or drag an item to the equipment window.";
		next;
		mes "[Edwin]";
		mes "You can also switch your equipment by placing them on the F12 hotkey bar.";
		mes "You will understand this when you try it on your own.";
		break;
	case 6:	mes "[Edwin]";
		mes "Feel free to ask me anytime.";
		close;
	}
	goto L_loop;
}

new_1-2.gat,182,182,4	script	Status Assistant	754,{
	mes "[Jarre Riotte]";
	mes "Welcome new adventurer.";
	mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status.";
	next;
	mes "[Jarre Riotte]";
	mes "I am willing to help you learn more about the statuses more then anything else,";
	mes "so feel free to ask me about the character abilities you're wondering about.";
	next;
	mes "[Jarre Riotte]";
	mes "By the way...";
	mes "It is called 'Status'.";
	mes "STR stands for Strength, AGI stansds for Agility.";
	mes "VIT stand for Vitality, INT stands for Intelligence.";
	mes "DEX stands for Dexterity, LUK stands for Luck.";
L_loop:
	next;
	switch( select("Str and Agi.","Vit and Int.","Dex and Luk.","Cancel") ) {
	case 1:	mes "[Jarre Riotte]";
		mes "Let me explain Strength first.";
		mes "";
		mes "^4D4DFFFStrength(STR)^000000 increases ^4D4DFFFphysical attack damage(ATK)^000000 ";
		mes "and your ^4D4DFFFmaximum weight limit^000000.";
		mes "1 STR increases 1 physical attack damage,";
		mes "also certain attack damage bonuses occur by increments of 10 STR.";
		next;
		mes "[Jarre Riotte]";
		mes "For instance,";
		mes "let's say your current strength is";
		mes "48 + 1. ";
		mes "Your original STR is 48, 1 at the ";
		mes "end is a bonus status.";
		mes "Out of total 49, when you double 4,";
		mes "the head number of 49 by 4,";
		mes "you will have 16 as the physical";
		mes "attack damage bonus";
		next;
		mes "[Jarre Riotte]";
		mes "Let's say you leveled up and now";
		mes "your strength is 49+1.";
		mes "Then your STR's total is 50,";
		mes "the bonus on the physical attack";
		mes "damage will be 25.";
		mes "If your STR is 100, 10 the head";
		mes "number of 100, times 10 will be a";
		mes "100.";
		next;
		mes "[Jarre Riotte]";
		mes "Ok, now let's move on to Agility.";
		mes "Agility affects on ^4d4dffthe Flee Rate^000000";
		mes "which allows you to avoid enemies'";
		mes "attack and the characters ^4d4dffAttackSpeed^000000.";
		next;
		mes "[Jarre Riotte]";
		mes "1 AGI increases 1 Flee Rate,";
		mes "1 level increases 1 Flee Rate";
		mes "as well.";
		mes "Therefore, ^4d4dffFlee Rate equals AGI +^000000";
		mes "^4d4dfflevel.^000000";
		next;
		mes "[Jarre Riotte]";
		mes "Alright, I will give you an";
		mes "example.";
		mes "Let's say you're at level 40";
		mes "possessing 40 AGI.";
		mes "Following the Flee Rate formula,";
		mes "your flee rate will be a total of";
		mes "80.";
		mes "The Flee Rate is divided into";
		mes "normal Flee Rate + perfect dodge,";
		mes "AGI is only involved with the";
		mes "normal Flee Rate.";
		next;
		mes "[Jarre Riotte]";
		mes "The perfect flee rate is related to";
		mes "LUK status,";
		mes "we will discuss about the status";
		mes "later.";
		mes "As your Attack Speed (ASPD) is";
		mes "increased, the delay between one";
		mes "attack and the next is reduced.";
		mes "ASPD is the numerical value of the";
		mes "increment and differs by job class.";
		mes "Please remember that.";
		break;
	case 2:	mes "[Jarre Riotte]";
		mes "Our next subject will be Vitality";
		mes "(VIT) and Intelligence.";
		mes "^4D4DFFVitality^000000 affects the ^4D4DFFMaximum HP, amount of HP restoration and defense.^000000";
		mes "The amount of HP increased by 1 VIT";
		mes "differs by job class,";
		mes "the Swordsman class benefit the most";
		mes "from VIT increment out of all";
		mes "classes.";
		next;
		mes "[Jarre Riotte]";
		mes "Let's check defenses.";
		mes "On your stat window,";
		mes "Defense will show as DEF. Defense";
		mes "is shown as 2 different numerical";
		mes "values,";
		mes "How Vitality affects these values";
		mes "is shown as the second number of";
		mes "the two.";
		next;
		mes "[Jarre Riotte]";
		mes "Now you must be wondering about the";
		mes "first of the 2 numerical values.";
		mes "The first one shows the defense";
		mes "from your equipment and armour.";
		next;
		mes "[Jarre Riotte]";
		mes "The defense increased by equipments";
		mes "reduces the amount of damage";
		mes "you're dealt from an enemy by a %";
		mes "of the total damage and the defense";
		mes "from VIT reduces the amount of";
		mes "damage by number.";
		next;
		mes "[Jarre Riotte]";
		mes "I guess you understood, didn't you?";
		mes "The next subject is about";
		mes "Intelligence (INT).";
		mes "If you wish to major in some kind";
		mes "of complicated work,";
		mes "which requires you to be extremely";
		mes "intelligence and knowledgeable,";
		mes "I can recommend you to the";
		mes "Schwicherbil Magic Academy.";
		next;
		mes "[Jarre Riotte]";
		mes "Oh well, let's talk about INT.";
		mes "INT affects the maximum amount of";
		mes "^4D4DFFSP, SP restoration,^000000";
		mes "the ^4D4DFFdamage of your magic attack^000000";
		mes "^4d4dff(MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)";
		mes "The SP amount and MATK increased by";
		mes "1 INT is dependent on job class,";
		mes "just like VIT.";
		next;
		mes "[Jarre Riotte]";
		mes "Just like normal DEF,";
		mes "Your MDEF shows as 2 different ";
		mes "numerical values,";
		mes "what INT affects are shown on the";
		mes "second value.";
		next;
		mes "[Jarre Riotte]";
		mes "In order to study elements which";
		mes "consist of this world";
		mes "You must be intelligent enough and";
		mes "must improve the knowledge.";
		mes "So scholars like me or wizards,";
		mes "place their priority into INT.";
		break;
	case 3:	mes "[Jarre Riotte]";
		mes "Our last subject is Dexterity (DEX)";
		mes "and Luck (LUK).";
		mes "Ironically those 2 stats are";
		mes "totally opposed to each other by";
		mes "their means, you know.";
		mes "Dexterity is result in your effort";
		mes "to be accurate and Luck is result";
		mes "in your pure luck.";
		mes "Hahaha....";
		mes "Oh, don't worry me, I am just ";
		mes "talking to myself.";
		mes "Now, shall we start?";
		next;
		mes "[Jarre Riotte]";
		mes "Dexterity mainly affects your";
		mes "accuracy,";
		mes "attack speed (ASPD) and your average";
		mes "attack strength.";
		mes "Let me explain...";
		mes "If you have low DEX, the difference";
		mes "between the minimum damage and the";
		mes "maximum damage becomes huge,";
		mes "also the average damage is not stable.";
		mes "That's why DEX is important.";
		next;
		mes "[Jarre Riotte]";
		mes "Especially in the case of using";
		mes "^4D4DFFbows^000000 as your main weapon,";
		mes "attack strength is based on ^4D4DFFDEX^000000.";
		mes "If you wish to become an archer,";
		mes "please focus on DEX.";
		mes "Also the accuracy is affected by";
		mes "character level + Dex";
		next;
		mes "[Jarre Riotte]";
		mes "Let's say you're at level 40";
		mes "possessing 20 DEX,";
		mes "your accuracy equals 40 + 20, so";
		mes "60.";
		mes "Also DEX reduces the casting time";
		mes "of spells.";
		mes "Now, let me explain about LUK.";
		next;
		mes "[Jarre Riotte]";
		mes "LUK (Luck) affects the chance for a";
		mes "critical attack,";
		mes "the Flee Rate and a small amount of";
		mes "damage you deal to monsters.";
		mes "For critical attack,";
		mes "the start value is 1 for everyone";
		mes "and it's increased by ^4D4DFF1^000000";
		mes "for every ^4D4DFF3 LUK.^000000";
		next;
		mes "[Jarre Riotte]";
		mes "With more LUK, comes more chances";
		mes "to do critical attacks to your";
		mes "enemies.";
		mes "A critical attack means an attack ";
		mes "that pierces the defense of an";
		mes "enemy.";
		mes "A critical attack has a";
		mes "distinguished damage effect as";
		mes "well.";
		next;
		mes "[Jarre Riotte]";
		mes "For every 10 LUK you get 1 point to";
		mes "your perfect dodge, which is a kind";
		mes "of Flee Rate.";
		mes "When you perform a perfect dodge a";
		mes "^FF7F00Lucky^000000 effect shows up on your head";
		mes "and you will perfectly avoid an";
		mes "attack from an enemy.";
		next;
		mes "[Jarre Riotte]";
		mes "Well, I must, luck is a good";
		mes "thing to have,";
		mes "but that doesn't mean you need it";
		mes "before everything else.";
		mes "Do you have any other questions?";
		break;
	case 4:	mes "[Jarre Riotte]";
		mes "I hope my class was helpful to you.";
		mes "I really hope so.";
		close;
	}
	goto L_loop;
}

new_1-2.gat,184,172,4	script	Skill Assistant	47,{
	mes "[Pitch Judas]";
	mes "Welcome. I have been waiting for";
	mes "you for a long time!!";
	mes "Oh look at this cute little ";
	mes "novice!";
	mes "I, Pitch, feel so responsible for";
	mes "your performance,";
	mes "I will be teaching you with my";
	mes "best effort.";
	emotion 30;
L_loop:
	next;
	switch( select("Passive and Active Skills.","Passive, Basic Skills.","Use of Emoticons","Cancel") ) {
	case 1:	mes "[Pitch Judas]";
		mes "You have chosen the passive and";
		mes "active skills.";
		mes "I am explaining the passive skills";
		mes "first, please pay attention.";
		mes "First, could you open your skill";
		mes "windows by pressing 'Alt+S'.";
		next;
		mes "[Pitch Judas]";
		mes "Can you see an available skill in";
		mes "Skill Tree window?";
		mes "After you increase Basic Skill,";
		mes "There will be 'Passive' on the";
		mes "right";
		mes "Now, to see Basic Skill's";
		mes "description";
		mes "Please, do right-click the icon.";
		next;
		mes "[Pitch Judas]";
		mes "'Enable to apply to Basic Interface";
		mes "Skills'";
		mes "Do you see this sentence?";
		mes "Every skill are really needed when";
		mes "you play this game.";
		mes "You must not spend your SP with";
		mes "these skills.";
		next;
		mes "[Pitch Judas]";
		mes "Briefly, passive skill means a";
		mes "skill that does not consume SP to";
		mes "be activated";
		mes "Most of the time, those are the";
		mes "most basic skills for a job class.";
		next;
		mes "[Pitch Judas]";
		mes "On the contrary,";
		mes "um! active skills means a skill that";
		mes "requires SP to be activated.";
		mes "Also you must use an active skill";
		mes "manually by clicking its icon or";
		mes "by registering it as short key";
		mes "in order to activate it.";
		mes "As you use an active skill, a";
		mes "certain amount of SP will be spent";
		mes "as much as the skill requires.";
		mes "The Bash skill for Swordsman, Heal";
		mes "for Acolytes, are active skills for";
		mes "instance.";
		next;
		mes "[Pitch Judas]";
		mes "If you did pay attention in your";
		mes "Classes";
		mes "you are supposed to have a skill,";
		mes "which is 'First Aid'";
		mes "Double-Click it to use it.";
		mes "The skill will start with spending";
		mes "SP";
		next;
		mes "[Pitch Judas]";
		mes "For your understanding, I would";
		mes "say,";
		mes "most skills which are focused on";
		mes "mental or physical training of the";
		mes "job classes";
		mes "are described as passive skills.";
		mes "And skills which need its user to";
		mes "activate them manually";
		mes "by their needs are described as";
		mes "active skills.";
		mes "Do you understand?";
		next;
		mes "[Pitch Judas]";
		mes "If you are still not sure about my";
		mes "lesson";
		mes "I am willing to go over it once";
		mes "again.";
		break;
	case 2:	mes "[Pitch Judas]";
		mes "The pure passive skills!";
		mes "The starting skills of Ragnarok! 8";
		mes "things you must be aware of to";
		mes "play!";
		mes "Our first subject is basic skills";
		next;
		mes "[Pitch Judas]";
		mes "When you right click with your";
		mes "mouse on your skill windows,";
		mes "you can check the descriptions of";
		mes "the skills.";
		mes "However, for your better";
		mes "understanding, I prepared this";
		mes "lesson.";
L_loop1:
		next;
		switch( select("Trade and Exchange","Organising & Joining party","Opening Chat room","Storage Use","No thanks, I know already.") ) {
		case 1:	mes "[Pitch Judas]";
			mes "When you go visit our official";
			mes "website at ^4d4dffhttp://ragnarok.co.kr^000000,";
			mes "you can find a full explanation";
			mes "about trade and exchange with";
			mes "pictures.";
			mes "In order to trade items or zeny";
			mes "with other people, you must learn";
			mes "at least level 1 basic skill.";
			next;
			mes "[Pitch Judas]";
			mes "For a trade,";
			mes "the distance between you and the";
			mes "other person is very important!";
			mes "You must be very close to trade";
			mes "with another and then right click";
			mes "on the person, once.";
			mes "That's very important, once.";
			next;
			mes "[Pitch Judas]";
			mes "When you choose the ^800fffRequest a deal^000000";
			mes "^800fffwith^000000 command, doing Right-Click.";
			mes "it will show a trade request";
			mes "windows with the person.";
			mes "The actual trade windows will open";
			mes "between you and the person at the";
			mes "same time";
			mes "after the person accepts your";
			mes "offer.";
			mes "If you are more than 2 cells away";
			mes "from the person,";
			mes "you cannot ask a trade. So, please";
			mes "remember that.";
			next;
			mes "[Pitch Judas]";
			mes "For item trade, you should click an";
			mes "item and drag it to the left side";
			mes "of the window.";
			mes "For zeny trade, you can enter the";
			mes "amount of zeny you want to trade.";
			mes "After placing items or zeny into";
			mes "the trade windows";
			mes "you should press the 'OK' button on";
			mes "the bottom of the windows.";
			next;
			mes "[Pitch Judas]";
			mes "Of course, you must confirm the";
			mes "trade of any items by clicking the";
			mes "'OK' button";
			mes "before you can complete the trade.";
			next;
			mes "[Pitch Judas]";
			mes "After you confirm that the items";
			mes "are the ones you want to trade,";
			mes "press the 'Trade' button to finish";
			mes "the trade.";
			mes "If either of the traders do not";
			mes "press the 'OK' button the trade";
			mes "cannot be completed.";
			mes "If either of the traders presses";
			mes "the 'Cancel' button to the right of";
			mes "the window,";
			mes "the trade will be canceled.";
			break;
		case 2:	mes "[Pitch Judas]";
			mes "Now, let me explain to you about";
			mes "the party system.";
			mes "Party system allows you to organise";
			mes "a small group with people";
			mes "in order to assist you in hunting";
			mes "aggressive monsters together";
			mes "or to have fun together.";
			next;
			mes "[Pitch Judas]";
			mes "You can organise a party by";
			mes "pressing the friend button";
			mes "on the basic information windows or";
			mes "by typing a command:";
			mes "on your chat windows.";
			mes "Of course, you must be ^4d4dffat least^000000";
			mes "^4d4dffbasic level 7 or above^000000 for using";
			mes "this party system.";
			next;
			mes "[Pitch Judas]";
			mes "I could explain more about the";
			mes "distribution of items or";
			mes "the distribution of experience";
			mes "which party members have gained";
			mes "together,";
			mes "but I wish you could try on your";
			mes "own later.";
			mes "I really want to be in a party with";
			mes "you and help you to level up...";
			next;
			mes "[Pitch Judas]";
			mes "It will be unfair to other";
			mes "novices,";
			mes "you know... Joining a party is";
			mes "possible by accepting an offer from";
			mes "a party master.";
			mes "There is no level requirement for";
			mes "joining a party.";
			next;
			mes "[Pitch Judas]";
			mes "That's all for the party system.";
			mes "..........by the way, could you";
			mes "tell me how to look so cute like";
			mes "you?";
			mes "I wish I could look cute as you";
			mes "do.......";
			mes "Anyhow, I really thank to God.";
			mes "Let's shout";
			mes "'Praise the Creator!'";
			emotion 30;
			break;
		case 3:	mes "[Pitch Judas]";
			mes "You can ^4d4dffopen a chat room^000000";
			mes "with ^4d4dffbasic skill level 4 or above.^000000";
			mes "You can use the chat button on the";
			mes "basic information windows";
			mes "or by pressing 'Alt+C'";
			next;
			mes "[Pitch Judas]";
			mes "Once you open a chat room,";
			mes "you could check chat room member's";
			mes "information by right clicking on a";
			mes "character name.";
			mes "Also you can register the character";
			mes "as your friend through the same";
			mes "way.";
			mes "If you are the master of the room,";
			mes "you can change the room setup.";
			next;
			mes "[Pitch Judas]";
			mes "While in the chatting room, you";
			mes "cannot hear any chat outside of the";
			mes "chat room.";
			mes "Please remember that.";
			mes "...if you have some time,";
			mes "I can spare some of my time for you";
			mes "to open our own chat room on a boat";
			mes "in Al De Baran";
			mes "..... but I am an NPC.";
			next;
			mes "[Pitch Judas]";
			mes "... ... ....I see.... ...";
			mes "... ... .... Hmm";
			mes "I know I hang out with you because";
			mes "I am an NPC.";
			mes "But it's ok. Don't worry about";
			mes "me.";
			mes "I am happy enough for now.";
			break;
		case 4:	mes "[Pitch Judas]";
			mes "All throughout the Rune-Midgard's";
			mes "kingdom territory there is a huge";
			mes "trading center named Kafra,";
			mes "which provides many convenience";
			mes "services to adventurers";
			mes "such as personal storage service.";
			mes "An NPC at the right side of this";
			mes "hall,";
			mes "is one of the Kafra employees.";
			next;
			mes "[Pitch Judas]";
			mes "You are allowed to use your";
			mes "^4d4dffpersonal Kafra storage^000000";
			mes "at ^4d4dffbasic skill 6 or above.^000000";
			mes "If you haven't listened to the";
			mes "Kafra Employee for the services";
			mes "they're providing to adventurers,";
			mes "please do.";
			next;
			mes "[Pitch Judas]";
			mes "When you carry too much items at";
			mes "once,";
			mes "you cannot attack or recover";
			mes "yourself.";
			mes "so I recommend you to have some";
			mes "available space";
			mes "and you use Storage, which is Kafra";
			mes "Service.";
			break;
		case 5:	mes "[Pitch Judas]";
			mes "Oh, do you? you're as smart as much";
			mes "as you are cute!";
			mes "I, Pitch am very impressed with";
			mes "you.";
			mes "Our official website has many";
			mes "resources, doesn't it?";
			next;
			mes "[Pitch Judas]";
			mes "Do you wish to learn about a different subject?";
		}
		if ( @menu != 5 ) goto L_loop1;
		break;
	case 3:	mes "[Pitch Judas]";
		mes "^4d4dffEmoticons^000000 are commonly used online";
		mes "for ^4d4dffdisplaying your feelings^000000 and";
		mes "better communication between ";
		mes "people.";
		mes "However, in Ragnarok,";
		mes "there is a requirement for using";
		mes "emoticons.";
		mes "You must be at least ^4d4dffbasic skill^000000";
		mes "^4d4dfflevel 2 or above^000000 in order to use ";
		mes "emoticons";
		next;
		mes "[Pitch Judas]";
		mes "You can check emoticons you have";
		mes "registered as shortcut keys and";
		mes "the list of available emoticons by";
		mes "pressing 'Alt+L' and 'Alt+M'.";
		mes "Oh yes,";
		mes "this is also fully explained on our";
		mes "official website as well.";
		next;
		mes "[Pitch Judas]";
		mes "Ah! I must say,";
		mes "the honest expression of one's";
		mes "feelings is essential for a";
		mes "relationship.";
		mes "Yes, I agree with your point of";
		mes "view that too much touchy-feely";
		mes "could be a problem!";
		mes "However, sice the chatting is the";
		mes "only way of expressing oneself to";
		mes "others online,";
		mes "emoticons are much more helpful to";
		mes "display your emotions.";
		next;
		mes "[Pitch Judas]";
		mes "Oh well, so what I was saying is,";
		mes "you can directly use emoticons by";
		mes "registering them on your shortcut";
		mes "keys with the 'Alt+M'";
		mes "or you can type a command for an";
		mes "emoticon on your chat windows such";
		mes "as ^4d4dff/heh^000000";
		mes "You can play rock, scissors and";
		mes "paper";
		mes "by pressing ^4d4dffCTRL^000000 and ^4d4dff-^000000, ^4d4dff=^000000 and ^4d4dff\^000000";
		mes "key.";
		next;
		mes "[Pitch Judas]";
		mes "Of course you can type ^4d4dff/gawi^000000,";
		mes "^4d4dffbawi^00000 and ^4d4dff/bo^000000";
		mes "which mean rock, scissors and paper";
		mes "in Korean on your chat windows.";
		mes "There are many new emoticons which";
		mes "have been newly added,";
		mes "please check all new emoticon";
		mes "commands by typing ^4d4dff/emotion^000000 on your";
		mes "chat windows.";
		mes "............HuHu";
		emotion 3;
		break;
	case 4:	mes "[Pitch Judas]";
		mes "Don't you need anything else?";
		mes "I hope you are healthy.";
		close;
	}
	goto L_loop;
}

//Potato Merchant
new_1-2.gat,28,185,4	shop	Potato Merchant	90,516:15

new_1-2.gat,38,182,4	script	Helper	92,{
	if (!(NEW_MES_FLAG5)) {
		if (!(NEW_MES_FLAG4)) {
			mes "[Kane]";
			mes "Do you want to battle without";
			mes "knowing the basic knowledge?";
			mes "Go meet the helper right next to";
			mes "me, and listen to him first.";
			close;
		} else {
			mes "[Kane]";
			mes "The 2nd course is for Monster hunting,";
			mes "you can use what you've learned in";
			mes "the Practical Course.";
			next;
			mes "[Kane]";
			mes "I hope you fight well with monsters,";
			mes "based on what you know.";
			next;
			mes "[Kane]";
			mes "You don't need to feel the burden, I";
			mes "just want you to enjoy the experience";
			mes "of being engaged in battle.";
			next;
			mes "[Kane]";
			mes "If you want to get out of the 2nd";
			mes "course, talk to the helper who is in";
			mes "the North section of the field.";
			mes "Now then, do you want to try?";
			next;
			if ( select("Yes","I want to learn more.") == 1 ) {
				mes "[Kane]";
				mes "Just feel free to fight.";
				mes "These will help you if you have";
				mes "an emergency.";
				mes "I will give you a weapon and";
				mes "guard.";
				set NEW_MES_FLAG5,1;
				getitem 602,1;
				getitem 601,9;
				getitem 1243,1;
				getitem 2112,1;
				getitem 611,2;
				getitem 569,300;
				close2;
				savepoint "new_1-2.gat",24,188;
				warp "new_1-3.gat",96,21;
				end;
			} else {
				mes "[Kane]";
				mes "Then, you can talk to our";
				mes "instructor to the left and learn";
				mes "more. When you are ready, please";
				mes "come back again.";
				close;
			}
		}
	}
	mes "[Kane]";
	mes "I told you that you have to be";
	mes "careful.";
	mes "But as you know 'A failure can";
	mes "become a stepping stone to";
	mes "success'";
	next;
	mes "[Kane]";
	mes "Do you want to try again?";
	next;
	if ( select("Yes","No, I want to prepare more.") == 1 ) {
		if (!(NEW_LVUP1)) {
			mes "[Kane]";
			mes "Then, I will give you some additional help.";
			mes "Please be careful.";
				set NEW_LVUP1,1;
				set BaseExp,BaseExp+NextBaseExp;
				getitem 569,50;
		} else {
			mes "[Kane]";
			mes "Then, I will give you some additional help.";
			mes "Please be careful.";
			percentheal 100,100;
		}
		close2;
		switch ( rand(3) ) {
		case 0:	warp "new_1-3.gat",96,21; break;
		case 1:	warp "new_2-3.gat",96,21; break;
		case 2:	warp "new_3-3.gat",96,21;
		}
		end;
	} else {
		mes "[Kane]";
		mes "Then, why don't you talk to the";
		mes "helper who is next to me?";
		mes "When you are ready, please come";
		mes "back again.";
		close;
	}
}

new_1-2.gat,17,182,6	script	Helper	84,{
	if (!(NEW_MES_FLAG4)) {
		mes "[Elmeen]";
		mes "Congratulations!";
		mes "You have passed the 1st training";
		mes "course! Wow~ I guess now you";
		mes "understand a little bit more about";
		mes "Ragnarok Online.";
		next;
		mes "[Elmeen]";
		mes "You will learn the fundamentals of";
		mes "actual battle through this class.";
		mes "If you did your best throught the";
		mes "Informative class, you are supposed";
		mes "to have been given some starting";
		mes "equipment.";
		next;
		mes "[Elmeen]";
		mes "Please check your";
		mes "equipment before you engage in";
		mes "battle. Are you sure you've";
		mes "equipped all of your equipment,";
		mes "your weapons and armor?";
		next;
		if ( select("Yes","No") == 1 ) {
			callsub L_battle;
			next;
			mes "[Elmeen]";
			mes "Do you understand these battle commands?";
			mes "Now, I will teach you about monster";
			mes "behaviors and properties, experience";
			mes "gained through battle, and items you";
			mes "can earn from dead monsters.";
			next;
			mes "[Elmeen]";
			mes "Field Combat Training can be";
			mes "actually pretty dangerous for";
			mes "new adventurers. Let me give you";
			mes "a little more strenght through the";
			mes "power of my magic.";
			next;
			mes "[Elmeen]";
			mes "Haaaaaaa~!";
			set NEW_MES_FLAG4,1;
			set BaseExp,BaseExp+NextBaseExp;
			next;
			mes "[Elmeen]";
			mes "Which subject";
			mes "should I cover";
			mes "first for you?";
		L_loop:
			next;
			switch( select("Monster","EXP","Items","Cancel") ) {
			case 1:	callsub L_monster;
				break;
			case 2:	callsub L_exp;
				break;
			case 3:	callsub L_item;
				break;
			case 4:	mes "[Elmeen]";
				mes "Feel free to ask me if you have any questions.";
				close;
			}
			goto L_loop;
		} else {
			callsub L_equip;
			close;
		}
	}
	mes "[Elmeen]";
	mes "Oh, do you want to listen again?";
	mes "Which one do you want to know?";
L_loop1:
	next;
	switch( select("Monster","EXP","Items","Basic info on Monster Hunting","Cancel") ) {
	case 1:	callsub L_monster;
		break;
	case 2:	callsub L_exp;
		break;
	case 3:	callsub L_item;
		break;
	case 4:	callsub L_battle;
		break;
	case 5:	callsub L_equip;
		close;
	}
	goto L_loop1;
	end;
L_battle:
	mes "[Elmeen]";
	mes "First, you place the cursor on a";
	mes "monster. When you left click, you";
	mes "will hit the monster once.";
	next;
	mes "[Elmeen]";
	mes "If you are too lazy to keep left";
	mes "clicking, left click on the monster";
	mes "while holding the ^4D4DFF'CTRL'^000000 key. You";
	mes "will then continue attacking the";
	mes "monster until one of you is dead,";
	mes "or you run away.";
	next;
	mes "[Elmeen]";
	mes "You can also just hold down the";
	mes "left mouse button while the cursor";
	mes "is on the monster. Still, there are";
	mes "some people who are even too lazy";
	mes "to use the ^4D4DFF'Ctrl'^000000 key every time";
	mes "they attack a monster.";
	next;
	mes "[Elmeen]";
	mes "If you're one of them, type the";
	mes "comman ^E79E29/nc^000000 in your Chat Window.";
	mes "Then, when you left click";
	mes "a monster, you'll just continuously";
	mes "attack it!"; 
	next;
	mes "[Elmeen]";
	mes "If a monster happens to have the";
	mes "Undead property, you can use the";
	mes "'Heal' skill to attack if you";
	mes "happen to have it.";
	next;
	mes "[Elmeen]";
	mes "When you use the Heal skill while";
	mes "holding down the ^4D4DFF'Shift'^000000 key, you";
	mes "can target the monster with the";
	mes "Heal skill to damage it.";
	next;
	mes "[Elmeen]";
	mes "Of course for this skill, we do";
	mes "have a very convenient option for";
	mes "lazy people too.";
	mes "Type the command ^E79E29/ns^000000 in your Chat";
	mes "Window.";
	next;
	mes "[Elmeen]";
	mes "This will allow you to attack";
	mes "monsters by using the heal skill";
	mes "without holding the shift key.";
	mes "Handy, huh?";
	return;
L_monster:
	mes "[Elmeen]";
	mes "There are many aggressive monsters.";
	mes "They will attack you, before you're";
	mes "even close to them.";
	mes "Also there are few monsters";
	mes "that are very cooperative with their";
	mes "tribe. If you attack one of them,";
	mes "others will come after you for";
	mes "revenge.";
	next;
	mes "[Elmeen]";
	mes "Every monster are specified with";
	mes "their types, sizes and properties.";
	mes "For instance, monster types are ";
	mes "include: demi-human, brute, immortal";
	mes "or devil";
	mes "Once you acknowledge which type a";
	mes "monster is, you will be able to ";
	mes "lead an easy battle.";
	next;
	mes "[Elmeen]";
	mes "Also, if you can have some cards";
	mes "for your weapons which increases";
	mes "the damage upon certain monster";
	mes "types,";
	mes "or cards for your armours which";
	mes "reduces the damage taken, it will";
	mes "be much easier for you to battle";
	mes "against monsters.";
	next;
	mes "[Elmeen]";
	mes "Monsters are seperated by their";
	mes "sizes such as small, medium and";
	mes "large.";
	mes "There are a few cards that allows";
	mes "you";
	mes "to do more damage followed by the";
	mes "monster size.";
	next;
	mes "[Elmeen]";
	mes "Also every weapon have their";
	mes "strengths and weaknesses. Size of the";
	mes "weapon affects on the damage of the ";
	mes "weapon dealth with monsters.";
	mes "For instance, dagger class weapons";
	mes "do 100% damage on the small sized";
	mes "mosnters but they only do 50% on";
	mes "the large monsters.";
	next;
	mes "[Elmeen]";
	mes "For the monster property, there are";
	mes "water, wind, earth, fire, shadow";
	mes "ghost and holy.";
	mes "If you attack a monster with the";
	mes "opposite property of it, you can do";
	mes "more damages than the damage you";
	mes "normally do.";
	next;
	mes "[Elmeen]";
	mes "Also, if you attack a monster with";
	mes "the same property of the monster,";
	mes "the damage will be significantly";
	mes "reduced or you will do no damage at";
	mes "all, also there is a possibility ";
	mes "that you will heal the monster.";
	mes "For instance, in case of a ghost";
	mes "property monster, normal weapons";
	mes "cannot do any damage on the";
	mes "monster, but weapons with property";
	mes "can.";
	return;
L_exp:
	mes "[Elmeen]";
	mes "Basically, a character who deals";
	mes "the most damage on a monster";
	mes "receives the most experience points";
	mes "from the monster.";
	mes "Therefore you receive a certain %";
	mes "of experience points in proportion";
	mes "to the damage you've done on the HP";
	mes "amount of a monster.";
	next;
	mes "[Elmeen]";
	mes "Let's say, there is a character";
	mes "name 'Z'. Z does 65 damage on a ";
	mes "monster that possess 100 HP and";
	mes "gives 1000 experience points when";
	mes "it's dead. Then, the expereicen";
	mes "points Z receives from the monster";
	mes "will be '650'.";
	mes "This is how you gain the experience";
	mes "points.";
	next;
	mes "[Elmeen]";
	mes "However, this rule applies";
	mes "differently following certain";
	mes "situations.";
	mes "If there are two people who did the ";
	mes "same 65 damage on one monster, the";
	mes "experience points that each one of";
	mes "them receives from the monster";
	mes "beco	mes different, affected by";
	mes "remaining HP amount of the";
	mes "monster.";
	mes "For instance, somebody ";
	mes "does damage on a monster while";
	mes "you're hitting it and he did the";
	mes "same amount of damage you did.";
	mes "Then, you will receive 2/3 of the";
	mes "whole experience points that";
	mes "monster can give you, the other one";
	mes "will receive 1/3.";
	next;
	mes "[Elmeen]";
	mes "However, attacking a monster that";
	mes "somebody already started to hit is";
	mes "not suggested in Ragnarok Online.";
	mes "That action is regarded as an ";
	mes "ill-mannered behaviour. For party";
	mes "play, the master can set up";
	mes "the experience distribution to the";
	mes "equally share option.";
	mes "With this method, party members can ";
	mes "share their experience followed by ";
	mes "their character level and numbers";
	mes "of the party.";
	next;
	mes "[Elmeen]";
	mes "Also there is an experience";
	mes "benefit for party play which allows";
	mes "you to gain more experience points";
	mes "than playing solo,";
	mes "you can take advantage of the";
	mes "system for faster leveling.";
	return;
L_item:
	mes "[Elmeen]";
	mes "When you kill monsters, you can";
	mes "obtain items by chance. Besides,";
	mes "certain characters can use the";
	mes "'Steal' skill in order to steal";
	mes "items from monsters.";
	next;
	mes "[Elmeen]";
	mes "Don't you worry about the steal";
	mes "skill causing you to not find any";
	mes "items after you kill them. The";
	mes "steal skill works on the item drop";
	mes "rate independently from the normal";
	mes "rate.";
	mes "In case you kill a mosnter with ";
	mes "other people, a person who did the";
	mes "most damage has a prior rights to";
	mes "obtain items.";
	return;
L_equip:
	mes "[Elmeen]";
	mes "Please take care of the equipment";
	mes "you've received through the";
	mes "training courses. Once you lose the";
	mes "equipment, you can never get them";
	mes "back.";
	return;
}

//Training Center Employee functions
function	script	training_personnel	{
	mes "[Hoffman]";
	mes "Hey there~";
	mes "I'm here to provide";
	mes "you with a little instruction";
	next;
	mes "[Hoffman]";
	mes "These monsters are all weak";
	mes "and easy to kill. But be careful,";
	mes "a lot of them are aggressive";
	mes "and out for blood!";
	next;
	mes "[Hoffman]";
	mes "If you think monsters here are too";
	mes "weak for you, I can send you to";
	mes "another taining ground where the";
	mes "monsters are stronger than the ones";
	mes "over here.";
	next;
	mes "[Hoffman]";
	mes "But don't worry so much,";
	mes "They're not impossible for";
	mes "Novices. So would you";
	mes "like to try?";
	next;
	return;
}
function	script	training_personnel0	{
	mes "[Hoffman]";
	mes "Hmmm...?";
	mes "Are you worried about going";
	mes "to more challenging places? That's";
	mes "understandable, since you're still";
	mes "a new adventurer. Good luck~";
	close;
	return;
}
function	script	training_personnel1	{
	mes "[Hoffman]";
	mes "Hmmm...?";
	mes "Are you worried about going";
	mes "to more challenging places? That's";
	mes "understandable, since you're still";
	mes "a new adventurer. Good luck~";	
	close2;
	warp "new_1-3.gat",96,21;
	return;
}
function	script	training_personnel2	{
	mes "[Hoffman]";
	mes "Hmmm...?";
	mes "Are you worried about going";
	mes "to more challenging places? That's";
	mes "understandable, since you're still";
	mes "a new adventurer. Good luck~";
	close2;
	warp "new_" + rand(2,3) + "-3.gat",96,21;
	return;
}
function	script	training_personnel3	{
	mes "[Hoffman]";
	mes "You must like";
	mes "rough challenges,";
	mes "don't you? Please";
	mes "be careful, it can get";
	mes "pretty difficult...";
	close2;
	warp "new_" + rand(4,5) + "-3.gat",96,21;
	return;
}

new_1-3.gat,95,30,4	script	Training Center Employee	84,{
	callfunc "training_personnel";
	switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
	case 1:	callfunc "training_personnel2"; break;
	case 2:	callfunc "training_personnel3"; break;
	case 3:	callfunc "training_personnel0";
	}
}
new_2-3.gat,95,30,4	script	Training Center Employee	84,{
	callfunc "training_personnel";
	switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
	case 1:	callfunc "training_personnel1"; break;
	case 2:	callfunc "training_personnel3"; break;
	case 3:	callfunc "training_personnel0";
	}
}
new_3-3.gat,95,30,4	script	Training Center Employee	84,{
	callfunc "training_personnel";
	switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
	case 1:	callfunc "training_personnel1"; break;
	case 2:	callfunc "training_personnel3"; break;
	case 3:	callfunc "training_personnel0";
	}
}
new_4-3.gat,95,30,4	script	Training Center Employee	84,{
	callfunc "training_personnel";
	switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
	case 1:	callfunc "training_personnel1"; break;
	case 2:	callfunc "training_personnel2"; break;
	case 3:	callfunc "training_personnel0";
	}
}
new_5-3.gat,95,30,4	script	Training Center Employee	84,{
	callfunc "training_personnel";
	switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
	case 1:	callfunc "training_personnel1"; break;
	case 2:	callfunc "training_personnel2"; break;
	case 3:	callfunc "training_personnel0";
	}
}

-	script	supervision	85,{
	mes "[Keyman]";
	mes "Hmmm!";
	mes "You have practised a lot, would you like to go on with further training?";
	next;
	menu "Yes",L1,"No",L2;
L1:		mes "[Keyman]";
		mes "Don't forget about everything you've learnt here. Have a nice trip.";
		next;
		warp "new_1-4.gat",99,10;
		close2;
		warp "new_1-4.gat",99,10;
		end;
L2:		mes "[Keyman]";
		mes "So you want to stay here longer? Continue training, and train hard!";
		close;
}
new_1-3.gat,96,174,4	duplicate(supervision)	Petugas Pemeriksa	85
new_2-3.gat,96,174,4	duplicate(supervision)	Petugas Pemeriksa	85
new_3-3.gat,96,174,4	duplicate(supervision)	Petugas Pemeriksa	85
new_4-3.gat,96,174,4	duplicate(supervision)	Petugas Pemeriksa	85
new_5-3.gat,96,174,4	duplicate(supervision)	Petugas Pemeriksa	85

//Novice Instructor
new_1-4.gat,91,22,4	script	Novice Instructor	57,{
	mes "[Bruce]";
	mes "You have come from far away.";
	mes "Thank you for coming here";
	if(Sex == 1) goto L_FEMALE;
	mes "Mr '"+strcharinfo(0)+"'";
	goto L_CONT;
L_FEMALE:
	mes "Ms '"+strcharinfo(0)+"'";
L_CONT:
	mes "It's nice to meet you.";
	mes "My name is Bruce, and I come";
	mes "from Rune-Midgard.";
	next;
	mes "[Bruce]";
	mes "My work is to help Novices";
	mes "to choose their jobs.";
	mes "So, I will briefly explain each";
	mes "job.";
	next;
	mes "[Bruce]";
	mes "I will explain the following jobs:";
	mes "^0000FFSwordsman, Mage, Archer, Merchant, Thief and Acolyte.^000000";
	next;
	mes "[Bruce]";
	mes "Which job do you want to hear about?";
L_loop:
	next;
	switch( select("Swordman","Mage","Archer","Merchant","Thief","Acolyte","End Conversation") ) {
	case 1:	mes "[Bruce]";
		mes "Literally, Swordsman means one who";
		mes "specialises in wielding swords.";
		mes "Swordsman can also choose to use";
		mes "spears, but I must say, it is a rare";
		mes "occurance.";
		next;
		mes "[Bruce]";
		mes "Swordsman posses strong physical";
		mes "strength.";
		mes "This is so they can equip heavy armours";
		mes "and weapons.";
		mes "Most weapon classes, except for";
		mes "bows and rods, are equipable by the";
		mes "Swordsman class.";
		next;
		mes "[Bruce]";
		mes "The only weakness of the Swordman";
		mes "class is that they cannot use";
		mes "magic spells.";
		mes "However, it is compensated for";
		mes "by using elemental weapons.";
		next;
		mes "[Bruce]";
		mes "The benefits of being a Swordsman";
		mes "is the enormous amount of HP.";
		mes "You can bear the damage from your";
		mes "enemy with ease.";
		next;
		mes "[Bruce]";
		mes "Furthermore, once you learn your";
		mes "strong attack skills, there is no";
		mes "one that can beat the Swordsman";
		mes "class in a melee fight.";
		next;
		mes "[Bruce]";
		mes "In Ragnarok Online,";
		mes "Swordsman takes the position of";
		mes "tanker, to protect weaker classes";
		mes "from being attacked or hurt.";
		mes "Swordsman is the ideal character for";
		mes "the party leader position";
		next;
		mes "[Bruce]";
		mes "Swordsman can advance into the";
		mes "^FF0000Knight, or Crusader^000000 classes";
		mes "for their 2nd class profession.";
		break;
	case 2:	mes "[Bruce]";
		mes "The mage class specialises in";
		mes "manipulating: fire, water, earth";
		mes "and lightening, to damage their";
		mes "enemies.";
		next;
		mes "[Bruce]";
		mes "However, due to their physical";
		mes "weakness, they are only allowed";
		mes "to equip rods and knives as";
		mes "weapons, and light armours for";
		mes "defense";
		next;
		mes "[Bruce]";
		mes "Despite their physical weakness,";
		mes "they are able to do massive damage";
		mes "with their powerful spells.";
		mes "This fact alone attracts many";
		mes "people to this class";
		next;
		mes "[Bruce]";
		mes "In Ragnarok Online,";
		mes "the Mage is considered as the";
		mes "damage dealer of the party";
		next;
		mes "[Bruce]";
		mes "Mage can advance into a";
		mes "^FF0000Wizard^000000 or ^FF0000Sage^000000";
		mes "as their 2nd class profession.";
		break;
	case 3:	mes "[Bruce]";
		mes "Archer class specialises in";
		mes "using bows. In a party, archers are";
		mes "in charge of long range attacks.";
		mes "This allows them to attack,";
		mes "and kill monsters from a safe distance";
		next;
		mes "[Bruce]";
		mes "Archers are physically weak,";
		mes "however, they possess a high";
		mes "level of accuracy with powerful";
		mes "long range bows.";
		next;
		mes "[Bruce]";
		mes "Every Archer may advance into";
		mes "the ^FF0000Hunter^000000 class.";
		mes "Alternatively, male archers may";
		mes "advance into the ^FF0000Bard^000000,";
		mes "and female Archers may become a";
		mes "^FF0000Dancer^000000, as their 2nd class profession";
		break;
	case 4:	mes "[Bruce]";
		mes "The Merchant class specialises in";
		mes "commerce. Due to their strong and";
		mes "influential guild, Merchants can";
		mes "buy and sell to NPCs for a better";
		mes "price than other classes.";
		next;
		mes "[Bruce]";
		mes "In Ragnarok Online, the Merchant";
		mes "class possess various economically";
		mes "beneficial skills.";
		mes "They may buy items at a discount";
		mes "from NPCs, and sell items to NPCs";
		mes "at a higher price than normal.";
		next;
		mes "[Bruce]";
		mes "In addition Merchants may rent a";
		mes "cart that greatly expands their";
		mes "carrying capacity, and allows";
		mes "them to open shops with their";
		mes "own items and prices.";
		next;
		mes "[Bruce]";
		mes "Merchant can advance into a";
		mes "^FF0000Blacksmith^000000 or ^FF0000Alchemist^000000";
		mes "as their 2nd class profession.";
		break;
	case 5:	mes "[Bruce]";
		mes "The Thief class are experts at using";
		mes "dagger class weapons as their main";
		mes "weapon. They attack fast, and they";
		mes "can dodge attacks from enemies with ease.";
		next;
		mes "[Bruce]";
		mes "The Thief is also an expert at";
		mes "hiding and stealing from their";
		mes "enemies. Furthermore, their use";
		mes "of poison to weaken their foes";
		mes "is a feared trait of this class.";
		next;
		mes "[Bruce]";
		mes "When you are in a dangerous";
		mes "situation, or you want to hide";
		mes "your body, you can use a skill";
		mes "to dig into the ground.";
		next;
		mes "[Bruce]";
		mes "Thief can advance into either";
		mes "^FF0000Assassin^000000, or ^FF0000Rogue^000000";
		mes "as the 2nd class profession.";
		break;
	case 6:	mes "[Bruce]";
		mes "The Acolyte is God's messenger to";
		mes "Rune-Midgard. Acolytes have";
		mes "skills that makes all classes";
		mes "more potent in battle, as well as";
		mes "the life saving heal ability.";
		next;
		mes "[Bruce]";
		mes "The Acolyte's support abilities";
		mes "make them a welcome addition to";
		mes "any party. The acolyte is what";
		mes "makes parties survive in";
		mes "difficult situations, allowing";
		mes "other classes to focus";
		mes "themselves on defeating the enemy.";
		next;
		mes "[Bruce]";
		mes "'Acolyte' is one of the jobs, who";
		mes "are really needed when users want";
		mes "to play in a party.";
		next;
		mes "[Bruce]";
		mes "Acolyte may become a ^FF0000Priest^000000, or";
		mes "^FF0000Monk^000000 as their 2nd class profession.";
		break;
	case 7:	mes "[Bruce]";
		mes "For more information, please visit";
		mes "our official website at";
		mes "'http://ragnarok.co.kr'";
		mes "Hanson is waitinging for you now,";
		mes "good luck out there.";
		close;
	}
	set NEW_MES_FLAG6,1;
	goto L_loop;
}

new_1-4.gat,100,29,4	script	Final Instructor	46,{
	if (!(NEW_MES_FLAG6)) {
		mes "[Hanson]";
		mes "Nice to meet you.";
		mes "My name is 'Hanson'";
		mes "I am in charge of the third course,";
		mes "which is the 'Personality Test'.";
		mes "Your name is ^A62A2A'"+strcharinfo(0)+"'^000000.";
		next;
		mes "[Hanson]";
		mes "Before you take this test,";
		mes "go to meet 'Bruce' right next to";
		mes "me and listen about Jobs'.";
		mes "then, come back to me.";
		close;
	}
	if (NEW_GETITEM) {
		mes "[Hanson]";
		mes "I understand.";
		mes "I will now move you directly into the world of Ragnarok Online.";
		next;
		mes "[Hanson]";
		mes "For more information ";
		mes "please visit the official";
		mes "Ragnarok Online website.";
		next;
		mes "[Hanson]";
		mes "Finally, "+strcharinfo(0)+"";
		mes "I hope that you can become a good player.";
		mes "Good luck, and have a safe journey.";
		next;
		goto L_cancel;
	}
	mes "[Hanson]";
	mes "You have made an effort to come";
	mes "here. You have just finished";
	mes "learning about job classes.";
	mes "This will be your 3rd test, the";
	mes "personality test, but it's not";
	mes "a mandatory course.";
	next;
	mes "[Hanson]";
	mes "That is, if you do not wish to take";
	mes "this course, you can decide to pass";
	mes "without taking it. However, if you";
	mes "take this course, there will be";
	mes "some benefits.";
	next;
	mes "[Hanson]";
	mes "Firstly, you will receive many";
	mes "health items during the course.";
	mes "They will be very helpful when";
	mes "you join the Ragnarok Online";
	mes "community.";
	next;
	mes "[Hanson]";
	mes "Secondly, after you finish the";
	mes "course, we suggest a job class";
	mes "best suited to your personality,";
	mes "and teleport you to a town where";
	mes "you can change into the job we";
	mes "suggested. And there are many";
	mes "other supplies for you besides";
	mes "these two benefits.";	
	next;
	mes "[Hanson]";
	mes "Now! What would you like to do?";
	mes "Do you wish to start Ragnarok";
	mes "Online immediately, or to take";
	mes "this personality test?";
	next;
	if ( select("I'll take the test.","Let me start Ragnarok Online Please.") == 2 ) {
		mes "[Hanson]";
		mes "I understand.";
		mes "I will now move you directly into the world of Ragnarok Online.";
		next;
		mes "[Hanson]";
		mes "For more information ";
		mes "please visit the official";
		mes "Ragnarok Online website.";
		next;
		mes "[Hanson]";
		mes "Finally, "+strcharinfo(0)+"";
		mes "I hope that you can become a good player.";
		mes "Good luck, and have a safe journey.";
		next;
L_cancel:
		callsub L_cleararg;
		switch ( rand(6) ) {
		case 0:	savepoint "izlude.gat",94,103;
			warp "prt_fild08.gat",357,212;
			break;
		case 1:	savepoint "payon.gat",256,242;
			warp "pay_fild01.gat",334,354;
			break;
		case 2:	savepoint "morocc.gat",149,100;
			warp "moc_fild07.gat",198,39;
			break;
		case 3:	savepoint "geffen.gat",120,38;
			warp "gef_fild07.gat",327,188;
			break;
		case 4:	savepoint "prontera.gat",116,72;
			warp "prt_fild08.gat",170,371;
			break;
		case 5:	savepoint "alberta.gat",31,231;
			warp "pay_fild03.gat",388,70;
		}
		end;
	}
	mes "[Hanson]";
	mes "Excellent choice! You're";
	mes "You're supposed to take every";
	mes "training course if you really";
	mes "want to be a well-prepared";
	mes "player! Honestly, if you";
	mes "didn't take this course,";
	mes "I would be disappointed in you.";
	next;
	mes "[Hanson]";
	mes "Alright, let me start the 1st";
	mes "personality test.";
	mes "";
	mes "Please releax and take it easy,";
	mes "choose the most familiar answer";
	mes "among the next examples.";
	next;
	mes "[Hanson]";
	mes "Remember, this test is only to";
	mes "check your personality, there";
	mes "is no set standard for right";
	mes "or wrong. Now! Let's start";
	mes "the test!";
	next;
	mes "[Hanson]";
	mes "Please choose the most familiar";
	mes "word to you, from these examples.";
	next;
	switch ( select("Study","Exercise","Public service","Violence") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 3:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 4:	set NOV_3_THIEF,NOV_3_THIEF+1;
	}
	switch ( select("Change","Conserve") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
	}
	switch ( select("Consumer","Seller","Producer") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;
		set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 3:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	switch ( select("Celebrity","Prudence") ) {
	case 1:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
	}
	switch ( select("Theory","Experience") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
	}
	switch ( select("The past","The reality","The future") ) {
	case 1:	set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 3: set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "Please answer with 'yes' or 'no' to";
	mes "the next questions.";
	next;
	mes "[Hanson]";
	mes "To die with honor is better than to live with disgrace.";
	next;
	switch ( select("Yes.","No") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_THIEF,NOV_3_THIEF+1;
		set NOV_3_MERCHAN,NOV_3_MERCHAN+1;
	}
	mes "[Hanson]";
	mes "You are often upset to see someone";
	mes "who is better than you";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
	}
	mes "[Hanson]";
	mes "You don't mind exploring dangerous";
	mes "places.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "You are a leader-type person.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
	}
	mes "[Hanson]";
	mes "While exploring a dungeon, you";
	mes "encountered a no-way out.";
	mes "As you examined a wall beside you,";
	mes "there was a button-looking stone";
	mes "with a 'do not push' sign.";
	next;
	mes "[Hanson]";
	mes "You see the 'do not push' sign";
	mes "and have an urge to push the";
	mes "button. Do you push it?";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
	}
	mes "[Hanson]";
	mes "You often see things that don't";
	mes "exist";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "You feel you can fly";
	mes "when falling from a cliff.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "Money talks. I can buy even human being if I want.";
	next;
	switch ( select("Yes","No") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
	}
	mes "[Hanson]";
	mes "Now, let me give you some different";
	mes "questions.";
	mes "Please relax and take it easy,";
	mes "choose the most familiar answer";
	mes "from the next examples";
	next;
	mes "[Hanson]";
	mes "As you check your tight";
	mes "schedule....";
	next;
	switch ( select("You feel like a robot.","You are proud and satisfied.","Schedule... what schedule?") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
		set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 3:	set NOV_3_ARCHER,NOV_3_ARCHER+1;
		set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
	}
	mes "[Hanson]";
	mes "During window shopping, you found a";
	mes "really interesting item in a store";
	mes "and you're debating whether to buy";
	mes "it or not.";
	mes "Before you purchase an item,";
	mes "first thing you do is...";
	next;
	switch ( select("Think about if you need it.","Check the price.","Buy it without thinking twice...!") ) {
	case 1:	set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 3:	set NOV_3_THIEF,NOV_3_THIEF+1;
	}
	mes "[Hanson]";
	mes "You (____Fill in blank___) to compete";
	mes "with other people.......";
	next;
	switch ( select("Don't mind...","Don't like...","Don't care...") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 3:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
		set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
	}
	mes "[Hanson]";
	mes "You're responsible for a task that";
	mes "requires you to cooperate with many";
	mes "people.";
	mes "If you handle it by yourself, it";
	mes "takes a long time with a lot of";
	mes "effort.";
	mes "But if you cooperate with others,";
	mes "it will be simple and an enjoyable";
	mes "task. You would...";
	next;
	switch ( select("Handle it by myself even if it's hard.","Ask friends to help.") ) {
	case 1:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;
	}
	mes "[Hanson]";
	mes "You happened to find a girl who";
	mes "fainted on the street.";
	mes "What would you do?";
	next;
	switch ( select("Carry her to a hospital.","Considder my priority before taking an action.","Just ignore it.") ) {
	case 1:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;
		set NOV_3_ARCHER,NOV_3_ARCHER+1;break;
	case 3:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
		set NOV_3_THIEF,NOV_3_THIEF+1;
		set NOV_3_MERCHAN,NOV_3_MERCHAN+1;	
	}
	mes "[Hanson]";
	mes "You happened to pick up";
	mes "some 'clothing'";
	mes "What would you do?";
	next;
	switch ( select("Check the brand.","Wonder who lost it.","Find the owner.","Leave it where it was.") ) {
	case 1:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 2:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;break;
	case 3:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 4:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;
	}
	mes "[Hanson]";
	mes "You happened to slip your tongue in";
	mes "the middle of a conversation.";
	mes "What would be your reaction?";
	next;
	switch ( select("Pretend it's a joke.","Change the subject.","Analyse it.","Apologise honestly.") ) {
	case 1:	set NOV_3_THIEF,NOV_3_THIEF+1;break;
	case 2:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 3:	set NOV_3_MAGICIAN,NOV_3_MAGICIAN+1;break;
	case 4:	set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
	}
	mes "[Hanson]";
	switch (Sex) {
	case 0:	mes "You're on a trip with your beloved";
		mes "one. She asks you to buy a";
		mes "souvenir that's not particularly";
		mes "needed.";
		mes "What would you do?";
		break;
	case 1:	mes "You're on a trip with your beloved";
		mes "one. He asks you to buy a";
		mes "souvenir that's not particularly";
		mes "needed.";
		mes "What would you do?";
	}
	next;
	switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
	case 1:	set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
	case 2:	set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
	case 3:	set NOV_3_THIEF,NOV_3_THIEF+1;
	}
	mes "[Hanson]";
	mes "Ok!! That's all for the test.";
	mes "You have finished all training";
	mes "grounds courses. Congratulations!";
	mes "I am so proud of you.";
	next;
	mes "[Hanson]";
	mes "I prepared some items for you since";
	mes "you passed the personality test.";
	mes "Please take these.";
	next;
	set NEW_GETITEM,1;
	getitem 501,4;
	getitem 503,2;
	getitem 506,2;
	next;
	mes "[Hanson]";
	mes "Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!";
	mes "I will recommend to you a";
	mes "suitable job, after I finish";
	mes "analysing the results of your";
	mes "personality test.";
	mes "Please wait.";
	next;
	mes "[Hanson]";
	mes ". . . . . . . . . . . . .";
	mes "It's almost over . .";
	mes ". . . . . . . . . . . . .";
	next;
	mes "[Hanson]";
	mes ". . . . . . . .!";
	next;
	mes "[Hanson]";
	mes "Here's the final result of your";
	mes "test, Mr/Ms. ^A62A2A'"+strcharinfo(0)+"'^000000!!";
	next;
	set @JOB_NUMBER,1;
	set @JOB_WITH_C,0;
	set @JOB_NUMBER_CHK,0;
	set @JOB_WITH,NOV_3_SWORDMAN;
L_loop1:
	switch ( @JOB_NUMBER ) {
	case 1:		set @JOB_WITH_C,NOV_3_ARCHER;break;
	case 2:		set @JOB_WITH_C,NOV_3_THIEF;break;
	case 3:		set @JOB_WITH_C,NOV_3_MAGICIAN;break;
	case 4:		set @JOB_WITH_C,NOV_3_ACOLYTE;break;
	default:	set @JOB_WITH_C,NOV_3_MERCHANT;
	}
	if (@JOB_WITH >= @JOB_WITH_C) goto L_loop2;
	set @JOB_NUMBER_CHK,@JOB_NUMBER;
	switch ( @JOB_NUMBER ) {
	case 1:		set @JOB_WITH,NOV_3_ARCHER;break;
	case 2:		set @JOB_WITH,NOV_3_THIEF;break;
	case 3:		set @JOB_WITH,NOV_3_MAGICIAN;break;
	case 4:		set @JOB_WITH,NOV_3_ACOLYTE;break;
	default:	set @JOB_WITH,NOV_3_MERCHANT;
	}
L_loop2:
	set @JOB_NUMBER,@JOB_NUMBER+1;
	while ( @JOB_NUMBER < 6 ) goto L_loop1;
	mes "[Hanson]";
	switch ( @JOB_NUMBER_CHK ) {
	case 0:	set @JOB_NAME$,"Swordsman";
		mes "Although you are direct and";
		mes "'to the point', you are also";
		mes "thoughtful and simple.";
		mes "You clearly wish that you can";
		mes "become an important person in";
		mes "this world. In addition to";
		mes "this, you always try to help";
		mes "the weak.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Swordsman^000000.";
		break;
	case 1:	set @JOB_NAME$,"Archer";
		mes "You always tried to understand";
		mes "the feelings of a fallen person";
		mes "despite not knowing them.";
		mes "YOu also wanted the other";
		mes "person to understand your feelings";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Archer^000000.";
		break;
	case 2:	set @JOB_NAME$,"Thief";
		mes "You are curious, and want to";
		mes "explore all around the world.";
		mes "You also want satisfaction.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Thief^000000.";
		break;
	case 3:	set @JOB_NAME$,"Mage";
		mes "You didn't want to be seen as";
		mes "stupid, and you really enjoyed the";
		mes "tests. You also want to be independant.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Mage^000000.";
		break;
	case 4:	set @JOB_NAME$,"Acolyte";
		mes "You are a person whom is really";
		mes "understanding and kind,";
		mes "and would suffer for the sake";
		mes "of another person.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Acolyte^000000s.";
		break;
	case 5:	set @JOB_NAME$,"Merchant";
		mes "You are keen to analyse the market,";
		mes "you are very neat and want to be";
		mes "strong. You are also a determined";
		mes "and are responsible for all your";
		mes "actions.";
		next;
		mes "[Hanson]";
		mes "The most suitable profession for you is,";
		mes "^696969Merchant^000000.";
	}
	next;
	
	mes "[Hanson]";
	mes "So, would you like to accept our";
	mes "recommendation, or would you like";
	mes "to choose a job on your own?";
	next;
	if ( select(@JOB_NAME$+"!","No, my own choice!") == 1 ) {
		mes "[Hanson]";
		mes "Great! I guarantee that it is";
		mes "a good decision!";
		mes "After you receive all the";
		mes "supplies, I will send you to";
		mes "the associated town.";
		next;
		mes "^882420Item Offer List^000099";
		switch( @JOB_NUMBER_CHK ) {
		case 0:	mes "1 Falchion";
			getitem 1104,1;
			break;
		case 1:	mes "1 Composite Bow";
			getitem 1704,1;
			break;
		case 2:	mes "1 Main Gauche";
			getitem 1207,1;
			break;
		case 3:	mes "1 Rod";
			mes "1 Cutter";
			getitem 1601,1;
			getitem 1204,1;
			break;
		case 4:	mes "1 Mace";
			getitem 1504,1;
			break;
		case 5:	mes "1 Battle Axe";
			getitem 1351,1;
		}
		mes "7 Phracons";
		mes "10 Novices Red Potions^000000";
		getitem 1010,7;
		getitem 569,10;
		next;
		mes "[Hanson]";
		mes "All the supplies have been given to";
		mes "you. Please, check it again.";
		mes "I will give a brief explanation";
		mes "about these items.";
		next;
		mes "[Hanson]";
		switch( @JOB_NUMBER_CHK ) {
		case 0:	mes "After you change your job,";
			mes "you can use the 'Falchion'"; break;
		case 1:	mes "After you change your job,";
			mes "you can use the 'Composite Bow'"; break;
		case 2:	mes "After you change your job,";
			mes "you can use the 'Main Gauche'"; break;
		case 3:	mes "After you change your job,";
			mes "you can use the 'Rod'"; break;
		case 4:	mes "After you change your job,";
			mes "you can use the 'Mace'"; break;
		case 5:	mes "After you change your job,";
			mes "you can use the 'Battle Axe'";break;
		}
		mes "instead of the Novice Knife";
		mes "which I offered you before.";
		next;
		mes "[Hanson]";
		mes "'Phracon' will be spent when";
		mes "you refine Lv 1 weapons.";
		mes "Some of the famous refiners";
		mes "work only intowns.";
		mes "After you change your job,";
		mes "Visit one of them with Phracon.";
		callsub L_place;
		next;
		goto L_warp;
	}
	mes "[Hanson]";
	mes "Yes, yes...";
	mes "So this is your choice?";
	mes "Did you not care about";
	mes "our recommendation?";
	mes "Please choose the profession";
	mes "that you want.";
	next;
	switch( @JOB_NUMBER_CHK ) {
	case 0:	switch( select("Mage","Merchant","Thief","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 2:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 3:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 1:	switch( select("Swordsman","Mage","Merchant","Thief","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 4:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 2:	switch( select("Swordsman","Mage","Merchant","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 3:	switch( select("Swordsman","Merchant","Thief","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 3:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
		break;
	case 4:	switch( select("Swordsman","Mage","Merchant","Thief","Archer") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,5;
			set @JOB_NAME$,"Merchant";
			break;
		case 4:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 5:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
		}
		break;
	case 5:	switch( select("Swordsman","Mage","Thief","Archer","Acolyte") ) {
		case 1:	set @JOB_NUMBER_CHK,0;
			set @JOB_NAME$,"Swordsman";
			break;
		case 2:	set @JOB_NUMBER_CHK,3;
			set @JOB_NAME$,"Mage";
			break;
		case 3:	set @JOB_NUMBER_CHK,2;
			set @JOB_NAME$,"Thief";
			break;
		case 4:	set @JOB_NUMBER_CHK,1;
			set @JOB_NAME$,"Archer";
			break;
		case 5:	set @JOB_NUMBER_CHK,4;
			set @JOB_NAME$,"Acolyte";
		}
	}
	mes "[Hanson]";
	mes @JOB_NAME$+" is your choise.";
	callsub L_place;
	next;
	mes "[Hanson]";
	mes "After you receive all the";
	mes "supplies, I will send you to";
	mes "the associated town.";
	next;
	mes "^882420Item Offer List";
	mes "^0000301 Adventurer's Suit";
	mes "^00009910 Novices Red Potions^000000";
	getitem 2305,1;
	getitem 569,10;
	next;
	mes "[Hanson]";
	mes "All the supplies have been given to";
	mes "you. Please, check it again.";
	mes "I will give a brief explanation";
	mes "about these items.";
	next;
	mes "[Hanson]";
	mes "'Zeny' is the current currency";
	mes "within Ragnarok Online.";
	mes "Later, you can use the";
	mes "'Adventurer's Suit'";
	mes "instead of the Novice Plate";
	mes "which I offered you before.";
	next;
L_warp:
	mes "[Hanson]";
	mes "Good luck, ^A62A2A' "+strcharinfo(0)+" '^000000,";
	mes "and farewell.";
	close2;
	callsub L_cleararg;
	switch( @JOB_NUMBER_CHK ) {
	case 0:	savepoint "izlude.gat",94,103;
		warp "izlude_in.gat",74,167;
		break;
	case 1:	savepoint "payon.gat",256,242;
		warp "payon_in02.gat",64,65;
		break;
	case 2:	savepoint "morocc.gat",149,100;
		warp "moc_ruins.gat",155,44;
		break;
	case 3:	savepoint "geffen.gat",120,38;
		warp "geffen_in.gat",163,98;
		break;
	case 4:	savepoint "prontera.gat",116,72;
		warp "prt_church.gat",172,19;
		break;
	case 5:	savepoint "alberta.gat",31,231;
		warp "alberta_in.gat",62,44;
	}
	end;
L_place:
	switch( @JOB_NUMBER_CHK ) {
	case 0:	mes "The town you will be sent to";
		mes "is 'Izlude'. The Swordsman";
		mes "association is located in the";
		mes "west side of the city.";
		mes "Please remember this.";
		break;
	case 1:	mes "The town you will be sent to";
		mes "is named 'Payon'.";
		mes "The Archer association can be";
		mes "found in the small village";
		mes "to the north-east.";
		mes "Please remember this.";
		break;
	case 2:	mes "The town you will be sent to";
		mes "is called 'Morroc'.";
		mes "The thief guild is in the";
		mes "underground 1st floor of the";
		mes "pyramid, which is North-west";
		mes "of 'Morroc'.";
		mes "Please remember this.";
		break;
	case 3:	mes "The town you will be sent to";
		mes "is called 'Geffen'.";
		mes "The Mage association is located";
		mes "to the north-west of the city.";
		mes "Please remember this.";
		break;
	case 4:	mes "The town you will be sent to";
		mes "is called 'Prontera'.";
		mes "The good father can be found";
		mes "in the church located in the";
		mes "north-east corner of 'Prontera'.";
		mes "Please remember this.";
		break;
	case 5:	mes "The town you will be sent to";
		mes "is called 'Alberta'.";
		mes "The Merchant association is";
		mes "located in the south-western";
		mes "section of the city.";
		mes "Please remember this.";
	}
	mes "You'll now be teleported.";
	return;
L_cleararg:
	set NEW_MES_FLAG0,0;
	set NEW_MES_FLAG1,0;
	set NEW_MES_FLAG2,0;
	set NEW_MES_FLAG3,0;
	set NEW_MES_FLAG4,0;
	set NEW_MES_FLAG5,0;
	set NEW_MES_FLAG6,0;
	set NEW_LVUP0,0;
	set NEW_LVUP1,0;
	set NEW_JOBLVUP,0;
	set NEW_GETITEM,0;
	set NOV_3_SWORDMAN,0;
	set NOV_3_ARCHER,0;
	set NOV_3_THIEF,0;
	set NOV_3_MAGICIAN,0;
	set NOV_3_ACOLYTE,0;
	set NOV_3_MERCHANT,0;
	return;
}

// Training Ground Mobs
// new_1-3.gat
new_1-3.gat,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_1-3.gat,0,0,0,0	monster	Poring	1002,10,0,0,0
new_1-3.gat,0,0,0,0	monster	ChonChon	1011,10,0,0,0
new_1-3.gat,0,0,0,0	monster	Lunatic	1063,10,0,0,0
new_1-3.gat,0,0,0,0	monster	Drops	1113,10,0,0,0

// new_2-3.gat
new_2-3.gat,0,0,0,0	monster	Condor	1009,10,0,0,0
new_2-3.gat,0,0,0,0	monster	Willow	1010,10,0,0,0
new_2-3.gat,0,0,0,0	monster	Roda Frog	1012,10,0,0,0
new_2-3.gat,0,0,0,0	monster	Shell Picky	1050,10,0,0,0
new_2-3.gat,0,0,0,0	monster	Fabre	1184,5,0,0,0

// new_3-3.gat
new_3-3.gat,0,0,0,0	monster	Condor	1009,10,0,0,0
new_3-3.gat,0,0,0,0	monster	Willow	1010,10,0,0,0
new_3-3.gat,0,0,0,0	monster	Roda Frog	1012,10,0,0,0
new_3-3.gat,0,0,0,0	monster	Shell Picky	1050,10,0,0,0
new_3-3.gat,0,0,0,0	monster	Fabre	1184,5,0,0,0

// new_4-3.gat
new_4-3.gat,0,0,0,0	monster	Spore	1014,10,0,0,0
new_4-3.gat,0,0,0,0	monster	Thief Bug Larva	1051,10,0,0,0
new_4-3.gat,0,0,0,0	monster	Rocker	1052,10,0,0,0
new_4-3.gat,0,0,0,0	monster	Thief Bug Female	1017,10,0,0,0
new_4-3.gat,0,0,0,0	monster	Fabre	1184,5,0,0,0

// new_5-3.gat
new_5-3.gat,0,0,0,0	monster	Spore	1014,10,0,0,0
new_5-3.gat,0,0,0,0	monster	Thief Bug Larva	1051,10,0,0,0
new_5-3.gat,0,0,0,0	monster	Rocker	1052,10,0,0,0
new_5-3.gat,0,0,0,0	monster	Thief Bug Female	1017,10,0,0,0
new_5-3.gat,0,0,0,0	monster	Fabre	1184,5,0,0,0