summaryrefslogblamecommitdiff
path: root/npc/jobs/2-2/dancer.txt
blob: b49fb7a3bae3985d244bec25069226aa3bbb5256 (plain) (tree)
1
2
3
4
5
6
7
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055





                                                               
       


















                                                                                
                                                                       


















































































                                                                                                                    
                                                                                                              
































































































                                                                                                                                                 
                                                                                        










                                                           
                                              





                                                                                               
                                                                                        








                                                           
                                              





                                                                                                                                                         
                                                                                        










                                                           
                                              






































































































































































































































































































































                                                                                                                                                                                              
                                                                                                           








                                                                                                                                                
                                                                                                                      










































                                                                                                                                                                                                       
                                                                                                                            




















































                                                                                                                                             
                                      









































































































































































































































































































































































                                                                                                                                                                                      
                               

            
//===== eAthena Script ======================================= 
//= Dancer Job Quest
//===== By: ==================================================
//= Kalen - Original jAthena
//= Fredzilla - Converted
//===== Current Version: ===================================== 
//= 2.3
//===== Compatible With: ===================================== 
//= eAthena Final
//===== Description: ========================================= 
//= Dancer job quest based off a jAthena script and other sources for clarity
//===== Additional Comments: ================================= 
//= 1.5 Added Baby Class Support [Fredzilla]
//= 1.1 Removed the warp I left here my accident, added a check for using 
//=     Improved Concentration and arrow shower, people could get away with it
//=     [Fredzilla]
//= 1.0 I tried to keep as much the same from the Jap version as possible
//=     this turned out to be quite hard, but on the whole it is the same script
//=     I have added some new things, and changed some of the used commands,
//=     along with some optimization. [Fredzilla]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Script check #1. [Lance]
//= 2.2 Fixed unpassable part, thx2 Alis [Lupus]
//= 2.3 Updated initnpctimer to attach player to jobDq script [Skotlex]
//============================================================

//= Warning Warp to escape the quest if need be
job_duncer.gat,69,165,1	script	wwarp	45,1,1,{
	mes "[Warning]";
	mes "This is the way out, this will cancel your quest if you leave";
	next;
	menu "Leave the quest",-,"Cancel",L_Can;
	warp "comodo.gat",193,149;
	end;
L_Can:
	close;
}

//= Warp man, takes you to the quest map (Comodo Theater)
comodo.gat,193,151,4	script	Bor Robin	86,{
	callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Gypsy,"Gypsy","Bor Robin";

	mes "[Bor Robin]";
	mes "Well...... alot of people seem to be coming here lately.";
	next;
	mes "[Bor Robin]";
	mes "They used to become dancers instantaneously.";
	mes "I've seen right before my eyes, more than I could count.";
	mes "Now only people who are worthy can become dancers.";
	next;
	mes "[Bor Robin]";
	mes "Becoming a dancer in these times would bring you true happiness.";
	mes "It would be great to see more dancers around.";
	next;
	mes "[Bor Robin]";
	mes "I can take you to the Comodo Theater if you want.";
	mes " ";
	mes "What have you got to say?";
	next;
	menu "Can you take me to the Theater?",L1,"I want to Leave",-;
		mes "[Bor Robin]";
		mes "Come back when you feel ready.";
		close;
L1:
		mes "[Bor Robin]";
		mes "I will take you now.";
		close2;
		warp "job_duncer.gat",70,49;
		end;
}
//= 1st quest NPC, asks for Items and/or money, then passes you onto the next NPC
job_duncer.gat,43,93,4	script	Aire	724,{
	if (BaseJob == Job_Archer && Sex == 0) goto Larcher;
	if (BaseJob == Job_Dancer) goto Ldancer;
	if (Upper==1) goto LUpper1;
	mes "[Aire]";
	mes "Hi "+strcharinfo(0)+", you are only allowed to stay in this room any where else is off limits to you.";
	next;
	mes "[Aire]";
	mes "We can't just let anyone become a dancer, there is no reason other than this for people to be here.";
	next;
	mes "[Aire]";
	mes "You can stay and watch the dance stage if you want to, there might be an audition going on.";
	mes "See you later.";
	close;
Ldancer:
	mes "[Aire]";
	mes "Nice to see you return.";
	mes "How have you been recently?";
	mes "Have you been bringing many people joy?";
	close;
Larcher:
	if (Upper == 1) goto LUpper1;
	if (DANC_Q == 1) goto LStart2;
	if (DANC_Q == 2) goto LItem1;
	if (DANC_Q == 3) goto LItem2;
	if (DANC_Q == 4) goto LItem3;
	if ((DANC_Q == 5) || (DANC_Q == 6)) goto LStart3;
	if (DANC_Q >= 7) goto LStart4;
	mes "[Aire]";
	mes "Welcome to our Theater.";
	mes "This is where various dances are taught.";
	next;
	mes "[Aire]";
	mes "Sightseers visit from all other the place, to watch the dancers.";
	next;
	mes "[Aire]";
	mes "We can also train new dancers here, obviously for a price, we don't want to go out of business.";
	next;
	mes "[Aire]";
	mes "You must first fill in the application form.";
	mes "All you have to do is write in your details.";
	next;
	mes "[Aire]";
	mes "So what do you say?";
	mes "Are you proposing you become a dancer? or will you be leaving like many before you.";
	next;
	menu "Fill in the form",L1,"Leave",-;
		mes "[Aire]";
		mes "If you do reconsider please return to me.";
		mes "See you later.";
		close;
L1:
		if (JobLevel < 40) goto Llowlv;
		mes "[Aire]";
		mes "So you are ready to start you journey!";
		mes "Please enter in the application form which is there.";
		next;
		mes "......";
		next;
		mes "......Filling in information......";
		next;
		mes "......";
		next;
		mes "[Aire]";
		mes "Your name......";
		mes strcharinfo(0)+"......";
		mes "That is a cute name!";
		next;
		mes "[Aire]";
		mes "You will need to do a little waiting.";
		mes "The form is being read by the dancing school teacher.";
		next;
		mes "[Aire]";
		mes "When you have time for the next part of your journey talk to me again";	
		set DANC_Q,1;
		close;
LStart2:
	mes "[Aire]";
	mes "Your proposal has been accepted, but you still need to bring some items, and maybe zeny to cover the bill of our school.";
	next;
	mes "[Aire]";
	mes "Lets see what items you will need to bring to cover your bill.";
	mes " ";
	mes "Ok...";
	next;
//3 Random sets
	mes "[Aire]";
	set @itemset, rand(1,3);
	if (@itemset == 2) goto ItemSet2;
	if (@itemset == 3) goto ItemSet3;

	mes "The cost for the lesson will be :-";
	mes "^0000FF10,000 Zeny^000000";
	mes "A pair of ^0000FFUnslotted Shoes^000000";
	mes "^0000FF20 Sticky Mucus^000000";
	mes "^0000FF5 Red Potions^000000";
	mes "^0000FF3 Jellopy^000000";
	next;
	mes "[Aire]";
	mes "When you have all these, I can prepare the lesson for you.";
	mes " ";
	mes "Come and speak to me again when you are ready.";
	set DANC_Q,2;
	close;
ItemSet2:
	mes "The cost for the lesson will be :-";
	mes "^0000FF10,000 Zeny^000000";
	mes "A pair of ^0000FFUnslotted Boots^000000";
	mes "^0000FF5 earthworm skins^000000";
	next;
	mes "[Aire]";
	mes "When you have all these, I can prepare the lesson for you.";
	mes " ";
	mes "Come and speak to me again when you are ready.";
	set DANC_Q,3;
	close;
ItemSet3:
	mes "The cost for the lesson will be :-";
	mes "A pair of ^0000FFUnslotted Sandals^000000";
	mes "^0000FF2 Clam Shells^000000";
	mes "^0000FF5 Yellow Potions^000000";
	mes "^0000FF20 Jellopy^000000";
	mes "^0000FF10 Black Hair^000000";
	next;
	mes "[Aire]";
	mes "When you have all these, I can prepare the lesson for you.";
	mes "Come and speak to me again when you are ready.";
	set DANC_Q,4;
	close;

LItem1:
	if ((countitem(938) >= 20) && (countitem(501) >= 5) && (countitem(909) >= 3) && (countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK;
	mes "[Aire]";
	mes "Something is wrong here.";
	mes "Seems you don't have enough items, we need everything that was asked for.";
	mes "They are all necessary for you to be taught.";
	mes "In case you have forgotten, please bring.";
	next;
	mes "[Aire]";
	mes "^0000FF10000 Zeny^000000";
	mes "A pair of ^0000FFUnslotted Shoes^000000";
	mes "^0000FF20 Sticky Mucus^000000";
	mes "^0000FF5 Red Potions^000000";
	mes "^0000FF3 Jellopy^000000";
	next;
	mes "[Aire]";
	mes "Don't forget to get everything.";
	mes "What are you waiting for?";
	mes "see you back here soon";
	close;
LItem2:
	if ((countitem(1055) >= 5) && (countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK;
	mes "Something is wrong here.";
	mes "Seems you don't have enough items, we need everything that was asked for.";
	mes "They are all necessary for you to be taught.";
	mes "In case you have forgotten, please bring.";
	next;
	mes "[Aire]";
	mes "^0000FF10000 Zeny^000000";
	mes "A pair of ^0000FFUnslotted Boots^000000";
	mes "^0000FF5 earthworm skins^000000";
	next;
	mes "[Aire]";
	mes "Don't forget to get everything.";
	mes "What are you waiting for?";
	mes "see you back here soon";
	close;
LItem3:
	if ((countitem(965) >= 2) && (countitem(503) >= 5) && (countitem(909) >= 20) && (countitem(1020) >= 10) && (countitem(2401) >= 1)) goto LItem3OK;
	mes "Something is wrong here.";
	mes "Seems you don't have enough items, we need everything that was asked for.";
	mes "They are all necessary for you to be taught.";
	mes "In case you have forgotten, please bring.";
	next;
	mes "[Aire]";
	mes "A pair of ^0000FFUnslotted Sandals^000000";
	mes "^0000FF2 Clam Shells^000000";
	mes "^0000FF5 Yellow Potions^000000";
	mes "^0000FF20 Jellopy^000000";
	mes "^0000FF10 Black Hair^000000";
	next;
	mes "[Aire]";
	mes "Don't forget to get everything.";
	mes "What are you waiting for?";
	mes "see you back here soon";
	close;
LItem1OK:
	mes "[Aire]";
	mes "Lets see here, oh you brought everything.";
	mes "I accept your payment!";
	set Zeny,Zeny-10000;
	delitem 938,20;
	delitem 501,5;
	delitem 909,3;
	delitem 2403,1;
	next;
	goto LStart3;
LItem2OK:
	mes "[Aire]";
	mes "Lets see here, oh you brought everything.";
	mes "I accept your payment!";
	set Zeny,Zeny-10000;
	delitem 1055,5;
	delitem 2405,1;
	next;
	goto LStart3;
LItem3OK:
	mes "[Aire]";
	mes "Lets see here, oh you brought everything.";
	mes "I accept your payment!";
	delitem 965,2;
	delitem 503,5;
	delitem 909,20;
	delitem 1020,10;
	delitem 2401,1;
	next;
LStart3:
	mes "[Aire]";
	mes "Now that the cost of the training is out of that way, we need you to participate in an interview, and pass a small test to be worthy of becoming a dancer.";
	next;
	mes "[Aire]";
	mes "Your interview and test will be performed by ^0000FF'Bijou'^000000.";
	mes "Please go and see her as soon as posible.";
	if (DANC_Q < 5) set DANC_Q,5;
	close;
LStart4:
	mes "[Aire]";
	mes "Practice enthusiastically that cute dance.";
	mes "When you have completed your training please show me!";
	close;
Llowlv:
	mes "[Aire]";
	mes "Huh......";
	mes "I am very sorry, but you have not met our minimun job level requirements.";
	next;
	mes "[Aire]";
	mes "You need to be at least above Job Lvl 40.";
	mes "Please return when you are Job Lvl 40 or higher.";
	mes "Don't tell anyone I told you this, but if you complete the training for dancer and you are Job Lvl 50 you get an extra gift from us.";
	mes "Enjoy your day.";
	close;
LUpper1:
	mes "[Aire]";
	mes "It's such a big honor to salute envoys of Valhalla.";
	mes "Come again.";
	emotion e_ho;
	close;

}
//= 2nd "Quest" and Job changer for after the 3rd Quest
job_duncer.gat,95,93,4	script	Bijou	101,{
	if (BaseJob == Job_Archer && Sex == 0) goto LArcher;
	if (BaseJob == Job_Dancer) goto LDancer;
	mes "[Bijou]";
	mes "Welcome to our Dance Theater, there are many dancers around here.";
	next;
	mes "[Bijou]";
	mes "Unfortunately for you I have already retired from being a dancer, but I stay here to train new dancers.";
	next;
	mes "[Bijou]";
	mes "The hardest part of becoming a dancer is the physical test of timing and speed, which is done at the stage.";
	mes "";
	mes "I will call out directions to the trainee, and they need to follow them to the letter.";
	mes "If they complete that test they come back to me for the final part of their training, and they leave as a dancer.";
	close;
LDancer:
	mes "[Bijou]";
	mes "What will you be doing today?";
	next;
	mes "[Bijou]";
	mes "Go and bring joy to all the others that you see.";
	mes "Making impression on the many people.";
	mes "Help other as much as possible.";
	mes "Don't forget your training.";
	mes "See you again soon!";
	close;
LArcher:
	if (Skillpoint != 0) goto LErrorA;
	if (DANC_Q == 5) goto Ltest1;
	if (DANC_Q == 6) goto Ltest2;
	if ((DANC_Q == 7) || (DANC_Q == 8)) goto LStart2;
	if (DANC_Q == 10) goto Ljobchange;
	mes "[Bijou]";
	mes "So you want to become a dancer, eh?";
	next;
	mes "[Bijou]";
	mes "Well, it seems you haven't paid anything towards it yet.";
	mes "First you need to fill in an application, and be accepted.";
	mes "Once accepted you will need to give the payment, which can be all items, or some items and zeny.";
	mes "The person you need to go and talk to about this is 'Aire', she is the other side of the stage.";
	mes "When everything is ok with her come back to me.";
	close;
LErrorA:
	mes "[Bijou]";
	mes "You still seem to have skill points.";
	mes "Until you use all of your points you cannot change jobs.";
	close;
Ltest1:
	mes "[Bijou]";
	mes "So you want to become a dancer, eh?";
	next;
	mes "[Bijou]";
	mes "......You have already paid I see, so we can now continue.";
	next;
	mes "[Bijou]";
	mes "Before I can let you become a Dancer I need to test you mental attitude, this is done through a simple test.";
	mes "It is multiple choice and alot of them are common sense, well common for someone that has the mental attitude to become a dancer.";
	next;
	mes "[Bijou]";
	mes "There is a total of 10 questions, for each one you get correct you are awarded 10 points.";
	mes " ";
	mes "There are some answers that will reduce your final score, try and avoid answering them wrong.";
	next;
	goto LsetQ;
Ltest2:
	mes "[Bijou]";
	if(DANC_Q == 6) mes "Back for another try?";
	mes "Good luck to you, now let the test begin.";
	next;
LsetQ:
	set @rand,rand(2);
	set @dcpoint,0;
	if (@rand == 1) goto LQuestion2;
//-------
LQuestion1:
	mes "[Bijou]";
	mes "1.";
	mes "^00FF00Subject:^000000 Dancer + bard combination playing skill.";
	mes "What is the effect of ^777777'Classical Pluck/Loki's Veil'^000000 ?";
	next;
	menu "Attack power of the level 4 weapon improves",L1_2,"Double the damage that is done",L1_2,"Makes skills and magic unusable",-,"Attack speed rises",L1_2;
		set @dcpoint,@dcpoint+10;
L1_2:
//I am unsure about the translated meaning on Question 2, I tried to adapt it with my own question, 
//I will put a asterisk (*) next to all I have done this for, I done this so other people who might understand it better can correct it.
	mes "[Bijou]";
	mes "2.";
	mes "^00FF00Subject:^000000 After Dancing.";
	mes "After you have finished using an Ensemble skill with a partner what should you never do?";
	next;
	menu "Use words of appreciation towards the partner",L1_3,"The dance is praised",L1_3,"Invite the partner to dance again",L1_3,"You tell the partner they did an insufficient job",-;
		set @dcpoint,@dcpoint+10;
L1_3:
// *
	mes "[Bijou]";
	mes "3.";
	mes "^00FF00Subject:^000000 Before Dancing";
	mes "When a partner activates the incorrect dance what should you do?";
	next;
	menu "Smile and just continue to dance",L1_4,"Point out the mistake",-,"Cancel the dance and walk away",L1_4,"Hide your smirk",L1_4;
		set @dcpoint,@dcpoint+10;
L1_4:
	mes "[Bijou]";
	mes "4.";
	mes "^00FF00Subject:^000000 General Knowledge.";
	mes "What is the name of the village where you can designate the change of your occupation to that of a dancer?";
	next;
	menu "Prontera",L1_5,"Morroc",L1_5,"Al De Baran",L1_5,"Comodo",-;
		set @dcpoint,@dcpoint+10;
L1_5:
	mes "[Bijou]";
	mes "5.";
	mes "^00FF00Subject:^000000 Places around Comodo.";
	mes "How many caves are directly connect to Comodo Village?";
	next;
	menu "1",L1_6,"2",L1_6,"3",-,"4",L1_6;
		set @dcpoint,@dcpoint+10;
L1_6:
	mes "[Bijou]";
	mes "6.";
	mes "^00FF00Subject:^000000 Pet's.";
	mes "Which of the following is not able to be tamed?";
	next;
	menu "Isis",L1_7,"Argiope",-,"Dokebi",L1_7,"Deviruchi",L1_7;
		set @dcpoint,@dcpoint+10;
L1_7:
	mes "[Bijou]";
	mes "7.";
	mes "^00FF00Subject:^000000 General Knowledge.";
	mes "Who is the best dancer?";
	next;
	menu strcharinfo(0),L1_7a,"Bijou",-,"Isis",L1_8,"Flora",L1_8;
		set @dcpoint,@dcpoint+10;
		goto L1_8;
	L1_7a:
		set @dcpoint,@dcpoint-100;
		mes ".........";
		next;
L1_8:
// *
	mes "[Bijou]";
	mes "8.";
	mes "^00FF00Subject:^000000 Places around Comodo.";
	mes "What is one of the main attractions of Comodo?";
	next;
	menu "A Church",L1_9,"Exceptionally good shops",L1_9,"The best chicken you can get anywhere",L1_9,"The Casino",-;
		set @dcpoint,@dcpoint+10;
L1_9:
	mes "[...]";
	mes "9.";
	mes "^00FF00Subject:^000000 General Knowledge.";
	mes "What is my name?";
	next;
	menu "Gijou",L1_10,"Bijon",L1_10,"Bijou",-,"Bojou",L1_10;
		set @dcpoint,@dcpoint+10;
// *
L1_10:
	mes "[Bijou]";
	mes "10.";
	mes "^00FF00Subject:^000000 Dancer + bard combination playing skill.";
	mes "What is the effect of ^777777'Lullaby'^000000 ?";
	next;
	menu "Put enemy to sleep, in a 5x5 area",Lcheckpt,"Put enemy to sleep, in a 9x9 area",-,"Stun the enemy, in a 5x5 area",Lcheckpt,"Stun the enemy, in a 9x9 area",Lcheckpt;
		set @dcpoint,@dcpoint+10;
		goto Lcheckpt;
//-------
LQuestion2:
	mes "[Bijou]";
	mes "1.";
	mes "^00FF00Subject:^000000 Dancer skill.";
	mes "What is the effect of ^777777'Dancing Lessons'^000000? ";
	next;
	menu "Your INT is increased",L2_2,"The damage of whip type attacks are raised",-,"The damage of rod type attacks are raised",L2_2,"The damage of ranged type attacks are raised",L2_2;
		set @dcpoint,@dcpoint+10;
L2_2:
	mes "[Bijou]";
	mes "2.";
	mes "^00FF00Subject:^000000 Dance Type.";
	mes "While doing this type of dance, you wear special shoes that make loud sounds";
	mes "What is this type of dancing called?";
	next;
	menu "Tap dance",-,"Improved Concentration",L2_3,"Tango",L2_3,"Salsa",L2_3;
		set @dcpoint,@dcpoint+10;
L2_3:
	mes "[Bijou]";
	mes "3.";
	mes "^00FF00Subject:^000000 Dancer feature.";
	mes "Choose the thing a dancer cannot do";
	next;
	menu "Perform Dances",L2_4,"Attack at a long range",L2_4,"Use a Whip",L2_4,"Use a 2-Handed Sword",-;
		set @dcpoint,@dcpoint+10;
L2_4:
	mes "[Bijou]";
	mes "4.";
	mes "^00FF00Subject:^000000 General Knowledge.";
	mes "What is the town where dancers stay the most?";
	next;
	menu "Al De Baran",L2_5,"Yuno",L2_5,"Morroc",L2_5,"Comodo",-;
		set @dcpoint,@dcpoint+10;
L2_5:
	mes "[Bijou]";
	mes "5.";
	mes "^00FF00Subject:^000000 General Knowledge.";
	mes "What person can perfrom the most beautiful dances?";
	next;
	menu strcharinfo(0),L2_5a,"Bijou",-,"Isis",L2_6,"Emralhandas",L2_6;
		set @dcpoint,@dcpoint+10;
		goto L2_6;
	L2_5a:
		set @dcpoint,@dcpoint-100;
L2_6:
	mes "[Bijou]";
	mes "6.";
	mes "^00FF00Subject:^000000 Dancer feature.";
	mes "The dancer, in comparison with other occupations, has what advantage?";
	next;
	menu "Physical strength",L2_7,"Performing skill power",L2_7,"Dance Capability",-,"Magic Capability",L2_7;
		set @dcpoint,@dcpoint+10;
L2_7:
	mes "[Bijou]";
	mes "7.";
	mes "^00FF00Subject:^000000 Places around Comodo.";
	mes "What is the Casino managers name?";
	next;
	menu "Martine",L2_8,"Roberto",L2_8,"Moo",-,"Deniroz",L2_8;
		set @dcpoint,@dcpoint+10;
L2_8:
	mes "[Bijou]";
	mes "8.";
	mes "^00FF00Subject:^000000 Dancer feature.";
	mes "As for the item which the dancer cannot equip?";
	next;
	menu "Hair band of cat",L2_9,"Two-handed Sword",-,"Sandals",L2_9,"Earring",L2_9;
		set @dcpoint,@dcpoint+10;
L2_9:
	mes "[Bijou]";
	mes "9.";
	mes "^00FF00Subject:^000000 Opinion.";
	mes "Do you think this test is boring?";
	next;
	menu "It is",L2_10,"Give me more questions",-;
		set @dcpoint,@dcpoint+10;
L2_10:
	mes "[Bijou]";
	mes "10.";
	mes "^00FF00Subject:^000000 Places around Comodo.";
	mes "How many lighthouses exist on Comodo Island?";
	next;
	menu "1",-,"2",Lcheckpt,"3",Lcheckpt;
		set @dcpoint,@dcpoint+10;
		goto Lcheckpt;
//-------
Lcheckpt:
	mes "[Bijou]";
	mes "You have now completed the test, lets see how you did......";
	next;
		mes "[Bijou]";
		mes "You got a total of "+@dcpoint+" points......";
	if ((@dcpoint >= 80) && (DANC_Q == 5)) goto LpointOK;
	if ((@dcpoint >= 70) && (DANC_Q == 6)) goto LpointOK;
		mes "I am going to need to disqualify you, because you didn't reach the required ammount.";
		next;
		mes "[Bijou]";
		mes "You are allowed to take the test again if you like, for no extra charge.";
		if (DANC_Q==5) mes "Next time you take the test I will lower the amount of points you need to pass, to make it easier for you.";
		mes "Better luck next time, see you around!";
		set DANC_Q,6;
		close;
	LpointOK:
		if (@dcpoint == 100) mes "That is amazing, 100% correct.";
		if (@dcpoint != 100) mes "Even though you didn't get all the questions right, you have still passed.";
		next;
		mes "[Bijou]";
		mes "The next thing you need to do is pass a physical test of speed and timing";
		mes "when you are ready for this test talk to me again, I can also tell you more about the test before you take it.";
		set DANC_Q,7;
		close;
LStart2:
	mes "[Bijou]";
	mes "Are you ready for this test? or do you want me to talk you through it first?";
	next;
	menu "Please Explain it to me",-,"Take me to the test area",Lwarp;
		mes "[Bijou]";
		mes "Think of this more as an audition than a test.";
		mes "We give you ^0000FF1 minute^000000 to impress us.";
		next;
		mes "[Bijou]";
		mes "There can only be ^0000FFone person^000000 at a time dancing on the stage.";
		next;
		mes "[Bijou]";
		mes "If there are people are infront of you stay in the ^0000FFwaiting room^000000 untill you hear the person infront of you passes or fails their test.";
		next;
		mes "[Bijou]";
		mes "Click in the window above the waiting room guide to get sent to the dance stage, if there is someone already on the stage it will not allow you to enter, you will need to wait.";
		next;
		mes "[Bijou]";
		mes "When you get put onto the stage get into a ^0000FFposition which can look around the whole stage^000000.";
		next;
		mes "[Bijou]";
		mes "Once you get onto the stage I will annouce that the time has started.";
		mes "Then I will start calling out directions for you to take.";
		next;
		mes "[Bijou]";
		mes "You then need to follow them directions as quickly as possible.";
		mes "^FF0000[ < ]^000000 = Move to the left";
		mes "^FF0000[ > ]^000000 = Move to the right";
		mes "^FF0000[ * ]^000000 = Go back to the center of the stage";
		mes "^FF0000[ \\/ ]^000000 = Move down towards the front of the stage";
		mes "^FF0000[ /\\ ]^000000 = Move up towards the back of the stage";
		next;
		mes "[Bijou]";
		mes "There are some other things you will need to do, so just be ready with your skills and bow just incase.";
		next;
		mes "[Bijou]";
		mes "Don't worry if you have no experience of dance, that is what this is for, so you don't need to worry.";
		close;
	Lwarp:
		mes "[Bijou]";
		mes "I will take you back stage so you can take you test!";
		set DANC_Q,8;
		close2;
		warp "job_duncer.gat",104,109;
		end;
Ljobchange:
	mes "[Bijou]";
	mes "You have done great, you have passed all the tests we have set out for you.";
	next;
	mes "[Bijou]";
	mes "I now think you have sufficient knowledge to become a dancer now!";
	next;
	mes "[Bijou]";
	mes "Now...... please relax as we finish our training here.";
	next;
	mes "[Bijou]";
	mes "It will be your job to bring joy to all the people in Rune Midgard.";
	next;
	if (JobLevel == 50) set @item,1;
	if (JobLevel != 50) set @item,0;
	mes "[Bijou]";
	mes "Watch each time you dance from now on.";
	next;
	callfunc "Job_Change",Job_Dancer;
	callfunc "F_ClearJobVar";
	mes "[Bijou]";
	mes "The enjoyment of the people watching you perform......";
	next;
	mes "[Bijou]";
	mes "This present is from me!";
	if (@item == 0){
		getitem 1950,1;
 		mes "Now take this Rope, and be the best dancer you can be!";
	} else {
		if (@item == 1) {
			getitem 1953,1;
			mes "Since you are very experienced I have given you a Line, instead of a simple Rope that normal people would get.";
			mes "Now take you Line, and be the best dancer you can be!";
		}
	}
	close;

}

//=Start of the 3rd quest is here, once complete you go back to Bijou to change job
job_duncer.gat,32,152,6	script	Guide::dancew	69,{
	end;
	OnWarp:
	warpwaitingpc "job_duncer.gat",70,112,1;
	disablewaitingroomevent;
	       initnpctimer "jobDq",1;
	end;
OnInit:
	waitingroom "Dance lesson waiting room",20,"dancew::OnWarp",1;
	end;
}

job_duncer.gat,0,0,0	script	jobDq	-1,{
	end;

OnStart:

OnTimer1000:
	mapannounce "job_duncer.gat","Bijou: The test begins, Total time allowed is 1 minute.",8;
	end;
OnTimer3000:
	mapannounce "job_duncer.gat","Bijou: Step Up! [ /\\ ]",8;
	callsub L_SUB1,2000;
	end;
OnTimer7000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: To the bottom.  [ \\/ ]",8;
	callsub L_SUB5,2000;
	end;
OnTimer11000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: To the left.  [ < ]",8;
	callsub L_SUB2,2000;
	end;
OnTimer15000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Go to the right. [ > ]",8;
	callsub L_SUB4,2000;
	end;
OnTimer19000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Return to the middle. [ * ]",8;
	callsub L_SUB3,3000;
	end;
OnTimer21000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Stay still!",8;
	end;
OnTimer26000:
	set @skillcheck,Sp;
	mapannounce "job_duncer.gat","Bijou: Use 'Improved Concentration'!",8;
	end;
OnTimer29000:
	if (@skillcheck==Sp) goto OnTimer80000;
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: To the left.  [ < ]",8;
	callsub L_SUB2,2000;
	end;
OnTimer33000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: To the bottom.  [ \\/ ]",8;
	end;
OnTimer35000:
	mapannounce "job_duncer.gat","Bijou: Directly the right! [ > ]",8;
	callsub L_SUB4,3000;
	end;
OnTimer38000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Stay still!",8;
	end;
OnTimer41000:
	mapannounce "job_duncer.gat","Bijou: The left * center * right * top [ < ] [ * ] [ > ] [ /\\ ]",8;
	callsub L_SUB1,0;
	end;
OnTimer47000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: To the right.  [ > ] ",8;
	callsub L_SUB4,3000;
	end;
OnTimer50000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: The left * center * down * up:   [ < ] [ * ] [ \\/ ] [ /\\ ] ",8;
	callsub L_SUB1,0;
	end;
OnTimer56000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Once again, the left * center * down * up:  [ < ] [ * ] [ \\/ ] [ /\\ ]",8;
	callsub L_SUB1,0;
	end;
OnTimer62000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Down!  [ \\/ ]",8;
	callsub L_SUB5,2500;
	end;
OnTimer65000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: To the left!  [ < ]",8;
	callsub L_SUB2,2500;
	end;
OnTimer68000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou: Return to the middle. [ * ]",8;
	callsub L_SUB3,2500;
	end;
OnTimer71000:
	donpcevent "::OnDE1";
	mapannounce "job_duncer.gat","Bijou:  Kill the monster using Arrow Shower!",8;
	set @skillcheck,Sp;
	monster "job_duncer.gat",69,106,"Poring",1002,1,"jddie::OnStart";
	end;
OnTimer76000:
	killmonsterall "job_duncer.gat";
	end;
OnTimer80000:
	mapannounce "job_duncer.gat","Dancer: You were a bit too slow, sorry but you have failed.",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	if (getareausers("job_duncer.gat",68,106,70,114) != 0) areawarp "job_duncer.gat",68,106,70,114,"job_duncer.gat",69,102;
	if (getareausers("job_duncer.gat",65,109,73,111) != 0) areawarp "job_duncer.gat",65,109,73,111,"job_duncer.gat",69,102;
	stopnpctimer;
	enablewaitingroomevent "dancew";
	end;
L_SUB1:
	disablenpc "lefttile";
	disablenpc "middletile";
	disablenpc "righttile";
	disablenpc "lowertile";
	setnpctimer getarg(0),"jdt1";
	startnpctimer "jdt1";
	return;
L_SUB2:
	disablenpc "uppertile";
	disablenpc "middletile";
	disablenpc "righttile";
	disablenpc "lowertile";
	setnpctimer getarg(0),"jdt2";
	startnpctimer "jdt2";
	return;
L_SUB3:
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	setnpctimer getarg(0),"jdt3";
	startnpctimer "jdt3";
	return;
L_SUB4:
	disablenpc "lefttile";
	disablenpc "middletile";
	disablenpc "uppertile";
	disablenpc "lowertile";
	setnpctimer getarg(0),"jdt4";
	startnpctimer "jdt4";
	return;
L_SUB5:
	disablenpc "lefttile";
	disablenpc "middletile";
	disablenpc "righttile";
	disablenpc "uppertile";
	setnpctimer getarg(0),"jdt5";
	startnpctimer "jdt5";
	return;
}
job_duncer.gat,0,0,0	script	jddie	-1,{

OnStart:
	if (@skillcheck==Sp) set @check,1;
	if (@check==0) mapannounce "job_duncer.gat","Dancer: Well done, you were very skillful, and have passed the test.",8;
	if (@check==1) mapannounce "job_duncer.gat","Dancer: Sorry "+strcharinfo(0)+", but you failed to use arrow shower to kill the monster",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	if (@check==0)	set DANC_Q,10;
	stopnpctimer "jobDq";
	enablewaitingroomevent "dancew";
	if (@check==1)	set @check,0;
	warp "job_duncer.gat",69,102;
	end;
}
job_duncer.gat,63,110,4	script	Back dancer #1::jdt1	724,{
	end;
OnTimer5000:
	enablenpc "lefttile";
	enablenpc "middletile";
	enablenpc "righttile";
	enablenpc "lowertile";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion e_omg;
	end;
}
job_duncer.gat,66,113,4	script	Back dancer #2::jdt2	724,{
	end;
OnTimer5000:
	enablenpc "uppertile";
	enablenpc "middletile";
	enablenpc "righttile";
	enablenpc "lowertile";
	stopnpctimer;
	end;
OnDE1:
	emotion e_no1;
	end;
OnDE2:
	emotion e_omg;
	end;
}
job_duncer.gat,72,113,4	script	Back dancer #3::jdt3	724,{
	end;
OnTimer5000:
	enablenpc "lefttile";
	enablenpc "uppertile";
	enablenpc "righttile";
	enablenpc "lowertile";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion e_omg;
	end;
}
job_duncer.gat,75,110,4	script	Back dancer #4::jdt4	724,{
	end;
OnTimer5000:
	enablenpc "lefttile";
	enablenpc "middletile";
	enablenpc "uppertile";
	enablenpc "lowertile";
	stopnpctimer;
	end;
OnDE1:
	emotion	21;
	end;
OnDE2:
	emotion e_omg;
	end;
}
job_duncer.gat,75,110,4	script	jdt5	139,{
	end;
OnTimer5000:
	enablenpc "lefttile";
	enablenpc "middletile";
	enablenpc "righttile";
	enablenpc "uppertile";
	stopnpctimer;
	end;
}
job_duncer.gat,69,113,4	script	uppertile	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","Dancer: Sorry "+strcharinfo(0)+" the failed to make it in time.",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	enablewaitingroomevent "dancew";
	stopnpctimer "jobDq";
	areawarp "job_duncer.gat",68,112,70,114,"job_duncer.gat",69,102;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	disablenpc "uppertile";
	end;
}
job_duncer.gat,66,110,4	script	lefttile	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","Dancer: Sorry "+strcharinfo(0)+", but you failed to make it in time.",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	enablewaitingroomevent "dancew";
	stopnpctimer "jobDq";
	areawarp "job_duncer.gat",65,109,67,111,"job_duncer.gat",69,102;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	disablenpc "lefttile";
	end;
}
job_duncer.gat,69,110,4	script	middletile	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","Dancer: Sorry "+strcharinfo(0)+", but you failed to make it in time.",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	enablewaitingroomevent "dancew";
	stopnpctimer "jobDq";
	areawarp "job_duncer.gat",68,109,70,111,"job_duncer.gat",69,102;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	disablenpc "middletile";
	end;
}
job_duncer.gat,72,110,4	script	righttile	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","Dancer: Sorry "+strcharinfo(0)+", but you failed to make it in time.",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	enablewaitingroomevent "dancew";
	stopnpctimer "jobDq";
	areawarp "job_duncer.gat",71,109,73,111,"job_duncer.gat",69,102;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	disablenpc "righttile";
	end;
}
job_duncer.gat,69,107,4	script	lowertile	139,1,1,{
	end;
OnTouch:
	mapannounce "job_duncer.gat","Dancer: Sorry "+strcharinfo(0)+", but you failed to make it in time.",8;
	disablenpc "uppertile";
	disablenpc "lefttile";
	disablenpc "righttile";
	disablenpc "lowertile";
	disablenpc "middletile";
	enablewaitingroomevent "dancew";
	stopnpctimer "jobDq";
	areawarp "job_duncer.gat",68,106,70,108,"job_duncer.gat",69,102;
	donpcevent "::OnDE2";
	end;
OnDE1:
OnInit:
	disablenpc "lowertile";
	end;
}
//= Some test NPC, activate these if you wanna try out the dance portion of the quest
//==================================================================
//job_duncer.gat,69,105,4	script	TestDE1	98,{donpcevent "::OnDE1"; close;}
//job_duncer.gat,69,110,4	script	TestDE2	98,{donpcevent "::OnDE2"; close;}
//job_duncer.gat,66,100,4	script	WarpTilesON	98,{disablenpc "uppertile";disablenpc "lefttile";disablenpc "middletile";disablenpc "righttile";disablenpc "lowertile";close;}
//job_duncer.gat,72,100,4	script	WarpTilesOFF	98,{enablenpc "uppertile";enablenpc "lefttile";enablenpc "middletile";enablenpc "righttile";enablenpc "lowertile";close;}
//==================================================================
//job_duncer.gat,69,102,4	script	Tester NPC	100,{
//	mes "[TEST]";
//	mes "want to take the dancing test?";
//	next;
//	menu "Yes",Lgo,"No",-;
//		close;
//Lgo:
//	warp "job_duncer.gat",70,112;
//	initnpctimer "jobDq",1;
//	end;
//}